DF105
Contents
Description
The DF105 is a French-German tank destroyer/support tank design from the mid-80s, sister to the SK-105 series of tanks. It uses the German Marder IFV hull, with a French FL-15 turret.
It is very lightly armored, only having 40mm of Armor at most, but decent mobility having a 720hp engine for its 30t weight. Its Armament is where it shines. Its a CN-105-57 french cannon, with it’s main ammo being 400mm pen HEAT. The shell it fires might not be the best, however it makes up by having only a 5 second reload in a 12+1 first stage ammo rack.
The DF105 is a rank V German light tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update "Winged Lions".
General info
Survivability and armour
The DF105 has very low armor. It can be penetrated in the sides by .50cals quite easily.
This however does not mean it is not survivable. the tank is very spacious inside, making it quite survivable against the APFSDS which is the most common ammunition you will be shot at with.
HE, HESH and HEAT rounds are devastating against this vehicle. its simple geometry and quite big size means its pretty easy to kill with explosive-type munitions.Armour type:
- Rolled homogeneous armour (entire hull, turret sides, turret roof, turret back)
- Cast homogeneous armour (front turret, lower side turret, cupola)
- Rubber-fabric screens (side skirts)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 11 mm (76°) Upper glacis 32 mm (22°) Lower plate 32 mm (48°-57°) Lower glacis |
15 mm (30°) Top 15+5 mm Bottom |
10 - 11 mm (21°) | 11 mm (14°) Front glacis 10 - 11 mm Crew compartment |
Turret | 40 mm (36°-44°) Turret front 40 mm (cylindrical) Gun mantlet |
15 - 20 mm | 20 mm Bustle 20 mm (spherical) Underside |
10 mm 50 mm Cupola area |
Cupola | 20 mm (spherical) Outer ring 50 mm (spherical) Dome |
Notes:
- Tracks, suspension wheels, and torsion bars are 20 mm thick.
- There is 5 mm internal RHA plating separating engine compartment from the crew compartment.
- Mudguards and storage boxes are 4 mm thick
- Belly armour is 11 mm thick.
Mobility
The mobility is quite alright. It allows for getting fast to a capture point and also shines when you need to flank someone.
It is historically powered by a 720hp MB-833 Ka-500 engine just like the TAM. It could reach around 75km/h or 46mph in real life. However in War Thunder it is limited to 70km/h even though other vehicles in game on the same platform can reach 75km/h
Its transmission has 7 gears forwards and 4 in reverse, giving it up to 40km/h in reverse which is extremely for close quarters fights, and for when a risky flank might be needed.
It is overall very nimble, and it's mobility will not let you down.Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 83 | 83 | 30 | 1116 | 1,374 | 37.2 | 45.8 |
Realistic | 75 | 75 | 637 | 720 | 21.23 | 24 |
Modifications and economy
The DF105 is quite okay when stock. it comes stock with its best and only shell that can deal with armored targets.
When Spading this vehicle, Parts and FPE are always the most important things to have. "Artillery support", "Smoke grenade" and "Crew replenishment" are Modifications that are generally important, so a balance between those "support" modifications along with your "main" modification is needed.
Depending on your playstyle, you might prefer to play this as a scout so "Airstrike", "Improved Optics", "Artillery Support" and "Crew Replenisment" is what you would want, along with "Engine", "Transmission", "Filters" and "Tracks" to increase its overall mobility, helping it reach places first.
You can also use this tank as a Support tank, where mobility and firepower counts most. If you prefer to play like this, prioritising "Adjustment of Fire", "Horizontal Drive" and "Elevation mechanism" would be your top priority, followed closely by "Engine", "Transmission", "Filters" and "Tracks" and "Smoke grenade" for getting out of tricky situations
Overall an enjoyable vehicle to Spade.Armaments
Main armament
The {{main|CN-105-57}}
CN-105-57 that the DF105 sports, is a pretty powerful cannon due to its very low reloading time. You sometimes have enough time to shoot the enemy a 2nd time before they get their guns on you in case you missed your first shot, or you did not disable their ability to shoot.
The only con of this gun is the fact that it shoots HEAT. At this BR, it is a very good shell, being able to deal with all targets, and dealing devastating damage to most vehicles you will face (which are very low armored vehicles). But you do have enough punching power to Penetrate virtually any vehicle you face from the front.
The shell is quite slow at 800m/s, giving it quite some drop compared to more conventional ammo.
The turret rotation is decent and its Vertical guidance is somewhat lacking due to its oscillating turret design. This means that when you come to a stop, your turret has a tendency to go up and down more times and more aggressively than a conventional design. Significant disadvantage compared to Stabilized platforms.
You also get access to a smoke shell and an HE shell. Both of which have their own uses, but should only be brought in small numbers, as they are nowhere nearly as effective as the main HEAT round.105 mm CN105-57 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 38 | -6°/+13° | ±180° | N/A | 28.6 | 39.5 | 48.0 | 53.1 | 56.5 | 5.00 | 5.00 | 5.00 | 5.00 |
Realistic | 17.9 | 21.0 | 25.5 | 28.2 | 30.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
OCC 105 F1 | HEAT | 400 | 400 | 400 | 400 | 400 | 400 |
OE 105 F1 Mle.60 | HE | 25 | 25 | 25 | 25 | 25 | 25 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
OCC 105 F1 | HEAT | 800 | 10.95 | 0.05 | 0.1 | 1.02 | 62° | 69° | 73° | |||
OE 105 F1 Mle.60 | HE | 800 | 12.1 | 0 | 0.1 | 2 | 79° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
OFPH 105 F1 | 600 | 11.4 | 20 | 5 | 25 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
38 | 34 (+4) | 13 (+25) | 7 (+31) | 1 (+37) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Rack 3* and 4* (autoloader magazines) are first stage ammo racks. They total 12 shells.
- These racks get filled first when loading up the tank and are also emptied first.
- As the DF105 is equipped with an autoloader, manual reloading of the gun is not possible.
- Once the autoloader magazines have been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun.
- Simply not firing when the gun is loaded will move ammo from racks 1 to 2 into rack 4 then 3. Firing will interrupt the restocking of the ready racks.
- The depletion order at full capacity is: 3 - 4 - 1 - 2.
Machine guns
7.62 mm FN MAG 60-40 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,000 (200) | 600 | N/A | N/A |
Usage in battles
Due to its high mobility, high penetration HEAT round, and autoloader, the tank offers great potential for flanking around the frontline and picking off enemy vehicles from a variety of angles. The HEAT round allows the player to destroy nearly every vehicle they might encounter (except for tanks featuring composite armour) at every range. However, the high drop, the low velocity of the ammo, and the lack of a rangefinder make hitting the first shot at longer ranges difficult. Thus, it is best used at around 800 m or in a squad with vehicles featuring rangefinders. The greatest danger to the tank, when in a flanking role, would be other light tanks (especially those outfitted with autocannons), which remain operational after the first shot. Aircraft also pose a high risk to the tank, since the roof armour is only 10 mm thick.
The tank is also very useful at suppressing enemies, since the autoloader and relatively high turret traverse enable the tank to fire at multiple targets in a short time. It can also be used to engage medium/heavy tanks in close proximity and on urban maps. However, one should try to destroy the enemies' cannon first, since return fire can be expected prior to the second shot. Using the tank for such tactics comes at a relative risk, since shots from cannons can often disable the tank. Another risk of this strategy is the swift destruction one may face when encountering light tanks with autocannons or anti-air vehicles.
Regardless of strategy, the tank works best when using cover. While it has a small turret, leaving it exposed is not favourable, since it not only houses two of the three crew members, but also up to 12 shots of ammunition. Baiting enemy tanks to push you by firing a shot is also a good idea. However, whilst the autoloader is fast, one has to remember that is not instantaneous, and that taking hits is a bad idea in the DF105.
Pros and cons
Pros:
- Good mobility
- Powerful HEAT shell
- Autoloader grants a short and steady reload time
- Small Turret Profile. It is possible to peek over hills at long range with lower chance of getting hit
- Very spacious interior leading to non explosive shells dealing little to no damage unless they hit critical components.
Cons:
- Little to no armour. Explosive-type ammunition and .50cals will have an easy time to go through you.
- Lacks a gun stabilizer leads to a bouncy gun sight when moving and slowing to a stop
- Quite big in size. Might be a disadvantage in close quarters fights.
History
The Combat Tank DF 105 was built by Thyssen-Henschel as a Franco-German cooperation in the arms sector initially built for the German Bundeswehr, but shifted towards export instead. It used the hull of the Marder I, with a oscillating turret housing the CN105-57 (105 mm) which was meant for the AMX-13 series. While it was built as a support light tank, it could still carry up to 5 infantry in the back of the tank thanks to the crew compartment the Marder's hull provides, this space could otherwise be used to store up to 50 rounds of 105 mm ammunition.
Media
- Skins
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Thyssen-Henschel | |
---|---|
TAM | TAM · TAM 2C · TAM 2IP |
Marder IFV | Marder A1- · Marder 1A3 · DF105 |
TH800 | Class 3 (P) |
Germany light tanks | |
---|---|
Pz.II | Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic |
Sd.Kfz.234 | Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD |
Marder | Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105 |
SPz PUMA | PUMA · PUMA VJTF |
Wheeled | Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS |
Other | Ru 251 · SPz 12-3 LGS |
Argentina | TAM · TAM 2C · TAM 2IP · JaPz.K A2 |
Czechoslovakia | Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1 |
France | Pz.Sp.Wg.P204(f) KwK |
Lithuania | Vilkas |
USA | leKPz M41 |
USSR | SPz BMP-1 |