Object 211
Contents
Description
The Object 211 is a rank III Chinese light tank with a battle rating of 5.0 (AB/RB/SB). It was introduced in Update "La Royale".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
- Rolled homogeneous armour (hull)
- Cast homogeneous armour (turret)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 10 mm (82°) UFP 15 mm (45°) LFP |
10 mm | 8 mm | 80 mm |
Turret | 20 mm Turret front 50 mm Gun mantlet |
20 mm | 20 mm | 8 mm |
Cupola | 8 mm | 8 mm | 8 mm | 8 mm |
Notes:
- Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
Mobility
Like its in-service cousin Type 63, the tank is also equipped with the same 12150L-2 V12 diesel engine which has max output at 400 hp and could travels up to 64 km/h on road or at 11 km/h while on water; a major improvement from its Soviet counterpart PT-76. Making it a fast and nimble tank to hit vantage points.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 72 | 9 | 18.4 | _,___ | 763 | __.__ | 41.47 |
Realistic | 65 | 9 | _,___ | 400 | __.__ | 21.74 |
Modifications and economy
Armaments
Main armament
After previous domestic 76 mm was proved unviable in the 1960s and was rather unreliable, while the other prototype with ZIS-S-53 has high recoil to the chassis on water, Chinese engineers eventually opted for the new Type 62 85 mm cannon for Object 211. Previous players of Type 62 and 63 will be very familiar to its performance minus the HEAT or even APFSDS rounds; while new players will certainly enjoy the 85 mm gun that packs a punch and high magnification at up to 12x, they will have to be extra careful with the slow turret traverse speed.
85 mm Type-62-85-TC | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 47 | -4°/+22° | ±180° | - | 9.5 | __._ | __._ | __._ | __._ | 9.6 | _.__ | _.__ | _.__ |
Realistic | 5.9 | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Type 56 APBC | APHEBC | 135 | 133 | 124 | 113 | 104 | 95 |
Type 56 HE | HE | 19 | 18 | 17 | 16 | 15 | 14 |
Type 56 APCBC | APCBC | 164 | 162 | 154 | 143 | 134 | 125 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
Type 56 APBC | APHEBC | 792 | 9.2 | 1.2 | 14 | 164 | 48° | 63° | 71° | |||
Type 56 HE | HE | 785 | 9.54 | 0.2 | 0.1 | 741 | 79° | 80° | 81° | |||
Type 56 APCBC | APCBC | 792 | 9.2 | 1.2 | 14 | 77 | 48° | 63° | 71° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
47 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
7.62 mm SGMT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
___ (___) | ___ | __° | __° |
Usage in battles
The Start of River Hunters
As the project number and its design suggests, Object 211 is what set the foundations for the ZTS63 family which was PLA's weapon of choice when crossing battlefields with extensive water network. As there were no need for an amphibious tank with crew compartments, the overall size could be further shrunken to a even small size, the turret design might make players recall from Type 62's oval shape turret but the one on Object 211 is even smaller; if players is hiding in prebuilt bushes in different maps or using the 3D decoration camouflages, enemy tanks very unlikely to tell the existence of the 211. The size and function also means that the protect will not be anywhere near normal light tanks without the needs to cross aquatic bodies while being unprepared; the overall protection is only rated for .50 caliber at most, do not be anywhere close to the most heated frontline and avoid any vehicles with autocannons at all cost as the 211 will meet its end rather quickly; be sure to keep the crew alive as much as possible since it has a 3 men crew than 4 in Type 62 or 63, although it is more likely that Object will be knocked out by enemy shells right away, any reduction on crew also further lowers its combat capability. The major problem goes to the turret traverse, this turret with a 85 mm cannon turns at a very unacceptable rate; M24 preceding Object 211 has almost twice the traverse speed, in fact Tiger Ausf. E can traverse faster than Object 211 even stock. So be prepared to turn the turret beforehand for maximum reaction time.
Once players have clear information on these flaws, they can now utilized the tank like most other light tanks around its tier: be sneaky and hit enemies from the sides. While the tank doesn't have the highest depression angle among light tanks, it has a spade on hand - its 85 mm gun; players will soon find that having the same caliber gun as a T-34/85 is a good news. While it doesn't have BR-365P in hand, it has BR-367 at even higher penetration at 164 mm point-blank; sharing the same ballistic performance to S-53, players using PLAGF tanks will soon get on hand with the cannon. In most cases, the explosive content is more than enough to disable even the most heavy tanks at its tier, if now knocking them out right away. Since the gun itself doesn't have the highest penetration and lacks the capability to face enemies up front, taking the sides is always a good idea to at least harass the enemies if not bringing devastation from the flanks. Use the terrain to compensate for the lack of depression angle if needed as it has only -4°. If sometimes the map doesn't have the required room for maneuver or enemies have already taken vantage points while there are some water bodies, Object 211 has another card on hand: being amphibious. Be sure to learn the map beforehand and find any possible points to go back onto land - due to the lack of a stabilizer, it is not a good idea taking it as a gunboat on water as the gun will vibrate; if it happens that another PT-76B is taking the same route, the 211 will have a hard time fight back, using the high on-water speed is the key to navigate in water bodies as fast as possible.
Pros and cons
Pros:
- Devastating 85 mm cannon with high-end 85 mm APCBC
- Low profile
- Faster than most tracked light tanks at its tier
- Rather versatile optic magnification at 4x-12x
- Amphibious with high on-water speed at 11 km/h
Cons:
- Thin overall protection is not ideal, only rated to .50 machine guns
- Slow turret traverse speed
- Crew of 3 gives less flexibility if any of the crew is knocked-down
- Lacks APCR/HEAT for well-protected targets
- Relatively low reload time
- Rather low depression angle
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
China light tanks | |
---|---|
Type 63 | Object 211 · Type 63 · ZTS63 |
Type 62 | Type 62 |
WZ551 | ZSL92 · PTL02 · WMA301 |
ZBL08 | ZLT11 |
Type 86 | ZBD86 |
WZ502 | ZBD04A |
ROC | M41D · M64 |
Type 59 | QN506 |
USA | ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3 |
USSR | ␗T-26 · T-26 No.531 · ␗PT-76 |