Difference between revisions of "AMX-30 ACRA"
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== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> |
+ | |||
+ | '''Armour type:''' | ||
+ | |||
+ | * Cast homogeneous armour (front glacis, turret, cupola) | ||
+ | * Rolled homogeneous armour (hull sides, rear & roof) | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
+ | |- | ||
+ | | Hull || 50 mm (76-79°) ''Upper glacis - Top'' <br> 79 mm (68°) ''Upper glacis - Bottom'' <br> 79 mm (45°) ''Lower glacis - Top'' <br> 30 mm (75°) ''Lower glacis - Bottom'' <br> 57 mm (35°) ''Hull over the tracks'' || 35 mm ''Top - Front'' <br> 57 mm (35°) ''Top - Hull widening'' <br> 35 mm (35°) ''Top - Centre'' <br> 35 mm ''Top - Rear'' <br> 30 mm ''Bottom'' <br> 25 mm (70°) ''Belly'' || 30 mm (10°) ''Upper plate'' <br> 30 mm ''Hull over the tracks'' <br> 30 mm ''Lower plate'' <br> 25 mm (70°) ''Belly'' || 79 mm (22°) ''Front glacis - Front'' <br> 50 mm (11-14°) ''Front glacis - Rear'' <br> 15 mm ''Rear'' <br> 8 mm ''Radiator vents'' | ||
+ | |- | ||
+ | | Turret || 50-150 mm (spherical) ''Gun mantlet'' <br> 30 mm (61-75°) ''Turret front top'' || 41.5 mm (19-47°) <br> 41.5 mm (8°) ''Cupola well'' || 30 mm (spherical) <br> 20 mm (54-64°) ''Turret underside'' || 30 mm (13°) ''Gun mantlet'' <br> 30 mm (19°) ''Turret - Front'' <br> 20 mm ''Turret - Centre'' <br> 20 mm (14-26°) ''Turret - Rear'' | ||
+ | |- | ||
+ | | Cupola || colspan="3" style="text-align:center" | 60 mm (cylindrical) || 60 mm ''Outer ring'' <br> 20 mm ''Centre'' | ||
+ | |- | ||
+ | |} | ||
+ | '''Notes:''' | ||
+ | |||
+ | * Suspension wheels are 15 mm thick while tracks are 20 mm thick. | ||
=== Mobility === | === Mobility === |
Revision as of 22:35, 27 November 2020
Contents
Description
The AMX-30 ACRA is a rank VI French medium tank
with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.93 "Shark Attack".
In the 1960s, a proposal was made to mount a 142 mm gun system firing the ACRA (Anti-Char Rapide Autopropulsé), English: Anti-Tank Rapid Self-guided Missile. A single prototype was finished in 1967 with a unique cast turret built around the gun, but due to the unreasonably high cost of the missiles, the project was scrapped. However, in War Thunder, it is a formidable tank to play with play styles similar to the M60A2.
General info
Survivability and armour
Armour type:
- Cast homogeneous armour (front glacis, turret, cupola)
- Rolled homogeneous armour (hull sides, rear & roof)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 50 mm (76-79°) Upper glacis - Top 79 mm (68°) Upper glacis - Bottom 79 mm (45°) Lower glacis - Top 30 mm (75°) Lower glacis - Bottom 57 mm (35°) Hull over the tracks |
35 mm Top - Front 57 mm (35°) Top - Hull widening 35 mm (35°) Top - Centre 35 mm Top - Rear 30 mm Bottom 25 mm (70°) Belly |
30 mm (10°) Upper plate 30 mm Hull over the tracks 30 mm Lower plate 25 mm (70°) Belly |
79 mm (22°) Front glacis - Front 50 mm (11-14°) Front glacis - Rear 15 mm Rear 8 mm Radiator vents |
Turret | 50-150 mm (spherical) Gun mantlet 30 mm (61-75°) Turret front top |
41.5 mm (19-47°) 41.5 mm (8°) Cupola well |
30 mm (spherical) 20 mm (54-64°) Turret underside |
30 mm (13°) Gun mantlet 30 mm (19°) Turret - Front 20 mm Turret - Centre 20 mm (14-26°) Turret - Rear |
Cupola | 60 mm (cylindrical) | 60 mm Outer ring 20 mm Centre |
Notes:
- Suspension wheels are 15 mm thick while tracks are 20 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 73 | 73 | 38 | 1,085 | 1,374 | 28.55 | 36.16 |
Realistic | 66 | 66 | 619 | 720 | 16.29 | 18.95 |
The gun is mounted on the well-proven AMX-30 chassis, providing adequate mobility slightly slower than the Leopard 1.
Armaments
Main armament
The AMX-30 ACRA mount as we saw before a 142mm laser guided gun, capable of launching ACRA missile and High Explosive round. It can carry 36 rounds, 16 in the turret and 20 in the hull, next to the driver, so you have the possibility to get a higher survivability from hull shots by removing these 20 rounds. The gun reload is 15.6 seconds with a level 1 crew and can be upgraded to 12 seconds with a max crew.
The ACRA missile is pretty fast so the tank become very usefull on large map and at this battle rating nothing will resist to your missile. Be careful when shooting on side of enemy tank, tracks will absorb a lot of the shell like when you shoot a HEAT round. Little tip, before firing, remember that the missile is like a HEAT, don't try to go trough wall, fence or big bushes / trees.
Another good point with the gun is that you don't need to stop the tank to fire. However, the missile is guided with a laser mounted with the gun, which is not stabilized. This means your missiles will bounce up and down as you guide them if you are moving. This also means you cannot fire over obstacles like you can with wire guided missiles, as the laser needs constant line-of-sight to the back of the missile.
142 mm ACRA | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 36 | -8°/+20° | ±180° | N/A | 28.6 | __.__ | __.__ | __.__ | __.__ | 15.6 | __.__ | __.__ | 12.0 |
Realistic | 17.9 | 22.1 | 25.7 | 28.4 | 30.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
MUC | HE | 38 | 38 | 38 | 38 | 38 | 38 |
MP ACRA | ATGM | 700 | 700 | 700 | 700 | 700 | 700 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
MUC | HE | 550 | 20.0 | N/A | 0.01 | 4,310 | 79° | 80° | 81° |
MP ACRA | ATGM | 500 | 24 | N/A | 0.01 | 2,500 | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
36 | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 700 (200) | 577 | 0°/+20° | N/A |
The M2HB coaxial heavy machine gun is a good anti-aircraft asset, it will shred any low-flying aircraft thanks to the extra 20 degrees of elevation. The only drawback is that the MG is coaxial, meaning the turret must rotate to track the targets. The .50 cal can also deal with armoured cars and SPAA vehicles when they're up close.
7.62 mm A-A-F1N | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 2,050 (100) | 900 | -10°/+45° | ±120° |
The small calibre of the A-A-F1N machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | |||
II | Suspension | Brake System | FPE | Adjustment of Fire | ||
III | Filters | Crew Replenishment | Elevation Mechanism | Smoke grenade | ||
IV | Transmission | Engine | Artillery Support | Rangefinder | NVD |
Pros and cons
Pros:
- The maximum speed of this tank's ATGM eclipses even the TOW's - if ACRA fires first and enemy tank does not use cover, then it is next to impossible to just dodge it
- Can fire ATGM on the move
- Mobility is equal to most medium tanks of other factions
- Decent survivability with 4 crew members
- Can use HE shells, if necessary
Cons:
- Unlike M60A2, does not have heavy frontal armour nor adequate side hull armour, so most medium tanks will penetrate it in single shot and it will not scare away light tanks
- Gun scope is not stabilized, bumps on a road if firing on the move may ruin the ATGM guidance in realistic game modes (in AB it is less of a problem and can be automatically compensated with aim assist)
- No access to kinetic-energy AP shell
- While ACRA ATGM is unquestionable the one of the fastest missiles available, but this also means that guiding it into targets over a hill at close to medium range is next to impossible, requiring the user to use HE or to move around the map a lot
- No heavy secondary weapons like with the light tanks or secondary launchers like with specialized ATGM tanks
- Reload is around twice as long as most tanks of this battle rating, so it is recommended to retreat into cover for the duration of your reload after firing
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
France medium tanks | |
---|---|
M4 Derivatives | M4A1 (FL10) · M4A4 (SA50) |
AMX-50 | AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930) |
AMX-30 | AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super |
AMX-32/40 | AMX-32 · AMX-32 (105) · AMX-40 |
Leclerc | Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR |
Other | D2 · S.35 · Lorraine 40t |
Germany | Panther "Dauphiné" |
USA | ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26 |