Difference between revisions of "MPK Pr.11451"
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | ||
− | + | Being essentially an [[MPK Pr.12412]] on hydrofoils, the Pr.11451 may be played like one. Early in matches, the Mukha can be used to capture points before the enemy does thanks to its speed, and its 76 mm gun can be used to deter boats (i.e. the [[LS 3]] and [[G-5]]) from taking your place. Later on in these matches, you can act as an anti-aircraft boat, utilising your 30 mm gun and search radar to shred planes to pieces thanks to its extremely high fire rate. | |
− | + | Bear in mind that the torpedoes, having a weak explosive filler compared to others, should not be relied upon to take down larger ships unless you are at point-blank range. | |
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
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'''Pros:''' | '''Pros:''' | ||
− | + | *Currently the fastest boat in-game, at 120 km/h when spaded | |
− | * | + | *Robust armament suite |
− | + | *Has access to radar | |
'''Cons:''' | '''Cons:''' | ||
− | + | *Large target | |
− | * | + | *The huge size of its hydrofoils means it can't access shallow areas |
+ | *Completely outclassed against destroyers | ||
+ | *Torpedoes are weak compared to other boats | ||
+ | *Can face heavy cruisers like the [[Prinz Eugen]] | ||
== History == | == History == |
Revision as of 14:57, 1 September 2024
Contents
Description
The MPK Pr.11451 is a rank V Soviet motor torpedo gun boat with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update "Seek & Destroy".
General info
Survivability and armour
Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.
Mobility
Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 162 | 56 | |
RB/SB | |||
Upgraded | 120 | 41 |
Modifications and economy
Armament
Primary armament
Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}
. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
100 m | 1,000 m | 2,000 m | 3,000 m | 4,000 m | 5,000 m | ||
HE OF-62 | HE* | 10 | 10 | 10 | 10 | 10 | 10 |
HE ZS-62 | HE-VT | 11 | 11 | 11 | 11 | 11 | 11 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
HE OF-62 | HE* | 980 | 5.9 | 0 | 0.1 | 616 | 79° | 80° | 81° |
Proximity-fused shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||
0% | 50% | 100% | ||||||||||
HE ZS-62 | HE-VT | 980 | 5.9 | 0 | 0.1 | 400 | 8 | 739.2 | 79° | 80° | 81° |
Secondary armament
Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon
. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.
- Universal: HEF-T* · HEF-I* · HEF-I* · HEF-I* · HEF-I* · HEF-I*
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
HEF-T* | 3 | 3 | 3 | 3 | 3 | 3 | |
HEF-I* | 4 | 4 | 4 | 4 | 4 | 4 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
HEF-T* | 900 | 0.39 | 0 | 0.1 | 17.86 | 79° | 80° | 81° | ||||
HEF-I* | 900 | 0.39 | 0 | 0.1 | 75.46 | 79° | 80° | 81° |
Additional armament
Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.
Usage in battles
Being essentially an MPK Pr.12412 on hydrofoils, the Pr.11451 may be played like one. Early in matches, the Mukha can be used to capture points before the enemy does thanks to its speed, and its 76 mm gun can be used to deter boats (i.e. the LS 3 and G-5) from taking your place. Later on in these matches, you can act as an anti-aircraft boat, utilising your 30 mm gun and search radar to shred planes to pieces thanks to its extremely high fire rate. Bear in mind that the torpedoes, having a weak explosive filler compared to others, should not be relied upon to take down larger ships unless you are at point-blank range.
Pros and cons
Pros:
- Currently the fastest boat in-game, at 120 km/h when spaded
- Robust armament suite
- Has access to radar
Cons:
- Large target
- The huge size of its hydrofoils means it can't access shallow areas
- Completely outclassed against destroyers
- Torpedoes are weak compared to other boats
- Can face heavy cruisers like the Prinz Eugen
History
In 1984, construction began on a new type of small anti-submarine boat for the USSR. Project 11451 boats, thanks to their high speed, towed sonar array and powerful weapons, were supposed to search for enemy submarines. A group of several of these boats could very quickly move to an area for the chosen search, carry out the search and if necessary, quickly move to new coordinates. Despite the planned large series of MPKs, only two Project 11451 boats were able to be fully completed before the collapse of the Soviet Union.
- From Devblog
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Shipyard No. 831 “More” (Судостроительный Завод № 831 «Море») | |
---|---|
Fast Attack Crafts | |
Project 123K | Pr.123K (A-10bis)* |
Corvettes | |
Project 11451 | MPK Pr.11451 |
*Modified with hydrofoil at Krasnoye Sormovo Shipyard, Gorky |
USSR boats | |
---|---|
Motor torpedo boats | D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183 |
Motor gun boats | TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M |
Motor torpedo gun boats | Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451 |
Gunboats | Groza |
Armoured gun boats | BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS |
Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late |