Difference between revisions of "2S1 (Italy)"
rediDieKante (talk | contribs) m (Typo corrected) (Tag: Visual edit) |
rediDieKante (talk | contribs) m (Corrected Pros and Cons (13 instead of 12 shells, grammatical errors)) (Tag: Visual edit) |
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'''Pros:''' | '''Pros:''' | ||
− | * Fairly mobile with a | + | * Fairly mobile with a low profile, decent for sneaking around the map |
* Main armament is able to obliterate light and medium tanks, particularly with hull shots | * Main armament is able to obliterate light and medium tanks, particularly with hull shots | ||
* Has a backup shell to defeat targets that are difficult to destroy with HE | * Has a backup shell to defeat targets that are difficult to destroy with HE | ||
Line 116: | Line 116: | ||
* HE is unreliable against heavy tanks, many medium tanks can resist turret shots | * HE is unreliable against heavy tanks, many medium tanks can resist turret shots | ||
* Very weak armour without any compensation | * Very weak armour without any compensation | ||
− | ** If more than | + | ** If more than 13 shells are carried, it's almost impossible to survive a turret hit due to the weird ammo rack placement, but having such a low ammo load is bad for long-term gameplay |
− | ** Crew placement is not ideal, any shot that | + | ** Crew placement is not ideal, any shot that doesn't hit ammo racks will likely hit the gunner instead |
* Long profile, being hit while passing a crossing in a city might end badly | * Long profile, being hit while passing a crossing in a city might end badly | ||
* Extremely slow turret traverse | * Extremely slow turret traverse |
Revision as of 21:35, 14 August 2024
This page is about the tank destroyer 2S1 (Italy). For the other version, see 2S1. |
Contents
Description
The ◔2S1 is a rank IV Hungarian tank destroyer with a battle rating of 6.0 (AB/RB/SB) in the Italian research tree. It was introduced in Update "Sons of Attila" as part of the Hungarian branch of the Italian tech tree.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 14 mm | 7 mm Top 7 mm Bottom |
7 mm | 7 - 10 mm |
Turret | 7 - 14 mm Turret front 20 mm Gun mantlet |
7 mm | 7 mm | 7 mm |
Cupola | 14 mm | 14 mm | 14 mm | 7 - 14 mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 66 | 12 | 15.7 | 426 | 572 | 27.13 | 36.43 |
Realistic | 61 | 11 | 265 | 300 | 16.88 | 19.11 |
Modifications and economy
Armaments
Main armament
122 mm 2A31 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 40 | -3°/+70° | ±180° | - | 8.8 | 12.2 | 14.8 | 16.4 | 17.4 | 13.00 | 11.50 | 10.60 | 10.00 |
Realistic | 5.9 | 7.0 | 8.5 | 9.4 | 10.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
3OF24 | HE | 51 | 51 | 51 | 51 | 51 | 51 |
3BK-10 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
3OF7 | HE-VT* | 51 | 51 | 51 | 51 | 51 | 51 |
3OF56 | HE | 51 | 51 | 51 | 51 | 51 | 51 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
3OF24 | HE | 686 | 27.2 | 0.3 | 0.1 | 6.11 | 79° | 80° | 81° | |||
3BK-10 | HEATFS | 726 | 18.4 | 0.05 | 0.1 | 1.67 | 65° | 72° | 77° | |||
3OF56 | HE | 690 | 21.8 | 0.3 | 0.1 | 6.11 | 79° | 80° | 81° |
Proximity-fused shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||
0% | 50% | 100% | ||||||||||
3OF7 | HE-VT* | 686 | 27.2 | 0.3 | 0.1 | 500 | 7 | 6.11 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
40 | 36 (+4) | 28 (+12) | 20 (+20) | 13(+27) | 1 (+39) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Rack 4 and 5 are first stage ammo racks. They total 19 shells and gets filled first when loading up the tank.
- This rack is also emptied early: the rack depletion order at full capacity is: 4 - 5 - 1 - 2 - 3.
- If you pack 20 (+20) shells, it will keep the hull empty of ammo.
- Simply not firing when the gun is loaded will move ammo from racks 1-3 into racks 5 then 4. Firing will interrupt the restocking of the ready racks.
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Fairly mobile with a low profile, decent for sneaking around the map
- Main armament is able to obliterate light and medium tanks, particularly with hull shots
- Has a backup shell to defeat targets that are difficult to destroy with HE
- Great elevation angles
Cons:
- HE is unreliable against heavy tanks, many medium tanks can resist turret shots
- Very weak armour without any compensation
- If more than 13 shells are carried, it's almost impossible to survive a turret hit due to the weird ammo rack placement, but having such a low ammo load is bad for long-term gameplay
- Crew placement is not ideal, any shot that doesn't hit ammo racks will likely hit the gunner instead
- Long profile, being hit while passing a crossing in a city might end badly
- Extremely slow turret traverse
- Commander scope is blocked by the IR spotlight, can be very annoying to deal with
History
The 2S1 was used extensively by the Hungarian Army during the Cold War. These vehicles were produced in the USSR as Hungary did not possess the necessary equipment to produce these vehicles in large numbers. The 144 remaining 2S1s were phased out by the Hungarian army in 2004.
Media
- Skins
See also
- Related development
- Similar vehicles
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Italy tank destroyers | |
---|---|
Italy | |
M41 | 75/18 M41 · 75/32 M41 · 90/53 M41M |
M42 | 75/34 M42 |
M43 | 105/25 M43 · M43 "G.C.Leoncello" · 75/34 M43 · 75/46 M43 |
Wheeled | Lancia 3Ro (100/17) · AS 42/47 · Breda 90/53 · Breda 501 |
Other | L3/33 CC · 47/32 L40 |
Germany | ▄StuG III G |
USA | M36B1 · ▄M109G · M113A1 (TOW) |
Hungary | |
Zrínyi | Zrinyi I · Zrinyi II |
USSR | ◔2S1 |