Difference between revisions of "KF41"
Colok76286 (talk | contribs) (→External links: Added Devblog) |
Colok76286 (talk | contribs) (→Media: Added Shooting Range episode) |
||
Line 185: | Line 185: | ||
;Skins | ;Skins | ||
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_kf_41 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | * [https://live.warthunder.com/feed/camouflages/?vehicle=it_kf_41 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|dS_0tpx-u1E|'''The Shooting Range #373''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.}} | ||
== See also == | == See also == |
Revision as of 18:33, 4 January 2024
Contents
Description
The KF41 is a rank VII Hungarian light tank with a battle rating of 10.7 (AB/RB/SB) in the Italian research tree. It was introduced in Update "Sons of Attila" as part of the Hungarian branch of the Italian tech tree.
The KF41 is a modern IFV design from the German Rheinmetall company, exported to the Hungarian Army. It easily invites comparisons to the PUMA adopted by the Bundeswehr: both are large, heavily armoured vehicles with powerful engines and good transmissions that result in high mobility. They even feature the same 30 mm autocannon with APFSDS and AHEAD rounds. The main feature differences for this variant of the Lynx are a twin launcher for Spike fire-and-forget missiles and a unique AMAP-ADS hard-kill active protection system with scattered modules around the perimeter of the vehicle. However it lacks the PUMA's soft-kill APS, unmanned turret, and ERA/NERA, making it more vulnerable to attacks that the active protection system can't stop. Overall, the KF41 is a versatile, feature-packed IFV that can juggle multiple roles on the battlefield: standoff ATGM strikes and anti-helicopter duties on top of the basic flanking rushes.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 84 | 36 | 44 | 1,790 | 2,204 | 40.68 | 50.09 |
Realistic | 76 | 33 | 1,022 | 1,155 | 23.23 | 26.25 |
Modifications and economy
Armaments
Main armament
30 mm MK 30-2/ABM | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 348 (116) | 200 | -10°/+45° | ±180° | Two-plane | 57.1 | 79.1 | 96.0 | 106.2 | 113.0 | 13.00 | 11.50 | 10.60 | 10.00 |
Realistic | 35.7 | 42.0 | 51.0 | 56.4 | 60.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
APDS | 87 | 86 | 81 | 75 | 70 | 65 | |
HEI-T | 9 | 8 | 6 | 5 | 3 | 3 | |
Ahead | 44 | 42 | 34 | 26 | 20 | 16 | |
APFSDS | 121 | 119 | 111 | 97 | 93 | 83 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
APDS | 1,480 | 0.19 | - | - | - | 75° | 78° | 80° | ||||
HEI-T | 1,080 | 0.36 | 0.1 | 0.1 | 54.4 | 79° | 80° | 81° | ||||
Ahead | 1,100 | 0.36 | 0.2 | 1.5 | 0.8 | 79° | 80° | 81° | ||||
APFSDS | 1,405 | 0.16 | - | - | - | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
3 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Additional armament
Spike-LR2MR missile | |||
---|---|---|---|
Capacity (Belt) | Vertical | Horizontal | Stabilizer |
2 (2) | - | - | - |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Spike-LR II | ATGM (tandem) | 900 | 900 | 900 | 900 | 900 | 900 |
Missile details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||||
0% | 50% | 100% | ||||||||||
Spike-LR II | ATGM (tandem) | 180 | 20,000 | 13.5 | 0.4 | 0.01 | 1.27 | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
1 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 1,200 (200) | 575 | -10°/+65° | -95°/+20° |
7.62 mm M240 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 1,800 (200) | 941 | - | - |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Access to fire and forget missiles
- Powerful main armament
- Equipped with hard-kill APS, able to stop enemy munitions, including ATGMs
- Mobile for being a tracked platform
- Great elevation angles, can easily fend off against enemy aircraft if they're near
Cons:
- Very big profile
- Weak armour
- APS is too situational, does not work all the time
- Fire and forget missiles are very limited, cannot reload them unless at a friendly cap point
- Cannon although powerful, has a low fire rate
History
Rheinmetall initiated the development of the KF series of combat vehicles to fill a noticeable gap in the market for tracked vehicles. The company aimed to create a design versatile enough to outperform direct competitors while still being able to efficiently carry out peacetime operations.
The vehicle was first unveiled in its lighter KF31 configuration in June 2016 at the Eurosatory exhibition. This debut was soon followed by the heavier KF41 variant, unveiled at the same event in 2018. By 2020, Rheinmetall had entered negotiations with several potential operators, including Australia, the Czech Republic, and the United States. Hungary became the KF41's first official operator in September of that year, placing an order for 218 vehicles.
From Devblog
Media
- Skins
- Videos
See also
External links
Italy light tanks | |
---|---|
Italy | |
L6/40 | L6/40 · L6/40 (31 Rgt.) |
M11/39 | M11/39 |
Autoblindo | AB 41 · AB 43 |
Fiat 6614/6616 | FIAT 6614 · AUBL/74 · AUBL/74 HVG |
R3 Capraia | R3 T106 FA |
Centauro | Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC |
Freccia | VBC (PT2) · Freccia |
Dardo | Dardo · VCC-80/60 · VCC-80/30 |
Other | C13 T90 |
USA | ▄M3A3 · ▄M24 · ▄M18 |
Hungary | |
WWII | Csaba · Toldi IIA |
Post | ◔BTR-80A · KF41 |