Difference between revisions of "Pr.1124 early"
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{{NavalMobility}} | {{NavalMobility}} | ||
− | The Pr. 1124 | + | The Pr.1124 early isn't particularly nimble for its size. It has a top speed of 39 km/h in RB and slightly higher in AB, which makes it relatively fast for a gunboat but still very slow compared to the MTBs that it often faces. The ship's turning circle is also rather weak, and the rudder isn't very responsive. |
=== Modifications and economy === | === Modifications and economy === | ||
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{{main|F-34 (76 mm)}} | {{main|F-34 (76 mm)}} | ||
− | The Pr.1124 is equipped with two 76 mm T-34 turrets, essentially using the same guns as used on the T-34 tank. These guns are fairly large for this BR, but they require a different strategy than a typical torpedo boat owing to it having a decent reload time. You cannot just spray bullets with this ship; you must aim for certain modules with a greater precision than if you could just use a machine gun. When a good hit occurs, it usually causes a considerable amount of damage to the opposing ship, and may even cause hull-breaks against smaller ships. HE is the recommended ammo for this gun, as most ships at this BR have low to no armour and are vulnerable to explosives. | + | The Pr.1124 early is equipped with two 76 mm T-34 turrets, essentially using the same guns as used on the T-34 tank. These guns are fairly large for this BR, but they require a different strategy than a typical torpedo boat owing to it having a decent reload time. You cannot just spray bullets with this ship; you must aim for certain modules with a greater precision than if you could just use a machine gun. When a good hit occurs, it usually causes a considerable amount of damage to the opposing ship, and may even cause hull-breaks against smaller ships. HE is the recommended ammo for this gun, as most ships at this BR have low to no armour and are vulnerable to explosives. |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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{{main|DShK (12.7 mm)}} | {{main|DShK (12.7 mm)}} | ||
− | With two standard-issue 12.7 mm DShK machine guns as its only armaments supplementing the 76 mm turrets, the Pr.1124 | + | With two standard-issue 12.7 mm DShK machine guns as its only armaments supplementing the 76 mm turrets, the Pr.1124 early is vulnerable to savvy torpedo boats and other nimble opponents, particularly at close range. Hitting fast-moving targets with the 76 mm guns can be a significant challenge, and the long reload times compared to lower-calibre automatic weapons give only a handful of opportunities for aim adjustment. As these machine guns pull double-duty as AAA, they're also often unavailable for naval targeting. Proceed accordingly, being cautious to avoid engaging enemies who fall into this ship's mid-range weaponry blind spot. |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | ||
− | The Pr. 1124 | + | The Pr.1124 early is quite an interesting ship to play, due to its unique set of characteristics - heavy armament, good armour, and bad manoeuvrability. This ship excels at longer range combat, making full use of its super-heavy main armament. |
'''Tactics:''' | '''Tactics:''' | ||
− | The Pr. 1124 can work very well in certain situations, particularly longer-range engagements. This is because of its two 76 mm main cannons. While they don't fire particularly fast, they hit very hard and can do a lot of damage to naval targets. Assuming you have decent accuracy, you can easily sink any ships at the Pr. 1124's BR with a couple of shots. The Pr. 1124 also carries a single dual 12.7 mm DShK machine gun turret which provides some measure of anti-aircraft defence. Note that the anti-aircraft armament is otherwise bare, meaning that the ship is very poorly defended from aerial threats. | + | The Pr.1124 early can work very well in certain situations, particularly longer-range engagements. This is because of its two 76 mm main cannons. While they don't fire particularly fast, they hit very hard and can do a lot of damage to naval targets. Assuming you have decent accuracy, you can easily sink any ships at the Pr.1124 early's BR with a couple of shots. The Pr.1124 early also carries a single dual 12.7 mm DShK machine gun turret which provides some measure of anti-aircraft defence. Note that the anti-aircraft armament is otherwise bare, meaning that the ship is very poorly defended from aerial threats. |
− | The Pr. 1124 is quite survivable for a ship of its size, with 20 crew members and some anti-fragmentation armour on the hull, which can provide a limited measure of protection against small arms fire. However, the ship's survivability should not be relied upon, as the ship will be shredded by any heavier weapons carried by larger vessels at its BR. The ship should make use of available land cover to protect the vessel from enemy fire and preserve survivability. | + | The Pr.1124 early is quite survivable for a ship of its size, with 20 crew members and some anti-fragmentation armour on the hull, which can provide a limited measure of protection against small arms fire. However, the ship's survivability should not be relied upon, as the ship will be shredded by any heavier weapons carried by larger vessels at its BR. The ship should make use of available land cover to protect the vessel from enemy fire and preserve survivability. |
Finally, the Pr. 1124 suffers from a rather mediocre manoeuvrability, with a poor turning circle and a rather disappointing top speed of 39 km/h in RB. Thus, the ship cannot be relied upon to capture zones, as it will take ages just to get to the capture point. In general, this ship should be played as a longer-range sniper, maximising the use of its powerful armament. | Finally, the Pr. 1124 suffers from a rather mediocre manoeuvrability, with a poor turning circle and a rather disappointing top speed of 39 km/h in RB. Thus, the ship cannot be relied upon to capture zones, as it will take ages just to get to the capture point. In general, this ship should be played as a longer-range sniper, maximising the use of its powerful armament. | ||
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;Videos | ;Videos | ||
− | {{Youtube-gallery|abvolluBFeM|'''The Shooting Range #11''' - ''Pages of History'' section at 04:35 discusses the Pr. 1124.}} | + | {{Youtube-gallery|abvolluBFeM|'''The Shooting Range #11''' - ''Pages of History'' section at 04:35 discusses the Pr.1124.}} |
== See also == | == See also == |
Revision as of 16:19, 28 October 2022
Contents
Description
The Pr.1124 early modification is a rank II Soviet armoured gun boat with a battle rating of 2.0 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.
General info
Survivability and armour
As an armoured gun boat, the ship's structure has some considerable armour for the type outside its armament, at least enough to resist against small-arms fire and shrapnel. No matter how thick the armour is, though, they do cover nearly all critical modules in the ship from stray fire except the transmission and steering gear at the rear.
Armour type:
- Hardened armour
- Antifragmentation armour (Fuselage roof)
- Cast homogeneous armour (Cannon turrets)
Armour | Bow (Slope angle) | Sides | Stern | Deck |
---|---|---|---|---|
Hull | 4 mm | 7-14 mm (0-1°) | 4 mm | 4 mm |
Bridge | 8 mm | 8 mm | 8 mm | 4 mm |
Armour | Front | Sides | Rear | Roof |
Main turrets | 45 mm (3-75°) Front 45 mm (29-77°) Gun mantlet |
45 mm (24-31°) | 45 mm (30°) | 15 mm (83-90°) |
Secondary turret | 10 mm (20-27°) | 10 mm (20°) | 10 mm (20°) | 10 mm |
Mobility
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 53 | 23 | |
RB/SB | |||
Upgraded | 39 | 17 |
The Pr.1124 early isn't particularly nimble for its size. It has a top speed of 39 km/h in RB and slightly higher in AB, which makes it relatively fast for a gunboat but still very slow compared to the MTBs that it often faces. The ship's turning circle is also rather weak, and the rudder isn't very responsive.
Modifications and economy
Armament
Primary armament
The Pr.1124 early is equipped with two 76 mm T-34 turrets, essentially using the same guns as used on the T-34 tank. These guns are fairly large for this BR, but they require a different strategy than a typical torpedo boat owing to it having a decent reload time. You cannot just spray bullets with this ship; you must aim for certain modules with a greater precision than if you could just use a machine gun. When a good hit occurs, it usually causes a considerable amount of damage to the opposing ship, and may even cause hull-breaks against smaller ships. HE is the recommended ammo for this gun, as most ships at this BR have low to no armour and are vulnerable to explosives.
76 mm F-34 | ||||||
---|---|---|---|---|---|---|
Turrets (Bow to stern) | ||||||
Bow turret | Stern turret | |||||
Vertical guidance | -5°/+25° | |||||
Horizontal guidance | ±155° | ±160° | ||||
Ammo capacity | 384 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
100 m | 1,000 m | 2,000 m | 3,000 m | 4,000 m | 5,000 m | ||
76 mm OF-350M | HE | 34 | 27 | 21 | 16 | 12 | 9 |
76 mm BR-350A | APHEBC | 84 | 69 | 56 | 45 | 38 | 32 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
76 mm OF-350M | HE | 680 | 6.2 | 0 | 1 | 621 | 79° | 80° | 81° |
76 mm BR-350A | APHEBC | 665 | 6.3 | 1.6 | 4 | 150 | 48° | 63° | 71° |
Secondary armament
With two standard-issue 12.7 mm DShK machine guns as its only armaments supplementing the 76 mm turrets, the Pr.1124 early is vulnerable to savvy torpedo boats and other nimble opponents, particularly at close range. Hitting fast-moving targets with the 76 mm guns can be a significant challenge, and the long reload times compared to lower-calibre automatic weapons give only a handful of opportunities for aim adjustment. As these machine guns pull double-duty as AAA, they're also often unavailable for naval targeting. Proceed accordingly, being cautious to avoid engaging enemies who fall into this ship's mid-range weaponry blind spot.
12.7 mm DShK (x2) | ||||||
---|---|---|---|---|---|---|
Vertical guidance | -5°/+88° | |||||
Horizontal guidance | ±130° | |||||
Ammo capacity | 3,000 |
Usage in battles
The Pr.1124 early is quite an interesting ship to play, due to its unique set of characteristics - heavy armament, good armour, and bad manoeuvrability. This ship excels at longer range combat, making full use of its super-heavy main armament.
Tactics:
The Pr.1124 early can work very well in certain situations, particularly longer-range engagements. This is because of its two 76 mm main cannons. While they don't fire particularly fast, they hit very hard and can do a lot of damage to naval targets. Assuming you have decent accuracy, you can easily sink any ships at the Pr.1124 early's BR with a couple of shots. The Pr.1124 early also carries a single dual 12.7 mm DShK machine gun turret which provides some measure of anti-aircraft defence. Note that the anti-aircraft armament is otherwise bare, meaning that the ship is very poorly defended from aerial threats.
The Pr.1124 early is quite survivable for a ship of its size, with 20 crew members and some anti-fragmentation armour on the hull, which can provide a limited measure of protection against small arms fire. However, the ship's survivability should not be relied upon, as the ship will be shredded by any heavier weapons carried by larger vessels at its BR. The ship should make use of available land cover to protect the vessel from enemy fire and preserve survivability.
Finally, the Pr. 1124 suffers from a rather mediocre manoeuvrability, with a poor turning circle and a rather disappointing top speed of 39 km/h in RB. Thus, the ship cannot be relied upon to capture zones, as it will take ages just to get to the capture point. In general, this ship should be played as a longer-range sniper, maximising the use of its powerful armament.
Pros and cons
Pros:
- Two 76 mm turrets provide excellent long-range firepower capable of penetrating any vessel at its BR
- Turret layout allows firing of main guns in a 360° radius around player
- Turrets rotate surprisingly quickly
- Gets a pair of 12.7 mm machine guns that can provide some measure of anti-aircraft defence
- Quite survivable with 20 crew members and a decent amount of armour
- Small silhouette, making it harder to hit than its contemporaries
Cons:
- Extremely vulnerable to air attack- two 12.7 mm machine guns with limited fields of fire are your only hope
- Shallow draft makes hitting targets on rough waters nigh-on impossible
- Not too fast, with a top speed of 39 km/h in RB
- Guns have limited traverse arcs, meaning only one gun can fire directly forwards or backwards
- Guns are not well-suited for hitting fast torpedo boats due to their slow reload speed
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Videos
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR boats | |
---|---|
Motor torpedo boats | D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183 |
Motor gun boats | TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M |
Motor torpedo gun boats | Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451 |
Gunboats | Groza |
Armoured gun boats | BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS |
Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late |