Difference between revisions of "Lvrbv 701"
(→Ammunition: Updated) |
(Added General info, ammo racks, and usage in battles.) (Tag: Visual edit) |
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== General info == | == General info == | ||
+ | First to introduce the SAM gameplay to Sweden, the {{PAGENAME}} is a lightly armoured chassis identical to the [[Pvrbv 551]], both being based on the much older [[Ikv 103]]. The design is simply a man-portable RBS 70 missile system placed inside the refurbished chassis. Due to this structure, the {{PAGENAME}} features no radar to scan for incoming targets, and relies on a single missile salvo with a long interval between reloads. This, combined with bad traversal of the launcher, and low mobility, means that the {{PAGENAME}} is forced to engage carefully, as it has no proper way of defending itself outside of getting the first jump. | ||
+ | |||
+ | Though to list its strengths, the {{PAGENAME}} features a high agile and reliable missile system. The RB 70 is incredibly devastating to those that face it, as the SAM can quite unnoticed damage enemy aircraft, since there is no radar to notify them of your presence. And thanks to the agility, the missile works comfortably at both closer and longer ranges. | ||
+ | |||
=== Survivability and armour === | === Survivability and armour === | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | Frontal armour on the | + | Frontal armour on the {{PAGENAME}} consists of 20 to 25 mm of rolled homogeneous armour. Ideally, this can provide 28 to 30 mm of effective protection which should stop most low calibre machine gun fire, as well as .50 cal machine guns. |
− | Side armour on the | + | Side armour on the {{PAGENAME}} consists of 10 mm rolled homogeneous armour which, due to its limited angles, only affords protection against low calibre machine guns. |
The turret has no armour whatsoever. | The turret has no armour whatsoever. | ||
Line 21: | Line 25: | ||
The crew of 4 consists of a driver, gunner, loader and commander all positioned closely together in the front half of the vehicle. | The crew of 4 consists of a driver, gunner, loader and commander all positioned closely together in the front half of the vehicle. | ||
− | Overall, protection on the | + | Overall, protection on the {{PAGENAME}} isn't spectacular and with a compact crew placement, including an exposed gunner, a simple burst of machine-gun fire from a .50 cal or larger fired at the sides or top can leave you knocked out. Its low profile and compact size does, however, work in your favour and lets you hide from most other ground vehicles and any aircraft/helicopters that haven't spotted you launching a missile. |
=== Mobility === | === Mobility === | ||
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|- | |- | ||
|} | |} | ||
+ | |||
+ | [[File:Ammoracks lvrbv 701.png|thumb|[[Ammo racks]] of the {{PAGENAME}}]] | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
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! Full<br>ammo | ! Full<br>ammo | ||
! 1st<br>rack empty | ! 1st<br>rack empty | ||
− | |||
− | |||
− | |||
− | |||
− | |||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''6''' || | + | | '''6''' || 1 ''(+5)'' || No |
|- | |- | ||
|} | |} | ||
+ | |||
+ | * The first rack depletes from left to right | ||
+ | * The launcher always contains one piece of ammunition | ||
== Usage in battles == | == Usage in battles == | ||
− | + | <!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --> | |
+ | * Stay behind your team, but close to the front line | ||
+ | * Scout ground targets and repair allies | ||
+ | * Keep behind cover and focus on incoming planes | ||
+ | * Use smoke grenades when retreating | ||
+ | * Don't let opponents get above you | ||
+ | |||
+ | '''General''' | ||
+ | |||
+ | The {{PAGENAME}} is difficult to get used to, as the high BR ensures a punishing top-tier environment. Since the {{PAGENAME}} is meant for anti-air operation, the targets above you are usually easy pickings. The main threat for the {{PAGENAME}} is instead ground vehicles, as the tank has almost no way to defend itself against such opponents. The ideal way to play the vehicle is to stick close to your allied tanks, as they can deal with the ground threats for you, while you keep the airspace safe. The {{PAGENAME}} feature scouting, and can easily aid teammates that need information about enemy positions, or need to be repaired. | ||
+ | |||
+ | '''Engaging Air Targets''' | ||
+ | |||
+ | When the {{PAGENAME}} spots an air target, it's important to think about what you're engaging. Helicopters such as the [[Ka-50]], can easily see the missile coming, and are usually expecting some sort of retaliation for launching missiles away from the battlefield. A tip is to not attempt to lock such targets, and instead estimate the distance, and launch it when they're busy. When fighting helicopters at close range, such as the [[AH-1G]], or [[Mi-28N]], it is important to launch as soon as possible, and destroy them before they get above you, as you have no ability to destroy them at point-blank distance. | ||
+ | |||
+ | Aircraft are slightly more difficult to destroy, as the RB 70 missile lacks significant velocity compared to other systems. Instead, the maneuverability of the missile comes to a lot of help as planes will struggle to avoid it while maneuvering. When first engaging an aircraft, knowing if it has RWR is critical, as aircraft aware of you might go for another pass or even worse strafe you from a blind spot. The missile works best when attacking at medium range, where the aircraft is either approaching or flying parallel to your position. Aircraft are usually easy to kill, but should always be engaged with consideration, as your reload leaves you vulnerable to counter-attacks from the same opponent. | ||
+ | {{Notice|The {{PAGENAME}} can be used to engage light vehicles, as the later missile has a lot of penetration. But engaging has to be done with caution due to the slow reload!}} | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
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;Skins | ;Skins | ||
+ | |||
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=sweden&vehicleType=tank&vehicleClass=spaa&vehicle=sw_lvrbv_701 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | * [https://live.warthunder.com/feed/camouflages/?vehicleCountry=sweden&vehicleType=tank&vehicleClass=spaa&vehicle=sw_lvrbv_701 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
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;Related development | ;Related development | ||
+ | |||
* [[Pvrbv 551]] | * [[Pvrbv 551]] | ||
== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
{{Sweden anti-aircraft vehicles}} | {{Sweden anti-aircraft vehicles}} |
Revision as of 13:48, 22 June 2021
Contents
Description
The Luftvärnsrobotbandvagn 701 is a rank VI Swedish SPAA with a battle rating of 9.3 (AB) and 9.7 (RB/SB). It was introduced in Update 1.97 "Viking Fury".
General info
First to introduce the SAM gameplay to Sweden, the Lvrbv 701 is a lightly armoured chassis identical to the Pvrbv 551, both being based on the much older Ikv 103. The design is simply a man-portable RBS 70 missile system placed inside the refurbished chassis. Due to this structure, the Lvrbv 701 features no radar to scan for incoming targets, and relies on a single missile salvo with a long interval between reloads. This, combined with bad traversal of the launcher, and low mobility, means that the Lvrbv 701 is forced to engage carefully, as it has no proper way of defending itself outside of getting the first jump.
Though to list its strengths, the Lvrbv 701 features a high agile and reliable missile system. The RB 70 is incredibly devastating to those that face it, as the SAM can quite unnoticed damage enemy aircraft, since there is no radar to notify them of your presence. And thanks to the agility, the missile works comfortably at both closer and longer ranges.
Survivability and armour
Frontal armour on the Lvrbv 701 consists of 20 to 25 mm of rolled homogeneous armour. Ideally, this can provide 28 to 30 mm of effective protection which should stop most low calibre machine gun fire, as well as .50 cal machine guns.
Side armour on the Lvrbv 701 consists of 10 mm rolled homogeneous armour which, due to its limited angles, only affords protection against low calibre machine guns.
The turret has no armour whatsoever.
The crew of 4 consists of a driver, gunner, loader and commander all positioned closely together in the front half of the vehicle.
Overall, protection on the Lvrbv 701 isn't spectacular and with a compact crew placement, including an exposed gunner, a simple burst of machine-gun fire from a .50 cal or larger fired at the sides or top can leave you knocked out. Its low profile and compact size does, however, work in your favour and lets you hide from most other ground vehicles and any aircraft/helicopters that haven't spotted you launching a missile.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 42 | 8 | 9.7 | 193 | 259 | 19.9 | 26.7 |
Realistic | 39 | 7 | 120 | 136 | 12.37 | 14.02 |
Modifications and economy
Armaments
Main armament
Rbs 70 missile | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 6 | -5°/+35° | ±100° | N/A | 22.0 | 30.5 | 37.0 | 40.9 | 43.5 | 15.60 | 13.80 | 12.72 | 12.00 |
Realistic | 14.9 | 17.5 | 21.3 | 23.5 | 25.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
RB 70 | SAM | 37 | 37 | 37 | 37 | 37 | 37 |
RB 70 Mk.2 | SAM | 200 | 200 | 200 | 200 | 200 | 200 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||
RB 70 | SAM | 525 | 5,000 | 17 | 0 | 0.1 | 3,930 | 79° | 80° | 81° |
RB 70 Mk.2 | SAM | 580 | 7,000 | 17 | 0.05 | 0.1 | 3,930 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
Visual discrepancy |
---|---|---|
6 | 1 (+5) | No |
- The first rack depletes from left to right
- The launcher always contains one piece of ammunition
Usage in battles
- Stay behind your team, but close to the front line
- Scout ground targets and repair allies
- Keep behind cover and focus on incoming planes
- Use smoke grenades when retreating
- Don't let opponents get above you
General
The Lvrbv 701 is difficult to get used to, as the high BR ensures a punishing top-tier environment. Since the Lvrbv 701 is meant for anti-air operation, the targets above you are usually easy pickings. The main threat for the Lvrbv 701 is instead ground vehicles, as the tank has almost no way to defend itself against such opponents. The ideal way to play the vehicle is to stick close to your allied tanks, as they can deal with the ground threats for you, while you keep the airspace safe. The Lvrbv 701 feature scouting, and can easily aid teammates that need information about enemy positions, or need to be repaired.
Engaging Air Targets
When the Lvrbv 701 spots an air target, it's important to think about what you're engaging. Helicopters such as the Ka-50, can easily see the missile coming, and are usually expecting some sort of retaliation for launching missiles away from the battlefield. A tip is to not attempt to lock such targets, and instead estimate the distance, and launch it when they're busy. When fighting helicopters at close range, such as the AH-1G, or Mi-28N, it is important to launch as soon as possible, and destroy them before they get above you, as you have no ability to destroy them at point-blank distance.
Aircraft are slightly more difficult to destroy, as the RB 70 missile lacks significant velocity compared to other systems. Instead, the maneuverability of the missile comes to a lot of help as planes will struggle to avoid it while maneuvering. When first engaging an aircraft, knowing if it has RWR is critical, as aircraft aware of you might go for another pass or even worse strafe you from a blind spot. The missile works best when attacking at medium range, where the aircraft is either approaching or flying parallel to your position. Aircraft are usually easy to kill, but should always be engaged with consideration, as your reload leaves you vulnerable to counter-attacks from the same opponent.
The Lvrbv 701 can be used to engage light vehicles, as the later missile has a lot of penetration. But engaging has to be done with caution due to the slow reload! |
Pros and cons
Pros:
- RB 70 Mk.2 missiles have 200 mm of penetration which can be useful against light ground targets
- Small vehicle profile allows you to hide behind cover effectively
- Unarmoured turret can help in reducing the visibility of the vehicle behind cover
- Smoke grenades can help when getting strafed by aircraft
- Upgraded RB 70 Mk.2 missiles are only a Tier II modification
- Can use the scouting mechanic to tag enemies and also help repair teammates
Cons:
- No secondary armament
- No search radar, only a tracking radar meaning you have to manually find targets
- Relatively sluggish turret rotation speed makes acquiring fast low flying targets difficult
- Only 200° total (±100°) of missile launcher rotation
- Max elevation of 35° makes tracking high altitude targets pretty much impossible
- Average mobility with very slow reverse speed
- Unarmoured turret leaves the gunner very vulnerable to knockouts
History
In 1983, the Swedish military gave a contract to Hägglunds and Söner to convert Ikv 102 and Ikv 103 vehicles into Lvrbv 701 surface-to-air missile carriers. The Ikv 102 and Ikv 103, infantry support vehicles mounting a 105 mm gun, had become obsolete in the past few years. At the same time, the same companies were contracted to convert Ikv 102 and Ikv 103 vehicles into Pvrbv 551 anti-tank missile carriers. The hull of the Ikv 102/Ikv 103 was plated over, in order to extend the crew compartment the full length of the vehicle. The engine was replaced by a Ford V-6 engine. The armament consisted of a RBS 70 surface-to-air missile launcher in the center of the hull, which was raised up through a circular opening in the roof of the vehicle - covered by a two piece hatch - in order to fire the weapon.
Media
- Skins
See also
- Related development
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Sweden anti-aircraft vehicles | |
---|---|
SPAA | Pvlvv fm/42 · Lvtdgb m/40 · Pbv 301 · Lvkv 42 · U-SH 204 GK |
Radar SPAA | VEAK 40 · Lvkv 9040C |
SAM | Lvrbv 701 · ASRAD-R |
Finland | L-62 ANTI II · ▄ZSU-57-2 · ItO 90M · ItPsV Leopard |