Difference between revisions of "Na-To"
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== Description == | == Description == | ||
− | ''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.'' | + | <!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--> |
+ | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
+ | {{break}} | ||
+ | The '''{{specs|name}}''' is a Rank {{specs|rank}} Japanese tank destroyer {{Battle-rating|1}}. It was introduced along with the initial Japanese Ground Forces tree in [[Update_1.65_"Way_of_the_Samurai"|Update 1.65 "Way of the Samurai"]]. | ||
+ | |||
+ | The Type 5 Na-To is a rather traditional tank destroyer of a simple vehicle chassis with a gun pasted on top. It is highly vulnerable to many battlefield weapons due to its weak overall armour, but if it can get the jump on an enemy, it can wreck havoc. Thus, one should not play the Na-To as a front-line weapon but as a sniper far back behind the front lines. This will ensure the Na-To will not become a priority target and also to maximize the gun's long-range capacity to take out targets. Watch frequently traveled roads and choke points for enemy, then blast them away before retreating to reload in case they are still active after the first shot. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?'' | + | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?'' |
− | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.'' | + | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> |
+ | '''Armour type:''' | ||
+ | * Rolled homogeneous armour | ||
+ | * Cast homogeneous armour (Gun mount) | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armour !! Front !! Sides !! Rear !! Roof | ||
+ | |- | ||
+ | | Hull || 12 mm (25°) ''Front'' <br> 12 mm (52°) ''Bottom'' <br> 8 mm (83°) ''Engine deck'' <br> 12 mm (6°) ''Driver's plate'' || 12 mm || 4 mm (1°) ''Top'' <br> 8.5 mm (46°) ''Bottom'' || 8 mm | ||
+ | |- | ||
+ | | Gun mount || 12 mm (21°) ''Gun mount'' <br> 30 mm (6-73°) ''Gun mantlet'' || 12 mm (26°) || N/A || N/A | ||
+ | |- | ||
+ | |} | ||
+ | '''Notes:''' | ||
+ | * Suspension wheels and tracks are both 15 mm thick. | ||
+ | * Belly armour is 8.5 mm thick. | ||
=== Mobility === | === Mobility === | ||
− | ''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.'' | + | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--> |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | !colspan="3" | Mobility characteristic | ||
+ | |- | ||
+ | ! Weight (tons) | ||
+ | !colspan="1" | Add-on Armor<br>weight (tons) | ||
+ | !colspan="1" | Max speed (km/h) | ||
+ | |- | ||
+ | |rowspan="2" | 13.7 || colspan="1" rowspan="2" | N/A || colspan="1" | 43 (AB) | ||
+ | |- | ||
+ | |40 (RB/SB) | ||
+ | |- | ||
+ | !colspan="3" | Engine power (horsepower) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |234 | ||
+ | |289 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |146 | ||
+ | |165 | ||
+ | |- | ||
+ | !colspan="3" | Power-to-weight ratio (hp/ton) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |17.08 | ||
+ | |21.09 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |10.66 | ||
+ | |12.04 | ||
+ | |- | ||
+ | |} | ||
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' | + | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> |
+ | {{main|Type 5 (75 mm)}} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="6" | [[Type 5 (75 mm)|75 mm Lightweight Type I Model II]] | ||
+ | |- | ||
+ | ! colspan="3" rowspan="1" style="width:5em" |Capacity | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | ! rowspan="1" | Stabilizer | ||
+ | |- | ||
+ | | colspan="3" | 40 || -8°/+19° || ±20° || N/A | ||
+ | |- | ||
+ | ! colspan="6" | Turret rotation speed (°/s) | ||
+ | |- | ||
+ | ! style="width:4em" |Mode | ||
+ | ! style="width:4em" |Stock | ||
+ | ! style="width:4em" |Upgraded | ||
+ | ! style="width:4em" |Prior + Full crew | ||
+ | ! style="width:4em" |Prior + Expert qualif. | ||
+ | ! style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | ''Arcade'' || 3.6 || 4.9 || 6.0 || __.__ || __.__ | ||
+ | |- | ||
+ | | ''Realistic'' || 3.6 || 4.2 || 5.1 || __.__ || __.__ | ||
+ | |- | ||
+ | ! colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! colspan="1" style="width:4em" |Stock | ||
+ | ! colspan="1" style="width:4em" |Prior + Full crew | ||
+ | ! colspan="1" style="width:4em" |Prior + Expert qualif. | ||
+ | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | 7.6 || 6.8 || __.__ || __.__ | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===== Ammunition ===== | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°''' | ||
+ | |- | ||
+ | ! 10m | ||
+ | ! 100m | ||
+ | ! 500m | ||
+ | ! 1000m | ||
+ | ! 1500m | ||
+ | ! 2000m | ||
+ | |- | ||
+ | | Type 1 APHE || APHE || 127 || 124 || 112 || 95 || 83 || 73 | ||
+ | |- | ||
+ | | Type 4 APCR || APCR || 177 || 175 || 151 || 127 || 108 || 91 | ||
+ | |- | ||
+ | | Type 90 HE || HE || 8 || 8 || 8 || 8 || 8 || 8 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! rowspan="2" |Velocity <br /> in m/s | ||
+ | ! rowspan="2" |Projectile<br />Mass in kg | ||
+ | ! rowspan="2" | ''Fuse delay'' | ||
+ | ''in m:'' | ||
+ | ! rowspan="2" | ''Fuse sensitivity'' | ||
+ | ''in mm:'' | ||
+ | ! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):'' | ||
+ | ! rowspan="2" | ''Normalization At 30° <br> from horizontal:'' | ||
+ | ! colspan="3" | ''Ricochet:'' | ||
+ | |- | ||
+ | ! 0% | ||
+ | ! 50% | ||
+ | ! 100% | ||
+ | |- | ||
+ | | Type 1 APHE || APHE || 830 || 6.6 || 1.3 || 15 || 67.84 || -1° || 47° || 60° || 65° | ||
+ | |- | ||
+ | | Type 4 APCR || APCR || 930 || 4.2 || N/A || N/A || N/A || ° || 66° || 70° || 72° | ||
+ | |- | ||
+ | | Type 90 HE || HE || 830 || 6.2 || 0.1 || 0.1 || 490 || +0° || 79° || 80°|| 81° | ||
+ | |- | ||
+ | |} | ||
− | === | + | ===== [[Ammo racks|Ammo racks]] ===== |
− | + | [[File:Ammoracks {{PAGENAME}}.png|right|thumbnail|[[Ammo racks|Ammo racks]] of the Na-To.]] | |
+ | {| class="wikitable sortable" style="text-align:center" | ||
+ | |- | ||
+ | ! class="wikitable unsortable" |Full<br /> ammo | ||
+ | ! class="wikitable unsortable" |1st<br /> rack empty | ||
+ | ! class="wikitable unsortable" |2nd<br /> rack empty | ||
+ | ! class="wikitable unsortable" |Visual<br /> discrepancy | ||
+ | |- | ||
+ | || '''40''' || 21 ''(+19)'' || 1 ''(+39)'' || style="text-align:left" | No | ||
+ | |- | ||
+ | |} | ||
− | + | One side empty: 21 ''(+19)'' | |
− | '' | ||
== Usage in the battles == | == Usage in the battles == | ||
− | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
+ | With the [[Type 5 75 mm Tank Gun|Type 5 tank gun]], the Na-To presents a lethal gun that can penetrate all the the tanks at its 3.3 BR range. Assuming it is not upped by another vehicle in the line-up with a higher BR, the worst heavy tank the Na-To could face are the Soviet [[KV-1S]] and British [[Churchill Mk.III]], both with front armour easily penetratable by the Na-To's 75 mm gun at standard ranges without taking angling into consideration. However, the thin armour of the Na-To does mean that any tank it faces could defeat the Na-To, so always get the first shot off at the enemy. | ||
+ | |||
+ | Playing the Na-To as a sniper support from a long distance from the front-line will provide the Na-To increased survivability and also potentially more targets to aim at than with its limited traverse arc up close. If long range is not possible, keep the Na-To stationed at a cover's corner watching an enemy's frequented area. As soon as one shows up, blast away before retreating to cover. | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".'' | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> |
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | * High penetrating 75 mm cannon can pretty much destroy any vehicle in its BR range. |
− | + | * Gun can traverse a rather wide angle to the side. | |
+ | * Six-man crew can provide some degree of crew loss before a crew knockout occurs. | ||
+ | * Rear ammo racks can lessen the chance of front penetrations detonating it. | ||
+ | * Excellent reloading speed for a gun of such high penetration and damage. | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Large vehicle, large target. |
+ | * Paper-thin armour of overall 12 mm. | ||
+ | * Can be hull-broken. | ||
+ | * Reloads are rather long. | ||
+ | * Front engine an easy target that will immobilize vehicle if hit. | ||
+ | * Open-top crew compartment exposes crew to artillery and airstrikes. | ||
+ | * All the crew are rather lined up, leading to shells able to knock out 2-4 crew members at a time. | ||
+ | * Two prominent ammo racks on the rear sides of the cabin, easy targets to ammo-rack kill. | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.'' | + | <!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--> |
+ | The Type 5 Na-to was a tank destroyer based on the Type 4 Chi-So armored medium tracked carrier developed in 1945. It used a 75mm tank gun, known as the Type I 75mm. This was a lighter version of the Type II 75mm tank gun used by the Chi-To and Chi-Ri. | ||
+ | |||
+ | The Na-To had two prototypes, known simply as the Na-To I and Na-To II. The Na-To I used a variant of the Type I 75mm gun known as the "Type 1 75mm Model I". The Na-To II used the Type I 75mm Model II. | ||
+ | |||
+ | Following trials, the Na-To II was selected over the Na-To I to be mass-produced. An order was placed for 200 vehicles to be made, but by the end of the war only 70 of them were started, with none reaching completion. | ||
+ | |||
+ | [https://wiki.warthunder.com/index.php?title=File:Na-To_I_and_II.png An image showing the differences between the Na-To I and II] | ||
== Media == | == Media == | ||
Line 48: | Line 222: | ||
== Sources == | == Sources == | ||
− | + | * [https://ja.wikipedia.org/wiki/%E8%A9%A6%E8%A3%BD%E4%B8%83%E7%B3%8E%E5%8D%8A%E5%AF%BE%E6%88%A6%E8%BB%8A%E8%87%AA%E8%B5%B0%E7%A0%B2_%E3%83%8A%E3%83%88 Japanese Wiki page on the Na-To] | |
− | + | ||
− | + | ||
+ | {{Japan tank destroyers}} |
Revision as of 01:25, 9 December 2018
Contents
Description
The Type 5 Na-To is a Rank III Japanese tank destroyer
with a battle rating of 3.3 (AB/RB/SB). It was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai".
The Type 5 Na-To is a rather traditional tank destroyer of a simple vehicle chassis with a gun pasted on top. It is highly vulnerable to many battlefield weapons due to its weak overall armour, but if it can get the jump on an enemy, it can wreck havoc. Thus, one should not play the Na-To as a front-line weapon but as a sniper far back behind the front lines. This will ensure the Na-To will not become a priority target and also to maximize the gun's long-range capacity to take out targets. Watch frequently traveled roads and choke points for enemy, then blast them away before retreating to reload in case they are still active after the first shot.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mount)
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 12 mm (25°) Front 12 mm (52°) Bottom 8 mm (83°) Engine deck 12 mm (6°) Driver's plate |
12 mm | 4 mm (1°) Top 8.5 mm (46°) Bottom |
8 mm |
Gun mount | 12 mm (21°) Gun mount 30 mm (6-73°) Gun mantlet |
12 mm (26°) | N/A | N/A |
Notes:
- Suspension wheels and tracks are both 15 mm thick.
- Belly armour is 8.5 mm thick.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
13.7 | N/A | 43 (AB) |
40 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 234 | 289 |
Realistic/Simulator | 146 | 165 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 17.08 | 21.09 |
Realistic/Simulator | 10.66 | 12.04 |
Armaments
Main armament
75 mm Lightweight Type I Model II | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
40 | -8°/+19° | ±20° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 3.6 | 4.9 | 6.0 | __.__ | __.__ |
Realistic | 3.6 | 4.2 | 5.1 | __.__ | __.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
7.6 | 6.8 | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Type 1 APHE | APHE | 127 | 124 | 112 | 95 | 83 | 73 |
Type 4 APCR | APCR | 177 | 175 | 151 | 127 | 108 | 91 |
Type 90 HE | HE | 8 | 8 | 8 | 8 | 8 | 8 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
Type 1 APHE | APHE | 830 | 6.6 | 1.3 | 15 | 67.84 | -1° | 47° | 60° | 65° |
Type 4 APCR | APCR | 930 | 4.2 | N/A | N/A | N/A | ° | 66° | 70° | 72° |
Type 90 HE | HE | 830 | 6.2 | 0.1 | 0.1 | 490 | +0° | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
40 | 21 (+19) | 1 (+39) | No |
One side empty: 21 (+19)
Usage in the battles
With the Type 5 tank gun, the Na-To presents a lethal gun that can penetrate all the the tanks at its 3.3 BR range. Assuming it is not upped by another vehicle in the line-up with a higher BR, the worst heavy tank the Na-To could face are the Soviet KV-1S and British Churchill Mk.III, both with front armour easily penetratable by the Na-To's 75 mm gun at standard ranges without taking angling into consideration. However, the thin armour of the Na-To does mean that any tank it faces could defeat the Na-To, so always get the first shot off at the enemy.
Playing the Na-To as a sniper support from a long distance from the front-line will provide the Na-To increased survivability and also potentially more targets to aim at than with its limited traverse arc up close. If long range is not possible, keep the Na-To stationed at a cover's corner watching an enemy's frequented area. As soon as one shows up, blast away before retreating to cover.
Pros and cons
Pros:
- High penetrating 75 mm cannon can pretty much destroy any vehicle in its BR range.
- Gun can traverse a rather wide angle to the side.
- Six-man crew can provide some degree of crew loss before a crew knockout occurs.
- Rear ammo racks can lessen the chance of front penetrations detonating it.
- Excellent reloading speed for a gun of such high penetration and damage.
Cons:
- Large vehicle, large target.
- Paper-thin armour of overall 12 mm.
- Can be hull-broken.
- Reloads are rather long.
- Front engine an easy target that will immobilize vehicle if hit.
- Open-top crew compartment exposes crew to artillery and airstrikes.
- All the crew are rather lined up, leading to shells able to knock out 2-4 crew members at a time.
- Two prominent ammo racks on the rear sides of the cabin, easy targets to ammo-rack kill.
History
The Type 5 Na-to was a tank destroyer based on the Type 4 Chi-So armored medium tracked carrier developed in 1945. It used a 75mm tank gun, known as the Type I 75mm. This was a lighter version of the Type II 75mm tank gun used by the Chi-To and Chi-Ri.
The Na-To had two prototypes, known simply as the Na-To I and Na-To II. The Na-To I used a variant of the Type I 75mm gun known as the "Type 1 75mm Model I". The Na-To II used the Type I 75mm Model II.
Following trials, the Na-To II was selected over the Na-To I to be mass-produced. An order was placed for 200 vehicles to be made, but by the end of the war only 70 of them were started, with none reaching completion.
An image showing the differences between the Na-To I and II
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
ETC.
Sources
Japan tank destroyers | |
---|---|
Ro-Go Derivatives | Ro-Go Exp. |
Chi-Ha Derivatives | Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG |
Ho-Ri | Ho-Ri Prototype · Ho-Ri Production |
Other | Na-To |
JGSDF | |
SPRG | Type 60 (C) |
SPH | Type 75 · Type 99 |
ATGM | Type 60 ATM |
Rocket | Type 75 MLRS |
USA | ▅M36 |