Difference between revisions of "Na-To"
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<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | ||
With the [[Lightweight Type I Model II (75 mm)|Lightweight Type I Model II tank gun]], the Na-To presents a lethal gun that can penetrate all the the tanks at its 3.3 BR range. Assuming it is not upped by another vehicle in the line-up with a higher BR, the worst heavy tank the Na-To could face are the Soviet [[KV-1S]] and British [[Churchill Mk III]], both with front armour easily penetratable by the Na-To's 75 mm gun at standard ranges without taking angling into consideration. However, the thin armour of the Na-To does mean that any tank it faces could defeat the Na-To, so always get the first shot off at the enemy. | With the [[Lightweight Type I Model II (75 mm)|Lightweight Type I Model II tank gun]], the Na-To presents a lethal gun that can penetrate all the the tanks at its 3.3 BR range. Assuming it is not upped by another vehicle in the line-up with a higher BR, the worst heavy tank the Na-To could face are the Soviet [[KV-1S]] and British [[Churchill Mk III]], both with front armour easily penetratable by the Na-To's 75 mm gun at standard ranges without taking angling into consideration. However, the thin armour of the Na-To does mean that any tank it faces could defeat the Na-To, so always get the first shot off at the enemy. | ||
Playing the Na-To as a sniper support from a long distance from the front-line will provide the Na-To increased survivability and also potentially more targets to aim at than with its limited traverse arc up close. If long range is not possible, keep the Na-To stationed at a cover's corner watching an enemy's frequented area. As soon as one shows up, blast away before retreating to cover. | Playing the Na-To as a sniper support from a long distance from the front-line will provide the Na-To increased survivability and also potentially more targets to aim at than with its limited traverse arc up close. If long range is not possible, keep the Na-To stationed at a cover's corner watching an enemy's frequented area. As soon as one shows up, blast away before retreating to cover. | ||
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=== Pros and cons === | === Pros and cons === | ||
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> |
Revision as of 12:09, 1 September 2020
Contents
Description
The Type 5 Na-To is a Rank III Japanese tank destroyer
with a battle rating of 3.3 (AB/RB/SB). It was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai".
The Type 5 Na-To is a rather traditional tank destroyer of a simple vehicle chassis with a gun pasted on top. It is highly vulnerable to many battlefield weapons due to its weak overall armour, but if it can get the jump on an enemy, it can wreck havoc. Thus, one should not play the Na-To as a front-line weapon but as a sniper far back behind the front lines. This will ensure the Na-To will not become a priority target and also to maximize the gun's long-range capacity to take out targets. Watch frequently traveled roads and choke points for enemy, then blast them away before retreating to reload in case they are still active after the first shot.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mount)
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 12 mm (25°) Front 12 mm (52°) Bottom 8 mm (83°) Engine deck 12 mm (6°) Driver's plate |
12 mm | 4 mm (1°) Top 8.5 mm (46°) Bottom |
8 mm |
Gun mount | 12 mm (21°) Gun mount 30 mm (6-73°) Gun mantlet |
12 mm (26°) | N/A | N/A |
Notes:
- Suspension wheels and tracks are both 15 mm thick.
- Belly armour is 8.5 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 44 | 9 | 13.7 | 234 | 315 | 17.08 | 22.99 |
Realistic | 40 | 9 | 146 | 165 | 10.66 | 12.04 |
Armaments
Main armament
75 mm Lightweight Type I Model II | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
40 | -8°/+19° | ±20° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 3.6 | 4.9 | 6.0 | 9.8 | __.__ |
Realistic | 3.6 | 4.2 | 5.1 | 5.6 | __.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
7.6 | 6.8 | 6.2 | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Type 1 APHE | APHE | 127 | 124 | 112 | 95 | 83 | 73 |
Type 4 APCR | APCR | 177 | 175 | 151 | 127 | 108 | 91 |
Type 90 HE | HE | 8 | 8 | 8 | 8 | 8 | 8 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
Type 1 APHE | APHE | 830 | 6.6 | 1.3 | 15 | 67.84 | -1° | 47° | 60° | 65° |
Type 4 APCR | APCR | 930 | 4.2 | N/A | N/A | N/A | ° | 66° | 70° | 72° |
Type 90 HE | HE | 830 | 6.2 | 0.1 | 0.1 | 490 | +0° | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
40 | 21 (+19) | 1 (+39) | No |
One side empty: 21 (+19)
Usage in battles
With the Lightweight Type I Model II tank gun, the Na-To presents a lethal gun that can penetrate all the the tanks at its 3.3 BR range. Assuming it is not upped by another vehicle in the line-up with a higher BR, the worst heavy tank the Na-To could face are the Soviet KV-1S and British Churchill Mk III, both with front armour easily penetratable by the Na-To's 75 mm gun at standard ranges without taking angling into consideration. However, the thin armour of the Na-To does mean that any tank it faces could defeat the Na-To, so always get the first shot off at the enemy.
Playing the Na-To as a sniper support from a long distance from the front-line will provide the Na-To increased survivability and also potentially more targets to aim at than with its limited traverse arc up close. If long range is not possible, keep the Na-To stationed at a cover's corner watching an enemy's frequented area. As soon as one shows up, blast away before retreating to cover.
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | ||
II | Suspension | Brake System | FPE | Adjustment of Fire | Type 4 APCR |
III | Filters | Crew Replenishment | Elevation Mechanism | ||
IV | Transmission | Engine |
Pros and cons
Pros:
- High penetrating 75 mm cannon can pretty much destroy any vehicle in its BR range.
- Gun can traverse a rather wide angle to the side.
- Six-man crew can provide some degree of crew loss before a crew knockout occurs.
- Rear ammo racks can lessen the chance of front penetrations detonating it.
- Excellent reloading speed for a gun of such high penetration and damage.
Cons:
- Large vehicle, large target.
- Paper-thin armour of overall 12 mm.
- Can be hull-broken.
- Reloads are rather long.
- Front engine an easy target that will immobilize vehicle if hit.
- Open-top crew compartment exposes crew to artillery and airstrikes.
- All the crew are rather lined up, leading to shells able to knock out 2-4 crew members at a time.
- Two prominent ammo racks on the rear sides of the cabin, easy targets to ammo-rack kill.
History
The Type 5 Na-to was a tank destroyer based on the Type 4 Chi-So armored medium tracked carrier developed in 1945. It used a 75mm tank gun, known as the Type I 75mm. This was a lighter version of the Type II 75mm tank gun used by the Chi-To and Chi-Ri.
The Na-To had two prototypes, known simply as the Na-To I and Na-To II. The Na-To I used a variant of the Type I 75mm gun known as the "Type 1 75mm Model I". The Na-To II used the Type I 75mm Model II.
Following trials, the Na-To II was selected over the Na-To I to be mass-produced. An order was placed for 200 vehicles to be made, but by the end of the war only 70 of them were started, with none reaching completion.
An image showing the differences between the Na-To I and II
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
ETC.
Sources
Japan tank destroyers | |
---|---|
Ro-Go Derivatives | Ro-Go Exp. |
Chi-Ha Derivatives | Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG |
Ho-Ri | Ho-Ri Prototype · Ho-Ri Production |
Other | Na-To |
JGSDF | |
SPRG | Type 60 (C) |
SPH | Type 75 · Type 99 |
ATGM | Type 60 ATM |
Rocket | Type 75 MLRS |
USA | ▅M36 |