Difference between revisions of "PT-76 (China)"
(→Description) |
(armour, usage in battles) (Tag: Visual edit) |
||
Line 9: | Line 9: | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> | + | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->'''Armour type:''' |
− | This vehicle has next to no armor due to | + | * Rolled homogeneous armour |
+ | * Cast homogeneous armour (Gun mantlet) | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !Armour | ||
+ | !Front | ||
+ | !Sides | ||
+ | !Rear | ||
+ | !Roof | ||
+ | |- | ||
+ | |Hull | ||
+ | |10 mm (80°) ''Top'' | ||
+ | 13 mm (44°) ''Bottom'' | ||
+ | |13 mm ''Top'' | ||
+ | 10 mm ''Bottom'' | ||
+ | |6 mm (1°) ''Top'' | ||
+ | 6 mm (46°) ''Bottom'' | ||
+ | |6 mm | ||
+ | |- | ||
+ | |Turret | ||
+ | |15 mm (32-35°) ''Turret front'' | ||
+ | 15 mm (19-32°) ''Gun mantlet'' | ||
+ | |15 mm (35°) | ||
+ | |15 mm (34-35°) | ||
+ | |6 mm | ||
+ | |- | ||
+ | !Armour | ||
+ | !Sides | ||
+ | !Roof | ||
+ | |- | ||
+ | |Cupola | ||
+ | |10 mm | ||
+ | |6 mm | ||
+ | |} | ||
+ | '''Notes:''' | ||
+ | |||
+ | * Suspension wheels are 10 mm thick. | ||
+ | * Tracks are 15 mm thick. | ||
+ | |||
+ | Almost every tank in the game will be able to destroy the PT-76 with relative ease due to its ultra-thin armour. Avoid tanks with access to heavy machine guns on their turrets such as most American tanks, the [[IS-2 (1944)|IS-2 1944]], etc. This vehicle has next to no armor due to its amphibious abilities and can be easily destroyed even by machine guns. | ||
+ | |||
+ | Also, keep well clear of enemy SPAA. 12.7 mm guns and above will absolutely wreck this tank. In particular, the Wirbelwind is a significant threat. It has good penetration at range and will literally saturate the vehicle with autocannon shells. Just a short burst from the quad 20 mm guns will finish the PT-76 off. | ||
=== Mobility === | === Mobility === | ||
Line 29: | Line 70: | ||
== Usage in battles == | == Usage in battles == | ||
− | + | <!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --> | |
+ | Since the PT-76 doesn't have much armour, avoid directly confronting enemy tanks. In order to defeat heavy/medium tanks, watch them and fire when they are not aiming or focusing on you. Use the light tank's manoeuvrability and fire rate to deliver pin-point hits onto the enemy's flanks, then retreat back in to cover before they can get a fix on the firing location. The PT-76 is also helpful in scouting enemy positions for its allies so they can bring in more firepower. As previously mentioned, this tank does not have the armour nor the crew to take on enemies head-on, so try to remain stealthy. It functions great as a scout tank in [[Simulator Battles]]. | ||
+ | |||
+ | While the PT-76 has amphibious capabilities, it is not necessary to use them all the time. Keep in mind that the PT-76 can only go about 10 km/h in the water, so utilize the ability to travel on land as well. Instead, use the water to make an escape or take a shortcut. As an example, drive into the water if an enemy has spotted you, and take cover behind an off-shore rock. Driving through a river to flank the enemy is also possible if a bridge is not nearby. Take caution that reversing in the water is slow, if not nonexistent, which may get the PT-76 stuck if driven into an obstacle. Also make sure to check the map, as some maps like ''Eastern Europe'' have rivers with no way to get back onto land, or at least not many. | ||
+ | |||
+ | Otherwise, avoid directly confronting an enemy. Instead, take cover and scout. Another good tactic to use is watching the enemy - find a spot where they can't engage you and watch them. Wait for the right moment; when the enemy is reloading, aiming somewhere else, not noticing the PT-76, is attacking an ally, etc, quickly check to make sure no other enemy can target you and send a shell towards your enemy! Try to snipe at the enemy, but make sure to avoid '''all''' enemy fire, as all tanks can penetrate the PT-76's armour (even the [[GAZ-AAA (4M)]] technically has enough penetration to get through the tank's rear armour!). | ||
+ | |||
+ | The amphibious capabilities are a huge helper to the vehicle, allowing it to reach unusual sniper areas that vehicles without said capabilities could not reach (e.g. hiding behind the rocks near the jetty on Normandy). The incredible stabiliser also allows the PT-76 to simply sit in the water and blast away at enemies without them even realizing where the shots are from. Make sure to relocate after knocking out enemies or being spotted, however, as they will know the PT-76's location and likely broadcast it to other players, most often resulting in the PT-76 being destroyed. | ||
+ | |||
+ | The HEAT-FS shell is powerful in terms of penetration, but the post-penetration damage is lacking compared to other Soviet shells. Not to say that the BK-350M is weak (It's actually quite amazing for a HEAT shell), but oftentimes, 2 or more shots will be needed to destroy an enemy, particularly the more spacey vehicles like the Tiger 1 and Panther. It would be wise, therefore, to look up crew and module locations on enemy vehicles in order to make your shots as lethal as possible. | ||
=== Pros and cons === | === Pros and cons === |
Revision as of 02:06, 24 July 2020
Contents
Description
The ␗PT-76 is a rank III Chinese light tank
with a battle rating of 5.0 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mantlet)
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 10 mm (80°) Top
13 mm (44°) Bottom |
13 mm Top
10 mm Bottom |
6 mm (1°) Top
6 mm (46°) Bottom |
6 mm |
Turret | 15 mm (32-35°) Turret front
15 mm (19-32°) Gun mantlet |
15 mm (35°) | 15 mm (34-35°) | 6 mm |
Armour | Sides | Roof | ||
Cupola | 10 mm | 6 mm |
Notes:
- Suspension wheels are 10 mm thick.
- Tracks are 15 mm thick.
Almost every tank in the game will be able to destroy the PT-76 with relative ease due to its ultra-thin armour. Avoid tanks with access to heavy machine guns on their turrets such as most American tanks, the IS-2 1944, etc. This vehicle has next to no armor due to its amphibious abilities and can be easily destroyed even by machine guns.
Also, keep well clear of enemy SPAA. 12.7 mm guns and above will absolutely wreck this tank. In particular, the Wirbelwind is a significant threat. It has good penetration at range and will literally saturate the vehicle with autocannon shells. Just a short burst from the quad 20 mm guns will finish the PT-76 off.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 49 | 8 | 14 | 372 | 458 | 26.57 | 32.71 |
Realistic | 44 | 7 | 212 | 240 | 15.14 | 17.14 |
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.
Additional armament
Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
Usage in battles
Since the PT-76 doesn't have much armour, avoid directly confronting enemy tanks. In order to defeat heavy/medium tanks, watch them and fire when they are not aiming or focusing on you. Use the light tank's manoeuvrability and fire rate to deliver pin-point hits onto the enemy's flanks, then retreat back in to cover before they can get a fix on the firing location. The PT-76 is also helpful in scouting enemy positions for its allies so they can bring in more firepower. As previously mentioned, this tank does not have the armour nor the crew to take on enemies head-on, so try to remain stealthy. It functions great as a scout tank in Simulator Battles.
While the PT-76 has amphibious capabilities, it is not necessary to use them all the time. Keep in mind that the PT-76 can only go about 10 km/h in the water, so utilize the ability to travel on land as well. Instead, use the water to make an escape or take a shortcut. As an example, drive into the water if an enemy has spotted you, and take cover behind an off-shore rock. Driving through a river to flank the enemy is also possible if a bridge is not nearby. Take caution that reversing in the water is slow, if not nonexistent, which may get the PT-76 stuck if driven into an obstacle. Also make sure to check the map, as some maps like Eastern Europe have rivers with no way to get back onto land, or at least not many.
Otherwise, avoid directly confronting an enemy. Instead, take cover and scout. Another good tactic to use is watching the enemy - find a spot where they can't engage you and watch them. Wait for the right moment; when the enemy is reloading, aiming somewhere else, not noticing the PT-76, is attacking an ally, etc, quickly check to make sure no other enemy can target you and send a shell towards your enemy! Try to snipe at the enemy, but make sure to avoid all enemy fire, as all tanks can penetrate the PT-76's armour (even the GAZ-AAA (4M) technically has enough penetration to get through the tank's rear armour!).
The amphibious capabilities are a huge helper to the vehicle, allowing it to reach unusual sniper areas that vehicles without said capabilities could not reach (e.g. hiding behind the rocks near the jetty on Normandy). The incredible stabiliser also allows the PT-76 to simply sit in the water and blast away at enemies without them even realizing where the shots are from. Make sure to relocate after knocking out enemies or being spotted, however, as they will know the PT-76's location and likely broadcast it to other players, most often resulting in the PT-76 being destroyed.
The HEAT-FS shell is powerful in terms of penetration, but the post-penetration damage is lacking compared to other Soviet shells. Not to say that the BK-350M is weak (It's actually quite amazing for a HEAT shell), but oftentimes, 2 or more shots will be needed to destroy an enemy, particularly the more spacey vehicles like the Tiger 1 and Panther. It would be wise, therefore, to look up crew and module locations on enemy vehicles in order to make your shots as lethal as possible.
Pros and cons
Pros:
- Good mobility, amphibious
- Powerful HEAT-FS round
- Has access to Scouting
- Low profile
- Much better gun elevation/depression speed than the Soviet PT-76B
Cons:
- Lacks the two-plane stabilizer of the Soviet PT-76B, hard to fire on the move or in water
- Very poor armour, vulnerable to heavy machine gunfire
- Stock APCR round has disappointing angled performance and post-penetration damage
- Slow reload
- Easy target for aircraft
- Can be hull-broken
- Looks very similar to the Soviet PT-76B (gun barrel is slightly different), can be confused for it in Simulator Battles
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
China light tanks | |
---|---|
Type 63 | Object 211 · Type 63 · ZTS63 |
Type 62 | Type 62 |
WZ551 | ZSL92 · PTL02 · WMA301 |
ZBL08 | ZLT11 |
Type 86 | ZBD86 |
WZ502 | ZBD04A |
ROC | M41D · M64 |
Type 59 | QN506 |
USA | ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3 |
USSR | ␗T-26 · T-26 No.531 · ␗PT-76 |