Difference between revisions of "CV 9030FIN"

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(Added a lot more about how to play this vehicle and tips and tricks. Also some history regarding it as well.)
m (Added History)
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced in [[Update "La Royale"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced in [[Update "La Royale"]].
 
The CV9030FIN is a model of the famous 9040s. These were made to be exported to other countries such as Czechia, Brazil, Finland and Denmark. The hull allowed it to use many different modifications including models which have a 105 or 120mm gun, anti-air models, anti-tank models etc.
 
 
The Swedish name Strf 9040 translates to= Stridsfordon 90, (Combat Vehicle 90). The designation afterwards is telling us which gun it is using. For example the 9040 uses the 40mm Bofors gun. CV9030FIN is the English name, and Strf9030FIN is the original Swedish designation.
 
 
The CV9030FIN in game is the variant that is used in Finland, using a MK.44 Bushmaster 30mm. It is the first Stridsfordon 90 available for research by the players. It is not the best version, but it can be used. The speed, agility and decent survivability can be used by experienced players to create havoc in the enemy team.
 
 
The 30mm Bushmaster is not the best auto cannon, as the Bofors that is available on the other Stridsfordons, but it can be utilised in many ways.
 
 
Flanking, going after lighter targets or just supporting the allied team can be of great assistance to both the team and yourself.
 
 
For grinding, of course Parts and FPE should be prioritised, but most of all the APFSDS round as the APDS round is very lacklustre in comparison. Then Thermal imaging as it allows you to spot targets better. It has access to Gen 2 Thermal imaging and it is also available on the commanders sight, something that is pretty rare and should be used.
 
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The armour on the CV9030FIN is not the greatest, although it has a small upgrade compared to the 9040B and BILL. The engine on all Stridsfordon vehicles are good protection as it is also rather large. The crew consists of 3 which is not very much, and will usually lead to you being one-shot and back to the garage.
+
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
 
The armour on the 9030 has a better protection against 50-cals and larger machine-guns, but from some weird angles or from the rear there is not as much protection. Therefore it is recommended that you always aim your front towards the enemy and perhaps even angle a little bit.  
 
 
 
You should always try and take out the gun and machine-gun on the enemy tank before showing your weakest sides.
 
 
 
There is no large ammunition stowage, and ammunition explosions are rare. Compared to the Marders that have large ATGMs stored in the back of the vehicle which means that a single hit will usually destroy your vehicle. Therefore you can angle your back but you have to be careful not to show too much as it will result in a ticket back to the garage.
 
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
The mobility is very good, the Scania engine powers the vehicle forward and it is stronger than the 9040B, but the extra armour makes it almost the same speed.
+
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
 
Nevertheless the CV9030FIN is a nimble vehicle with a great torque that lets it come to its maximum speed fast, although it can feel a bit sluggish when stock. It is not the fastest, but it can still put a challenge into other enemy vehicles that are usually slower than it. The speed forward can reach 70km/h and 46km/h in reverse which lets it retreat quickly if needed. The 625hp (when upgraded) is great as it lets the 9030FIN to accelerate very quickly despite having a increased weight.
 
  
 
{{tankMobility|abMinHp=968|rbMinHp=553}}
 
{{tankMobility|abMinHp=968|rbMinHp=553}}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The CV9030FIN is a good IFV worthy of its name. It has a large learning curve but when mastered it's a perfect faster-paced tank. When stock, it is a hard vehicle to play as it is slow for being an IFV, but faster than an average MBT. You will not be able to pen any fronts unless it is lighter vehicles like or angled, or sides.
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
The gun on the CV9030FIN is also better in some ways in comparison to its brethren as it has a machine-fed magazine that lets you fire more than the autoloading-mechanism on the 9040s. This lets you fire for longer although giving you a lower ROF.
 
 
 
When upgraded, the 9030FIN sports a great engine, but be warned about the rather loud engine as it can be heard pretty easily. Therefore there should be careful planning before flanking and be wary about where you are. A good positioned CV9030 can take out many enemies if executed right.
 
 
 
'''Leopard 1 (1A1, 1A5, Italian Leopards, etc)''' has a relatively weak frontal plate, which can be penetrated using the APFSDS round, but with the APDS, you should aim for the turret cheeks which will hopefully kick out the crew in the turret, or at least the breach. You can also try and go for the turret ring. If the Leopard is angled, shoot the front of the side which will usually go thru and either completely disable the Leopard or damage it severely.  
 
 
 
'''T-55, T-64, T-62, T-72 etc and most soviet vehicles''' have a relatively slow turret speed, which can be utilised, BUT they have a decent agility so that should be taken into account. On paper, the 9030FIN can penetrate the frontal turret of the T-55, just beside the gun, and maybe even the rest of the soviet MBTs, but this is up to the player to decide if its worth trying. Soviet tanks are trickier to deal with although not impossible. Flanking should be a priority when dealing with these, but taking out the gun is a priority if flanking is not possible. If their side is against you, the ammo can be shot which is exactly on the center of the soviet tank, a bit lower down-but may not explode. The chances are larger that it does explode.
 
 
 
'''Soviet light tanks''' are easy to take out, as they do not have that much armour either, but beware their fast-firing auto cannons. Your engine might take those shots, but you have to shoot them down fast. The 2S38 is one of the most dangerous, but with patience and using this vehicles decent canon and maneuverability  you should be able to out-manouver it.  But the best thing is to wait for it and ambush them as this uses the canons great accuracy.
 
 
 
'''American MBTS and lights''' are almost the same as the German ones, if they are angled, towards you, shoot their sides as it will most of the time knock out important components and usually the engine, which then lets you flank them. Heavier MBTs like the M1A1 etc that can sometimes be seen at this range are tougher to take out when angled, but their gun can be taken out relatively easily.  
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Magazine fed gun instead of single shells like on the CV9040 variants
 
* Magazine fed gun instead of single shells like on the CV9040 variants
 
* Engine block at the front of the vehicle can tank some damage
 
* Engine block at the front of the vehicle can tank some damage
* APFSDS has decent penetration which allows the tank to penetrate the sides and backs of most tanks, can also pen when angled
+
* APFSDS has decent penetration which allows the tank to penetrate the sides and backs of most tanks
* Great mobility
 
* Good turret-rotation
 
* Decent protection against heavy-calibers and some failed shots
 
* Scouting-UAV
 
* Thermals in commander sight and gunner-sight.
 
* Thermal Gen 2
 
  
 
'''Cons:'''
 
'''Cons:'''
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* Mediocre acceleration, takes rather long to get to the top speed
 
* Mediocre acceleration, takes rather long to get to the top speed
 
* Has only one turret-fixed 7.62 mm machine gun, rendering it useless against targets when the turret is knocked out
 
* Has only one turret-fixed 7.62 mm machine gun, rendering it useless against targets when the turret is knocked out
* Rather loud engine
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
The CV9030FIN was an export version of the Stridsfordon 90, made by Sweden as their project for creating a universal IFV expanded more and more. This found many customers around the world like in Brazil where they also use the Stridsfordon 90.
 +
 
 +
''The CV90 Mk I was the base for the next development, the CV90 Mk II. The Mk II was produced in three variants: the CV9030 CH (Switzerland) IFV and COM, and the CV9030 FIN (Finland) IFV. Both contracts were won in competition against other IFVs. One significant difference between the two variants was hull size: the Swiss variant is 100 mm higher over the front, with an additional 70 mm over the combat compartment at the rear. Another difference is the Mk II's partial digitization and built-in Health & Unit Monitoring System (HUMS), along with interactive manuals and instructions. The CV90 Mk II's standard armament is the Mk44 Bushmaster II autocannon.''
  
 
== Media ==
 
== Media ==

Revision as of 10:08, 7 July 2024

Rank 7 USA
F-5C Pack
This page is about the Swedish light tank CV 9030FIN. For other versions, see CV90 (Family).
sw_cv_9030_fin.png
GarageImage CV 9030FIN.jpg
CV 9030FIN
AB RB SB
9.3 9.3 9.3
Class:
Research:190 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
Show in game

Description

The Combat Vehicle 9030 Finland is a rank VI Swedish light tank with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update "La Royale".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull20 / 16 / 20
Turret20 / 20 / 20
Crew3 people
Visibility101 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB78 / 51 km/h
RB and SB71 / 46 km/h
Number of gears8 forward
4 back
Weight27.5 t
Engine power
AB1 192 hp
RB and SB625 hp
Power-to-weight ratio
AB43.3 hp/t
RB and SB22.7 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 78 51 27.5 968 1,192 35.2 43.35
Realistic 71 46 553 625 20.11 22.73

Modifications and economy

Repair costBasic → Reference
AB3 266 → 5 467 Sl icon.png
RB3 243 → 5 428 Sl icon.png
SB3 966 → 6 639 Sl icon.png
Total cost of modifications158 500 Rp icon.png
266 000 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training150 000 Sl icon.png
Experts520 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 160 / 210 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mods new tank break.png
Brake System
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mods new tank filter.png
Filters
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
510 Ge icon.png
Mods new tank engine.png
Engine
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
510 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 300 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
510 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
30mm_173_HEI_ammo_pack
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mods airstrike.png
Airstrike
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods scouting.png
Improved optics
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
30mm_173_APDS_FS_ammo_pack
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods thermal sight.png
NVD
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
320 Ge icon.png
Mods art support.png
Artillery Support
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
510 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
510 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

30 mm Bushmaster 2 Mk.44 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition400 rounds
Belt capacity80 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Fire rate201 shots/min
Vertical guidance-10° / 45°
30 mm Bushmaster 2 Mk.44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 400 (80) 200 -10°/+45° ±180° Two-plane 33.2 46.0 55.8 61.8 65.7 13.00 11.50 10.60 10.00
Realistic 20.8 24.4 29.7 32.8 34.9

Ammunition

  • Default: APDS
  • MK266: HEI-T
  • MK258: APFSDS

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEI-T 9 8 6 5 3 3
APDS 87 86 81 75 70 65
APFSDS 116 115 110 104 99 93
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEI-T 1,080 0.36 0.1 0.1 54.4 79° 80° 81°
APDS 1,480 0.19 - - - 75° 78° 80°
APFSDS 1,430 0.1 - - - 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
5 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition4 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate700 shots/min
Main article: PKT (7.62 mm)
7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,000 (250) 700 -5°/+10° -

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Amazing vertical guidance for both main gun and machine gun
  • Magazine fed gun instead of single shells like on the CV9040 variants
  • Engine block at the front of the vehicle can tank some damage
  • APFSDS has decent penetration which allows the tank to penetrate the sides and backs of most tanks

Cons:

  • Thermals and APFSDS are Rank III modifications which require some time to get
  • .50 cal fire can penetrate the back of the vehicle
  • Mediocre acceleration, takes rather long to get to the top speed
  • Has only one turret-fixed 7.62 mm machine gun, rendering it useless against targets when the turret is knocked out

History

The CV9030FIN was an export version of the Stridsfordon 90, made by Sweden as their project for creating a universal IFV expanded more and more. This found many customers around the world like in Brazil where they also use the Stridsfordon 90.

The CV90 Mk I was the base for the next development, the CV90 Mk II. The Mk II was produced in three variants: the CV9030 CH (Switzerland) IFV and COM, and the CV9030 FIN (Finland) IFV. Both contracts were won in competition against other IFVs. One significant difference between the two variants was hull size: the Swiss variant is 100 mm higher over the front, with an additional 70 mm over the combat compartment at the rear. Another difference is the Mk II's partial digitization and built-in Health & Unit Monitoring System (HUMS), along with interactive manuals and instructions. The CV90 Mk II's standard armament is the Mk44 Bushmaster II autocannon.

Media

Skins

Skins and camouflages for the CV 9030FIN from live.warthunder.com.

See also

Related development

External links


Sweden light tanks
L-60  Strv m/38 · Strv m/39 · Strv m/39 TD · Strv m/40L
Strv m/41  Strv m/41 S-I · Strv m/41 S-II
Ikv 91  Ikv 91 · Ikv 91-105
CV 90  Strf 9040B · Strf 9040C · Strf 9040 BILL
  CV 90105 · CV 90120
Wheeled  Pbil m/40 · U-SH 405
Other  Strv m/31 · Strv 74 · Pbv 501
Finland  Vickers Mk.E · ▄T-26E · BT-42 · ▄PT-76 · CV 9030FIN · CT-CV 105HP
Denmark  CV 9035DK