Difference between revisions of "Ryany"
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== Description == | == Description == | ||
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | <!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | ||
− | The '''{{Specs|name}}''' | + | The '''{{Specs|name}}''' was a Gnevny-class destroyer built for the Soviet navy in the 1930s. The Gnevny class was a license-built version of the Italian Folgore class, inheriting the stability issues due to Soviet design being heavier than the original. She was intially laid down in Nikolayev shipyards on 31st December 1935 before being shipped by rail to Vladivostok where she was laid down again on 18th September 1936. She was comissioned on 11th August 1939 and assigned to Pacific Fleet. Her career was uneventful and she was reclassified as target ship in 1958 before being sunk as target on 8th January 1961. |
+ | |||
+ | The Ryany was introduced in [[Update "Apex Predators"]] as GE premium ship. As the main armament of all Project 7 destroyers is manually driven, the turrets suffer from poor traverse speed rendering these difficult when switching targets. The guns itself are also protected only by 8 mm thick antifragmentation armour covering sides, front and top side. As with most destroyers from other navies as well, Gnevny-class features unarmoured magazines above waterline, which will lead to fatal explosion when hit. Her boilers and transmission also take nearly the entire length of the ship past the bridge. Being hit in these spaces will damage or disable the machinery, leaving the ship dead in the water. | ||
== General info == | == General info == |
Revision as of 13:38, 1 November 2023
Contents
Description
The Pr.7, Ryany, 1945 was a Gnevny-class destroyer built for the Soviet navy in the 1930s. The Gnevny class was a license-built version of the Italian Folgore class, inheriting the stability issues due to Soviet design being heavier than the original. She was intially laid down in Nikolayev shipyards on 31st December 1935 before being shipped by rail to Vladivostok where she was laid down again on 18th September 1936. She was comissioned on 11th August 1939 and assigned to Pacific Fleet. Her career was uneventful and she was reclassified as target ship in 1958 before being sunk as target on 8th January 1961.
The Ryany was introduced in Update "Apex Predators" as GE premium ship. As the main armament of all Project 7 destroyers is manually driven, the turrets suffer from poor traverse speed rendering these difficult when switching targets. The guns itself are also protected only by 8 mm thick antifragmentation armour covering sides, front and top side. As with most destroyers from other navies as well, Gnevny-class features unarmoured magazines above waterline, which will lead to fatal explosion when hit. Her boilers and transmission also take nearly the entire length of the ship past the bridge. Being hit in these spaces will damage or disable the machinery, leaving the ship dead in the water.
General info
Survivability and armour
Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.
Mobility
Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.
Mobility Characteristics | |||||
---|---|---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | Turn Time (s) | Turn Radius (m) | |
Forward | Reverse | ||||
AB | Stock | 65 | 29 | ~116.5 | ~236.92 |
Upgraded | 89 | 40 | ___ | ___ | |
RB/SB | |||||
Upgraded | 73 | 32 | ___ | ___ |
Modifications and economy
Armament
Primary armament
Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}
. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
1,000 m | 2,500 m | 5,000 m | 7,500 m | 10,000 m | 15,000 m | ||
130 mm OF-46 HE | HE | 36 | 36 | 36 | 36 | 36 | 36 |
130 mm PB-46A SAPBC | SAPCBC | 181 | 156 | 122 | 96 | 77 | 56 |
130 mm ZS-46R HE-VT | HE-VT | 26 | 26 | 26 | 26 | 26 | 26 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (s) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
130 mm OF-46 HE | HE | 870 | 33.4 | 0 | 0.1 | 3.58 | 79° | 80° | 81° | |||
130 mm PB-46A SAPBC | SAPCBC | 870 | 33.5 | 0.01 | 6 | 2.35 | 48° | 63° | 71° |
Proximity-fused shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||
0% | 50% | 100% | ||||||||||
130 mm ZS-46R HE-VT | HE-VT | 870 | 33.8 | 0 | 0.1 | 240 | 16 | 2.06 | 79° | 80° | 81° |
Secondary armament
Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon
. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
100 m | 1,000 m | 2,000 m | 3,000 m | 4,000 m | 5,000 m | ||
O-361K | HE | 8 | 8 | 8 | 8 | 8 | 8 |
O-361D | HE-TF | 5 | 5 | 5 | 5 | 5 | 5 |
BR-361 | APHEBC | 121 | 100 | 81 | 65 | 53 | 43 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
O-361K | HE | 845 | 6.95 | 0 | 0.1 | 483 | 79° | 80° | 81° | |||
O-361D | HE-TF | 810 | 6.61 | 0 | 0.1 | 182 | 79° | 80° | 81° | |||
BR-361 | APHEBC | 816 | 6.5 | 1.6 | 4 | 119 | 48° | 63° | 71° |
Anti-aircraft armament
An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons
. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.
Additional armament
Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.
Usage in battles
Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Dalzavod (Дальзавод) | |
---|---|
Destroyers | |
Project 7 | Ryany |
USSR destroyers | |
---|---|
Imperial Russia | |
Derzky-class | Frunze |
Fidonisy-class | Kerch |
Soviet Union | |
Pr. 1 | Leningrad · Moskva |
Pr. 45 | Opytny |
Pr. 7 | Besposhchadny · Ryany |
Pr. 7U | Soobrazitelny · Stroyny |
Pr. 20 | Tashkent |
Pr. 30 | Ognevoy |
Pr. 30-bis | Smelyi · Bezuprechny |
Pr. 41 | Neustrashimy |
Pr. 56 | Spokoinyy · Blagorodnyy · Bravy |
Trophies | Romania |
Regele Ferdinand-class | Letuchiy |
USSR premium ships | |
---|---|
Motor torpedo boats | G-5 (ShVAK) · Pr.123K (A-11) |
Motor gun boats | TKA-412 · Pr.183 BM-21 · Ya-5M |
Motor torpedo gun boats | MPK Pr.12412P |
Armoured gun boats | MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204 |
Sub-chasers | MPK Pr.122bis |
Frigates | Rosomacha |
Destroyers | Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy |
Light cruisers | Kerch · Zheleznyakov |
Battleships | Marat |