Difference between revisions of "Pr.1124 early"
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− | {{Specs-Card|code=ussr_1124_art}} | + | {{Specs-Card |
+ | |code=ussr_1124_art | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | ||
+ | }} | ||
== Description == | == Description == | ||
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== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
+ | {{Specs-Fleet-Armour}} | ||
<!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section. | <!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section. | ||
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=== Mobility === | === Mobility === | ||
+ | {{Specs-Fleet-Mobility}} | ||
<!--Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.--> | <!--Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.--> | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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|- | |- | ||
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+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
== Armament == | == Armament == | ||
+ | {{Specs-Fleet-Armaments}} | ||
=== Primary armament === | === Primary armament === | ||
+ | {{Specs-Fleet-Primary}} | ||
<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. | <!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. | ||
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=== Secondary armament === | === Secondary armament === | ||
+ | {{Specs-Fleet-Secondary}} | ||
<!--Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section. | <!--Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section. | ||
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|- | |- | ||
|} | |} | ||
+ | === Additional armament === | ||
+ | {{Specs-Fleet-Additional}} | ||
+ | ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.'' | ||
+ | |||
+ | ''If there is no additional armament, remove this section.'' | ||
+ | |||
== Usage in battles == | == Usage in battles == | ||
<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''--> | <!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''--> |
Revision as of 12:01, 29 December 2020
Contents
Description
The Pr.1124 early modification is a rank II Soviet armoured gun boat
with a battle rating of 2.0 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.
General info
Survivability and armour
As an armoured gun boat, the ship's structure has some considerable armour for the type outside of its armament, at least enough to resist against small-arms fire and shrapnel. No matter how thick the armour is though, they do cover nearly all critical module in the ship from stray fire except the transmission and steering gear at the rear.
Armour type:
- Hardened armour
- Antifragmentation armour (Fuselage roof)
- Cast homogenous armour (Cannon turrets)
Armour | Bow (Slope angle) | Sides | Stern | Deck |
---|---|---|---|---|
Hull | 4 mm | 7-14 mm (0-1°) | 4 mm | 4 mm |
Bridge | 8 mm | 8 mm | 8 mm | 4 mm |
Armour | Front | Sides | Rear | Roof |
Main turrets | 45 mm (3-75°) Front 45 mm (29-77°) Gun mantlet |
45 mm (24-31°) | 45 mm (30°) | 15 mm (83-90°) |
Secondary turret | 10 mm (20-27°) | 10 mm (20°) | 10 mm (20°) | 10 mm |
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | ||
43.8 | ||
Max Speed (km/h) | ||
Mode | Stock | Upgraded |
Arcade | 34 | __.__ |
Realistic/Simulator | 34 | __.__ |
Modifications and economy
Armament
Primary armament
The Pr.1124 is equipped with two 76mm T-34 turrets, essentially using the same guns as used on the T-34 tank. These guns are fairly large for this BR, but they require a different strategy than a typical torpedo boat owing to it having a decent reload time. You cannot just spray bullets with this ship; you must aim for certain modules with a greater precision than if you could just use a machine gun. When a good hit occurs, it usually causes a considerable amount of damage for the opposing ship, and may even cause hull breaks against smaller ships. HE is the recommended ammo for this gun as most ships at this BR have low to no armor and are vulnerable to explosives.
76 mm F-34 | ||||||
---|---|---|---|---|---|---|
Turrets (Bow to stern) | ||||||
Bow turret | Stern turret | |||||
Vertical guidance | -5°/+25° | |||||
Horizontal guidance | ±155° | ±160° | ||||
Ammo capacity | 384 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
100m | 1000m | 2000m | 3000m | 4000m | 5000m | ||
76 mm OF-350M | HE | 34 | 27 | 21 | 16 | 12 | 9 |
76 mm BR-350A | APHEBC | 84 | 69 | 56 | 45 | 38 | 32 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
76 mm OF-350M | HE | 680 | 6.2 | 0.0 | 1.0 | 621 | +0° | 79° | 80° | 81° |
76 mm BR-350A | APHEBC | 665 | 6.3 | 0.15 | 10 | 150 | -1° | 48° | 63° | 71° |
Secondary armament
With two standard-issue 12.7 mm DShK machine guns as its only armaments supplementing the 76 mm turrets, the Pr.1124 (1940) is vulnerable to savvy torpedo boats and other nimble opponents, particularly at close range. Hitting fast-moving targets with the 76mm guns can be a significant challenge, and the long reload times compared to lower-caliber automatic weapons give only a handful of opportunities for aim adjustment. As these machine guns pull double-duty as AAA they're also often unavailable for naval targeting. Proceed accordingly, being cautious to avoid engaging enemies who fall into this ship's mid-range weaponry blind spot.
12.7 mm DShK (x2) | ||||||
---|---|---|---|---|---|---|
Vertical guidance | -5°/+88° | |||||
Horizontal guidance | ±130° | |||||
Ammo capacity | 3,000 |
Additional armament
Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.
If there is no additional armament, remove this section.
Usage in battles
You've got fantastic long-range firepower at a very low BR, but limited defense against fast and evasive enemies + air power. Accordingly, the Pr.1124 (1940) should fight conservatively at at the longest possible range your gunnery skill affords. At this BR, very few opponents will have large-caliber guns that can play ball at range, and even fewer players will be able to target them effectively, so use that to your advantage.
Also note that repair costs for such a low BR vehicle are very high, which is another reason to avoid charging into the fray. The ship is lightly-armoured but not nearly well enough to be able to take much of a beating.
Modules
Tier | Seakeeping | Unsinkability | Firepower | |||
---|---|---|---|---|---|---|
I | Dry-Docking | Tool Set | 12.7 mm HE belts | |||
II | Rudder Replacement | Fire Protection System | Smokescreen | 12.7 mm APIT belts | Auxiliary Armament Targeting | 76 mm BR-350A |
III | Propeller Replacement | Primary Armament Targeting | Improved Rangefinder | |||
IV | Engine Maintenance | New Pumps |
Pros and cons
Pros:
- Two 76 mm turrets provide excellent long-range firepower
- Turret layout allows firing of main guns in a 360-deg. radius around player
- Rather quick turret traverse
- Small, nimble and quick-turning ship, given the firepower
Cons:
- Extremely vulnerable to air attack- two 12.7 mm machine guns with limited fields of fire are your only hope
- Quick naval targets like torpedo boats difficult to hit with 77 mm guns
- Very high repair costs relative to tech tree/ranking (currently almost max. 2500 Silver in AB) can make its ineffective use costly
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article.
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on ship;
- other literature.
USSR boats | |
---|---|
Motor torpedo boats | D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183 |
Motor gun boats | TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M |
Motor torpedo gun boats | Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451 |
Gunboats | Groza |
Armoured gun boats | BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS |
Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late |