Difference between revisions of "Somua SM"
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== Usage in battles == | == Usage in battles == | ||
− | <!-- ' | + | <!-- Try to play quite aggressively because you have a very strong autoloader. Hardly anyone else in the city owns it. It's best to find a good but safe position close to the front and you can do a lot of kills, but if you are in one If the turret armor is very good, like the tiger, try to shoot the weak spots. Now try Kill the tank directly from the front, or drive around it because you have semi-good mobility. If the enemy tank tries to drive away, shoot it once on the chain. As already mentioned, you can reload everything 4 seconds. However, you should not use your ammunition fire too quickly, the autoloader can only carry 8 ammunition at a time, if it has to be refilled it can take a long time Means when you notice you have hardly any ammunition left in the autoloader, look for a safe position, for example behind a house or mountain, and wait briefly until there is enough ammunition in the autoloader. What you also have to pay attention to is your armor, the hull armor is semi -good and your turret armor is very easy to penetrate the same applies to the sides. Also with the hull armor, heat ammunition has a leisurely play, which is certainly available in the br. Always make sure that no one shoots you from the side because there the damage is very serious is extreme and because your ammunition is always stored. When you are at the front you always try to drive with other tanks, so that you get as little damage as possible but can make many kills. If the autoloader is used correctly, the tank is extremely deadly and can make a lot of kills in a short time. For a better impression, test the tank in the premium vehicles --> |
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ||
Revision as of 13:20, 20 December 2020
Contents
Description
The Somua SM is a premium gift rank V French heavy tank
with a battle rating of 7.7 (AB/RB/SB). It was introduced in Update "Raining Fire".
General info
Survivability and armour
The upper glacis of the hull and the upper part of the turret are the only well-protected areas, which will give you good protection against most conventional rounds, especially from far ranges. However, the rest of the armour is very weak and can be easily penetrated by pretty much everything, and you will still be vulnerable against HEAT-FS, ATGMs, APFSDS and such. Your best bet is to flank the enemy and take them out with your auto-loading gun before they can get a hit on you. If an enemy spots you, face them so they can only hit the front of the tank, and hope that they don't hit the very weak bottom portion of your turret. Try not to angle your tank as the sides can easily be penetrated. Since you have 5 crew members, with 2 in the front of the hull and 3 in the turret, and come equipped with a handy autoloader, you can take a few hits and lose a couple of crew members without having to worry too much.
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 150 mm (55°) Front glacis
60 mm (55°) Lower glacis |
40 mm (25°) Top 40 mm Bottom |
40 mm (30°) | 5 - 20 mm |
Turret | 40 - 120 mm Turret front 200 mm Gun mantlet |
40 - 60 mm | 40 mm | 30 mm |
Cupola | 30 mm | 30 mm | 30 mm | 30 mm |
Notes:
Mobility
Although heavier and not as mobile as the AMX 50 or Lorraine 40t, the SOMUA SM is still pretty mobile for a heavy tank. You will still want to flank the enemy as much as possible and take them out quickly with your auto-loading gun, but don’t be afraid to take a few hits from the front. However, your reverse speed is pretty slow and will not save you, so watch out for that.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 54 | 7 | 60 | _,___ | 1,908 | __.__ | 31.8 |
Realistic | 51 | 6 | _,___ | 1,000 | __.__ | 16.67 |
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
100 mm SA47 L/58 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 50 | -8°/+15° | ±180° | N/A | __.__ | __.__ | __.__ | __.__ | __.__ | 4.00 | 4.00 | 4.00 | 4.00 |
Realistic | __.__ | __.__ | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
100 mm Obus de rupture | APCBC | 273 | 270 | 257 | 242 | 228 | 215 |
100 mm Obus explosif | HE | 18 | 18 | 18 | 18 | 18 | 18 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
100 mm Obus de rupture | APCBC | 1,000 | 15.0 | N/A | N/A | N/A | 48° | 63° | 71° |
100 mm Obus explosif | HE | 1,000 | 14.8 | 0.1 | 0.5 | 1,400 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
9th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|---|---|
50 | 46 (+4) | 39 (+11) | 32 (+18) | 25 (+25) | 18 (+32) | 14 (+36) | 10 (+40) | 9 (+41) | 1 (+49) | No |
Notes:
- Shells are modelled individually and disappear after having been shot or loaded.
- Rack 9* (autoloader magazine) is a first stage ammo rack. It totals 9 shells.
- This rack gets filled first when loading up the tank and is also emptied first.
- As it is equipped with an autoloader, manual reloading of the gun is not possible.
- Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun. Take this into account when playing.
- Simply not firing when the gun is loaded will move ammo from racks 1 to 8 into rack 9*. Firing will interrupt the restocking of the ready racks.
- The depletion order at full capacity is: 9 - 1 - 2 - up to 8.
Machine guns
7.5 mm MAC 31 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4800 (150) | 1350 | N/A | N/A |
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help.
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Modules
Tier | Mobility | Protection | Firepower | |
---|---|---|---|---|
I | Tracks | Parts | Horizontal drive | |
II | Suspension | Brake System | FPE | Adjustment of Fire |
III | Filters | Crew Replenishment | Elevation Mechanism | |
IV | Transmission | Engine | ||
This is a premium vehicle: all modifications are unlocked on purchase |
Pros and cons
Pros:
- Same great gun that's found on the AMX-50 and Lorraine
- Equipped with a huge 9-shell autoloader, making this one of the best tanks to attack multiple enemies at once
- Unlike most French tanks, the SOMUA has good frontal armour; the upper turret and upper plate are basically immune to all conventional rounds
- Due to the frontal armour and nine shot autoloader, the tank is not only great at flanking and ambushing, but also very good at brawling
- The strong upper turret coupled with the eight degrees of gun depression makes this tank great at hull-down fighting and cresting ridgelines
- Due to how tall this tank is and how high the gun is placed, it can shoot over obstacles that many tanks have trouble seeing over
- Quick and maneuverable for a heavy tank
- This tank has a high level of survivability thanks to the spacious crew compartment and a five-man crew
- Good set of optics with 6x magnification
- The APCBC round has a tendency to cause lots of spalling upon penetration
Cons:
- Absolutely huge tank. Longer, wider, and taller than a Tiger II. Finding proper concealment is difficult
- The neck of the turret a prime weak spot that's hard to effectively hide
- The lower plate is as weak as British lower plates. Any APHE shell that enters here will likely knock out the whole crew
- Will face a lot of enemies that fire APDS and HEAT, the upper turret and upper plate just can't absorb those kinds of shells
- Terrible side armour, side-scraping or angling the tank is extremely hazardous
- Is much slower than the Lorraine and AMX-50
- Mediocre elevation angles thanks to the inherent nature of oscillating turrets
- Once the autoloader is expended, reloading the magazine takes a considerable amount of time
- Because of the 4.0s reload, you can quite easily empty the 9 round magazine
History
At the end of WW2, the French army realized that they needed a new modern heavy tank. The SOMUA Company competed with AMX to design a new heavy tank for France, and they were given the order to build a prototype in 1946. The hull of the tank was based off the German Tiger II, and the tank used an oscillating turret armed with an auto-loading 100 mm gun. Because the two companies were forced to make a new design with the same requirements, the Somua SM design looked similar to the AMX 50, and both tanks had equipped the 100 mm gun. The prototype was delivered in October of 1951 but was still lacking an engine and some other parts. Due to delays, the prototype was not tested until 1953, but it was already too late. The SOMUA’s design was rejected in favour of the AMX 50.
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
France heavy tanks | |
---|---|
B1 | B1 bis · B1 ter |
2C | 2C · 2C bis |
ARL-44 | ARL-44 (ACL-1) |
AMX-50 | Somua SM · AMX-50 Surbaissé · AMX-50 Surblindé |
USA | ▄M4A3E2 |
France premium ground vehicles | |
---|---|
Light tanks | AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30) |
Medium tanks | M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930) |
Heavy tanks | B1 ter · 2C bis · Somua SM |
Tank destroyers | Lorraine 155 Mle.50 |