Difference between revisions of "USS Fletcher"

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(Survivability and armour: Survivability, mobility)
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== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
{{Break}}
The '''{{specs|name}}''' is a rank {{specs|rank}} American destroyer {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} American destroyer {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
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The Fletcher actually has decent survivability for a ship of its class. It has a decent crew count for a ship of its BR (273 crewmembers), though it is mediocre when compared to the German destroyers which typically have upwards of 320 crew. However, what the Fletcher does have is a main armour belt composed of 13 mm of anti-fragmentation armour. This may not seem like much, but it can actually shatter most low-calibre High-Explosive rounds, and potentially even destroyer-calibre weapons! However, keep in mind that most late-stage American destroyers, such as the Sumner, also have access to a main armour belt. As well, don't rely on your armour to tank damage, as most high-calibre HE shells will still cause serious damage to your ship's compartments.
  
If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour. -->
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In terms of critical components, some of the ship's vital parts are hidden underneath the waterline. The ammo racks are all under the waterline, and the rear rack is completely enveloped by a fuel tank. The massive engine compartment is partially underwater, but will easily be hit by any incoming HE shells. The main risk to the Fletcher are its first-stage ammo racks - each of the guns have a first-stage ammunition storage carrying 25 rounds of ready-use ammo. Because these first-stage storages are directly beneath the guns, any hit from an HE shell could detonate the ammo, resulting in severe (or perhaps fatal) damage to your ship.
The Fletcher actually has decent survivability for a ship of it's class. It has a decent crew count for a ship of it's BR (273 crewmembers), though it is mediocre when compared to the German destroyers which typically have upwards of 320 crew. However, what the Fletcher does have is a main armour belt composed of 13 milimetres of anti-fragmentation armour. This may not seem like much, but it can actually shatter most low-calibre High-Explosive rounds, and potentially even destroyer-calibre weapons! However, keep in mind that most late-stage American destroyers, such as the Sumner, also have access to a main armour belt. As well, don't rely on your armour to tank damage, as most high-calibre HE shells will still cause serious damage to your ship's compartments.
 
 
 
In terms of critical components, some of the ship's vital parts are hidden underneath the waterline. The ammo racks are all under the waterline, and the rear rack is completely enveloped by a fuel tank. The massive engine compartment is partially underwater, but will easily be hit by any incoming HE shells. The main risk to the Fletcher are it's first-stage ammo racks - each of the guns have a first-stage ammunition storage carrying 25 rounds of ready-use ammo. Because these first-stage storages are directly beneath the guns, any hit from an HE shell could detonate the ammo, resulting in severe (or perhaps fatal) damage to your ship.
 
  
 
=== Mobility ===
 
=== Mobility ===
<!-- Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed. -->The Fletcher has decent mobility for a ship of it's size, and is capable of reaching 36 knots (65 km/h) maximum foward speed in RB. Though this is lower than some contemporaries such as the ''[[Tashkent (leader)|Tashkent]]'' (which is capable of a crazy 42 knots!), it is more than enough to get the Fletcher where it needs to go. Rudder shift time and turn time are all acceptable, too.
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
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The Fletcher has decent mobility for a ship of its size, and is capable of reaching 36 knots (65 km/h) maximum forward speed in RB. Though this is lower than some contemporaries such as the ''[[Tashkent (leader)|Tashkent]]'' (which is capable of a crazy 42 knots!), it is more than enough to get the Fletcher where it needs to go. Rudder shift time and turn time are all acceptable, too.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
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{{main|5 inch/38 Mk.12 (127 mm)}}
{{main|5/38 Mark 12 Dual Purpose (127 mm)}}
 
  
The Fletcher carries a rather powerful main armament and is a step up from the preceding Farragut. Armed with 5 x single 5"/38 Mark 12 dual-purpose guns which fire faster than before, the Fletcher can easily gun down opponents provided the captain aims accurately. The arrangement of the guns is essentially the same as found on the Farragut, however, an extra gun is placed behind the torpedo tubes, but is facing forward. With a maximum of 22 rounds per minute (just under 3 second reload time) the cannons are able to put out a large amount of damage, but the shells do still retain the lofty trajectory at longer ranges. Once within around 7,000 meters, it will much easier to hit a target and deal consistent damage.
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The Fletcher carries a rather powerful main armament and is a step up from the preceding Farragut. Armed with 5 x single 5"/38 Mk.12 guns which fire faster than before, the Fletcher can easily gun down opponents provided the captain aims accurately. The arrangement of the guns is essentially the same as found on the Farragut, however, an extra gun is placed behind the torpedo tubes, but is facing forward. With a maximum of 22 rounds per minute (just under 3 second reload time) the cannons are able to put out a large amount of damage, but the shells do still retain the lofty trajectory at longer ranges. Once within around 7,000 meters, it will much easier to hit a target and deal consistent damage.
  
 
Fletcher uses the same ammunition as the earlier ships, with the AAC Mark 34 shell being the default. Available for upgrade is the Common Mark 32 SAP shell and the AAVT Mark 31 HE-VT shell. The VT shells are just as powerful as before and having 5 of them flying towards a target just further ensures that a hit could be critical or even lethal. Because of the rank where the Fletcher is situated, there is an increased chance of seeing the early light cruisers which can have formidable armour, so if you find yourself in need of some extra punch the SAP could be just what you need.
 
Fletcher uses the same ammunition as the earlier ships, with the AAC Mark 34 shell being the default. Available for upgrade is the Common Mark 32 SAP shell and the AAVT Mark 31 HE-VT shell. The VT shells are just as powerful as before and having 5 of them flying towards a target just further ensures that a hit could be critical or even lethal. Because of the rank where the Fletcher is situated, there is an increased chance of seeing the early light cruisers which can have formidable armour, so if you find yourself in need of some extra punch the SAP could be just what you need.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
<!-- Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control Select secondary weapon. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
If there is no secondary armament, remove this section. -->
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{{main|Bofors L/60 Mark 1 (40 mm)}}
{{Main|Bofors L/60 Mark 1 (40 mm)}}
 
  
 
The Fletcher has a secondary armament of a single twin 40 mm Bofors L/60 Mark 1 mount which is located in an elevated position in between the main guns near the aft section of the ship. This location provides a very wide arc of fire (-15 degrees/+88 degrees) along with clear vertical firing angles. This mount can be devastating if it hits an aircraft and can make short work of smaller torpedo boats which come in too close looking for a kill shot.
 
The Fletcher has a secondary armament of a single twin 40 mm Bofors L/60 Mark 1 mount which is located in an elevated position in between the main guns near the aft section of the ship. This location provides a very wide arc of fire (-15 degrees/+88 degrees) along with clear vertical firing angles. This mount can be devastating if it hits an aircraft and can make short work of smaller torpedo boats which come in too close looking for a kill shot.
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=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
<!-- An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.
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<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
If there is no anti-aircraft artillery, remove this section. -->
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{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}
{{Main|Oerlikon Mk.II (20 mm)}}
 
  
The anti-aircraft armament for Fletcher is 6 x 20 mm Oerlikon Mk.II cannons. These are spread along the ship with two of them being near the bridge and facing forward with the other four being on the main deck amidships which gives a balanced level of coverage. Combined with the 40 mm Bofors L/60, these can give a decent level of short range defense and can easily take out aircraft which stray by and fail to evade. These guns can also be the last line of defense against small boats if necessary.
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The anti-aircraft armament for Fletcher is 6 x 20 mm Oerlikon Mk.II cannons. These are spread along the ship with two of them being near the bridge and facing forward with the other four being on the main deck amidships which gives a balanced level of coverage. Combined with the 40 mm Bofors L/60, these can give a decent level of short range defence and can easily take out aircraft which stray by and fail to evade. These guns can also be the last line of defence against small boats if necessary.
  
The 20 mm Oerlikon Mk.II cannons on Fletcher come only with a Default belt:  
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The 20 mm Oerlikon Mk.II cannons on Fletcher come only with a Default belt:
  
 
* Default: HEF-T / AP-T / HEF-T / AP-T
 
* Default: HEF-T / AP-T / HEF-T / AP-T
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
<!-- Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.
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<!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' -->
If there is no torpedo armament, remove this section. -->
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{{main|Mk.15 (533 mm)}}
{{Main|Mk.15}}
 
  
The torpedo armament on Fletcher is 2 x quintuple launchers carrying the 21" (533 mm) Mk.15 torpedo. The launchers are amidships and grouped together, but the tight spaces mean that you do need to maneuver the ship a bit to launch the torpedoes at their intended targets. The standard setting for the torpedo is 5,500 meters at 45 knots and by using the ''Torpedo Mode'' upgrade it can be modified to 9,150 meters at 33.5 knots. A single hit on a ship from one of these torpedoes will either be severely crippling or outright destroy it. Having 10 torpedoes allows for a wide range saturation attack with the increased range, or a wall at closer ranges.
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The torpedo armament on Fletcher is 2 x quintuple launchers carrying the 21" (533 mm) Mk.15 torpedo. The launchers are amidships and grouped together, but the tight spaces mean that you do need to manoeuvre the ship a bit to launch the torpedoes at their intended targets. The standard setting for the torpedo is 5,500 meters at 45 knots and by using the ''Torpedo Mode'' upgrade it can be modified to 9,150 meters at 33.5 knots. A single hit on a ship from one of these torpedoes will either be severely crippling or outright destroy it. Having 10 torpedoes allows for a wide range saturation attack with the increased range, or a wall at closer ranges.
  
 
=== Special armament ===
 
=== Special armament ===
<!-- Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat. -->
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<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
{{Main|Mk.6 mortar depth charge}}
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{{main|Mk.6 mortar depth charge}}
  
 
After unlocking the ''Bomb Mortar'' upgrade, you have the option to equip 6 x Mk.6 mortar depth charges. With three on each side of the ship near the aft main battery mounts, this ship has more than the Farragut. These weapons have a very limited and short-range but can be highly destructive in a close-quarters duel if their deployment is timed correctly.
 
After unlocking the ''Bomb Mortar'' upgrade, you have the option to equip 6 x Mk.6 mortar depth charges. With three on each side of the ship near the aft main battery mounts, this ship has more than the Farragut. These weapons have a very limited and short-range but can be highly destructive in a close-quarters duel if their deployment is timed correctly.
  
==Usage in battles==
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== Usage in battles ==
<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
  
Considered one of many strong destroyers on the American tech tree, the Fletcher is most effective in gunning down its targets and maintaining that pressure on enemy destroyers. With the 5 main cannons and its quick rate of fire, even if one of these cannons gets destroyed, it will still be able to maintain its fire power with the remaining four. Altogether giving enemies a hard time when they're in range. The most favored maps for the Fletcher will be maps that will have multiple island cover as you will be able to take advantage of your speed of 40 knots and decent turn speed to swiftly attack a target and escape if needed. The torpedoes come in handy by locking down choke-points and common paths for players, making a long range attacks on the AI ships in encounter games, or forcing enemy ships to dodge.
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Considered one of many strong destroyers on the American tech tree, the Fletcher is most effective in gunning down its targets and maintaining that pressure on enemy destroyers. With the 5 main cannons and its quick rate of fire, even if one of these cannons gets destroyed, it will still be able to maintain its fire power with the remaining four. Altogether giving enemies a hard time when they're in range. The most favoured maps for the Fletcher will be maps that will have multiple island cover as you will be able to take advantage of your speed of 40 knots and decent turn speed to swiftly attack a target and escape if needed. The torpedoes come in handy by locking down choke-points and common paths for players, making a long range attacks on the AI ships in encounter games, or forcing enemy ships to dodge.
  
As for play style, it can be used for hit and runs against other enemy destroyers and PT Boats that are looking to capture objectives. When faced against cruisers, the Fletcher does have the rate of fire and shells to fight back. However, your anti-fragmentation armor will not be enough to prevent the powerful punch of large HE shells or AP shells that even early cruisers will use against you so it is highly advised to avoid larger ships.  
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As for play style, it can be used for hit and runs against other enemy destroyers and PT boats that are looking to capture objectives. When faced against cruisers, the Fletcher does have the rate of fire and shells to fight back. However, your anti-fragmentation armour will not be enough to prevent the powerful punch of large HE shells or AP shells that even early cruisers will use against you so it is highly advised to avoid larger ships.
  
===Modules===
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=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
 
! Seakeeping
 
! Seakeeping
! colspan="2" |Unsinkability
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! colspan="2" | Unsinkability
! colspan="3" |Firepower
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! colspan="3" | Firepower
 
|-
 
|-
 
| I
 
| I
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|}
 
|}
  
===Pros and cons===
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=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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'''Pros:'''
 
'''Pros:'''
  
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* Single twin 40 mm Bofors provides decent defence against aircraft
 
* Single twin 40 mm Bofors provides decent defence against aircraft
 
* Decent speed and manoeuvrability
 
* Decent speed and manoeuvrability
* Anti-frag armour provides moderate protection from splinters and near misses
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* Anti-fragmentation armour provides moderate protection from splinters and near misses
  
 
'''Cons:'''
 
'''Cons:'''
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== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
One of the most prolific ships during World War II 175 ships of the Fletcher-class destroyer was commissioned between 1942 and 1944. The designed proved so successful that it continued to serve into the Korean and Vietnam war.<ref name="Friedman01" /> The Fletcher class saw widespread use across the pacific theatre and was highly successful due to its long operational range and a high degree of flexibility that made it able to tackle almost any task.<ref name="Friedman01" />
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One of the most prolific ships during World War II 175 ships of the Fletcher-class destroyer was commissioned between 1942 and 1944. The designed proved so successful that it continued to serve into the Korean and Vietnam war.<ref name="Friedman01" /> The Fletcher class saw widespread use across the pacific theatre and was highly successful due to its long operational range and a high degree of flexibility that made it able to tackle almost any task.<ref name="Friedman01" />
  
 
Being the first generation of ship designed after the collapse of the Washington and London Naval treaties, the Fletcher was designed to be larger and carry more armament than previous destroyers. Due to the increased threat of air targets, the fletcher was also given substantial Anti-Aircraft armaments, which became very useful against the Imperial Japanese Navy. <ref name="Friedman02" />
 
Being the first generation of ship designed after the collapse of the Washington and London Naval treaties, the Fletcher was designed to be larger and carry more armament than previous destroyers. Due to the increased threat of air targets, the fletcher was also given substantial Anti-Aircraft armaments, which became very useful against the Imperial Japanese Navy. <ref name="Friedman02" />
  
During World War 2, nineteen Fletcher class destroyers were sunk while 6 were damaged to such a degree that repair was not carried out<ref name="DHF" />  
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During World War 2, nineteen Fletcher class destroyers were sunk while 6 were damaged to such a degree that repair was not carried out<ref name="DHF" />
  
 
The last Fletcher Class destroyer was decommissioned in 2001 from the Mexican Navy, which gives it an impressive service record of almost 60 years.<ref name="DHF" />
 
The last Fletcher Class destroyer was decommissioned in 2001 from the Mexican Navy, which gives it an impressive service record of almost 60 years.<ref name="DHF" />
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
{{Youtube-gallery|AW9Gjrax8Zg|'''The Shooting Range #53''' - ''Tactics & Strategy'' section at 00:28 discusses the Fletcher (DD-445).|7H5iB4U4xic|'''The Shooting Range #138''' - ''Pages of History'' section at 06:27 discusses the Fletcher destroyer USS William D. Porter (DD-579) that almost killed a US president.}}
 
{{Youtube-gallery|AW9Gjrax8Zg|'''The Shooting Range #53''' - ''Tactics & Strategy'' section at 00:28 discusses the Fletcher (DD-445).|7H5iB4U4xic|'''The Shooting Range #138''' - ''Pages of History'' section at 06:27 discusses the Fletcher destroyer USS William D. Porter (DD-579) that almost killed a US president.}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on ship;''
 
* ''encyclopedia page on ship;''
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== References ==
 
== References ==
 
<references>
 
<references>
<ref name="Friedman01">Friedman, Norman. ''US Destroyers: An Illustrated Design History'' (revised edition, Naval Institute Press, Annapolis, 2004), pp.111-112.</ref>
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<ref name="Friedman01">Friedman, Norman. ''US Destroyers: An Illustrated Design History'' (revised edition, Naval Institute Press, Annapolis, 2004), pp.111-112.</ref>
<ref name="Friedman02">Friedman, Norman. ''US Destroyers: An Illustrated Design History'' (revised edition, Naval Institute Press, Annapolis, 2004), pp 117-119</ref>
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<ref name="Friedman02">Friedman, Norman. ''US Destroyers: An Illustrated Design History'' (revised edition, Naval Institute Press, Annapolis, 2004), pp 117-119</ref>
 
<ref name="DHF">Destroyer History Foundation. (n.d.). Fletcher Class - 2,100-ton destroyers in WWII. Retrieved October 2019, from http://destroyerhistory.org/fletcherclass/.</ref>
 
<ref name="DHF">Destroyer History Foundation. (n.d.). Fletcher Class - 2,100-ton destroyers in WWII. Retrieved October 2019, from http://destroyerhistory.org/fletcherclass/.</ref>
 
</references>
 
</references>

Revision as of 17:36, 13 December 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
USS Fletcher
us_destroyer_fletcher.png
USS Fletcher
AB RB SB
4.7 4.7 4.7
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

GarageImage USS Fletcher.jpg


The Fletcher-class, USS Fletcher (DD-445), 1942 is a rank II American destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

The Fletcher actually has decent survivability for a ship of its class. It has a decent crew count for a ship of its BR (273 crewmembers), though it is mediocre when compared to the German destroyers which typically have upwards of 320 crew. However, what the Fletcher does have is a main armour belt composed of 13 mm of anti-fragmentation armour. This may not seem like much, but it can actually shatter most low-calibre High-Explosive rounds, and potentially even destroyer-calibre weapons! However, keep in mind that most late-stage American destroyers, such as the Sumner, also have access to a main armour belt. As well, don't rely on your armour to tank damage, as most high-calibre HE shells will still cause serious damage to your ship's compartments.

In terms of critical components, some of the ship's vital parts are hidden underneath the waterline. The ammo racks are all under the waterline, and the rear rack is completely enveloped by a fuel tank. The massive engine compartment is partially underwater, but will easily be hit by any incoming HE shells. The main risk to the Fletcher are its first-stage ammo racks - each of the guns have a first-stage ammunition storage carrying 25 rounds of ready-use ammo. Because these first-stage storages are directly beneath the guns, any hit from an HE shell could detonate the ammo, resulting in severe (or perhaps fatal) damage to your ship.

Mobility

The Fletcher has decent mobility for a ship of its size, and is capable of reaching 36 knots (65 km/h) maximum forward speed in RB. Though this is lower than some contemporaries such as the Tashkent (which is capable of a crazy 42 knots!), it is more than enough to get the Fletcher where it needs to go. Rudder shift time and turn time are all acceptable, too.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 79 31
RB/SB Stock ___ ___
Upgraded 65 25

Armament

Primary armament

The Fletcher carries a rather powerful main armament and is a step up from the preceding Farragut. Armed with 5 x single 5"/38 Mk.12 guns which fire faster than before, the Fletcher can easily gun down opponents provided the captain aims accurately. The arrangement of the guns is essentially the same as found on the Farragut, however, an extra gun is placed behind the torpedo tubes, but is facing forward. With a maximum of 22 rounds per minute (just under 3 second reload time) the cannons are able to put out a large amount of damage, but the shells do still retain the lofty trajectory at longer ranges. Once within around 7,000 meters, it will much easier to hit a target and deal consistent damage.

Fletcher uses the same ammunition as the earlier ships, with the AAC Mark 34 shell being the default. Available for upgrade is the Common Mark 32 SAP shell and the AAVT Mark 31 HE-VT shell. The VT shells are just as powerful as before and having 5 of them flying towards a target just further ensures that a hit could be critical or even lethal. Because of the rank where the Fletcher is situated, there is an increased chance of seeing the early light cruisers which can have formidable armour, so if you find yourself in need of some extra punch the SAP could be just what you need.

Secondary armament

The Fletcher has a secondary armament of a single twin 40 mm Bofors L/60 Mark 1 mount which is located in an elevated position in between the main guns near the aft section of the ship. This location provides a very wide arc of fire (-15 degrees/+88 degrees) along with clear vertical firing angles. This mount can be devastating if it hits an aircraft and can make short work of smaller torpedo boats which come in too close looking for a kill shot.

The 40 mm Bofors L/60 Mark 1 has three available belts:

  • Universal: AP-T / HEFI-T / AP-T / HEFI-T
  • HE: HEFI-T / HEFI-T / HEFI-T / AP-T
  • AP: AP-T / AP-T / AP-T / HEFI-T

Anti-aircraft armament

The anti-aircraft armament for Fletcher is 6 x 20 mm Oerlikon Mk.II cannons. These are spread along the ship with two of them being near the bridge and facing forward with the other four being on the main deck amidships which gives a balanced level of coverage. Combined with the 40 mm Bofors L/60, these can give a decent level of short range defence and can easily take out aircraft which stray by and fail to evade. These guns can also be the last line of defence against small boats if necessary.

The 20 mm Oerlikon Mk.II cannons on Fletcher come only with a Default belt:

  • Default: HEF-T / AP-T / HEF-T / AP-T

Torpedo armament

Main article: Mk.15 (533 mm)

The torpedo armament on Fletcher is 2 x quintuple launchers carrying the 21" (533 mm) Mk.15 torpedo. The launchers are amidships and grouped together, but the tight spaces mean that you do need to manoeuvre the ship a bit to launch the torpedoes at their intended targets. The standard setting for the torpedo is 5,500 meters at 45 knots and by using the Torpedo Mode upgrade it can be modified to 9,150 meters at 33.5 knots. A single hit on a ship from one of these torpedoes will either be severely crippling or outright destroy it. Having 10 torpedoes allows for a wide range saturation attack with the increased range, or a wall at closer ranges.

Special armament

After unlocking the Bomb Mortar upgrade, you have the option to equip 6 x Mk.6 mortar depth charges. With three on each side of the ship near the aft main battery mounts, this ship has more than the Farragut. These weapons have a very limited and short-range but can be highly destructive in a close-quarters duel if their deployment is timed correctly.

Usage in battles

Considered one of many strong destroyers on the American tech tree, the Fletcher is most effective in gunning down its targets and maintaining that pressure on enemy destroyers. With the 5 main cannons and its quick rate of fire, even if one of these cannons gets destroyed, it will still be able to maintain its fire power with the remaining four. Altogether giving enemies a hard time when they're in range. The most favoured maps for the Fletcher will be maps that will have multiple island cover as you will be able to take advantage of your speed of 40 knots and decent turn speed to swiftly attack a target and escape if needed. The torpedoes come in handy by locking down choke-points and common paths for players, making a long range attacks on the AI ships in encounter games, or forcing enemy ships to dodge.

As for play style, it can be used for hit and runs against other enemy destroyers and PT boats that are looking to capture objectives. When faced against cruisers, the Fletcher does have the rate of fire and shells to fight back. However, your anti-fragmentation armour will not be enough to prevent the powerful punch of large HE shells or AP shells that even early cruisers will use against you so it is highly advised to avoid larger ships.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 5 inch Common Mk.32 40 mm HE clips Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 5 inch SP Common Mk.46 40 mm AP clips Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation 5 inch AAVT Mk.31 Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Torpedo Mode Bomb mortar

Pros and cons

Pros:

  • Main battery has a very high ROF and quick turret traverse
  • VT shells are very effective against aircraft
  • Single twin 40 mm Bofors provides decent defence against aircraft
  • Decent speed and manoeuvrability
  • Anti-fragmentation armour provides moderate protection from splinters and near misses

Cons:

  • No armour, direct hits will cause damage, just depends on how much
  • Torpedo firing arcs are less effective

History

One of the most prolific ships during World War II 175 ships of the Fletcher-class destroyer was commissioned between 1942 and 1944. The designed proved so successful that it continued to serve into the Korean and Vietnam war.[1] The Fletcher class saw widespread use across the pacific theatre and was highly successful due to its long operational range and a high degree of flexibility that made it able to tackle almost any task.[1]

Being the first generation of ship designed after the collapse of the Washington and London Naval treaties, the Fletcher was designed to be larger and carry more armament than previous destroyers. Due to the increased threat of air targets, the fletcher was also given substantial Anti-Aircraft armaments, which became very useful against the Imperial Japanese Navy. [2]

During World War 2, nineteen Fletcher class destroyers were sunk while 6 were damaged to such a degree that repair was not carried out[3]

The last Fletcher Class destroyer was decommissioned in 2001 from the Mexican Navy, which gives it an impressive service record of almost 60 years.[3]

Media

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.

References

  1. 1.0 1.1 Friedman, Norman. US Destroyers: An Illustrated Design History (revised edition, Naval Institute Press, Annapolis, 2004), pp.111-112.
  2. Friedman, Norman. US Destroyers: An Illustrated Design History (revised edition, Naval Institute Press, Annapolis, 2004), pp 117-119
  3. 3.0 3.1 Destroyer History Foundation. (n.d.). Fletcher Class - 2,100-ton destroyers in WWII. Retrieved October 2019, from http://destroyerhistory.org/fletcherclass/.


Federal Shipbuilding and Drydock Company
Gun Destroyers (DD) 
Somers-class  USS Somers
Fletcher-class  USS Fletcher
Allen M. Sumner-class  USS Sumner
Gearing-class  USS Gearing
Cruiser, Light (CL) 
Atlanta-class  USS Atlanta

USA destroyers
Clemson-class  USS Welborn C. Wood · USS Barker · USS Litchfield
Farragut-class  USS Aylwin
Bagley-class  USS Bagley
Porter-class  USS Porter · USS Phelps · USS Moffett
Somers-class  USS Somers · USS Davis
Fletcher-class  USS Fletcher · USS Bennion · USS Cowell
Allen M. Sumner-class  USS Sumner
Gearing-class  USS Gearing · USS Frank Knox
Mitscher-class  USS Mitscher · USS Wilkinson