Difference between revisions of "Pr.191M"

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{{About
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{{Specs-Card|code=ussr_pr_191m}}
| about = Soviet armoured gun boat '''{{PAGENAME}}'''
 
| usage = the other version
 
| link = Pr.191
 
}}
 
{{Specs-Card
 
|code=ussr_pr_191m
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
  
 
== Description ==
 
== Description ==
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
+
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating|1}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Fleet-Armour}}
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Your survivability depends on how fast you reload your KPV belts. So first thing to do - invest into a good belt reloading sailor, i.e. spend some points in reloading crew first.
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
Positive aspects:
 
 
 
* The hull is made of 6 mm steel, this can stop some small calibre HE rounds and the occasional shrapnel.
 
* The armoured sections were designed to withstand rifle-calibres, and will not protect you against 20 mm AP and larger rounds.
 
 
 
Negative aspects:
 
 
 
* Armour doesn't cover 100% of any compartments, meaning any HE that pierces more than 5 mm can destroy any compartments except the superstructure
 
* Low crew of 14
 
* 85 mm ammo isn't protected by any armour plates
 
  
 
=== Mobility ===
 
=== Mobility ===
{{Specs-Fleet-Mobility}}
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Mobility of Pr.191M is somewhat sufficient. You only need to move it once to get into firing position and start reaping souls.
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
 
 
 
{{NavalMobility}}
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
  
 
== Armament ==
 
== Armament ==
{{Specs-Fleet-Armaments}}
 
 
=== Primary armament ===
 
=== Primary armament ===
{{Specs-Fleet-Primary}}
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Primary gun on this boat is useless. It's only purpose to make boat look cool. Only reason there's no 3rd KPV turret is that enemy usually targets the primary gun, and this is why this turret exists - to draw enemy fire.
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|85 mm/54.6 ZIS-C-53 (85 mm)}}
 
 
 
The 85 mm/54.6 ZIS-C-53 gun is one of the best guns you will ever find at this battle rating. This gun's HE is able to penetrate most if not all ships it faces, but it is recommended to keep a few APHE just in case.
 
 
 
{{:85 mm/54.6 ZIS-C-53 (85 mm)/Ammunition|85 mm O-365K, 85 mm BR-365}}
 
  
 
=== Secondary armament ===
 
=== Secondary armament ===
{{Specs-Fleet-Secondary}}
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|KPV (14.5 mm)}}
 
  
Secondary armament consists of 2 turrets equipped with dual 14.5 mm KPVT heavy machine guns. The KPVT was designed to destroy light vehicles, and can penetrate up to 40 mm of RHA close up. This is not to be ignored, the round will go through the aircraft's armour and engines like butter, wrecking anything in its way. This also means the KPVT can deal significant damage to other PT boats.
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14.5 mm KPV machine gun is the weapon of vengeance, terror and dismay. No other weapon in history, even Hiroshima bomb, haven't done so much damage as this terrifying invention. This gun outperforms even the best German analogues.  
  
As AA guns, these will do well at close ranges up to 2,000 m. They will have difficulty against anything further away, and aren't well suited to attacking medium and large bombers.
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=== Anti-aircraft armament ===
 +
Your AA defence are mostly hopes and prayers, because with all carnage you cause to enemy team you won't have much time to react to threats from above. Find a babysitting buddy while you busy delivering more junk to ocean floor for coral reefs to grow on.
  
* '''Universal:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I(c)|Armour-piercing incendiary (cermet core)}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}
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=== Torpedo armament ===
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I(c)|Armour-piercing incendiary (cermet core)}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}
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No torpedoes here, these are slow-moving beasts, and no torpedo is a match against 14.5mm whip of destruction which is your trusty KPV turret.
* '''IAI:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}
 
  
{{:KPV (14.5 mm)/Ammunition|API-T, IAI, AP-I(c), AP-I}}
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=== Special armament ===
 +
Adding insults to your killing streaks seems to work best, as enemy will try to chase you down - good! let them come to you, don't waste precious diesel fuel.
  
=== Additional armament ===
+
== Usage in battles ==
{{Specs-Fleet-Additional}}
 
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
{{main|MIRAB mine}}
 
 
 
The ship comes with 12 MIRAB mines. These mines are rather small, and should be used mostly against corvettes and smaller vessel. A destroyer will survive a hit without issue, and anything hitting a torpedo bulge won't deal any damage. These are best used in small capture points against other PT boats.
 
  
== Usage in battles ==
+
Common tactic is very simple. Point your boat towards the enemy at slight angle, hit alt+2, aim your crosshairs and put something heavy on left mouse button. Adjust fire trajectory if necessary. Repeat when target is dead. There's always more than one newb willing to jump on you with their sub-par weapons, this is the time to show them the legendary brutal power of Soviet weapons.
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
  
'''Pros:'''
+
'''Pros:''' This inadequately effective bad boy will effortlessly slice through enemy boats like a tire iron goes through steaming pile of shit. One long burst of 14.5 mm KPV will leave your enemy in tears wishing they were never born. Forget the main gun - it only exists for showing off and drawing fire, so just let it be and resort  to KPV turrets only, because this is all you will ever need on your way to Valhalla.
  
* 85 mm main gun will be useful against all types of targets up to destroyer size while 14.5 mm KPVT gun will help against close aircraft and PT boats
+
*
* Armour can withstand up to 12.7 mm rounds, this will stop shrapnel and many aircraft guns
 
  
'''Cons:'''
+
'''Cons:''' Pissed off grunts will throw their paper planes at you. Pay attention to the skies, as it's too easy  get caught in a moment perforating enemy boats for extra air ventilation.
  
* Low crew of 14, the compartment aren't fully covered in armour, meaning some HE salvoes may knock you out instantly
+
*
* Low speed of barely over 30 km/h, making you a great target for canons
 
* Lacks any decent medium/long range AA
 
* Shallow draught causes the boat to constantly rock in sea conditions, hampering accuracy
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
 
 +
Ivan was tired of losing arcade battles with slow moving, slow firing armored boats, so one day he woke up and invented KPV turrets with AP rounds. Everybody laughed at him, boasting their high caliber tank cannons, but Ivan knew better. One beautiful morning he went into the sea and sunk 12 enemy boats in 10 minutes. This record is still standing, with various german 40-mm copycats trying to get close but none of them succeeded.  
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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For best results, 14.5mm man-eating fest should be accompanied by this classic hit:
  
;Skins
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https://www.youtube.com/watch?v=Kui3KTQjsqs
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pr_191m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
 
== See also ==
 
== See also ==
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.''
 
 
* [[Pr.191]]
 
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on ship;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USSR boats}}
 
{{USSR boats}}

Revision as of 19:19, 2 April 2019

VTOL | Rank 6 USA
AV-8A Harrier Pack
ussr_pr_191m.png
Pr.191M
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Pr.191M.jpg


The Pr.191M is a rank III Soviet armoured gun boat with a battle rating of 3.0 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

Your survivability depends on how fast you reload your KPV belts. So first thing to do - invest into a good belt reloading sailor, i.e. spend some points in reloading crew first.

Mobility

Mobility of Pr.191M is somewhat sufficient. You only need to move it once to get into firing position and start reaping souls.

Armament

Primary armament

Primary gun on this boat is useless. It's only purpose to make boat look cool. Only reason there's no 3rd KPV turret is that enemy usually targets the primary gun, and this is why this turret exists - to draw enemy fire.

Secondary armament

14.5 mm KPV machine gun is the weapon of vengeance, terror and dismay. No other weapon in history, even Hiroshima bomb, haven't done so much damage as this terrifying invention. This gun outperforms even the best German analogues.

Anti-aircraft armament

Your AA defence are mostly hopes and prayers, because with all carnage you cause to enemy team you won't have much time to react to threats from above. Find a babysitting buddy while you busy delivering more junk to ocean floor for coral reefs to grow on.

Torpedo armament

No torpedoes here, these are slow-moving beasts, and no torpedo is a match against 14.5mm whip of destruction which is your trusty KPV turret.

Special armament

Adding insults to your killing streaks seems to work best, as enemy will try to chase you down - good! let them come to you, don't waste precious diesel fuel.

Usage in battles

Common tactic is very simple. Point your boat towards the enemy at slight angle, hit alt+2, aim your crosshairs and put something heavy on left mouse button. Adjust fire trajectory if necessary. Repeat when target is dead. There's always more than one newb willing to jump on you with their sub-par weapons, this is the time to show them the legendary brutal power of Soviet weapons.

Pros and cons

Pros: This inadequately effective bad boy will effortlessly slice through enemy boats like a tire iron goes through steaming pile of shit. One long burst of 14.5 mm KPV will leave your enemy in tears wishing they were never born. Forget the main gun - it only exists for showing off and drawing fire, so just let it be and resort to KPV turrets only, because this is all you will ever need on your way to Valhalla.

Cons: Pissed off grunts will throw their paper planes at you. Pay attention to the skies, as it's too easy get caught in a moment perforating enemy boats for extra air ventilation.

History

Ivan was tired of losing arcade battles with slow moving, slow firing armored boats, so one day he woke up and invented KPV turrets with AP rounds. Everybody laughed at him, boasting their high caliber tank cannons, but Ivan knew better. One beautiful morning he went into the sea and sunk 12 enemy boats in 10 minutes. This record is still standing, with various german 40-mm copycats trying to get close but none of them succeeded.

Media

For best results, 14.5mm man-eating fest should be accompanied by this classic hit:

https://www.youtube.com/watch?v=Kui3KTQjsqs

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-11) · Pr.123K · Pr.183
Motor gun boats  TKA-106 · MO-4 · OD-200 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late