Difference between revisions of "2S1 (Italy)"

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 +
{{About
 +
| about = tank destroyer '''{{PAGENAME}}'''
 +
| usage = the other version
 +
| link = 2S1
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=it_2s1
 
|code=it_2s1
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian tank destroyer {{Battle-rating}}. It was introduced in [[Update "Sons of Attila"]].
+
The '''2S1 Gvozdika''' was a self-propelled artillery piece used by the Hungarian Army during the Cold War and a few decades before the dissolution of the Warsaw Pact. During the Cold War, the USSR employed the use of military aid and training as a way to exert control over its weaker allies such as Poland, East Germany, and others such as Hungary. Due to the constant tension, these nations had to be armed and trained to be able to hold off Western powers until Soviet troops could arrive in case of an invasion, as well as aiding Soviet troops in their own invasion if necessary. The Soviet Union exported 144 of these artillery pieces to Hungary, which were mostly phased out of active service by 2004, as they had relied on Soviet aid for maintenance and spare parts. By 2018, Hungary signed a contract with KMW to replace their aging fleet of Soviet artillery with 24 units of the PzH 2000.
 +
 
 +
The 2S1 was introduced in [[Update "Sons of Attila"]] as part of the Hungarian branch of the Italian tech tree. As with most self-propelled howitzers in War Thunder, it lacks armour and has a poor turret traverse speed, but boasts great gun elevation. The 2S1 fields a 122 mm howitzer, which is smaller than conventional 155 mm howitzers, and thus its HE shell features less explosive filler. Nonetheless, the vehicle is relatively low-profile compared to its counterparts, and with a well-placed shot, even medium tanks can be destroyed. The vehicle is decently mobile, and thanks to its low profile, it can be used to flank enemy units. This is a recommended playstyle due to its poor armour and turret traverse. It can also be used to place ambushes in maps with plenty of cover like forests or cramped cities. For light vehicles, a shot to a weak spot like side armour should be sufficient, but for medium or heavy tanks, it is recommended aiming for the commander's cupola, or the gun mantlet. If unable to penetrate, try to retreat and incapacitate the enemy tank by shooting the barrel, tracks, or engine. Note that the 2S1 reloads faster than counterparts like the American M109, but it is still slow compared to most medium tanks even with an Aced crew.
  
 
== General info ==
 
== General info ==
Line 17: Line 24:
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
* Cast homogeneous armour (Turret, Transmission area) -->
 +
 +
* Rolled homogeneous armour
 +
* Constrution Steel (4 mm plate on Front hull)
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 22: Line 32:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 14 mm (39°)
 +
18 mm (39°) ''additional plate''
 +
| 7 mm ''Top'' <br>7 mm ''Bottom'' || 7 mm (3°) || 7 mm
 +
10 mm ''Driver hatch''
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Turret || 14 mm (20°) ''Turret front'' <br>20 mm ''Gun mantlet'' || 7 mm (20°)
 +
10 mm (19°) ''Ejection port''
 +
| 7 mm (15°) || 7 mm
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Cupola || colspan="3" | 14 mm (cylindrical) || 7 - 14 mm
 
|-
 
|-
 
|}
 
|}
Line 32: Line 47:
 
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 +
 +
* Suspension wheels are 20 mm thick and tracks are 20 mm thick.
 +
* Belly armour is 7 mm thick.
 +
 +
The armour of the 2S1 can be easily penetrated by heavy machine guns like the 12.7mm M2HB Browning, often found on the roof of vehicles at Rank IV.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
  
{{tankMobility}}
+
{{tankMobility|abMinHp=426|rbMinHp=265}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 49: Line 68:
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|2A31 (122 mm)}}
 
{{main|2A31 (122 mm)}}
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
Line 61: Line 78:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 40 || rowspan="2" | -3°/+70° || rowspan="2" | ±180° || rowspan="2" | - || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 40 || rowspan="2" | -3°/+70° || rowspan="2" | ±180° || rowspan="2" | - || 8.8 || 12.2 || 14.8 || 16.4 || 17.4 || rowspan="2" | 13.00 || rowspan="2" | 11.50 || rowspan="2" | 10.60 || rowspan="2" | 10.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 5.9 || 7.0 || 8.5 || 9.4 || 10.0
 
|-
 
|-
 
|}
 
|}
Line 82: Line 99:
 
! 4th<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 5th<br>rack empty
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''40''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''40''' || 36&nbsp;''(+4)'' || 28&nbsp;''(+12)'' || 20&nbsp;''(+20)'' || ''13(+27)'' || 1&nbsp;''(+39)'' || No
 
|-
 
|-
 
|}
 
|}
 +
 +
===== Notes: =====
 +
 +
* Shells are modeled individually and disappear after having been shot or loaded.
 +
* Rack 4 and 5 are first stage ammo racks. They total 19 shells and gets filled first when loading up the tank.
 +
* This rack is also emptied early: the rack depletion order at full capacity is: 4 - 5 - 1 - 2 - 3.
 +
* If you pack 20 ''(+20)'' shells, it will keep the hull empty of ammo.
 +
* Simply not firing when the gun is loaded will move ammo from racks 1-3 into racks 5 then 4. Firing will interrupt the restocking of the ready racks.
  
 
== Usage in battles ==
 
== Usage in battles ==
Line 95: Line 119:
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Fairly mobile with a low profile, decent for sneaking around the map
 +
* Main armament is able to obliterate light and medium tanks, particularly with hull shots
 +
* Has a backup shell to defeat targets that are difficult to destroy with HE
 +
* Great elevation angles
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* HE is unreliable against heavy tanks, many medium tanks can resist turret shots
 +
* Very weak armour without any compensation
 +
** If more than 13 shells are carried, it's almost impossible to survive a turret hit due to the weird ammo rack placement, but having such a low ammo load is bad for long-term gameplay
 +
** Crew placement is not ideal, any shot that doesn't hit ammo racks will likely hit the gunner instead
 +
* Long profile, being hit while passing a crossing in a city might end badly
 +
* Extremely slow turret traverse
 +
* Commander scope is blocked by the IR spotlight, can be very annoying to deal with
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
The 2S1 was used extensively by the Hungarian Army during the Cold War. These vehicles were produced in the USSR as Hungary did not possess the necessary equipment to produce these vehicles in large numbers. The 144 remaining 2S1s were phased out by the Hungarian army in 2004.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_2s1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 115: Line 152:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
 
* ''reference to the series of the vehicles;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* [[2S1]]
 +
* [[2S3M]]
 +
 
 +
;Similar vehicles
 +
 
 +
* [[Type 75 SPH]]
  
 
== External links ==
 
== External links ==
Line 124: Line 167:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Italy tank destroyers}}
 
{{Italy tank destroyers}}

Latest revision as of 08:39, 28 September 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the tank destroyer 2S1 (Italy). For the other version, see 2S1.
it_2s1.png
GarageImage 2S1 (Italy).jpg
◔2S1
AB RB SB
6.0 6.0 6.0
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

The 2S1 Gvozdika was a self-propelled artillery piece used by the Hungarian Army during the Cold War and a few decades before the dissolution of the Warsaw Pact. During the Cold War, the USSR employed the use of military aid and training as a way to exert control over its weaker allies such as Poland, East Germany, and others such as Hungary. Due to the constant tension, these nations had to be armed and trained to be able to hold off Western powers until Soviet troops could arrive in case of an invasion, as well as aiding Soviet troops in their own invasion if necessary. The Soviet Union exported 144 of these artillery pieces to Hungary, which were mostly phased out of active service by 2004, as they had relied on Soviet aid for maintenance and spare parts. By 2018, Hungary signed a contract with KMW to replace their aging fleet of Soviet artillery with 24 units of the PzH 2000.

The 2S1 was introduced in Update "Sons of Attila" as part of the Hungarian branch of the Italian tech tree. As with most self-propelled howitzers in War Thunder, it lacks armour and has a poor turret traverse speed, but boasts great gun elevation. The 2S1 fields a 122 mm howitzer, which is smaller than conventional 155 mm howitzers, and thus its HE shell features less explosive filler. Nonetheless, the vehicle is relatively low-profile compared to its counterparts, and with a well-placed shot, even medium tanks can be destroyed. The vehicle is decently mobile, and thanks to its low profile, it can be used to flank enemy units. This is a recommended playstyle due to its poor armour and turret traverse. It can also be used to place ambushes in maps with plenty of cover like forests or cramped cities. For light vehicles, a shot to a weak spot like side armour should be sufficient, but for medium or heavy tanks, it is recommended aiming for the commander's cupola, or the gun mantlet. If unable to penetrate, try to retreat and incapacitate the enemy tank by shooting the barrel, tracks, or engine. Note that the 2S1 reloads faster than counterparts like the American M109, but it is still slow compared to most medium tanks even with an Aced crew.

General info

Survivability and armour

Armourfront / side / back
Hull14 / 7 / 7
Turret14 / 7 / 7
Crew4 people
Visibility94 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

  • Rolled homogeneous armour
  • Constrution Steel (4 mm plate on Front hull)
Armour Front (Slope angle) Sides Rear Roof
Hull 14 mm (39°)

18 mm (39°) additional plate

7 mm Top
7 mm Bottom
7 mm (3°) 7 mm

10 mm Driver hatch

Turret 14 mm (20°) Turret front
20 mm Gun mantlet
7 mm (20°)

10 mm (19°) Ejection port

7 mm (15°) 7 mm
Cupola 14 mm (cylindrical) 7 - 14 mm

Notes:

  • Suspension wheels are 20 mm thick and tracks are 20 mm thick.
  • Belly armour is 7 mm thick.

The armour of the 2S1 can be easily penetrated by heavy machine guns like the 12.7mm M2HB Browning, often found on the roof of vehicles at Rank IV.

Mobility

Speedforward / back
AB66 / 12 km/h
RB and SB61 / 11 km/h
Number of gears11 forward
2 back
Weight15.7 t
Engine power
AB572 hp
RB and SB300 hp
Power-to-weight ratio
AB36.4 hp/t
RB and SB19.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 66 12 15.7 426 572 27.13 36.43
Realistic 61 11 265 300 16.88 19.11

Modifications and economy

Repair costBasic → Reference
AB3 007 → 3 719 Sl icon.png
RB3 443 → 4 258 Sl icon.png
SB4 617 → 5 711 Sl icon.png
Total cost of modifications46 900 Rp icon.png
85 300 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training52 000 Sl icon.png
Experts185 000 Sl icon.png
Aces710 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 180 / 230 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
135 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
145 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
145 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
220 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 800 Rp icon.png
Cost:
6 900 Sl icon.png
210 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 800 Rp icon.png
Cost:
6 900 Sl icon.png
210 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
135 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
145 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
220 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
135 Ge icon.png
Mods tank ammo.png
122mm_HEAT_ZBK_ammo_pack
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
135 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
145 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
122mm_ussr_HE_VT_ammo_pack
Research:
3 800 Rp icon.png
Cost:
6 900 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
122mm_ussr_3OF_56_HE_ammo_pack
Research:
3 800 Rp icon.png
Cost:
6 900 Sl icon.png
210 Ge icon.png

Armaments

Main armament

122 mm 2A31 cannon
Ammunition40 rounds
First-order19 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Vertical guidance-3° / 70°
Main article: 2A31 (122 mm)
122 mm 2A31 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -3°/+70° ±180° - 8.8 12.2 14.8 16.4 17.4 13.00 11.50 10.60 10.00
Realistic 5.9 7.0 8.5 9.4 10.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3OF24 HE 51 51 51 51 51 51
3BK-10 HEATFS 400 400 400 400 400 400
3OF7 HE-VT* 51 51 51 51 51 51
3OF56 HE 51 51 51 51 51 51
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
3OF24 HE 686 27.2 0.3 0.1 6.11 79° 80° 81°
3BK-10 HEATFS 726 18.4 0.05 0.1 1.67 65° 72° 77°
3OF56 HE 690 21.8 0.3 0.1 6.11 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
3OF7 HE-VT* 686 27.2 0.3 0.1 500 7 6.11 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
40 36 (+4) 28 (+12) 20 (+20) 13(+27) (+39) No
Notes:
  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 4 and 5 are first stage ammo racks. They total 19 shells and gets filled first when loading up the tank.
  • This rack is also emptied early: the rack depletion order at full capacity is: 4 - 5 - 1 - 2 - 3.
  • If you pack 20 (+20) shells, it will keep the hull empty of ammo.
  • Simply not firing when the gun is loaded will move ammo from racks 1-3 into racks 5 then 4. Firing will interrupt the restocking of the ready racks.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Fairly mobile with a low profile, decent for sneaking around the map
  • Main armament is able to obliterate light and medium tanks, particularly with hull shots
  • Has a backup shell to defeat targets that are difficult to destroy with HE
  • Great elevation angles

Cons:

  • HE is unreliable against heavy tanks, many medium tanks can resist turret shots
  • Very weak armour without any compensation
    • If more than 13 shells are carried, it's almost impossible to survive a turret hit due to the weird ammo rack placement, but having such a low ammo load is bad for long-term gameplay
    • Crew placement is not ideal, any shot that doesn't hit ammo racks will likely hit the gunner instead
  • Long profile, being hit while passing a crossing in a city might end badly
  • Extremely slow turret traverse
  • Commander scope is blocked by the IR spotlight, can be very annoying to deal with

History

The 2S1 was used extensively by the Hungarian Army during the Cold War. These vehicles were produced in the USSR as Hungary did not possess the necessary equipment to produce these vehicles in large numbers. The 144 remaining 2S1s were phased out by the Hungarian army in 2004.

Media

Skins

See also

Related development
Similar vehicles

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy tank destroyers
  Italy
M41  75/18 M41 · 75/32 M41 · 90/53 M41M
M42  75/34 M42
M43  105/25 M43 · M43 "G.C.Leoncello" · 75/34 M43 · 75/46 M43
Wheeled  Lancia 3Ro (100/17) · AS 42/47 · Breda 90/53 · Breda 501
Other  L3/33 CC · 47/32 L40
Germany  ▄StuG III G
USA  M36B1 · ▄M109G · M113A1 (TOW)
  Hungary
Zrínyi  Zrinyi I · Zrinyi II
USSR  ◔2S1