Difference between revisions of "Kfir Canard"

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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Kfir Canard, like all other Kfirs in the Israeli tech tree, possesses a uniquely powerful motor relative to its size and weight, decent guns (when air target belts are selected), mediocre if not situationally-acceptable missiles, and an ability to make sharp angular maneuvers in a split second.  
+
The Kfir Canard, like all other Kfirs in the Israeli tech tree, possesses a uniquely powerful motor relative to its size and weight, decent guns (when the Air targets belt is selected), mediocre if not situationally-acceptable missiles, and an ability to make sharp angular manoeuvres in a split second.
  
The Kfir Canard should be ideally played as a support fighter, using your powerful engine, light airframe, and superb though brief angle-of-attack abusing maneuvering characteristics to benefit. Only housing a proximity radar to gauge distance to target (max range of 5km), the Kfir Canard suffers immensely when pitted at long ranges against aircraft with radar missile capability. It is advised not to engage or present yourself as an easily-acquirable target when jets like the F-4s, F-14s, F-16s, and various MiG-23s and MiG-29s in particular have advanced radar missiles which will make quick work of the Kfir Canard. This is especially true when caught at altitude, given the Kfir Canards's reliance on IAS (indicated air speed, essentially the relative flow of air over the jet's wings useful for maneuvering) for making sharp adjustments to dodge/engage targets. The Kfir Canard is a nimble jet (though very fragile on account of the wing configuration, as any damage to the wings will be very noticeable) and flies very similarly to a MiG-21, though in a slightly more extreme form.  
+
The Kfir Canard should be ideally played as a support fighter, using your powerful engine, light airframe, and superb though brief high angle-of-attack manoeuvring characteristics to benefit. Only housing a proximity radar to gauge distance to target (max range of 5 km), the Kfir Canard suffers immensely when pitted at long ranges against aircraft with radar missile capability. It is advised not to engage or present yourself as an easily-acquirable target when jets like the F-4s, F-14s, F-16s, and various MiG-23s and MiG-29s in particular have advanced radar missiles which will make quick work of the Kfir Canard. This is especially true when caught at altitude, given the Kfir Canards's reliance on IAS (indicated air speed, essentially the relative flow of air over the jet's wings useful for manoeuvring) for making sharp adjustments to dodge/engage targets. The Kfir Canard is a nimble jet (though very fragile on account of the wing configuration, as any damage to the wings will be very noticeable) and flies very similarly to a MiG-21, though in a slightly more extreme form.
  
The engine, essentially a singular copy-paste of the F4 Phantom's in the US tree, offers strong flight characteristics in a straight line with exceptionally strong post maneuver acceleration. However, the Kfir Canard's inability to hold energy when making even slight corrections necessitates a very calculated and metered approach to combat engagements. Unlike a Phantom or a heavier, more traditionally-configured aircraft, the Kfir Canard bleeds energy rapidly due to the delta wing configuration and doing so will leave you effectively defenseless against missiles commonly encountered at the 9.7 - 11.7 BR range. Given the low number of flares (which depending on your flare selection, can either be launched in sets of 2 or 4, though selecting "Flares Reinforced" will drain your flare count very quickly in 9 uses), they should be use sparingly; only called upon when turning off the afterburner temporarily, pulling hard in 1-2 flight axis, and dropping flares in bursts. The J79 engine chews through fuel remarkable quickly, so it is advised that pilots take the full tank (26 mins), as even a full tank will last a very short time if afterburner is kept active through the flight. The Kfir Canard is extremely fast for its size, able to reach Mach 2 at high altitude in a brief time and able to accelerate to around Mach 1.15 - Mach 1.25 (at maximum, though not safely) on the deck, atmospheric conditions permitting.
+
The engine, essentially a singular copy-paste of the [[F-4 Phantom II (Family)|F-4 Phantom]]'s in the US tree, offers strong flight characteristics in a straight line with exceptionally strong post-manoeuvre acceleration. However, the Kfir Canard's inability to hold energy when making even slight corrections necessitates a very calculated and metered approach to combat engagements. Unlike a Phantom or a heavier, more traditionally-configured aircraft, the Kfir Canard bleeds energy rapidly due to the delta wing configuration and doing so will leave you effectively defenseless against missiles commonly encountered at the BR range. Given the low number of flares (which depending on your flare selection, can either be launched in sets of 2 or 4, though selecting "Flares Reinforced" will drain your flare count very quickly in 9 uses), they should be used sparingly; only called upon when turning off the afterburner temporarily, pulling hard in 1-2 flight axis, and dropping flares in bursts. The J79 engine chews through fuel remarkable quickly, so it is advised that pilots take the full tank (26 mins), as even a full tank will last a very short time if afterburner is kept active throughout the flight. The Kfir Canard is extremely fast for its size, able to reach Mach 2 at high altitude in a brief time and able to accelerate to around Mach 1.15 - Mach 1.25 (at maximum, though not safely) on the deck, atmospheric conditions permitting.
  
The armament is slightly lacking however. While the 2x 30mm DEFA 552As have a decent amount of ammunition, acceptable ballistics, and consistent enough damage, the missiles leave a lot to be desired. With a maximum loadout of just 2x AIM-9Gs and no radar missiles (the plane lacks true radar to begin with), the Kfir Canard will not win many awards for missile performance, only really effective when dealing with unsuspecting enemies. With only 18Gs of overload and no real-front aspect capability, missile maneuverability remains mediocre in the current state of the meta with the introduction of superior contemporaries. The AIM-9Gs can generally see through 1-2 sets of flares but can still easily be defeated at 10.7 with a few careful maneuvers and flares. However, there are 2 semi-redeeming qualities the missiles have - long burn and tracking time (60 seconds) and a large missile locking circle. Additionally, players can choose to mount 2x 20mm M61 gunpods, one under each wing, to augment the Kfir Canard's frontal fire saturation. This is a fairly viable tactic given the Kfir Canard's small (frontal) profile, and is effective against opponents who unsuspect and underestimate the head-on capability of a Kfir augmented in this way. There are various bombloads to be chosen from, though the most effective at taking out bases is the 6x 1000lb bomb loadout. Using this configuration, there are a total of 4 drops with the first and third presses of the bomb release. Only one pass on a base is needed with the 6x 1000lb bomb option to destroy it, although they must be dropped at Mach 1 or below, making you temporarily vulnerable. Various rocket, 750lb bomb, 500lb bomb, and missile options exist, though they are limited in effectiveness in an Air RB setting.
+
The armament is slightly lacking however. While the 2 x 30 mm DEFA 552As have a decent amount of ammunition, acceptable ballistics, and consistent enough damage, the missiles leave a lot to be desired. With a maximum loadout of just 2 AIM-9Gs and no radar missiles (the plane lacks true radar to begin with), the Kfir Canard will not win many awards for missile performance, only really effective when dealing with unsuspecting enemies. With only 18Gs of overload and no real-front aspect capability, missile manoeuvrability remains mediocre compared to common counterparts. The AIM-9Gs can generally see through 1-2 sets of flares but can still easily be defeated with a few careful manoeuvres and flares. However, there are 2 semi-redeeming qualities the missiles have - long burn and tracking time (60 seconds) and a large missile locking circle. Additionally, players can choose to mount 2 x 20 mm M61 gunpods, one under each wing, to augment the Kfir Canard's frontal fire saturation. This is a fairly viable tactic given the Kfir Canard's small (frontal) profile, and is effective against unsuspecting opponents who underestimate the head-on capability of a Kfir augmented in this way. There are various bombloads to be chosen from, though the most effective at taking out bases is the 6 x 1000 lb bomb loadout. Using this configuration, there are a total of 4 drops with the first and third presses of the bomb release. Only one pass on a base is needed with the 6 x 1000 lb bomb option to destroy it, although they must be dropped at Mach 1 or below, making you temporarily vulnerable. Various rocket, 750lb bomb, 500lb bomb, and missile options exist, though they are limited in effectiveness in an Air RB setting.
  
Given the Kfir Canard's ability to carry bombs, it can be used with some success as a fighter bomber. Taking the 6x 1000lb loadout with 2x AIM-9Gs and bomb a base, then proceed to engage preoccupied targets with your missiles and maneuvering with needed is a viable strategy.  
+
Given the Kfir Canard's ability to carry bombs, it can be used with some success as a fighter bomber. Taking the 6 x 1000lb loadout with 2 x AIM-9Gs and bombing a base, then proceeding to engage preoccupied targets with your missiles and manoeuvring when needed is a viable strategy.
  
However, the Kfir Canard can also be used as a support fighter, engaging unsuspecting targets from above and behind when fighting jets that lack look-up radar capability. It is recommended to simply select the 2x AIM-Gs for this purpose. After accelerating to Mach 1 off the runway, climbing at a 30-40 degree angle until ~8000m+ and getting to speed will usually place you above the enemy team where you can then utilize the high altitude in combination with the thinner air and long missile burn time to destroy preoccupied enemies below. After netting a kill or two, moving in to engage singular targets is preferable to take advantage of the Kfir Canard's ridiculous ability to pull brief, high-G turns in getting the DEFAs on target.  
+
However, the Kfir Canard can also be used as a support fighter, engaging unsuspecting targets from above and behind when fighting jets that lack look-up radar capability. It is recommended to simply select the 2 x AIM-Gs for this purpose. After accelerating to Mach 1 off the runway, climbing at a 30-40 degree angle until ~8,000+ m and getting to speed will usually place you above the enemy team where you can then utilize the high altitude in combination with the thinner air and long missile burn time to destroy preoccupied enemies below. After netting a kill or two, moving in to engage singular targets is preferable to take advantage of the Kfir Canard's ridiculous ability to pull brief, high-G turns in getting the DEFAs on target.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
'''Pros:'''
 
  
- Fantastic acceleration and top straight-line speed
+
'''Pros:'''
  
- Ability to pull insanely high angle-of-attack maneuvers for brief periods
+
* Fantastic acceleration and top straight-line speed
 
+
* Ability to pull insanely high angle-of-attack manoeuvres for brief periods
- Decent and reliable cannons with good ammo count and options
+
* Decent and reliable cannons with good ammo count and options
 
+
* Good/great climb rate
- Good/great climb rate  
+
* Versatile payload options
 
+
* Long missile burn time
- Versatile payload options
+
* Very strong when paired with a coordinated team
 
 
- Long missile burn time
 
 
 
- Very strong when paired with a coordinated team
 
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
- No outstanding missiles  
+
* No outstanding missiles
 
+
* Extremely fragile
- Extremely fragile
+
* Bleeds speed and energy rapidly upon sustaining turning manoeuvres
 
+
* Limited flares/chaff (36)
- Bleeds speed and energy rapidly upon sustaining turning maneuvers
+
* No access to tracking/search radar
 
 
- Limited flares/chaff (36)
 
 
 
- No access to tracking/search radar  
 
 
 
*
 
  
 
== History ==
 
== History ==

Revision as of 20:14, 21 December 2022

Kfir Canard
kfir_canard.png
GarageImage Kfir Canard.jpg
Kfir Canard
Show in game
STORE

Description

The Kfir Canard is a premium gift rank VII Israeli jet fighter with a battle rating of 11.0 (AB/RB/SB). It was introduced in Update "Apex Predators".

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 10 668 m2 376 km/h
Turn time27 s
Max altitude16 000 m
EngineGeneral Electric J79-GE-17
Type
Cooling systemAir
Take-off weight11 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ 16000 __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
_ _ _ _ _ _
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 426 ___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
_____ _ _,___ kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type _m fuel __m fuel __m fuel
___ kg ___ _,___ kg _,___ kg _,___ kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (___%/WEP)
Condition 100% ___%/WEP _m fuel __m fuel __m fuel MGW
Stationary ___ kgf ___ kgf _.__ _.__ _.__ _.__
Optimal ___ kgf
(_ km/h)
___ kgf
(_ km/h)
_.__ _.__ _.__ _.__

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear426 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair cost
AB2 158 Sl icon.png
RB6 318 Sl icon.png
SB6 362 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 350 000 Sl icon.png
Aces3 000 Ge icon.png
Research Aces2 280 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 120 / 320 / 600 % Sl icon.png
Talisman.png 2 × 238 / 238 / 238 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Mods booster.png
New boosters
Mods aerodinamic wing.png
Wings repair
Mods jet engine.png
Engine
Mods aerodinamic fuse.png
Fuselage repair
Mods armor frame.png
Airframe
Mods g suit.png
G-suit
Mods armor cover.png
Cover
Mods ammo.png
aden_belt_pack
Mod arrow 0.png
Mods pilon bomb.png
Mk82
Mod arrow 0.png
Mods pilon block rocket.png
LAU-3/A
Mod arrow 1.png
Mods heli false thermal targets.png
Flares/Chaff
Mods weapon.png
aden_new_gun
Mods pilon bomb.png
M117
Mod arrow 0.png
Mods gunpods.png
Gun pod SUU-23/A.
Mod arrow 0.png
Mods pilon bomb.png
Mk83
Mod arrow 0.png
Mods pilon block rocket large.png
LAU-10/A
Mods ammo.png
M60_belt_pack
Mods pilon bomb.png
Mk84
Mods air to air missile.png
AIM-9G

Armaments

Offensive armament

Main article: DEFA 552A (30 mm)

The Kfir Canard is armed with:

  • A choice between two presets:
    • 2 x 30 mm DEFA 552A cannons, belly-mounted (140 rpg = 280 total)
    • 2 x 30 mm DEFA 552A cannons + 36 x countermeasures

Suspended armament

Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.

Usage in battles

The Kfir Canard, like all other Kfirs in the Israeli tech tree, possesses a uniquely powerful motor relative to its size and weight, decent guns (when the Air targets belt is selected), mediocre if not situationally-acceptable missiles, and an ability to make sharp angular manoeuvres in a split second.

The Kfir Canard should be ideally played as a support fighter, using your powerful engine, light airframe, and superb though brief high angle-of-attack manoeuvring characteristics to benefit. Only housing a proximity radar to gauge distance to target (max range of 5 km), the Kfir Canard suffers immensely when pitted at long ranges against aircraft with radar missile capability. It is advised not to engage or present yourself as an easily-acquirable target when jets like the F-4s, F-14s, F-16s, and various MiG-23s and MiG-29s in particular have advanced radar missiles which will make quick work of the Kfir Canard. This is especially true when caught at altitude, given the Kfir Canards's reliance on IAS (indicated air speed, essentially the relative flow of air over the jet's wings useful for manoeuvring) for making sharp adjustments to dodge/engage targets. The Kfir Canard is a nimble jet (though very fragile on account of the wing configuration, as any damage to the wings will be very noticeable) and flies very similarly to a MiG-21, though in a slightly more extreme form.

The engine, essentially a singular copy-paste of the F-4 Phantom's in the US tree, offers strong flight characteristics in a straight line with exceptionally strong post-manoeuvre acceleration. However, the Kfir Canard's inability to hold energy when making even slight corrections necessitates a very calculated and metered approach to combat engagements. Unlike a Phantom or a heavier, more traditionally-configured aircraft, the Kfir Canard bleeds energy rapidly due to the delta wing configuration and doing so will leave you effectively defenseless against missiles commonly encountered at the BR range. Given the low number of flares (which depending on your flare selection, can either be launched in sets of 2 or 4, though selecting "Flares Reinforced" will drain your flare count very quickly in 9 uses), they should be used sparingly; only called upon when turning off the afterburner temporarily, pulling hard in 1-2 flight axis, and dropping flares in bursts. The J79 engine chews through fuel remarkable quickly, so it is advised that pilots take the full tank (26 mins), as even a full tank will last a very short time if afterburner is kept active throughout the flight. The Kfir Canard is extremely fast for its size, able to reach Mach 2 at high altitude in a brief time and able to accelerate to around Mach 1.15 - Mach 1.25 (at maximum, though not safely) on the deck, atmospheric conditions permitting.

The armament is slightly lacking however. While the 2 x 30 mm DEFA 552As have a decent amount of ammunition, acceptable ballistics, and consistent enough damage, the missiles leave a lot to be desired. With a maximum loadout of just 2 AIM-9Gs and no radar missiles (the plane lacks true radar to begin with), the Kfir Canard will not win many awards for missile performance, only really effective when dealing with unsuspecting enemies. With only 18Gs of overload and no real-front aspect capability, missile manoeuvrability remains mediocre compared to common counterparts. The AIM-9Gs can generally see through 1-2 sets of flares but can still easily be defeated with a few careful manoeuvres and flares. However, there are 2 semi-redeeming qualities the missiles have - long burn and tracking time (60 seconds) and a large missile locking circle. Additionally, players can choose to mount 2 x 20 mm M61 gunpods, one under each wing, to augment the Kfir Canard's frontal fire saturation. This is a fairly viable tactic given the Kfir Canard's small (frontal) profile, and is effective against unsuspecting opponents who underestimate the head-on capability of a Kfir augmented in this way. There are various bombloads to be chosen from, though the most effective at taking out bases is the 6 x 1000 lb bomb loadout. Using this configuration, there are a total of 4 drops with the first and third presses of the bomb release. Only one pass on a base is needed with the 6 x 1000 lb bomb option to destroy it, although they must be dropped at Mach 1 or below, making you temporarily vulnerable. Various rocket, 750lb bomb, 500lb bomb, and missile options exist, though they are limited in effectiveness in an Air RB setting.

Given the Kfir Canard's ability to carry bombs, it can be used with some success as a fighter bomber. Taking the 6 x 1000lb loadout with 2 x AIM-9Gs and bombing a base, then proceeding to engage preoccupied targets with your missiles and manoeuvring when needed is a viable strategy.

However, the Kfir Canard can also be used as a support fighter, engaging unsuspecting targets from above and behind when fighting jets that lack look-up radar capability. It is recommended to simply select the 2 x AIM-Gs for this purpose. After accelerating to Mach 1 off the runway, climbing at a 30-40 degree angle until ~8,000+ m and getting to speed will usually place you above the enemy team where you can then utilize the high altitude in combination with the thinner air and long missile burn time to destroy preoccupied enemies below. After netting a kill or two, moving in to engage singular targets is preferable to take advantage of the Kfir Canard's ridiculous ability to pull brief, high-G turns in getting the DEFAs on target.

Pros and cons

Pros:

  • Fantastic acceleration and top straight-line speed
  • Ability to pull insanely high angle-of-attack manoeuvres for brief periods
  • Decent and reliable cannons with good ammo count and options
  • Good/great climb rate
  • Versatile payload options
  • Long missile burn time
  • Very strong when paired with a coordinated team

Cons:

  • No outstanding missiles
  • Extremely fragile
  • Bleeds speed and energy rapidly upon sustaining turning manoeuvres
  • Limited flares/chaff (36)
  • No access to tracking/search radar

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israel jet aircraft
  Kfir Canard · Kfir C.2 · Kfir C.7 · Nesher
Britain 
Meteor  Meteor NF.13 · Meteor F.8
France 
Vautour  Vautour IIA · Vautour IIN
Super Mystere  Sambad · Sa'ar
Mirage III  Shahak
Other  M.D.450B Ouragan · Mystere IVA
USA 
F-84  F-84F
A-4  A-4H · A-4E Early (M) · A-4E · Ayit
F-4  Kurnass · Kurnass 2000
F-15  Baz · Baz Meshupar · F-15I Ra’am
F-16  Netz · F-16C Barak II · F-16D Barak II

Israel premium aircraft
Weizman's Spitfire LF Mk.IXe · F-84F · A-4E · Kfir Canard