Difference between revisions of "Na-To"

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m (Fixed links)
(added expert qualification stats)
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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
'''Armour type:'''
 +
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
 
* Cast homogeneous armour (Gun mount)
 
* Cast homogeneous armour (Gun mount)
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Suspension wheels and tracks are both 15 mm thick.
 
* Suspension wheels and tracks are both 15 mm thick.
 
* Belly armour is 8.5 mm thick.
 
* Belly armour is 8.5 mm thick.
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!colspan="3" | Mobility characteristic
+
! colspan="3" | Mobility characteristic
 
|-
 
|-
 
! Weight (tons)
 
! Weight (tons)
!colspan="1" | Add-on Armor<br>weight (tons)
+
! colspan="1" | Add-on Armor<br>weight (tons)
!colspan="1" | Max speed (km/h)
+
! colspan="1" | Max speed (km/h)
 
|-
 
|-
|rowspan="2" | 13.7 || colspan="1" rowspan="2" | N/A || colspan="1" | 43 (AB)  
+
| rowspan="2" | 13.7 || colspan="1" rowspan="2" | N/A || colspan="1" | 43 (AB)  
 
|-
 
|-
 
|40 (RB/SB)
 
|40 (RB/SB)
 
|-
 
|-
!colspan="3" | Engine power (horsepower)
+
! colspan="3" | Engine power (horsepower)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
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|165
 
|165
 
|-
 
|-
!colspan="3" | Power-to-weight ratio (hp/ton)
+
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
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! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 3.6 || 4.9 || 6.0 || __.__ || __.__
+
| ''Arcade'' || 3.6 || 4.9 || 6.0 || 9.8 || __.__
 
|-
 
|-
| ''Realistic'' || 3.6 || 4.2 || 5.1 || __.__ || __.__
+
| ''Realistic'' || 3.6 || 4.2 || 5.1 || 5.6 || __.__
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
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! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 7.6 || 6.8 || __.__ || __.__
+
| 7.6 || 6.8 || 6.2 || __.__
 
|-
 
|-
 
|}
 
|}
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<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
 +
 
* High penetrating 75 mm cannon can pretty much destroy any vehicle in its BR range.
 
* High penetrating 75 mm cannon can pretty much destroy any vehicle in its BR range.
 
* Gun can traverse a rather wide angle to the side.
 
* Gun can traverse a rather wide angle to the side.
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* Rear ammo racks can lessen the chance of front penetrations detonating it.
 
* Rear ammo racks can lessen the chance of front penetrations detonating it.
 
* Excellent reloading speed for a gun of such high penetration and damage.
 
* Excellent reloading speed for a gun of such high penetration and damage.
 +
 
'''Cons:'''
 
'''Cons:'''
 +
 
* Large vehicle, large target.
 
* Large vehicle, large target.
 
* Paper-thin armour of overall 12 mm.
 
* Paper-thin armour of overall 12 mm.
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== Read also ==
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
 +
 
''ETC.''
 
''ETC.''
  
 
== Sources ==
 
== Sources ==
 +
 
* [https://ja.wikipedia.org/wiki/%E8%A9%A6%E8%A3%BD%E4%B8%83%E7%B3%8E%E5%8D%8A%E5%AF%BE%E6%88%A6%E8%BB%8A%E8%87%AA%E8%B5%B0%E7%A0%B2_%E3%83%8A%E3%83%88 Japanese Wiki page on the Na-To]
 
* [https://ja.wikipedia.org/wiki/%E8%A9%A6%E8%A3%BD%E4%B8%83%E7%B3%8E%E5%8D%8A%E5%AF%BE%E6%88%A6%E8%BB%8A%E8%87%AA%E8%B5%B0%E7%A0%B2_%E3%83%8A%E3%83%88 Japanese Wiki page on the Na-To]
  
  
 
{{Japan tank destroyers}}
 
{{Japan tank destroyers}}

Revision as of 04:05, 10 February 2019

RANK 5 FRANCE
Somua SM PACK
jp_type_5_na_to.png
Na-To
AB RB SB
3.3 3.3 3.3
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Na-To.jpg


The Type 5 Na-To is a Rank III Japanese tank destroyer with a battle rating of 3.3 (AB/RB/SB). It was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai".

The Type 5 Na-To is a rather traditional tank destroyer of a simple vehicle chassis with a gun pasted on top. It is highly vulnerable to many battlefield weapons due to its weak overall armour, but if it can get the jump on an enemy, it can wreck havoc. Thus, one should not play the Na-To as a front-line weapon but as a sniper far back behind the front lines. This will ensure the Na-To will not become a priority target and also to maximize the gun's long-range capacity to take out targets. Watch frequently traveled roads and choke points for enemy, then blast them away before retreating to reload in case they are still active after the first shot.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mount)
Armour Front Sides Rear Roof
Hull 12 mm (25°) Front
12 mm (52°) Bottom
8 mm (83°) Engine deck
12 mm (6°) Driver's plate
12 mm 4 mm (1°) Top
8.5 mm (46°) Bottom
8 mm
Gun mount 12 mm (21°) Gun mount
30 mm (6-73°) Gun mantlet
12 mm (26°) N/A N/A

Notes:

  • Suspension wheels and tracks are both 15 mm thick.
  • Belly armour is 8.5 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
13.7 N/A 43 (AB)
40 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 234 289
Realistic/Simulator 146 165
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 17.08 21.09
Realistic/Simulator 10.66 12.04

Armaments

Main armament

Main article: Type 5 (75 mm)
75 mm Lightweight Type I Model II
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
40 -8°/+19° ±20° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 3.6 4.9 6.0 9.8 __.__
Realistic 3.6 4.2 5.1 5.6 __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.6 6.8 6.2 __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Type 1 APHE APHE 127 124 112 95 83 73
Type 4 APCR APCR 177 175 151 127 108 91
Type 90 HE HE 8 8 8 8 8 8
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 1 APHE APHE 830 6.6 1.3 15 67.84 -1° 47° 60° 65°
Type 4 APCR APCR 930 4.2 N/A N/A N/A ° 66° 70° 72°
Type 90 HE HE 830 6.2 0.1 0.1 490 +0° 79° 80° 81°
Ammo racks
Ammo racks of the Na-To.
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
40 21 (+19) (+39) No

One side empty: 21 (+19)

Usage in the battles

With the Type 5 tank gun, the Na-To presents a lethal gun that can penetrate all the the tanks at its 3.3 BR range. Assuming it is not upped by another vehicle in the line-up with a higher BR, the worst heavy tank the Na-To could face are the Soviet KV-1S and British Churchill Mk III, both with front armour easily penetratable by the Na-To's 75 mm gun at standard ranges without taking angling into consideration. However, the thin armour of the Na-To does mean that any tank it faces could defeat the Na-To, so always get the first shot off at the enemy.

Playing the Na-To as a sniper support from a long distance from the front-line will provide the Na-To increased survivability and also potentially more targets to aim at than with its limited traverse arc up close. If long range is not possible, keep the Na-To stationed at a cover's corner watching an enemy's frequented area. As soon as one shows up, blast away before retreating to cover.

Pros and cons

Pros:

  • High penetrating 75 mm cannon can pretty much destroy any vehicle in its BR range.
  • Gun can traverse a rather wide angle to the side.
  • Six-man crew can provide some degree of crew loss before a crew knockout occurs.
  • Rear ammo racks can lessen the chance of front penetrations detonating it.
  • Excellent reloading speed for a gun of such high penetration and damage.

Cons:

  • Large vehicle, large target.
  • Paper-thin armour of overall 12 mm.
  • Can be hull-broken.
  • Reloads are rather long.
  • Front engine an easy target that will immobilize vehicle if hit.
  • Open-top crew compartment exposes crew to artillery and airstrikes.
  • All the crew are rather lined up, leading to shells able to knock out 2-4 crew members at a time.
  • Two prominent ammo racks on the rear sides of the cabin, easy targets to ammo-rack kill.

History

The Type 5 Na-to was a tank destroyer based on the Type 4 Chi-So armored medium tracked carrier developed in 1945. It used a 75mm tank gun, known as the Type I 75mm. This was a lighter version of the Type II 75mm tank gun used by the Chi-To and Chi-Ri.

The Na-To had two prototypes, known simply as the Na-To I and Na-To II. The Na-To I used a variant of the Type I 75mm gun known as the "Type 1 75mm Model I". The Na-To II used the Type I 75mm Model II.

Following trials, the Na-To II was selected over the Na-To I to be mass-produced. An order was placed for 200 vehicles to be made, but by the end of the war only 70 of them were started, with none reaching completion.

An image showing the differences between the Na-To I and II

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources


Japan tank destroyers
Ro-Go Derivatives  Ro-Go Exp.
Chi-Ha Derivatives  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To
JGSDF 
SPRG  Type 60 (C)
SPH  Type 75 · Type 99
ATGM  Type 60 ATM
Rocket  Type 75 MLRS
USA  ▅M36