Difference between revisions of "Kerch (destroyer)"
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=== Survivability and armour === | === Survivability and armour === | ||
{{Specs-Fleet-Armour}} | {{Specs-Fleet-Armour}} | ||
− | As with other destroyers, | + | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> |
+ | As with other destroyers, Kerch is barely armoured. Several drawbacks from its primitive design including unprotected main and secondary guns as well as uncovered engines hamper its protection. Thus, it relies on its relatively small size and crew count to survive. | ||
=== Mobility === | === Mobility === | ||
Line 17: | Line 18: | ||
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | ||
+ | {{NavalMobility}} | ||
+ | |||
+ | Mobility of Kerch is not that good compared to its comtemporaries, but at least it's quite manoeuvrable. | ||
− | |||
− | |||
=== Modifications and economy === | === Modifications and economy === | ||
{{Specs-Economy}} | {{Specs-Economy}} | ||
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{{main|Pattern 1911 (102 mm)}} | {{main|Pattern 1911 (102 mm)}} | ||
− | + | Kerch has 4 x 102 mm cannons as the main weapon. These guns have decent firepower and fire rate but are far from the best brawling weapons. The greatest advantage of these guns is the high accuracy which they have. As such, Kerch should be played as a sniper destroyer more so than a close-range brawler. The accuracy of these guns at long range far surpasses the other equivalent destroyers of other nations and can be used to shell enemies from far range with impunity from more inaccurate enemy fire. | |
− | The main problem with | + | The main problem with Kerch, however, is the fact that it doesn't use the basic HEF shell like other destroyers. Instead, it utilizes a unique shrapnel shell as its main ammunition. While it is quite effective against any destroyer it might face due to more fragmentation damage, it cannot set the enemy on fire (thus near useless against any destroyers that utilise anti-fragmentation armour), as well as cannot hull break any lightly-armoured PT boats (its greatest threats) it hits due to the shell over-penetrating and dealing little to no damage at all. |
Another point worth mentioning is the fact that the arrangement of the guns is not exactly the best, with a single gun at the front and the 3 others all at the back. This means that you can only use a single gun against a target directly in front of you. | Another point worth mentioning is the fact that the arrangement of the guns is not exactly the best, with a single gun at the front and the 3 others all at the back. This means that you can only use a single gun against a target directly in front of you. | ||
+ | |||
=== Secondary armament === | === Secondary armament === | ||
{{Specs-Fleet-Secondary}} | {{Specs-Fleet-Secondary}} | ||
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --> | <!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --> | ||
{{main|2pdr QF Mk.IIc (40 mm)}} | {{main|2pdr QF Mk.IIc (40 mm)}} | ||
− | The main difference between | + | |
+ | The main difference between Kerch and the [[Frunze]] is that it's using two 40 mm Pom-Pom autocannons instead of a terrible 76 mm and 45 mm as secondary armaments. Despite only featured two single mounts at the aft and stern, these guns are quite reliable for AA defense due to wide coverage, and it's able to fend off PT boats at close distance. | ||
=== Anti-aircraft armament === | === Anti-aircraft armament === | ||
Line 45: | Line 49: | ||
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --> | <!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --> | ||
{{main|GM08 pattern 1908 (7.92 mm)}} | {{main|GM08 pattern 1908 (7.92 mm)}} | ||
− | "Anti-air" armaments of | + | |
+ | "Anti-air" armaments of Kerch consisted of two severely outdated 7.92 mm machine guns that are pretty much useless except for spooking inbound aircraft to dodge relatively harmless shots and get into the range of your Pom-Pom guns. | ||
=== Additional armament === | === Additional armament === | ||
Line 51: | Line 56: | ||
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --> | <!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --> | ||
{{main|Pattern 1910 (450 mm)}} | {{main|Pattern 1910 (450 mm)}} | ||
− | Although | + | |
+ | Although Kerch has three more torpedo tubes than the Frunze, it utilizes incredibly weak torpedoes with only 100 kg of warhead (less than half of Frunze's). Thus requiring more than one hit to destroy enemy ships. Other than that, its range is also awfully short at only 3 kilometers, thus it cannot attack enemy over longer distances. | ||
== Usage in battles == | == Usage in battles == | ||
Line 58: | Line 64: | ||
=== Pros and cons === | === Pros and cons === | ||
+ | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
'''Pros:''' | '''Pros:''' | ||
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* Non-existent armour protection | * Non-existent armour protection | ||
* Gun crew is unprotected, even small-calibre machine guns can take them out | * Gun crew is unprotected, even small-calibre machine guns can take them out | ||
− | * No access to usual HEF shells, instead using a | + | * No access to usual HEF shells, instead using a shrapnel shell that cannot set the enemy ship on fire and is useless against PT boats |
* Horrible torpedoes with tiny warhead and short range | * Horrible torpedoes with tiny warhead and short range | ||
* AA armament is essentially useless | * AA armament is essentially useless |
Revision as of 10:54, 12 May 2021
Contents
Description
The Fidonisy-class, Kerch, 1917 is a premium rank I Soviet destroyer with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update "New Power".
General info
Survivability and armour
As with other destroyers, Kerch is barely armoured. Several drawbacks from its primitive design including unprotected main and secondary guns as well as uncovered engines hamper its protection. Thus, it relies on its relatively small size and crew count to survive.
Mobility
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 72 | 26 | |
RB/SB | |||
Upgraded | 59 | 22 |
Mobility of Kerch is not that good compared to its comtemporaries, but at least it's quite manoeuvrable.
Modifications and economy
Armament
Primary armament
Kerch has 4 x 102 mm cannons as the main weapon. These guns have decent firepower and fire rate but are far from the best brawling weapons. The greatest advantage of these guns is the high accuracy which they have. As such, Kerch should be played as a sniper destroyer more so than a close-range brawler. The accuracy of these guns at long range far surpasses the other equivalent destroyers of other nations and can be used to shell enemies from far range with impunity from more inaccurate enemy fire.
The main problem with Kerch, however, is the fact that it doesn't use the basic HEF shell like other destroyers. Instead, it utilizes a unique shrapnel shell as its main ammunition. While it is quite effective against any destroyer it might face due to more fragmentation damage, it cannot set the enemy on fire (thus near useless against any destroyers that utilise anti-fragmentation armour), as well as cannot hull break any lightly-armoured PT boats (its greatest threats) it hits due to the shell over-penetrating and dealing little to no damage at all.
Another point worth mentioning is the fact that the arrangement of the guns is not exactly the best, with a single gun at the front and the 3 others all at the back. This means that you can only use a single gun against a target directly in front of you.
Secondary armament
The main difference between Kerch and the Frunze is that it's using two 40 mm Pom-Pom autocannons instead of a terrible 76 mm and 45 mm as secondary armaments. Despite only featured two single mounts at the aft and stern, these guns are quite reliable for AA defense due to wide coverage, and it's able to fend off PT boats at close distance.
Anti-aircraft armament
"Anti-air" armaments of Kerch consisted of two severely outdated 7.92 mm machine guns that are pretty much useless except for spooking inbound aircraft to dodge relatively harmless shots and get into the range of your Pom-Pom guns.
Additional armament
Although Kerch has three more torpedo tubes than the Frunze, it utilizes incredibly weak torpedoes with only 100 kg of warhead (less than half of Frunze's). Thus requiring more than one hit to destroy enemy ships. Other than that, its range is also awfully short at only 3 kilometers, thus it cannot attack enemy over longer distances.
Usage in battles
Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).
Pros and cons
Pros:
- Main cannons are very accurate
- Relatively high crew count for reserve ship
- Quite fast and easy to control
- Small superstructure allows it to take lesser crew loss when being hit by small-calibre guns
- Two Pom-Pom autocannons is useful for fending off aircrafts and PT boats
Cons:
- Non-existent armour protection
- Gun crew is unprotected, even small-calibre machine guns can take them out
- No access to usual HEF shells, instead using a shrapnel shell that cannot set the enemy ship on fire and is useless against PT boats
- Horrible torpedoes with tiny warhead and short range
- AA armament is essentially useless
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR destroyers | |
---|---|
Imperial Russia | |
Derzky-class | Frunze |
Fidonisy-class | Kerch |
Soviet Union | |
Pr. 1 | Leningrad · Moskva |
Pr. 45 | Opytny |
Pr. 7 | Besposhchadny · Ryany |
Pr. 7U | Soobrazitelny · Stroyny |
Pr. 20 | Tashkent |
Pr. 30 | Ognevoy |
Pr. 30-bis | Smelyi · Bezuprechny |
Pr. 41 | Neustrashimy |
Pr. 56 | Spokoinyy · Blagorodnyy · Bravy |
Trophies | Romania |
Regele Ferdinand-class | Letuchiy |
USSR premium ships | |
---|---|
Motor torpedo boats | G-5 (ShVAK) · Pr.123K (A-10bis) |
Motor gun boats | TKA-412 · Pr.183 BM-21 · Ya-5M |
Motor torpedo gun boats | MPK Pr.12412P |
Armoured gun boats | MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204 |
Sub-chasers | MPK Pr.122bis |
Frigates | Rosomacha |
Destroyers | Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy |
Light cruisers | Murmansk · Kerch · Zheleznyakov |
Battleships | Marat |