Difference between revisions of "USS Fletcher"

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{{Specs-Card
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{{Specs-Card|code=us_destroyer_fletcher}}
|code=us_destroyer_fletcher
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
  
 
== Description ==
 
== Description ==
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
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<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
The '''USS Fletcher (DD-445)''' is a member of the Fletcher-class destroyer family, the first generation of destroyers developed by the U.S. after the disintegration of the Washington and London Naval Treaties during World War II. The Fletcher class was meant to be larger and carry more armament due to dissatisfaction with earlier destroyer classes. Some went on to serve in the Korean and Vietnam Wars. The USS Fletcher was laid down on October 2, 1941, by the Federal Shipbuilding and Dry Dock Company in Kearny, New Jersey. Named after Admiral Frank Friday Fletcher, Mrs F. Fletcher sponsored her launch on 3 May 1942, and she was commissioned on 30 June 1942. During World War II, the USS Fletcher served as the flagship of the Fletcher-class destroyers in the Pacific. She received fifteen combat stars during World War II and five during the Korean War. On 1 August 1969, the USS Fletcher was decommissioned and struck from the Naval Vessel Register before being scrapped on 22 February 1972.
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
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{{Break}}
Introduced in [[Update 1.79 "Project X"]], the USS Fletcher is one of many powerful destroyers in the U.S. Navy bluewater fleet; the ship excels at gunning down targets and maintaining pressure on enemy destroyers. With five primary guns and a fast rate of fire, even if one of them is destroyed, the remaining four will be able to maintain their firepower, thus giving foes a difficult time while they're in range. Maps with various island covers will be preferred for the USS Fletcher, as you will be able to use your 40 knots of speed and decent turn speed to quickly assault a target and escape if necessary. Torpedoes are useful for securing choke spots and common passageways for players, launching long-range strikes on AI ships in encounter games, and forcing opposing ships to avoid.
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The '''{{specs|name}}''' is a rank {{specs|rank}} American destroyer {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Fleet-Armour}}
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''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
USS Fletcher has good survivability for a destroyer, similarly to other American destroyers of the rank. With 273 sailors, this falls short of the contemporary [[Mitscher (Family)|Mitscher-class]] or [[USS Sumner]], but actually exceeds the higher rank [[Porter (Family)|Porter-class]], giving her improved survivability under fire.
 
  
As for armour, her main belt consists of antifragmentation armour {{Annotation|0.75 inches|19 mm}} thick, above average for destroyers and consistent with mid to late war US armour profiles. This belt, while not capable of stopping fire from any more than 40 mm armour-piercing fire at range, will however drastically lower the amount of splintering caused inside the ship by HE shells, giving the USS Fletcher a decisive advantage fighting destroyers from opposing nations that may not have similar armour, and especially against ships which only have access to HE shells, like the [[K2]] or [[IJN Shimakaze]]. The primary battery is less well protected, with {{Annotation|0.125 inches|3.175 mm}} of armour. This will stop some shell splinters and small calibre autocannon fire at range, however any direct hit, even from a 40 mm will render the turret inoperable. USS Fletcher also has the same weak spot as the other USN destroyers such as the [[Porter (Family)|Porter-class]], in that any hit to the rear hull under the gun mounts will usually result in magazine detonation. Captains should be wary of allowing the stern to come under any fire, and take every precaution to take damage elsewhere on the ship.
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''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''
  
 
=== Mobility ===
 
=== Mobility ===
{{Specs-Fleet-Mobility}}
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''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
USS Fletcher reaches a flank speed of {{Annotation|35 kn|65 km/h,40 mph}} at full steam. This places her middle of the pack compared to other American destroyers, being slower than the [[Porter (Family)|Porter-class]] which it precedes in the tech tree, but fractionally faster than the [[USS Sumner]] also at her rank. This speed will allow Fletcher to take objectives and key locations; however captains should be wary since other, faster destroyers such as the [[IJN Shimakaze]] may arrive before USS Fletcher is capable of doing so. USS Fletcher only takes 30 seconds to accelerate to flank speed, and 34 seconds to come to a halt. She is very responsive to engine and rudder commands, the latter only taking around 2 seconds to come full over. Speed falls to around {{Annotation|24 kn|45 km/h,28 mph}} in a sustained turn; fractionally faster than other American destroyers, but this still leaves Fletcher vulnerable to enemy fire and prolonged manoeuvres are advised against.
 
 
 
{{NavalMobility
 
|SpeedForwardStockAB = 58
 
|SpeedBackStockAB = 23
 
|TurnTimeStockAB = 101.816
 
|TurnSpeedStockAB = 41
 
}}
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
  
 
== Armament ==
 
== Armament ==
{{Specs-Fleet-Armaments}}
 
 
=== Primary armament ===
 
=== Primary armament ===
{{Specs-Fleet-Primary}}
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
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''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
{{main|5 inch/38 Mk.12 (127 mm)}}
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{{main|5/38 Mark 12 Dual Purpose (127 mm)}}
 
 
The Fletcher carries a strong main armament and is a step up from the preceding [[USS Aylwin]]. It is armed with 5 x single mount {{Annotation|5-inch|127 mm}}/38 Mk.12s with an eye-watering fire rate of 22 rounds per minute with first stage ammo supplies, and a very respectable 15 rounds per minute once the first stage ammo is exhausted. USS Fletcher is capable of easily dispatching most similar rank opponents, up to lightly armoured cruisers, provided the captain aims accurately. The arrangement of the gun mounts is similar to that of the earlier [[USS Aylwin]], but with an extra mount placed behind the torpedo tubes facing forward. Captains of the USS Fletcher should expect reasonable engagement ranges to be below 10,000 metres, and once within around 7,000 metres accurate fire will be possible.
 
  
USS Fletcher uses the same ammunition as other {{Annotation|5-inch|127 mm}}/38 armed destroyers, with the AAC Mk.34 shell being the default. Additionally, the Common Mk.32, SP Common Mk.46, and AAVT Mk.31 are available as tier 1, 2, and 3 modifications respectively. The HE-VT shells are quite potent against aircraft, and with a 23-metre trigger radius, the 3.2 kg explosive mass is almost guaranteed to damage or destroy any aircraft which finds itself too close. Additionally, the AAVT shell works as well as the HE shell against unarmoured targets such as patrol boats: once it is unlocked it is recommended to replace the AAC shell. At the rank which USS Fetcher is placed, there is a high chance of seeing early light cruisers which can have formidable armour, for these and any destroyers with anti-fragmentation armour such as other American destroyers, the Common and SP Common shells are recommended. The Common shell will have greater effect against destroyers with its larger filler, and is the recommended shell in most cases. The SP Common shell with extra penetration should be utilized against cruisers, and still does reasonable damage to destroyers, so it can be utilized instead of the Common shell if ammo count is a concern.
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The Fletcher carries a rather powerful main armament and is a step up from the preceding Farragut. Armed with 5 x single 5"/38 Mark 12 dual-purpose guns which fire faster than before, the Fletcher can easily gun down opponents provided the captain aims accurately. The arrangement of the guns is essentially the same as found on the Farragut, however, an extra gun is placed behind the torpedo tubes, but is facing forward. With a maximum of 22 rounds per minute (just under 3 second reload time) the cannons are able to put out a large amount of damage, but the shells do still retain the lofty trajectory at longer ranges. Once within around 7,000 meters, it will much easier to hit a target and deal consistent damage.
  
{{:5 inch/38 Mk.12 (127 mm)/Ammunition|5 inch AAC Mk.34, 5 inch Common Mk.32, 5 inch SP Common Mk.46, 5 inch AAVT Mk.31}}
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Fletcher uses the same ammunition as the earlier ships, with the AAC Mark 34 shell being the default. Available for upgrade is the Common Mark 32 SAP shell and the AAVT Mark 31 HE-VT shell. The VT shells are just as powerful as before and having 5 of them flying towards a target just further ensures that a hit could be critical or even lethal. Because of the rank where the Fletcher is situated, there is an increased chance of seeing the early light cruisers which can have formidable armour, so if you find yourself in need of some extra punch the SAP could be just what you need.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
{{Specs-Fleet-Secondary}}
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<!-- Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control Select secondary weapon. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
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If there is no secondary armament, remove this section. -->
{{main|Bofors L/60 Mark 1 (40 mm)}}
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{{Main|Bofors L/60 Mark 1 (40 mm)}}
  
USS Fletcher's secondary battery consists of one dual mount 40 mm Bofors mount, mounted in an elevated position between the 3rd and 4th turrets in the aft of the ship. The Bofors serves as both an excellent addition to the anti-aircraft battery, and a quick way to dispatch any coastal vessels nearby, as the mixture of HEFI-T and AP-T shells will quickly shred any plane or lightly-armoured coastal vessel. The Universal belt is recommended in most cases, as its composition of half AP, half HE rounds is excellent for any situation. Since the Fletcher only has the one double mount, it's not recommended to rely on it for anti-aircraft duties, and supplement the fire with volleys of proximity-fused HE from the main battery.
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The Fletcher has a secondary armament of a single twin 40 mm Bofors L/60 Mark 1 mount which is located in an elevated position in between the main guns near the aft section of the ship. This location provides a very wide arc of fire (-15 degrees/+88 degrees) along with clear vertical firing angles. This mount can be devastating if it hits an aircraft and can make short work of smaller torpedo boats which come in too close looking for a kill shot.
  
 
The 40 mm Bofors L/60 Mark 1 has three available belts:
 
The 40 mm Bofors L/60 Mark 1 has three available belts:
  
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
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* Universal: AP-T / HEFI-T / AP-T / HEFI-T
* '''40 mm HE clips:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
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* HE: HEFI-T / HEFI-T / HEFI-T / AP-T
* '''40 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
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* AP: AP-T / AP-T / AP-T / HEFI-T
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=== Anti-aircraft armament ===
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<!-- An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.
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If there is no anti-aircraft artillery, remove this section. -->
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{{Main|Oerlikon Mk.II (20 mm)}}
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The anti-aircraft armament for Fletcher is 6 x 20 mm Oerlikon Mk.II cannons. These are spread along the ship with two of them being near the bridge and facing forward with the other four being on the main deck amidships which gives a balanced level of coverage. Combined with the 40 mm Bofors L/60, these can give a decent level of short range defense and can easily take out aircraft which stray by and fail to evade. These guns can also be the last line of defense against small boats if necessary.
  
{{:Bofors L/60 Mark 1 (40 mm)/Ammunition|HEFI-T, AP-T}}
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The 20 mm Oerlikon Mk.II cannons on Fletcher come only with a Default belt:  
  
=== Anti-aircraft armament ===
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* Default: HEF-T / AP-T / HEF-T / AP-T
{{Specs-Fleet-AA}}
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}
 
  
The anti-aircraft armament for Fletcher is 6 x 20 mm Oerlikon Mk.II cannons. These are spread along the ship with two of them being near the bridge and facing forward with the other four being on the main deck amidships, which gives a balanced level of coverage. Combined with the 40 mm Bofors L/60, these can give a decent level of short range defence and can easily take out aircraft which stray by and fail to evade. These guns can also be the last line of defence against small boats if necessary.
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=== Torpedo armament ===
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<!-- Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.
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If there is no torpedo armament, remove this section. -->
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{{Main|Mk.15}}
  
=== Additional armament ===
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The torpedo armament on Fletcher is 2 x quintuple launchers carrying the 21" (533 mm) Mk.15 torpedo. The launchers are amidships and grouped together, but the tight spaces mean that you do need to maneuver the ship a bit to launch the torpedoes at their intended targets. The standard setting for the torpedo is 5,500 meters at 45 knots and by using the ''Torpedo Mode'' upgrade it can be modified to 9,150 meters at 33.5 knots. A single hit on a ship from one of these torpedoes will either be severely crippling or outright destroy it. Having 10 torpedoes allows for a wide range saturation attack with the increased range, or a wall at closer ranges.
{{Specs-Fleet-Additional}}
 
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
{{main|Mk.15 (533 mm)|Mk.6 mortar depth charge}}
 
  
The torpedo armament on Fletcher is 2 x quintuple launchers carrying the 21" (533 mm) Mk.15 torpedo. The launchers are amidships and grouped together, but the tight spaces mean that you do need to manoeuvre the ship a bit to launch the torpedoes at their intended targets. The standard setting for the torpedo is 5,500 m at 45 knots and by using the Torpedo Mode upgrade it can be modified to 9,150 m at 33.5 knots. A single hit on a ship from one of these torpedoes will either be severely crippling or outright destroy it. Having 10 torpedoes allows for a wide range saturation attack with the increased range, or a wall at closer ranges.
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=== Special armament ===
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<!-- Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat. -->
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{{Main|Mk.6 mortar depth charge}}
  
After unlocking the Bomb Mortar upgrade, you have the option to equip 6 x Mk.6 mortar depth charges. With three on each side of the ship near the aft main battery mounts, this ship has more than the Farragut. These weapons have a very limited and short-range, but can be highly destructive in a close-quarters duel if their deployment is timed correctly.
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After unlocking the ''Bomb Mortar'' upgrade, you have the option to equip 6 x Mk.6 mortar depth charges. With three on each side of the ship near the aft main battery mounts, this ship has more than the Farragut. These weapons have a very limited and short-range but can be highly destructive in a close-quarters duel if their deployment is timed correctly.
  
== Usage in battles ==
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==Usage in battles==
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
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<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
  
Considered one of many strong destroyers on the American tech tree, the Fletcher is most effective in gunning down its targets and maintaining that pressure on enemy destroyers. With the 5 main cannons and its quick rate of fire, even if one of these cannons gets destroyed, it will still be able to maintain its firepower with the remaining four. Altogether giving enemies a hard time when they're in range. The most favoured maps for the Fletcher will be maps that will have multiple island cover, as you will be able to take advantage of your speed of 40 knots and decent turn speed to swiftly attack a target and escape if needed. The torpedoes come in handy by locking down choke-points and common paths for players, making a long range attacks on the AI ships in encounter games, or forcing enemy ships to dodge.
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Considered one of many strong destroyers on the American tech tree, the Fletcher is most effective in gunning down its targets and maintaining that pressure on enemy destroyers. With the 5 main cannons and its quick rate of fire, even if one of these cannons gets destroyed, it will still be able to maintain its fire power with the remaining four. Altogether giving enemies a hard time when they're in range. The most favored maps for the Fletcher will be maps that will have multiple island cover as you will be able to take advantage of your speed of 40 knots and decent turn speed to swiftly attack a target and escape if needed. The torpedoes come in handy by locking down choke-points and common paths for players, making a long range attacks on the AI ships in encounter games, or forcing enemy ships to dodge.
  
As for playstyle, it can be used for hit and runs against other enemy destroyers and PT boats that are looking to capture objectives. When faced against cruisers, the Fletcher does have the rate of fire and shells to fight back. However, your anti-fragmentation armour will not be enough to prevent the powerful punch of large HE shells or AP shells that even early cruisers will use against you so it is highly advised to avoid larger ships.
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As for play style, it can be used for hit and runs against other enemy destroyers and PT Boats that are looking to capture objectives. When faced against cruisers, the Fletcher does have the rate of fire and shells to fight back. However, your anti-fragmentation armor will not be enough to prevent the powerful punch of large HE shells or AP shells that even early cruisers will use against you so it is highly advised to avoid larger ships.  
  
=== Pros and cons ===
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===Modules===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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{| class="wikitable"
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! Tier
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! Seakeeping
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! colspan="2" |Unsinkability
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! colspan="3" |Firepower
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|-
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| I
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| Dry-Docking
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| Tool Set||
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| 127 mm Common Mk.32||40 mm HE clips||Anti-Air Armament Targeting
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|-
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| II
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| Rudder Replacement
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| Fire Protection System||Smokescreen
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| ||40 mm AP clips||Auxiliary Armament Targeting
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|-
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| III
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| Propeller Replacement
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| Ventilation||Shrapnel Protection
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| 127 mm AAVT Mk.31||Improved Rangefinder||Primary Armament Targeting
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|-
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| IV
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| Engine Maintenance
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| New Pumps||Ammo Wetting
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| Torpedo Mode||Bomb mortar||
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|-
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|}
  
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===Pros and cons===
 +
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
  
* Main battery has a very high rate of fire and quick turret traverse
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* Main battery has a very high ROF and quick turret traverse
* Single twin 40 mm Bofors provides powerful defence against aircraft
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* VT shells are very effective against aircraft
* Good speed and manoeuvrability
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* Single twin 40 mm Bofors provides decent defence against aircraft
* Anti-fragmentation armour provides moderate protection from splinters and near misses
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* Decent speed and manoeuvrability
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* Anti-frag armour provides moderate protection from splinters and near misses
  
 
'''Cons:'''
 
'''Cons:'''
  
* First stage ammo racks can be detonated with fire or explosion damage, potentially cause crippling damage
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* No armour, direct hits will cause damage, just depends on how much
 
* Torpedo firing arcs are less effective
 
* Torpedo firing arcs are less effective
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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<!--''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
  
One of the most prolific ships during World War II 175 ships of the Fletcher-class destroyer were commissioned between 1942 and 1944. The designed proved so successful that it continued to serve into the Korean and Vietnam War.<ref name="Friedman01" /> The Fletcher class saw widespread use across the pacific theatre and was highly successful due to its long operational range and a high degree of flexibility that made it able to tackle almost any task.<ref name="Friedman01" />
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One of the most prolific ships during World War II 175 ships of the Fletcher-class destroyer was commissioned between 1942 and 1944. The designed proved so successful that it continued to serve into the Korean and Vietnam war.<ref name="Friedman01" /> The Fletcher class saw widespread use across the pacific theatre and was highly successful due to its long operational range and a high degree of flexibility that made it able to tackle almost any task.<ref name="Friedman01" />
  
 
Being the first generation of ship designed after the collapse of the Washington and London Naval treaties, the Fletcher was designed to be larger and carry more armament than previous destroyers. Due to the increased threat of air targets, the fletcher was also given substantial Anti-Aircraft armaments, which became very useful against the Imperial Japanese Navy. <ref name="Friedman02" />
 
Being the first generation of ship designed after the collapse of the Washington and London Naval treaties, the Fletcher was designed to be larger and carry more armament than previous destroyers. Due to the increased threat of air targets, the fletcher was also given substantial Anti-Aircraft armaments, which became very useful against the Imperial Japanese Navy. <ref name="Friedman02" />
  
During World War 2, nineteen Fletcher class destroyers were sunk while 6 were damaged to such a degree that repair was not carried out<ref name="DHF" />
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During World War 2, nineteen Fletcher class destroyers were sunk while 6 were damaged to such a degree that repair was not carried out<ref name="DHF" />  
  
 
The last Fletcher Class destroyer was decommissioned in 2001 from the Mexican Navy, which gives it an impressive service record of almost 60 years.<ref name="DHF" />
 
The last Fletcher Class destroyer was decommissioned in 2001 from the Mexican Navy, which gives it an impressive service record of almost 60 years.<ref name="DHF" />
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
{{Youtube-gallery|AW9Gjrax8Zg|'''The Shooting Range #53''' - ''Tactics & Strategy'' section at 00:28 discusses the Fletcher (DD-445).}}
  
;Skins
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== See also ==
 
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''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_destroyer_fletcher Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Videos
 
{{Youtube-gallery|AW9Gjrax8Zg|'''The Shooting Range #53''' - ''Tactics & Strategy'' section at 00:28 discusses the Fletcher (DD-445).|7H5iB4U4xic|'''The Shooting Range #138''' - ''Pages of History'' section at 06:27 discusses the Fletcher destroyer USS William D. Porter (DD-579) that almost killed a US president.}}
 
  
== See also ==
 
<!--''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
* ''links to approximate analogues of other nations and research trees.''-->
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* ''links to approximate analogues of other nations and research trees.''
  
;Related development
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== External links ==
* [[Fletcher (Family)]]
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''Paste links to sources and external resources, such as:''
  
;Other vehicles of similar configuration and role
 
* [[USS Aylwin]]
 
* [[Harukaze|JDS Harukaze]]
 
 
== External links ==
 
<!--''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''-->
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* ''encyclopedia page on ship;''
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* ''other literature.''
  
=== References ===
+
== References ==
 
<references>
 
<references>
<ref name="Friedman01">Friedman, Norman. ''US Destroyers: An Illustrated Design History'' (revised edition, Naval Institute Press, Annapolis, 2004), pp.111-112.</ref>
+
<ref name="Friedman01">Friedman, Norman. ''US Destroyers: An Illustrated Design History'' (revised edition, Naval Institute Press, Annapolis, 2004), pp.111-112.</ref>
<ref name="Friedman02">Friedman, Norman. ''US Destroyers: An Illustrated Design History'' (revised edition, Naval Institute Press, Annapolis, 2004), pp 117-119</ref>
+
<ref name="Friedman02">Friedman, Norman. ''US Destroyers: An Illustrated Design History'' (revised edition, Naval Institute Press, Annapolis, 2004), pp 117-119</ref>
 
<ref name="DHF">Destroyer History Foundation. (n.d.). Fletcher Class - 2,100-ton destroyers in WWII. Retrieved October 2019, from http://destroyerhistory.org/fletcherclass/.</ref>
 
<ref name="DHF">Destroyer History Foundation. (n.d.). Fletcher Class - 2,100-ton destroyers in WWII. Retrieved October 2019, from http://destroyerhistory.org/fletcherclass/.</ref>
 
</references>
 
</references>
  
{{ShipManufacturer Federal Shipbuilding and Drydock Co.}}
 
 
{{USA destroyers}}
 
{{USA destroyers}}

Revision as of 22:25, 13 May 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
USS Fletcher
us_destroyer_fletcher.png
USS Fletcher
AB RB SB
4.7 4.7 4.7
Class:
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Description

GarageImage USS Fletcher.jpg


The Fletcher-class, USS Fletcher (DD-445), 1942 is a rank II American destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.

If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Armament

Primary armament

The Fletcher carries a rather powerful main armament and is a step up from the preceding Farragut. Armed with 5 x single 5"/38 Mark 12 dual-purpose guns which fire faster than before, the Fletcher can easily gun down opponents provided the captain aims accurately. The arrangement of the guns is essentially the same as found on the Farragut, however, an extra gun is placed behind the torpedo tubes, but is facing forward. With a maximum of 22 rounds per minute (just under 3 second reload time) the cannons are able to put out a large amount of damage, but the shells do still retain the lofty trajectory at longer ranges. Once within around 7,000 meters, it will much easier to hit a target and deal consistent damage.

Fletcher uses the same ammunition as the earlier ships, with the AAC Mark 34 shell being the default. Available for upgrade is the Common Mark 32 SAP shell and the AAVT Mark 31 HE-VT shell. The VT shells are just as powerful as before and having 5 of them flying towards a target just further ensures that a hit could be critical or even lethal. Because of the rank where the Fletcher is situated, there is an increased chance of seeing the early light cruisers which can have formidable armour, so if you find yourself in need of some extra punch the SAP could be just what you need.

Secondary armament

The Fletcher has a secondary armament of a single twin 40 mm Bofors L/60 Mark 1 mount which is located in an elevated position in between the main guns near the aft section of the ship. This location provides a very wide arc of fire (-15 degrees/+88 degrees) along with clear vertical firing angles. This mount can be devastating if it hits an aircraft and can make short work of smaller torpedo boats which come in too close looking for a kill shot.

The 40 mm Bofors L/60 Mark 1 has three available belts:

  • Universal: AP-T / HEFI-T / AP-T / HEFI-T
  • HE: HEFI-T / HEFI-T / HEFI-T / AP-T
  • AP: AP-T / AP-T / AP-T / HEFI-T

Anti-aircraft armament

The anti-aircraft armament for Fletcher is 6 x 20 mm Oerlikon Mk.II cannons. These are spread along the ship with two of them being near the bridge and facing forward with the other four being on the main deck amidships which gives a balanced level of coverage. Combined with the 40 mm Bofors L/60, these can give a decent level of short range defense and can easily take out aircraft which stray by and fail to evade. These guns can also be the last line of defense against small boats if necessary.

The 20 mm Oerlikon Mk.II cannons on Fletcher come only with a Default belt:

  • Default: HEF-T / AP-T / HEF-T / AP-T

Torpedo armament

Main article: Mk.15

The torpedo armament on Fletcher is 2 x quintuple launchers carrying the 21" (533 mm) Mk.15 torpedo. The launchers are amidships and grouped together, but the tight spaces mean that you do need to maneuver the ship a bit to launch the torpedoes at their intended targets. The standard setting for the torpedo is 5,500 meters at 45 knots and by using the Torpedo Mode upgrade it can be modified to 9,150 meters at 33.5 knots. A single hit on a ship from one of these torpedoes will either be severely crippling or outright destroy it. Having 10 torpedoes allows for a wide range saturation attack with the increased range, or a wall at closer ranges.

Special armament

After unlocking the Bomb Mortar upgrade, you have the option to equip 6 x Mk.6 mortar depth charges. With three on each side of the ship near the aft main battery mounts, this ship has more than the Farragut. These weapons have a very limited and short-range but can be highly destructive in a close-quarters duel if their deployment is timed correctly.

Usage in battles

Considered one of many strong destroyers on the American tech tree, the Fletcher is most effective in gunning down its targets and maintaining that pressure on enemy destroyers. With the 5 main cannons and its quick rate of fire, even if one of these cannons gets destroyed, it will still be able to maintain its fire power with the remaining four. Altogether giving enemies a hard time when they're in range. The most favored maps for the Fletcher will be maps that will have multiple island cover as you will be able to take advantage of your speed of 40 knots and decent turn speed to swiftly attack a target and escape if needed. The torpedoes come in handy by locking down choke-points and common paths for players, making a long range attacks on the AI ships in encounter games, or forcing enemy ships to dodge.

As for play style, it can be used for hit and runs against other enemy destroyers and PT Boats that are looking to capture objectives. When faced against cruisers, the Fletcher does have the rate of fire and shells to fight back. However, your anti-fragmentation armor will not be enough to prevent the powerful punch of large HE shells or AP shells that even early cruisers will use against you so it is highly advised to avoid larger ships.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 127 mm Common Mk.32 40 mm HE clips Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 40 mm AP clips Auxiliary Armament Targeting
III Propeller Replacement Ventilation Shrapnel Protection 127 mm AAVT Mk.31 Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Torpedo Mode Bomb mortar

Pros and cons

Pros:

  • Main battery has a very high ROF and quick turret traverse
  • VT shells are very effective against aircraft
  • Single twin 40 mm Bofors provides decent defence against aircraft
  • Decent speed and manoeuvrability
  • Anti-frag armour provides moderate protection from splinters and near misses

Cons:

  • No armour, direct hits will cause damage, just depends on how much
  • Torpedo firing arcs are less effective

History

One of the most prolific ships during World War II 175 ships of the Fletcher-class destroyer was commissioned between 1942 and 1944. The designed proved so successful that it continued to serve into the Korean and Vietnam war.[1] The Fletcher class saw widespread use across the pacific theatre and was highly successful due to its long operational range and a high degree of flexibility that made it able to tackle almost any task.[1]

Being the first generation of ship designed after the collapse of the Washington and London Naval treaties, the Fletcher was designed to be larger and carry more armament than previous destroyers. Due to the increased threat of air targets, the fletcher was also given substantial Anti-Aircraft armaments, which became very useful against the Imperial Japanese Navy. [2]

During World War 2, nineteen Fletcher class destroyers were sunk while 6 were damaged to such a degree that repair was not carried out[3]

The last Fletcher Class destroyer was decommissioned in 2001 from the Mexican Navy, which gives it an impressive service record of almost 60 years.[3]

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.

References

  1. 1.0 1.1 Friedman, Norman. US Destroyers: An Illustrated Design History (revised edition, Naval Institute Press, Annapolis, 2004), pp.111-112.
  2. Friedman, Norman. US Destroyers: An Illustrated Design History (revised edition, Naval Institute Press, Annapolis, 2004), pp 117-119
  3. 3.0 3.1 Destroyer History Foundation. (n.d.). Fletcher Class - 2,100-ton destroyers in WWII. Retrieved October 2019, from http://destroyerhistory.org/fletcherclass/.


USA destroyers
Clemson-class  USS Welborn C. Wood · USS Barker · USS Litchfield
Farragut-class  USS Aylwin
Porter-class  USS Porter · USS Phelps · USS Moffett
Somers-class  USS Somers · USS Davis
Fletcher-class  USS Fletcher · USS Bennion · USS Cowell
Allen M. Sumner-class  USS Sumner
Gearing-class  USS Gearing · USS Frank Knox
Mitscher-class  USS Mitscher · USS Wilkinson