Tashkent (leader)

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Project 20 "Tashkent" leader, 1942
ussr_destroyer_pr20_tashkent.png
AB
RB
SB
General characteristics
Brief
Detailed
4.7/4.7/4.7BR
250 peopleCrew
4 163 tDisplacement
7Number of section
8 / 8 / 8 mmMain fire tower armor
23 mm (steel)Hull armor
5 mm (steel)Superstructure armor
Primary armament
2 x 130 mm B-13 mounting3 x Turret
300 roundsAmmunition
Secondary armament
2 x 76 mm 39-K mountingTurret
600 roundsAmmunition
Anti-aircraft armament
37 mm 70-K automatic cannon6 x Turret
1 500 roundsAmmunition
500 roundsBelt capacity
150 shots/minFire rate
12.7 mm DShK machine gun6 x Turret
2 000 roundsAmmunition
50 roundsBelt capacity
600 shots/minFire rate
Additional armament
9 x 533 mm 53-39 torpedoSetup 1
Economy
89 000 Rp icon.pngResearch
300 000 Sl icon.pngPurchase
Sl icon.png/4 100 / 5 330/3 200 / 4 160Repair
87 000 Sl icon.pngCrew training
300 000 Sl icon.pngExperts
1 100 Ge icon.pngAces
× (172) % Rp icon.pngReward for battle
× 1.0 Sl icon.png× 1.3 Sl icon.png× 1.1 Sl icon.png

Description

GarageImage Tashkent (leader).jpg


The Project 20 "Tashkent" leader, 1942 is a rank III Soviet destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic". This is a final Soviet Destroyer, which is a pinnacle of the line, both historically and in the game as well.

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.

If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Armament

Primary armament

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}.

Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control Select secondary weapon. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.

If there is no secondary armament, remove this section.

Anti-aircraft armament

An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.

If there is no anti-aircraft artillery, remove this section.

Torpedo armament

Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.

If there is no torpedo armament, remove this section.

Special armament

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".

Pros:

Cons:

History

The Tashkent, also known as the "Blue Cruiser", was designed with the help of Italians to succeed over the failings of the preceding Leningrad-class destroyers. Consequently, the Tashkent-class destroyer became one of the most powerful destroyers in the world, fighting with the Black Sea Fleet and was sunk in Sevastopol in 1942. Guns from the destroyer were used on the succeeding Ognevoy destroyer after the Tashkent was salvaged.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USSR destroyers
Frunze · Pr. 159 · Moskva (leader) · Pr. 7U · Pr. 7U Stroyny · Tashkent (leader)