Difference between revisions of "T26E5"

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{{Specs-Card
 
{{Specs-Card
 
|code=us_t26e5
 
|code=us_t26e5
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} American heavy tank {{Battle-rating}}. It was introduced in [[Update "Ground Breaking"]].
  
The success and popularity of the [[M4A3E2]] "Jumbo" tanks in combat led to a similar undertaking for the [[M26|M26 Pershing]] tank. Conversions started in January 1945 with M26 prototypes modified with heavier armour in the turret and hull into the '''T26E5'''. While the heavier weight strained the suspension, the performance was considered favorable. However, the end of World War II led to the necessity of these tanks to disappear, with only 27 T26E5 produced by the war's end for testing.
+
It is a American assault tank intended to be used like [[M4A3E2]]. It is based on the [[M26]] Pershing, uses the same 90 mm M3 gun but has additional armour on the front and the turret. Therefore, the T26E5 is able to effectively compete with late World war II vehicle even more than its predecessor thanks to the additional armour.  
 
 
Introduced in [[Update "Ground Breaking"]], the T26E5 is an assault tank that can be most effective at close-ranges alongside the frontlines. Its excellent frontal armor can withstand hits from many armor-piercing rounds, and the fairly good 90 mm gun, inherited from the M26, often destroys enemy tanks with its explosive rounds in a single hit. However, it should be noted that the armor penetration of the main shell might be insufficient against some opponents, and the mobility of the T26E5 does not allow it to be among the first to occupy key positions.
 
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The frontal armour is quite strong, able to resist common weapons such as the 7,5 cm KwK42 and the 8,8 cm KwK43 if angled properly. A notable weak spot on the front glacis is the machine gun port but it is a small target difficult to hit with precision. The other notable weak spot is the lower front plate. With a relatively thin lower glacis, it is not able to absorb rounds from most guns, and there is no transmission to absorb a penetrating shell. However, the side armour can protect you to a certain degree when angled.
+
The frontal armour is quite strong, able to resist the Panther's gun or even the Tiger II's Kwk 43 gun if well-angled. A notable weak spot on the front glacis is the machine gun port but it is a small target difficult to hit with precision. The other notable weak spot is the lower front plate. With only 120 mm LOS thickness, it is not able to resist most guns and there is no transmission block to absorb a penetrating shell. Side armour can protect you to a certain degree when angled. When not angling,  any gun will punch right through your side armour.
  
The turret armour is strong, consisting of variable thickness armour ranging from 150 to 300 mm thickness, with the mantlet ranging from about 100 to 200 mm of protection. A notable weakness in the turret is the first stage ammo, stowed on the left side of the turret, protected by about 170 mm of armour, plus 20 mm from an added track segment. Any penetrating shell hitting the turret from this side will most likely knock out all of your crew members in the turret as well as detonate the first-stage ammo rack.
+
The turret armour is strong, consisting of variable thickness armour ranging from 150 to 300 mm thickness. It is the strongest near the gun mantlet. There are not many weak spots on the turret except the rear and side rear as there is only 100 to 120 mm armour. Any penetrating shell hitting the turret from the side or rear will most likely knock out all of your crew members in the turret as well as detonate the first-stage ammo rack.
  
The cupola with only 76 mm thickness can be penetrated by an APHE shell, taking out your gunner and commander, however the cupola is small in size, and is not an easy shot to make.
+
The cupola with only 76 mm thickness can be penetrated by an APHE shell, taking out your gunner and commander. Because of the small cupola size, it remains a spot difficult to hit it in the first place.
  
Survivability is about average for a tank of this type. You have 5 crew members, which is standard for US tanks at this time, but the turret is cramped, and a well placed shot can destroy the tank entirely if said round has an explosive filler.
+
Survivability is average. You have 5 crew members like a majority of tank at your rank, but because of the cramped space a single powerful enough APHE shell like the IS-2's BR-471 shell can tkae out all your crew members in one shot.
  
Additionally, this tank only has 25 mm of protection on the roof, making it vulnerable to attacking aircraft with heavier ground focused weapons.
+
With only 25 mm roof armour, the T26E5 will be easy to penetrate for fighters sporting 30 mm cannons.
  
 
'''Armour type:'''
 
'''Armour type:'''
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 152.6 mm (46°) ''Upper glacis'' <br> 242 mm (21-35°) ''Upper bulge'' <br> 25.4 mm ''MG port'' <br> 101.6 mm (54°) ''Lower glacis'' || 76.2 mm ''Fighting compartment'' <br> 50.8 mm ''Engine compartment'' || 50.8 mm (7°) ''Upper plate'' <br> 22.2 mm (72°) ''Lower glacis'' || 152.6 mm (44°) ''Front glacis'' <br> 38.1 mm (0-20°) ''Fighting compartment'' <br> 22.2 mm (0-20°) ''Engine compartment'' <br> 5 mm (7-10°) ''Engine vents''
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| Hull || 152.6 mm (46°) ''Upper front glacis'' <br> 242 mm (21-35°) ''Upper front bulge'' <br> 25.4 mm ''MG port'' <br> 101.6 mm (31°) ''Lower front glacis'' || 76.2 mm ''Fighting compartment'' <br> 50.8 mm ''Engine compartment'' || 50.8 mm (7°) ''Upper rear plate'' <br> 22.2 mm (72°) ''Lower rear glacis'' || 152.6 mm (44°) ''Front glacis'' <br> 22.2 mm (0-20°) ''Fighting & engine compartments'' <br> 5 mm (10°) ''Engine vents''
 
|-
 
|-
 
| Turret || 170-229 mm (24°) ''Turret front'' <br> 177.5 mm (cylindrical) ''Gun mantlet''|| 160 mm (cylindrical) ''Front & centre'' <br> 110 mm (8°) ''Rear'' || 127 mm (2°) || 25 mm (0-7°)
 
| Turret || 170-229 mm (24°) ''Turret front'' <br> 177.5 mm (cylindrical) ''Gun mantlet''|| 160 mm (cylindrical) ''Front & centre'' <br> 110 mm (8°) ''Rear'' || 127 mm (2°) || 25 mm (0-7°)
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=== Mobility ===
 
=== Mobility ===
{{Specs-Tank-Mobility}}
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{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
The T26E5 use the same engine as the M26 Pershing. It has a poor power-to-weight ratio and its top speed is 40-43 km/h. But expect the average cruising speed to be closer to 30 km/h. When off-road the speed will drop even more. Lacking neutral steering, it might be difficult for the heavy tank to turn in urban environment. As such, the player should plan the route they want to take carefully and avoid flanking manoeuvres that will take a lot of time.
 
The T26E5 use the same engine as the M26 Pershing. It has a poor power-to-weight ratio and its top speed is 40-43 km/h. But expect the average cruising speed to be closer to 30 km/h. When off-road the speed will drop even more. Lacking neutral steering, it might be difficult for the heavy tank to turn in urban environment. As such, the player should plan the route they want to take carefully and avoid flanking manoeuvres that will take a lot of time.
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M3 (90 mm)}}
 
{{main|M3 (90 mm)}}
 +
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 70 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 19.4 || 26.9 || 32.6 || 36.1 || 38.4 || rowspan="2" | 9.75 || rowspan="2" | 8.63 || rowspan="2" | 7.95 || rowspan="2" | 7.50
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| rowspan="2" | 70 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0
+
| __._ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
The T26E5 uses the same standard ammunition found in the other 90 mm M3 cannons. When first unlocked, the T26E5 will have an APBC(T33) shell as its default round. The APBC has decent characteristics, but since it doesn't have any explosive filler, it should be replaced by the APCBC(M82) shell as soon as possible. The APCR shot can be used to penetrate some heavily armoured vehicle such as the [[Tiger II (H)]], the [[Ferdinand]] or the [[Jagdtiger]] but the player should be aware of the poor post-penetration damage of the APCR projectile. Thus, the APCR should be used as a last resort against an already disabled tank. Additionally, the HE shell can be used to damage lightly armoured vehicles and the smoke shell can be used to provide smoke cover for teammates or to blind entrenched enemy tanks.
+
The T26E5 use the same 90 mm M3 cannon as the M26 and fires the same ammunition. Once unlocked, the T26E5 will have an APBC shell as its default round. The APBC has decent characteristics but because it doesn't have any explosive filler, it should be replaced by the APCBC shell as soon as possible. The APCR shot can be used to penetrate some heavily armoured vehicle such as the [[Tiger II (H)]], the [[Ferdinand]] or the [[Jagdtiger]] but the player should be aware of the poor post-penetration damage of the APCR projectile. Thus, the APCR should be used as a last resort against an already disabled tank. The HE shell can be used to damage lightly armoured vehicles and the smoke shell can be used to provide smoke cover for teammates or to blind entrenched enemy tanks.
  
{{:M3 (90 mm)/Ammunition|T33 shot, M82 shot (M26), M304 shot, M71 shell, M313}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| T33 shot || APBC || 175 || 172 || 160 || 146 || 132 || 122
 +
|-
 +
| M82 shot || APCBC || 173 || 170 || 159 || 147 || 135 || 124
 +
|-
 +
| M304 shot || APCR || 287 || 281 || 259 || 234 || 211 || 191
 +
|-
 +
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| T33 shot || APBC || 853 ||10.9 || N/A || N/A || N/A || 47 || 60 || 65
 +
|-
 +
| M82 shot || APCBC || 813 || 10.9 || 1.2 || 14 || 137.2 || 48 || 63 || 71
 +
|-
 +
| M304 shot || APCR || 1,021 || 7.6 || N/A || N/A || N/A || 66 || 70 || 72
 +
|-
 +
| M71 shell || HE || 823 || 10.6 || 0 || 0.1 || 925 || 79 || 80 || 81
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 +
|-
 +
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 +
|-
 +
| M313 || 821 || 10.7 || 13 || 5 || 20 || 50
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- '''Last updated: 2.13.0.44''' -->
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<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! 5th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! 6th<br>rack empty
! 7th<br>rack empty
 
! 8th<br>rack empty
 
! 9th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''70''' || 65&nbsp;''(+5)'' || 56&nbsp;''(+14)'' || 48&nbsp;''(+22)'' || 40&nbsp;''(+30)'' || 32&nbsp;''(+38)'' || 24&nbsp;''(+46)'' || 17&nbsp;''(+53)'' || 11&nbsp;''(+59)'' || 1&nbsp;''(+69)'' || No
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| '''70''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
[[File:Ammoracks_M26.png|right|thumb|x250px|[[Ammo racks]] of the M26 (identical).]]
 
'''Notes''':
 
 
* Shells are modeled individually and disappear after having been shot or loaded.
 
* 1 shell from rack 7 is fired after rack 1 is emptied. For the purpose of clarity, it is counted as belonging to rack 2 in the table above.
 
* Rack 9 is a first stage ammo rack. It totals 10 shells and gets filled first when loading up the tank.
 
* This rack is also emptied early: the rack depletion order at full capacity is: 9 - 1 - 2 - etc. until 8.
 
* If you pack 17&nbsp;''(+53)'' shells, it will keep most of the hull empty of ammo.
 
* Full reload speed will be realized as long as shells are available in the ready rack 9. If the ready rack is empty, a penalty to reload speed will occur.
 
* Simply not firing when the gun is loaded will move ammo from racks 1-8 into rack 9. Firing will interrupt the restocking of the ready rack.
 
  
 
=== Machine guns ===
 
=== Machine guns ===
 
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|2}}
{{Specs-Tank-Weapon|3}}
 
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
 
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
  
The 12.7 mm M2HB Browning can shred light tanks and also engage low-flying aircraft to a certain degree. The coaxial 7.62 mm machine gun is not able to damage anything except open-topped vehicles and unarmoured trucks.
+
The 12.7 mm M2HB Browning can shred light tanks and also engage low-flying aircraft to a certain degree. The coaxial low-calibre machine gun is not able to damage anything except open-topped vehicles.
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Pintle || 600 (200) || 577 || -10°/+50° || ±120°
+
| Pintle || 600 (200)|| 577 || -10°/+30° || ±60°
 
|-
 
|-
 
|}
 
|}
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 5,000 (250) || 500 || N/A || N/A
+
| Coaxial || 3000 (250) || 500 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The T26E5 is a heavy tank and should be played like one: stick with allies and move slowly. It is best used in positions that have concealment, this allows you to get the first shot off. When in positions with cover, you should wait for enemies to come to you. Generally, the better the position the better the tank will perform. Its armour can defend against some of the MBTs of the BR, but do not rely on it, and in uptiers it can struggle when against better rounds. It's best to try and cover your flank, as pretty much any round at the BR will penetrate your sides. This can be done by having teammates nearby, or a good position. In close range situations, it would be best to use the M82 round, but it must be aimed well. When it hits weak spots, the explosive filler is large enough to take out several crew members. If not, it can bounce easily against sloped armour. For medium and longer ranges, the M304 round will work better, but you will have to aim at specific components within the tank, as the APCR round does not inflict as much post-penetration damage as the M82 round.
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
 
'''Pros:'''
 
'''Pros:'''
  
* Adequately armoured, capable of shrugging off shells fired by lower-calibre armaments
+
* Adequately armoured, capable of shrugging off shells fired by lower BR tanks
 
* 90 mm M3 cannon is a noticeable upgrade from the Jumbo's 76 mm M1 cannon
 
* 90 mm M3 cannon is a noticeable upgrade from the Jumbo's 76 mm M1 cannon
 
* APCR shell is able to penetrate most heavily armoured targets
 
* APCR shell is able to penetrate most heavily armoured targets
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* Serves the same purpose and role as the preceding M4A3E2 (76) W Jumbo
 
* Serves the same purpose and role as the preceding M4A3E2 (76) W Jumbo
 
* M82 has insane damage potential - either destroys in a single hit or severely cripples your target
 
* M82 has insane damage potential - either destroys in a single hit or severely cripples your target
* Frontal armour can, when properly angled, even shrug off the dreaded 88 mm shells fired by the Tiger II
+
* Frontal armour can, when properly angled, even shrug off the dreaded 88 mm shells fired by the Tiger II  
* Stronger lower frontal plate than on the regular M26's
+
* Stronger lower frontal plate than on the regular M26's  
* Reverse speed is decently high and fairly responsive
+
* Reverse speed is decently high and fairly responsive  
* Strong mantlet armour, a true force to be reckoned with in a hull-down fighting position
+
* Strong mantlet armour , a true force to be reckoned with in a hull-down fighting position  
* Decent zoom and relatively wide FOV in the gunner's sight
+
* Decent zoom and relatively wide FOV in the gunner's sight  
* Fairly quick turret rotation
+
* Fairly quick turret rotation  
  
 
'''Cons:'''
 
'''Cons:'''
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* 90 mm M3 is inadequate in uptiers
 
* 90 mm M3 is inadequate in uptiers
 
* M82 shot does not like sloped armour - bounces frequently
 
* M82 shot does not like sloped armour - bounces frequently
* Front armour is vulnerable to heavier weapons (such as the 122 mm D-25T and 8,8 cm KwK43)
+
* Long 88 and 122 mm cannons can still penetrate it frontally if not angled
 
* Increased armour makes the vehicle even more sluggish than the already sluggish M26 its based on
 
* Increased armour makes the vehicle even more sluggish than the already sluggish M26 its based on
 
* Very low power-to-weight ratio - sluggish acceleration and low reactive mobility
 
* Very low power-to-weight ratio - sluggish acceleration and low reactive mobility
 +
* Side armour can easily be penetrated by most weapons at its BR
 
* Average survivability
 
* Average survivability
 
* Struggles when uptiered - its armour loses its value due to facing more potent ammunition and the mobility and speed is too low to keep up with the faster, more manoeuvrable cold war MBTs it can face
 
* Struggles when uptiered - its armour loses its value due to facing more potent ammunition and the mobility and speed is too low to keep up with the faster, more manoeuvrable cold war MBTs it can face
* Large muzzle brake - expect your gun to be knocked out frequently
+
* Large muzzle break frequently attracts shells - expect your gun to be knocked out frequently
 
* First stage ammunition is stored upright in the turret - ammo detonations are quite frequent
 
* First stage ammunition is stored upright in the turret - ammo detonations are quite frequent
 +
* Unimpressive reload rate for the main gun
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
'''Development'''
 
 
 
The [[T26E5]] was intended to fill much the same niche as the [[M4A3E2]] "Jumbo" in being an up-armoured version of the [[M26]] to fulfil a role as a heavy assault tank, just as the [[M26]] itself was to replace the [[M4]]. Even before early 1944 the US army recognised a need for a heavy assault tank for an upcoming offensive in the European theatre, but at this time the [[M26]] was not set to be ready for full-scale production in time, and as such it was decided to move forward with an up-armoured version of the M4A3<ref name="ShermanHunnicut">Hunnicut, R.P., ''Sherman: A history of the American Medium Tank'', Echo Point Books & Media, 1978</ref>. As the allied invasion of France progressed into 1945, the US Army took note of the success and utility of the [[M4A3E2]] and sought to take advantage of the larger gun on the [[M26]] platform by proceeding with the development of the [[T26E5]]. A few modifications were made to the design including wider tracks to better support the increased weight, and a more suitable gear reduction. This, however, combined with the weight of the additional frontal armour and new, thicker, turret and mantlet castings conspired to make the tank significantly slower<ref name="PershingHunnicut">Hunnicut, R. P., ''Pershing: A history of the Medium Tank T20 Series'', Echo Point Books & Media, 1971 </ref>.
 
 
 
An M4A3 was fitted with a T26 turret and additional weights as a test bed for the suspension and trials ran from February to March of 1945, resulting in various amendments to the specifications including even thicker frontal hull armour, with a slight reduction in frontal turret armour but a thicker mantlet<ref name="PershingHunnicut" />. In April 1945 these specifications were approved and production orders for 27 vehicles were sent to contractors as conversions from the T26E3, with completion of the first vehicle expected in June 1945<ref name="PershingHunnicut" />.
 
 
 
'''Testing and cancellation'''
 
 
 
The first [[T26E5]] was completed in July 1945 and while all 27 ordered vehicles were finished before September 1945 and the end of WW2, no more were ordered<ref name="PershingHunnicut" />. The [[T26E5]] was by a good margin the most heavily armoured assault tank set to be operated by the US Army at the time, but the increased weight led to significant troubles with reliability during testing, largely due to inadequate suspension but also with transmission failures. As a result all produced vehicles were resigned to being used as range targets, with all 27 either being destroyed on the range or scrapped<ref name="PershingHunnicut" />.
 
  
 
== Media ==
 
== Media ==
Line 199: Line 232:
  
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_t26e5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_t26e5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
;Videos
 
{{Youtube-gallery|EEYQxY0UIa8|'''The Shooting Range #278''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.|gGNhUukIL1I|'''The Return of Armor Meta! - T26E5''' - ''JustinPlaysYT'' (Review starts at 2:51)}}
 
  
 
== See also ==
 
== See also ==
Line 219: Line 249:
 
* ''other literature.''
 
* ''other literature.''
  
=== References ===
 
<references />
 
 
{{TankManufacturer Ordnance Department}}
 
 
{{USA heavy tanks}}
 
{{USA heavy tanks}}

Revision as of 17:49, 13 November 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the American heavy tank T26E5. For the other T26, see T26E1-1.
us_t26e5.png
GarageImage T26E5.jpg
T26E5
AB RB SB
6.7 6.7 6.7
Class:
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

The Assault tank T26E5 is a rank IV American heavy tank with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update "Ground Breaking".

It is a American assault tank intended to be used like M4A3E2. It is based on the M26 Pershing, uses the same 90 mm M3 gun but has additional armour on the front and the turret. Therefore, the T26E5 is able to effectively compete with late World war II vehicle even more than its predecessor thanks to the additional armour.

General info

Survivability and armour

Armourfront / side / back
Hull152 / 76 / 51
Turret177 / 107 / 127
Crew5 people
Visibility105 %

The frontal armour is quite strong, able to resist the Panther's gun or even the Tiger II's Kwk 43 gun if well-angled. A notable weak spot on the front glacis is the machine gun port but it is a small target difficult to hit with precision. The other notable weak spot is the lower front plate. With only 120 mm LOS thickness, it is not able to resist most guns and there is no transmission block to absorb a penetrating shell. Side armour can protect you to a certain degree when angled. When not angling, any gun will punch right through your side armour.

The turret armour is strong, consisting of variable thickness armour ranging from 150 to 300 mm thickness. It is the strongest near the gun mantlet. There are not many weak spots on the turret except the rear and side rear as there is only 100 to 120 mm armour. Any penetrating shell hitting the turret from the side or rear will most likely knock out all of your crew members in the turret as well as detonate the first-stage ammo rack.

The cupola with only 76 mm thickness can be penetrated by an APHE shell, taking out your gunner and commander. Because of the small cupola size, it remains a spot difficult to hit it in the first place.

Survivability is average. You have 5 crew members like a majority of tank at your rank, but because of the cramped space a single powerful enough APHE shell like the IS-2's BR-471 shell can tkae out all your crew members in one shot.

With only 25 mm roof armour, the T26E5 will be easy to penetrate for fighters sporting 30 mm cannons.

Armour type:

  • Rolled homogeneous armour (Hull sides, rear and roof)
  • Cast homogeneous armour (Front hull, turret, gun mantlet, cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 152.6 mm (46°) Upper front glacis
242 mm (21-35°) Upper front bulge
25.4 mm MG port
101.6 mm (31°) Lower front glacis
76.2 mm Fighting compartment
50.8 mm Engine compartment
50.8 mm (7°) Upper rear plate
22.2 mm (72°) Lower rear glacis
152.6 mm (44°) Front glacis
22.2 mm (0-20°) Fighting & engine compartments
5 mm (10°) Engine vents
Turret 170-229 mm (24°) Turret front
177.5 mm (cylindrical) Gun mantlet
160 mm (cylindrical) Front & centre
110 mm (8°) Rear
127 mm (2°) 25 mm (0-7°)
Cupola 76.2 mm (conical) 25 mm

Notes:

  • Suspension wheels, tracks and torsion bars are 20 mm thick.
  • Mudguards and storage boxes are 4 mm thick.

Mobility

Speedforward / back
AB43 / 14 km/h
RB and SB41 / 13 km/h
Number of gears6 forward
2 back
Weight46.4 t
Engine power
AB954 hp
RB and SB500 hp
Power-to-weight ratio
AB20.6 hp/t
RB and SB10.8 hp/t

The T26E5 use the same engine as the M26 Pershing. It has a poor power-to-weight ratio and its top speed is 40-43 km/h. But expect the average cruising speed to be closer to 30 km/h. When off-road the speed will drop even more. Lacking neutral steering, it might be difficult for the heavy tank to turn in urban environment. As such, the player should plan the route they want to take carefully and avoid flanking manoeuvres that will take a lot of time.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 43 14 46.4 646 954 13.92 20.56
Realistic 41 13 442 500 9.53 10.78

Modifications and economy

Repair costBasic → Reference
AB3 779 → 4 674 Sl icon.png
RB4 054 → 5 014 Sl icon.png
SB5 592 → 6 917 Sl icon.png
Total cost of modifications47 100 Rp icon.png
85 800 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training52 000 Sl icon.png
Experts185 000 Sl icon.png
Aces710 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 170 / 200 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
135 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
120 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
120 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
220 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
5 100 Rp icon.png
Cost:
9 300 Sl icon.png
290 Ge icon.png
Mods new tank engine.png
Engine
Research:
5 100 Rp icon.png
Cost:
9 300 Sl icon.png
290 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
135 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
120 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
220 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
135 Ge icon.png
Mods tank ammo.png
90mm_us_M82_APCBC_ammo_pack
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
135 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
120 Ge icon.png
Mods tank ammo.png
90mm_us_M304_APCR_ammo_pack
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
120 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
90mm_us_M313_Smoke_ammo_pack
Research:
5 100 Rp icon.png
Cost:
9 300 Sl icon.png
290 Ge icon.png

Armaments

Main armament

Ammunition70 rounds
First-order10 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-10° / 20°
Main article: M3 (90 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

90 mm M3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 70 -10°/+20° ±180° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

The T26E5 use the same 90 mm M3 cannon as the M26 and fires the same ammunition. Once unlocked, the T26E5 will have an APBC shell as its default round. The APBC has decent characteristics but because it doesn't have any explosive filler, it should be replaced by the APCBC shell as soon as possible. The APCR shot can be used to penetrate some heavily armoured vehicle such as the Tiger II (H), the Ferdinand or the Jagdtiger but the player should be aware of the poor post-penetration damage of the APCR projectile. Thus, the APCR should be used as a last resort against an already disabled tank. The HE shell can be used to damage lightly armoured vehicles and the smoke shell can be used to provide smoke cover for teammates or to blind entrenched enemy tanks.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
T33 shot APBC 175 172 160 146 132 122
M82 shot APCBC 173 170 159 147 135 124
M304 shot APCR 287 281 259 234 211 191
M71 shell HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
T33 shot APBC 853 10.9 N/A N/A N/A 47 60 65
M82 shot APCBC 813 10.9 1.2 14 137.2 48 63 71
M304 shot APCR 1,021 7.6 N/A N/A N/A 66 70 72
M71 shell HE 823 10.6 0 0.1 925 79 80 81
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M313 821 10.7 13 5 20 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
70 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 50°
Horizontal guidance-120° / 120°

The 12.7 mm M2HB Browning can shred light tanks and also engage low-flying aircraft to a certain degree. The coaxial low-calibre machine gun is not able to damage anything except open-topped vehicles.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 600 (200) 577 -10°/+30° ±60°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3000 (250) 500 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Adequately armoured, capable of shrugging off shells fired by lower BR tanks
  • 90 mm M3 cannon is a noticeable upgrade from the Jumbo's 76 mm M1 cannon
  • APCR shell is able to penetrate most heavily armoured targets
  • Weak spots are relatively small and difficult to hit
  • Serves the same purpose and role as the preceding M4A3E2 (76) W Jumbo
  • M82 has insane damage potential - either destroys in a single hit or severely cripples your target
  • Frontal armour can, when properly angled, even shrug off the dreaded 88 mm shells fired by the Tiger II
  • Stronger lower frontal plate than on the regular M26's
  • Reverse speed is decently high and fairly responsive
  • Strong mantlet armour , a true force to be reckoned with in a hull-down fighting position
  • Decent zoom and relatively wide FOV in the gunner's sight
  • Fairly quick turret rotation

Cons:

  • 90 mm M3 is inadequate in uptiers
  • M82 shot does not like sloped armour - bounces frequently
  • Long 88 and 122 mm cannons can still penetrate it frontally if not angled
  • Increased armour makes the vehicle even more sluggish than the already sluggish M26 its based on
  • Very low power-to-weight ratio - sluggish acceleration and low reactive mobility
  • Side armour can easily be penetrated by most weapons at its BR
  • Average survivability
  • Struggles when uptiered - its armour loses its value due to facing more potent ammunition and the mobility and speed is too low to keep up with the faster, more manoeuvrable cold war MBTs it can face
  • Large muzzle break frequently attracts shells - expect your gun to be knocked out frequently
  • First stage ammunition is stored upright in the turret - ammo detonations are quite frequent
  • Unimpressive reload rate for the main gun

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USA heavy tanks
M4 Jumbo  M4A3E2 · Cobra King · M4A3E2 (76) W
M6  T1E1 · M6A1 · M6A2E1
T26  T26E1-1 · T26E5
T29/30/34  T29 · T30 · T34
T32  T32 · T32E1
M103  M103
Others  T14