Difference between pages "Update 1.33" and "L3/33 CC"

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{{DISPLAYTITLE:Update 1.33}}
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{{Specs-Card|code=it_l3_cc}}
[[File:Wallpaper Update1.33.jpg|x400px|border|right]]
 
  
[https://warthunder.com/en/news/226--en Update 1.33] ([https://forum.warthunder.com/index.php?/topic/53226-war-thunder-update-133/ changelog]) was introduced on 7 August 2013. It is most notable for adding [https://warthunder.com/en/news/221/current/ Modifications and Consumables] to the game, along with a wide range of new armament options for aircraft.
+
== Description ==
 +
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 +
The '''{{Specs|name}}''' (shortened to ''{{Specs|pseudonym}}'') is a Rank {{Specs|rank}} Italian tank destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.85 "Supersonic"]].  
  
__TOC__
+
The L3/33 CC is an Italian tank that is the Warthunder Equivalent of a Shoebox on tracks with a gun. This vehicle has very little armour which allows for it to quickly and deftly maneuver the battlefield, scouting for pockets to position the vehicle for tactical advantages against the slower and heavier enemy vehicles at a close range.
  
=New Vehicles=
+
== General info ==
==Aircraft==
+
=== Survivability and armour ===
===USA===
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
* [[F9F-5|F9F-5 Panther]]
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
* [[BTD-1|BTD-1 Destroyer]] (Premium)
+
{| class="wikitable"
* [[F-80C-10|F-80C Shooting Star]]
+
|-
* [[F8F-1|F8F-1 Bearcat]]
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
* [[F8F-1B|F8F-1B Bearcat]]
+
|-
* [[P-47D-28|P-47D-28 Thunderbolt]]
+
| Hull || 8 mm (79°) ''Front glacis'' <br> 14 mm (0°) ''Lower glacis''  || 14 mm || 8 mm (0-32°)  || 8 mm <br> 5 mm ''Hatches''
 +
|-
 +
| Superstructure || 14 mm (13-64°) <br> 14 mm (0-62°) ''Gun mantlet''  || 14 mm (0-15°) || 14 mm (0-17°) || 8 mm <br> 5 mm ''Hatches''
 +
|-
 +
|}
  
===USSR===
+
=== Mobility ===
 +
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''
  
* [[LaGG-3-8]]
+
== Armaments ==
* [[LaGG-3-11]]
+
=== Main armament ===
* [[Yak-9K]]
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
* [[Yak-17]]
+
{{main|Fucile Controcarri S Mod.39 (20 mm)}}
  
===Great Britain===
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[Fucile Controcarri S Mod.39 (20 mm)|20 mm Fucile Controcarri S Mod.39]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 110 (10) || ±15° || ±10° || Vertical
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 17.6 || __.__ || __.__ || __.__ || __.__
 +
|-
 +
| ''Realistic'' || 11.9 || __.__ || __.__ || __.__ || __.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 7.8 || __.__ || __.__ || __.__
 +
|-
 +
|}
  
* [[Vampire FB 5]]
+
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| Perforante mod.35 || APHE || 40 || 38 || 29 || 20 || 14 || 10
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| Perforante mod.35 || APHE || 832 || 0.14 || 1.3 || 15 || 1.7 || ° || 47° || 60° || 65°
 +
|-
 +
|}
  
=Game Changes=
+
===== [[Ammo racks|Ammo racks]] =====
==Interface==
+
[[File:Ammoracks L3/33 CC.png|right|x250px|thumbnail|[[Ammo racks|Ammo racks]] of the L3/33 CC]]
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br />  rack empty
 +
! class="wikitable unsortable" |7th<br />  rack empty
 +
! class="wikitable unsortable" |8th<br />  rack empty
 +
! class="wikitable unsortable" |9th<br />  rack empty
 +
! class="wikitable unsortable" |10th<br />  rack empty
 +
! class="wikitable unsortable" |11th<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''11''' || 10&nbsp;''(+1)'' || 9&nbsp;''(+2)'' || 8&nbsp;''(+3)'' || 7&nbsp;''(+4)'' || 6&nbsp;''(+5)'' || 5&nbsp;''(+6)'' || 4&nbsp;''(+7)'' || 3&nbsp;''(+8)'' || 2&nbsp;''(+9)'' || 1&nbsp;''(+10)'' || 0&nbsp;''(+11)'' || style="text-align:left" | No
 +
|-
 +
|}
  
* Completely new tab for modifications
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== Usage in the battles ==
* Clear display of influence of modifications on aircraft performance
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
* Added selection of colour for the crosshair and several interchangeable crosshairs (colour selection and crosshair selection wil be updated)
+
The L3/33 CC is best used in ambushes, as this tactic allows it to strike from close distance; an hill can provide a nice spot for this, as the L3 has 15 degrees of gun depression and can get to cover by simply reversing if it is spotted in time.
* with approaching of flutter speed instrumental speed will appear
 
* During display of Speed and altitude, units of measurement have been added
 
* Added display of negative influence of externally carried armament
 
  
==Graphics==
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=== Pros and cons ===
 +
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 +
'''Pros:'''
 +
* Small enough vehicle profile to utilize a variety of cover in the field
 +
* Due to its small surface area, it is very easy to almost be completely cover in bushes, making it very hard to spot in most maps when standing still
 +
* Great gun depression (-15°)
 +
'''Cons:'''
 +
* Main gun difficult to use on all but soft targets over 400 m away
 +
* Almost non existent armour, can be pierced by .50 MG from the front
 +
* 2 man crew
  
* New metal shading.
+
== History ==
* “Cloud quality” option will affect the quality of their reflections in the water as well
+
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
* Cloud rendering in 3d mode is fixed
 
* Propeller Disappearance has been fixed
 
* The whole rendering system has been optimized, the whole rendering process has been made faster as well as rendering for grass.
 
  
==Audio==
+
== Media ==
 +
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
 +
===Live.Warthunder===
 +
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=it_l3_cc '''Skins''' and '''camouflages''' for the L3/33 CC from live.warthunder.com.]
  
* Added new sound effects for Browning M3 MG
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== Read also ==
* Added new sound effects for Hispano MK II cannon
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
* Added new sound effects for Hispano MK V cannon
+
* ''reference to the series of the vehicles;''
* Added new sound effects for NS-45 cannon
+
* ''links to approximate analogues of other nations and research trees.''
 +
''ETC.''
  
==Gameplay==
+
== Sources ==
 +
''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.''
  
* Lots of new modifications for different planes. Almost all the modifications are upgrades for the planes, replacing old, worn parts with new ones ….. Some modifications are different, but they are the minority of what is planned (eg lendlease fuel, rear armor plate replacement).
+
{{Italy tank destroyers}}
* New modifications added that will allow installation of gun and rocket pods
 
* New approach to modifications' and armamament's research
 
* Crew that took part in the battle are now blocked in the game for five minutes after quitting the battle. (or until the battle ends if it ends earlier). 5 minutes lock for all who leave in first 5 minutes in AB and HB, no lock for FRB
 
* Players can now buy camo and decals with Golden Eagles (without achieving the needed requirements for unlock)
 
* Shell racks are now consumables and should be replenished.
 
* Ammo, rockets, torpedoes and bombs are spent after they are used in battle, not after the battle is over.
 
* Weapons won't reload if there are no more purchased shell racks left. (except for “default” shell racks – they are free and unlimited but not that efficient)
 
* When hitting with no damage – player won't receive rewards, but will get the message that no damage was done.
 
* If your premium is over, after the battle is over in a debriefing window you will have an opportunity to buy premium for a week and thus get all the rewards you should receive if you were playing with premium.
 
* You have an opportunity to buy modifications with golden eagles.
 
* Healing speed Skill is replaced with weapon maintenance skill
 
* Rockets for German and American planes added.
 
* No air kills will be awarded with air collisions.
 
* Requirements for unlocking skins and decals have been changed, option to buy any skin/decal with Golden Eagles added.
 
 
 
==Economy==
 
 
 
* Aircraft Purchase Price lowered by 30%
 
* Modification purchase price lowered
 
* Cost of the repair now depends on the installed modifications (Cost of repair of un-modified planes will be even lower, by 10-20%)
 
* Reduction of repair cost of un-modified planes by about 10%
 
* Experience requirements for unlocking new modules have been lowered
 
* Repair Cost of Aircraft tier 11 to 18, have been lowered even further
 
 
 
==FM changes==
 
 
 
* MiG-15 bis WEP is fixed
 
* La-5FN and LA7 performance at critical angles is fixed
 
* Plane performance will be negatively affected by cannon pods
 
* All externally carried armament (rockets, bombs, torpedoes and cannon pods) has been adjusted so that they affect aircraft performance more historically correct.
 
* F4U Corsair's climb and turn rates have been fixed
 
* P-47 FM has been fixed
 
 
 
==DM changes==
 
 
 
* Damage of Mg’s and cannon shells increased, damage caused by the real kinetic energy of a shell is more accurate.
 
* For the planes that have 1st and 2nd pilot DM is changed, so both pilots should be knocked out in order to lose the plane. That applies to:
 
** B-17E
 
** B-17E late
 
** B-17G
 
** B-24D
 
** B-25
 
** YeR-2 ACh30B
 
** G4M1
 
** G5N1
 
** G8N1
 
** PBY-5
 
** PBY-5a
 
** SM-79
 
** А-26С
 
* Flame protection modelling/simulation is added. After a fire outbreak in the engine area, the pilot is not injured while the fire seal is whole (20 seconds).
 
 
 
==Armament==
 
 
 
* New bomb load options for Ju-87B2, Ju-87R2 , Ju-87D3, Ju-87D5.
 
* New bomb load options for Ju-88A4.
 
* New bomb load options for IL-4 including external load. Overall bomb load can reach up to 2 tons.
 
* Load-out of the “default” shell racks for ShVAK and B-20 cannons is changed to HI-T/AP-I (in 1 to 1 proportion)
 
* Load-out of the “default” shell racks for МК-108 has been changed to historically accurate - HEF-T/ I(in 1 to 1 proportion)
 
* Fuse for incendiary shells for МК-108 and МК-103 has been fixed. When hitting oil tank shell has a good chance to cause denotaion of the tank and aircraft explosion as a result.
 
* USA Browning 12.7 mm Mgs have new shell types, the old ones got their own names:
 
** M1 – incendiary bullet
 
** M23 - incendiary bullet (appeared in 1945, has starting speed of 1000 m/s, incendiary material's weight is 5 g)
 
** M2 – armor piercing bullet
 
** M20 – armor piercing incendiary tracer bullet
 
** M8 – armor piercing incendiary bullet
 
** M1 – tracer bullet
 
* M23 and M20 bullets are available for the aircraft that served during the end of WWII and after.
 
* BR-21 rocket added for German planes
 
* "Tiny Tim" anti-ship rocket added for US planes
 
 
 
==Additional weapons added==
 
 
 
* Ruestzustand 1 ( R 1) for Bf .109 F -4 (2 x 20 mm MG .151/20 gun with ammo load of 125 rounds per each gun)
 
* Ruestzustand 6 ( R 6)) for Bf .109 G -2, G -6, G -10 (2 x 20 mm MG .151/20 gun with ammo load of 125 rounds per each gun)
 
* MG.151/20 with 125 rounds ammo load for Fw-190A-5
 
* Rüstsatz 3 (R3) for Fw-190F-8 ( 2 x 30-mm MK -103 gun with ammo load of 35 rounds per each gun)
 
* BR20 Rockets for Bf .109 G -6 / W - 2 rails under the wing panels
 
* Ruestzustand 6 (R6) rockets for Fw-190A-5 - 2 rails under the wing panels.
 
 
 
==Bug fixes==
 
 
 
* Penetration issue for 20mm AP-I shells for ShVAK fixed. For 50 m distance it is increased from 20m to 30 mm.
 
* Guidance angle for IL-4 turrets fixed
 
* Default bomb load for IL-4 is changed from 2x250 kg bombs to 10x100 kg or 10x50
 
* Damage model of TBF-1C fixed. (ailerons durability is increased )
 
 
 
==New features==
 
 
 
* You can select the shell racks for all planes that have defensive/turret armament
 
* For all gun and rocket pods armament (rockets, bombs torpedoes and cannon pods) - their aerodynamic resistance affects performance of the aircraft.
 
* New pilot models are added for the following aircraft:
 
** a-20g
 
** a-26c
 
** b-17e
 
** b-17e_late
 
** b-17g
 
** b_24d
 
** b_25
 
** beaufighter mk21
 
** beaufort mkviii
 
** boomerang mki
 
** boomerang mkii
 
** wirraway
 
** f-86a-5
 
** f9f-5
 
 
 
==Maps and missions==
 
===Domination===
 
 
 
* Stalingrad winter: 3rd airfield is added, amount of tickets for both teams is increased.
 
* Zhengzhou. 3rd airfield is added, amount of tickets for both teams is increased.
 
* Peleliu. Ticket loss speed is reduced if both teams have captured airfields.
 
* Mozdok. Ticket loss speed is reduced if both teams have captured airfields.
 
* Krymsk. Time to capture airfield on this map is the same as for other maps
 
 
 
===Ground Strike===
 
 
 
* Cliffed coast - spawning points for the teams is changed to improve balance.
 
* Stalingrad - spawning points for the teams is changed to improve balance.
 
* Ground units are now divided into 2 groups – attacking and supporting, The victory comes after destroying the attacking group, support units are not required to be destroyed (but it still brings income). That means that “gremlins” will hardly affect the battle – ground units kill each other only on the line of contact.[/spoiler]
 
 
 
=Smaller updates that came afterwards=
 
 
 
{{Updates}}
 
 
 
[[Category:Updates]]
 

Revision as of 20:47, 2 February 2019

L3/33 CC
it_l3_cc.png
L3/33 CC
AB RB SB
1.0 1.0 1.0
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The Carro Armato L3 Contro Carro (shortened to L3/33 CC) is a Rank I Italian tank destroyer with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

The L3/33 CC is an Italian tank that is the Warthunder Equivalent of a Shoebox on tracks with a gun. This vehicle has very little armour which allows for it to quickly and deftly maneuver the battlefield, scouting for pockets to position the vehicle for tactical advantages against the slower and heavier enemy vehicles at a close range.

General info

Survivability and armour

Armour Front (Slope angle) Sides Rear Roof
Hull 8 mm (79°) Front glacis
14 mm (0°) Lower glacis
14 mm 8 mm (0-32°) 8 mm
5 mm Hatches
Superstructure 14 mm (13-64°)
14 mm (0-62°) Gun mantlet
14 mm (0-15°) 14 mm (0-17°) 8 mm
5 mm Hatches

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.

Armaments

Main armament

20 mm Fucile Controcarri S Mod.39
Capacity (Belt capacity) Vertical
guidance
Horizontal
guidance
Stabilizer
110 (10) ±15° ±10° Vertical
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 17.6 __.__ __.__ __.__ __.__
Realistic 11.9 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.8 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Perforante mod.35 APHE 40 38 29 20 14 10
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Perforante mod.35 APHE 832 0.14 1.3 15 1.7 ° 47° 60° 65°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
Visual
discrepancy
11 10 (+1) (+2) (+3) (+4) (+5) (+6) (+7) (+8) (+9) (+10) (+11) No

Usage in the battles

The L3/33 CC is best used in ambushes, as this tactic allows it to strike from close distance; an hill can provide a nice spot for this, as the L3 has 15 degrees of gun depression and can get to cover by simply reversing if it is spotted in time.

Pros and cons

Pros:

  • Small enough vehicle profile to utilize a variety of cover in the field
  • Due to its small surface area, it is very easy to almost be completely cover in bushes, making it very hard to spot in most maps when standing still
  • Great gun depression (-15°)

Cons:

  • Main gun difficult to use on all but soft targets over 400 m away
  • Almost non existent armour, can be pierced by .50 MG from the front
  • 2 man crew

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

Live.Warthunder

Skins and camouflages for the L3/33 CC from live.warthunder.com.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy tank destroyers
  Italy
M41  75/18 M41 · 75/32 M41 · 90/53 M41M
M42  75/34 M42
M43  105/25 M43 · M43 "G.C.Leoncello" · 75/34 M43 · 75/46 M43
Wheeled  Lancia 3Ro (100/17) · AS 42/47 · Breda 90/53 · Breda 501
Other  L3/33 CC · 47/32 L40
Germany  ▄StuG III G
USA  M36B1 · ▄M109G · M113A1 (TOW)
  Hungary
Zrínyi  Zrinyi I · Zrinyi II
USSR  ◔2S1