Difference between revisions of "Kikka"

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{{Specs-Card
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{{Specs-Card|code=kitsuka}}
|code=kitsuka
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
The '''{{Specs|name}}''' is the first Japanese jet and was a land-based attack plane developed by Nakajima for the IJNAS to attack US warships at high speed and close range with bombs. Taking inspiration from German jet development and advancement, the Kikka, contrary to common belief, was completely domestic in development and role for Japanese needs. Construction of the Kikka was simplified to allow unskilled labor and mass produce the jet plane to build up a large reserve of homeland defense and strike at American vessels. With the war ending, two prototypes were tested, 23 more proto-frames were under construction, and production halted.
 
  
In War Thunder, the Kikka is a fast and versatile fighter-bomber introduced in [[Update 1.43]]. It starts with a single 30 mm which can be modified with the 'otsu' mod equipping the second 30 mm. It is crucial to utilize speed, as that is its most significant advantage against most aircraft it encounters. While it can be loaded with up to 800 kg of bombs, it slows the jet down massively due to the added weight, which is not advisable for air combat; against naval and ground targets, it is crucial to dive in at high speed to come in and out while evading anti-air fire with speed.
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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{{break}}
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The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese jet fighter {{Battle-rating|1}}. It was introduced in Update 1.43.  
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 +
The Kikka is a well-armed and powerful fighter-bomber. The Kikka starts out with a single 30 mm and you will have to research the 'otsu' mod before you can obtain the second 30 mm. It is important you utilize your speed to your advantage, as that is its biggest advantage against most aircraft it encounters. A good turner in high speeds, but in low speeds you may find it difficult to turn as well as to regain your speed. Always maintain an energy advantage over your enemies, so you can quickly engage and disengage your targets. Never try to keep on them unless you know you have the advantage. It is recommended you do not 'head-on' other targets until you have acquired the ''Otsu'' mod. The Kikka is a very durable and well armoured aircraft, so it can take a multiple hits in a head-on.
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Regarding its bombing capabilities, it makes the Kikka significantly slower and can be difficult to control. Speed is a must with the Kikka, and it is recommended you perform high-speed dive bombing to ensure the destruction of your target and to escape pursuers. The speed you gained in your dive can be maintained by your now unburdened plane. Make sure to use the rocket boosters to take off or else the aircraft will have significant difficulty taking off with bombs equipped and be unable to retract the landing gear.  
  
 
== General info ==
 
== General info ==
=== Flight performance ===
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=== Flight Performance ===
{{Specs-Avia-Flight}}
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<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
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{| class="wikitable" style="text-align:center"
 
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! colspan="2" | Max speed<br>(km/h at 0 m - sea level)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(metres/second)
 
! rowspan="2" | Take-off run<br>(metres)
 
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
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! colspan="8" | Characteristics
 
|-
 
|-
! Stock
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! colspan="8" | ''Stock''
| 855 || 842 || rowspan="2" | {{Specs|ceiling}} || 22.7 || 23.5 || 23.1 || 22.3 || rowspan="2" | 750
 
 
|-
 
|-
! Upgraded
+
! colspan="2" | Max Speed<br>(km/h at 3,000 m)
| 894 || 875 || 21.8 || 22.0 || 29.1 || 26.0
+
! rowspan="2" | Max altitude<br>(meters)
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! colspan="2" | Turn time<br>(seconds)
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! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 
|-
 
|-
|}
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! AB
 
+
! RB
==== Details ====
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! AB
{| class="wikitable" style="text-align:center" width="50%"
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! RB
|-
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! AB
! colspan="6" | Features
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! RB
|-
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
 
|-
 
|-
| || || || X || X || X    <!-- ✓ -->
+
| 772|| 753 || {{Specs|ceiling}} || 27.0 || 27.7 || 17.0 || 16.2 || 750
 
|-
 
|-
|}
+
! colspan="8" | ''Upgraded''
 
 
{| class="wikitable" style="text-align:center" width="50%"
 
 
|-
 
|-
! colspan="7" | Limits
+
! colspan="2" | Max Speed<br>(km/h at 3,000 m)
 +
! rowspan="2" |Max altitude (meters)
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! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 
|-
 
|-
! rowspan="2" | Wings (km/h)
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! AB
! rowspan="2" | Gear (km/h)
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! RB
! colspan="3" | Flaps (km/h)
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! AB
! colspan="2" | Max Static G
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! RB
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! AB
 +
! RB
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 750
|-
 
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 558 || 529 || 380 || ~11 || ~5
 
 
|-
 
|-
 
|}
 
|}
  
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====Details====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
+
! colspan="5" | Features
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
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! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
| < 590 || < 590 || < 650 || N/A
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| ✓ || ✓ || || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
==== Engine performance ====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Engine
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! colspan="5" | Limits
! colspan="4" | Aircraft mass
 
 
|-
 
|-
! colspan="2" | Engine name || Number
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! rowspan="2" | Wing-break speed<br>(km/h)
! colspan="1" | Empty mass || colspan="3" | Wing loading (full fuel, no boosters)
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! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
| colspan="2" | Nakajima Ne-20 || 2
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! +
| colspan="1" | 2,440 kg || colspan="3" | 228 kg/m<sup>2</sup>
+
! -
 
|-
 
|-
! colspan="3" | Engine characteristics
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| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 580 || ~25 || ~11
! colspan="3" | Mass with fuel (no weapons load, no boosters) || rowspan="2" | Max Takeoff<br />Weight
 
 
|-
 
|-
! Weight (each) || colspan="2" | Type
+
|}
! 7m fuel || 20m fuel || 23m fuel
+
 
|-
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{| class="wikitable" style="text-align:center"
| 470 kg || colspan="2" | Axial-flow turbojet
 
| 2,654 kg || 2,951 kg || 3,020 kg || 5,000 kg
 
|-
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="4" | Thrust to weight ratio @ 0 m (106%, no booster)
 
 
|-
 
|-
! Condition || 100% || 106%
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! colspan="4" | Optimal velocities
! 7m fuel || 20m fuel || 23m fuel || MTOW
 
 
|-
 
|-
| ''Stationary'' || 572 kgf || 650 kgf
+
! Ailerons<br>(km/h)
| 0.49 || 0.44 || 0.43 || 0.26
+
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
| ''Optimal'' || 572 kgf<br />(0 km/h) || 650 kgf<br />(0 km/h)
+
| < 590 || < 590 || < 650 || > 250
| 0.49 || 0.44 || 0.43 || 0.26
 
 
|-
 
|-
 
|}
 
|}
 
+
<!--
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | Booster (Solid-fuel rocket)
+
! colspan="3" | Compressor (RB/SB)
! colspan="3" | Aircraft mass
+
|-
 +
! colspan="3" | Setting 1
 
|-
 
|-
! rowspan="2" | Number || rowspan="2" | Booster<br />weight (each) || rowspan="2" | Fuel<br />weight (each) || rowspan="2" | Burn<br />Time || rowspan="2" | Can be<br />shutdown|| rowspan="2" | Jettisoned<br />after use
+
! Optimal altitude
! colspan="3" | Mass with full booster fuel (no weapons load)
+
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! 7m fuel || 20m fuel || 23m fuel
+
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
|-
| 2 || 50 kg || 350 kg || 6s || No || Yes
+
! colspan="3" | Setting 2
| 3,454 kg || 3,751 kg || 3,820 kg
 
 
|-
 
|-
! colspan="2" rowspan="2" | Condition
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! Optimal altitude
! colspan="2" rowspan="2" | {{Annotation|Maximum booster<br/>thrust @ 0 m (RB / SB)|The maximum thrust produced by each booster, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
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! 100% Engine power
! colspan="2" rowspan="2" | {{Annotation|Combined engine<br/>& booster thrust @ 0 m|The total thrust produced by all engines and boosters. NOTE: Thrust varies significantly depending on speed & altitude.}}
+
! WEP Engine power
! colspan="3" | Thrust to weight ratio @ 0 m (100% with booster)
 
 
|-
 
|-
! 7m fuel || 20m fuel || 23m fuel
+
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
|-
| colspan="2" | ''Stationary'' || colspan="2" | 816 kgf || colspan="2" | ‭2,932‬ kgf
+
! colspan="3" | Setting 3
| 0.85 || 0.78 || 0.77
 
 
|-
 
|-
| colspan="2" | ''Optimal'' || colspan="2" | 816 kgf<br />(any speed) || colspan="2" | ‭2,932‬ kgf<br />(0 km/h)
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! Optimal altitude
| 0.85 || 0.78 || 0.77
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! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
|}
+
| ?,??? m || ?,??? hp || ?,??? hp
 +
|-
 +
|}-->
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Avia-Armour}}
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<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
  
* 70 mm Bulletproof glass - Armoured windscreen
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* 70 mm Bulletproof glass - Armored windscreen
 
* 12.7 mm Steel plates in front of front fuel tank
 
* 12.7 mm Steel plates in front of front fuel tank
 
* 12.7 mm Steel plate behind the pilot
 
* 12.7 mm Steel plate behind the pilot
 
* 12.7 mm Steel plate behind the rear fuel tank
 
* 12.7 mm Steel plate behind the rear fuel tank
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
 
* ''Otsu mod.'' allows the installation of a second 30 mm cannon
 
 
Due to the lacklustre firepower while stock, Kikka pilots should prioritize unlocking the Otsu mod 30 mm belts as soon as possible. Therefore, research 800 kg bomb first to unlock the link for Otsu mod at rank 3 modification, then research the ammunition belt for better chance at dealing damage, and finally the Otsu mod itself. After this, you can either upgrade the flight performance or additional gun upgrades depending on your preference.
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Avia-Armaments}}
 
 
=== Offensive armament ===
 
=== Offensive armament ===
{{Specs-Avia-Offensive}}
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<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
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{{main|Type 5 navy (30 mm)}}
{{main|Type 5 (30 mm)}}
 
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* A choice between two presets:
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* A choice between one or two 30 mm Type 5 cannons:
 
** 1 x 30 mm Type 5 cannon, nose-mounted (50 rpg)
 
** 1 x 30 mm Type 5 cannon, nose-mounted (50 rpg)
** 2 x 30 mm Type 5 cannon, nose-mounted (50 rpg = 100 total)
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** 2 x 30 mm Type 5 cannons, nose-mounted (50 rpg = 100 total)
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<!--=== Suspended armament ===
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''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
  
=== Suspended armament ===
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|Navy Type Number 50 Model 2 (500 kg)|Navy Type Number 80 Model 1 (800 kg)}}
 
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
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* 1 x 800 kg Navy Type Number 80 Model 1 bomb (800 kg total)
 
* 1 x 800 kg Navy Type Number 80 Model 1 bomb (800 kg total)
  
== Usage in battles ==
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<!--
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
=== Defensive armament ===
The Kikka has a good acceleration rate for its BR, as well as climb rate, and low top speed compared to later jets. The pilot is quite heavily protected from the front and rear by both armour, and the fuel tanks are self sealing. The (wing mounted) engines, on the other hand, take damage easily, and minor damage to them will further slow the plane to speeds that some props can match.
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''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 +
-->
 +
== Usage in the battles ==
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<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
The Kikka has the weakest jet engine in-game. This translates into a slow acceleration, poor climb rate, and low top speed for a jet. The pilot is quite heavily protected from the front and rear by both armour and self sealing fuel tanks. The wing mounted engines on the other hand take damage easily and minor damage to them will further slow down your plane to speeds that even props can match.
  
Its 30 mm guns have a low rate of fire and low ammo count, but are very powerful and can down fighters with a few solid shots. The stock belt is lacking and it is recommended to research and use the tracer belt (HEF-T). There are no AP rounds, the closest thing being the "practice" shell, merely an unfilled HE shell. Strafing is discouraged as the guns simply arent a threat to anything but open-topped vehicles.
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The guns are very powerful and can down fighters in a few solid shots, but they often spark.
 
[[File:CockpitImage_Kikka.jpg|thumbnail|right|Inside the cockpit of the Kikka]]
 
[[File:CockpitImage_Kikka.jpg|thumbnail|right|Inside the cockpit of the Kikka]]
  
The Kikka should be played as a Boom & Zoomer. It has a great roll rate so it can still catch enemies that attempt to dodge it. Many pursuers can be outrun by going into a slight dive, and rolling to avoid enemy fire. Super props like the P-51H-5NA can catch the Kikka in certain situations, though the Kikka's top maintainable speed is much higher than theirs.
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The Kikka should be played as a Boom & Zoomer. It has a good roll rate so it can still catch enemies that attempt to dodge your attack. Pursuers can be outrun by going into a slight dive.
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 +
Most jets are a significant threat to the Kikka. As noted earlier, it has weak engines so aside from the [[Yak-15]] and [[Yak-17]] all other jets will be able to catch up to it.
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Super props like the P-51H-5NA can also catch the Kikka.
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To attempt to gain the upper hand on a Kikka, propeller planes should dive from at least 2,000 m above the Kikka to be able to catch the it. If the Kikka goes into a turn fight, it will generally severely bleed its energy making it an easy target to be defeated by the prop plane.
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<!--
 +
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 +
|}
 +
-->
 +
===Modules===
 +
{| class="wikitable"
 +
! colspan="1" | Tier
 +
! colspan="2" | Flight performance
 +
! colspan="1" | Survivability
 +
! colspan="2" | Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair
 +
|
 +
|
 +
|
 +
| 14 in (mod41)
 +
|-
 +
| II
 +
|
 +
| Engine
 +
| Airframe
 +
| Offensive 30 mm
 +
|
 +
|-
 +
| III
 +
| Wings Repair
 +
|
 +
|
 +
|
 +
| Otsu mod.
 +
|-
 +
| IV
 +
|
 +
|
 +
| Cover
 +
| New 30 mm Cannons
 +
|
 +
|-
 +
|}
  
To attempt to gain the upper hand on a Kikka, propeller planes should dive from at least 2,000 m above the Kikka to be able to catch it. If the Kikka goes into a tight turn fight, it will generally bleed its energy, making it an easy target to be defeated by prop planes, which is usually the case when a jet attempt to engage a prop in a turnfight.
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* [[File:FighterImage_180px-Otsu.png|thumbnail|none|The Otsu modification unlock allows the installation of a second 30 mm Type 5 cannon.]]
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
  
 
* Early jet fighter that can frequently see prop aircraft
 
* Early jet fighter that can frequently see prop aircraft
* Can carry either a heavy 800 kg or a 500 kg bomb
+
* Can carry a large 800kg Naval bomb
 
* Can use flaps at high speeds (roughly 550 km/h = 341 mph)
 
* Can use flaps at high speeds (roughly 550 km/h = 341 mph)
 
* Good at diving as long as it has enough performance modules
 
* Good at diving as long as it has enough performance modules
Line 195: Line 247:
 
* Good climb rate and vertical performance
 
* Good climb rate and vertical performance
 
* Great energy retention
 
* Great energy retention
* Good roll rate
 
* Exceptional cockpit visibility to the sides/rear
 
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Limited ammo, only 50 shells per gun
 
* Limited ammo, only 50 shells per gun
* Somewhat poor turn rate
+
* Poor turn rate
 
* Only one 30 mm gun when stock
 
* Only one 30 mm gun when stock
* Adding payload will hinder handling significantly due to the planes light weight and small size
+
* Adding payload will hinder handling significantly
* Slow if compared to later jets
+
* Slow for a jet
 
* Prop planes will out turn you
 
* Prop planes will out turn you
* Cockpit visibility to the front is noticeably obstructed, with an extremely crude sight in the form of a stick
+
* Poor cockpit visibility with an extremely crude aiming sight
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 
[[File:FighterImage_The second test flight of the Nakajima Kikka.jpg|thumbnail|right|The second test flight of the Kikka - 11th August 1945.]]
 
[[File:FighterImage_The second test flight of the Nakajima Kikka.jpg|thumbnail|right|The second test flight of the Kikka - 11th August 1945.]]
The Nakajima Kikka was Japan's first entirely turbojet-powered aircraft, designed as a cheap and fast special attack plane for envisioned decisive battles in the defense of Japan. Whilst a general resemblance can be seen to the German [[Me 262 A-1a|Me 262 Schwalbe]], this is only due to superficial characteristics such as the under-wing engine nacelles and roughly triangular fuselage. In terms of detailed structural design, the two are not directly related.
+
The Nakajima Kikka or Kitsuka as it is also known, was Japan's first entirely jet-powered aircraft, based loosely on the information they had received on the German [[Me_262_A-1a|Me 262 Schwalbe]]. Whilst the clear resemblance can be seen, the Japanese were not able to receive all of the information that was provided through a negotiation on 1944 with the German high command over the licencing for plans on both the Me 262, BMW 003 and Junkers Jumo 004 Turbojet engines. Examples and plans were lost with the sinking on a I-29 Submarine that carried the important cargo, however all was not completely lost. Parts of the designs were saved as they were flown in to Japan separate from the Submarine. Upon further inspection of the BMW 003A plans, the Japanese designers found it somewhat similar to their own Ne 12, with the major differences being the German engine used a axial-flow compressor rather than a centrifugal compressor.
 
 
The Japanese were not able to receive all of the information that was provided through a negotiation on 1944 with the German high command over the licensing for the BMW 003 and Junkers Jumo 004 turbojet engines. Examples and plans were lost with the sinking of submarines that carried the important cargo, however all was not completely lost. A single BMW 003A diagram was saved as it was flown in to Japan separate from the submarine I-29. Upon further inspection of the BMW 003A diagram, the Japanese designers were able to garner enough information in compound with their previous developments to lay out the plans of more feasible turbojets.
 
 
 
This plane is sometimes incorrectly identified in IJN designation as J9N or J9Y, but, like all other Japanese "special attack" (suicide) planes, it was only given the formal name of Kikka ("橘花"). It was formerly called  "Kōkoku Nigō Heiki" (興国二号兵器, "Prospering Country Mk.2 Weapon")
 
  
[[File:FighterImage_Naval Technical Arsenal Ne-20, 1945.jpg|thumbnail|left|The Ne-20 engine that powered the Kikka]]
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[[File:FighterImage_Naval Technical Arsenal Ne-20, 1945.jpg|thumbnail|left|The Ne 20 engine that powered the Kikka]]
  
Work began on newer engine designs. Ultimately the Kūgishō Ne-20 engine was the one selected which was a Japanese design based on the format of the BMW 003A. The Kikka was developed as a special attack plane to attack vessels from invading fleets. The airframe was simple to mass-produce, and the engines could operate on low-grade fuels. The armament consisted of only a single 500 or 800 kg bomb. However, the prototype aircraft would not fly until August 7th 1945, by which time the Japanese were rapidly running out of time. It would attempt flight again on August 11th 1945, but was heavily damaged during an aborted takeoff due to trouble with the RATO units. That would be the last time the aircraft would fly again as just days later, the surrender of Japan was broadcast over the radio, signalling the end of the Kikka development.
+
Work began on newer engine designs. but ultimately the Ishikawajima Ne 20 engine was the one selected which was an indigenous Japanese design based on the knowledge of the German engines. The Kikka would be noticeably smaller than the German design, with more straight wings as opposed to the swept back leading edge of the [[Me_262_A-1a|Schwalble]]. Rather than the 4 x 30 mms cannons on the [[Me_262_A-1a|262]], the Kikka would use just one or two Type 5 30 mm cannons. The ever increasing pressure from the B-29 raids ensured that aircraft such as the Kikka were a high priority for the Japanese as interceptor aircraft. However the aircraft would not fly until August 7th 1945, by which time, the Japanese were rapidly running out of time. It would fly again on the 11th August 1945, suffering a crash landing which damaged the aircraft and its engines severely. That would be the last time the aircraft would fly again as just days later, the surrender of Japan was broadcast over the radio, signaling the end of the Kikka development.
 
 
A fighter variant for intercepting B-29s with improved Ne-20 Kai engines and two Type 5 30 mm cannons was under development during 1945, but the war ended before there was a prospect of completing it.
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
 
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=kitsuka Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
;Videos
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== Read also ==
{{Youtube-gallery|rN1o7IIsrM8|'''Realistic: Kikka [Valuable Lessons]''' - ''Jengar''|hgi1k_ljFYw|'''The Shooting Range #14''' - ''Pages of History'' section at 06:16 discusses the Me 262 and the Kikka.}}
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''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
  
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.'' -->
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* ''links to approximate analogues of other nations and research trees.''
 +
<!--''ETC.''-->
  
* [[Me 262 (Family)]]
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== Sources ==
 +
''Paste links to sources and external resources, such as:''
  
== External links ==
 
<!--''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''-->
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* ''page on aircraft encyclopedia;''
 
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* ''other literature.''
* [https://forum.warthunder.com/index.php?/topic/414733-nakajima-kikka/ Official data sheet - more details about the performance]
 
* [https://airpages.ru/eng/jp/j8n.shtml <nowiki>[Aviation of Word War II]</nowiki> J8N Kitsuka]
 
* [https://sensha-manual.blogspot.com/2021/06/kikka-3.html <nowiki>[SENSHA blog]</nowiki> Japan's First Jet Plane] {{-}} [https://sensha-manual.blogspot.com/2020/03/kikka-1.html <nowiki>[Part 1]</nowiki>] {{-}} [https://sensha-manual.blogspot.com/2020/05/kikka-2.html <nowiki>[Part 2]</nowiki>] {{-}} [https://sensha-manual.blogspot.com/2021/06/kikka-3.html <nowiki>[Part 3]</nowiki>]
 
 
 
  
{{AirManufacturer Nakajima}}
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{{Japan jet aircrafts}}
{{Japan jet aircraft}}
 

Revision as of 15:34, 19 May 2019

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
kitsuka.png
Kikka
AB RB SB
6.7 7.0 6.7
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Description

GarageImage Kikka.jpg


The Kikka is a Rank V Japanese jet fighter with a battle rating of 6.7 (AB/SB) and 7.0 (RB). It was introduced in Update 1.43.

The Kikka is a well-armed and powerful fighter-bomber. The Kikka starts out with a single 30 mm and you will have to research the 'otsu' mod before you can obtain the second 30 mm. It is important you utilize your speed to your advantage, as that is its biggest advantage against most aircraft it encounters. A good turner in high speeds, but in low speeds you may find it difficult to turn as well as to regain your speed. Always maintain an energy advantage over your enemies, so you can quickly engage and disengage your targets. Never try to keep on them unless you know you have the advantage. It is recommended you do not 'head-on' other targets until you have acquired the Otsu mod. The Kikka is a very durable and well armoured aircraft, so it can take a multiple hits in a head-on.

Regarding its bombing capabilities, it makes the Kikka significantly slower and can be difficult to control. Speed is a must with the Kikka, and it is recommended you perform high-speed dive bombing to ensure the destruction of your target and to escape pursuers. The speed you gained in your dive can be maintained by your now unburdened plane. Make sure to use the rocket boosters to take off or else the aircraft will have significant difficulty taking off with bombs equipped and be unable to retract the landing gear.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 3,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
772 753 12500 27.0 27.7 17.0 16.2 750
Upgraded
Max Speed
(km/h at 3,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 12500  ??.?  ??.?  ??.?  ??.? 750

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
980 380 580 ~25 ~11
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 590 < 590 < 650 > 250

Survivability and armour

  • 70 mm Bulletproof glass - Armored windscreen
  • 12.7 mm Steel plates in front of front fuel tank
  • 12.7 mm Steel plate behind the pilot
  • 12.7 mm Steel plate behind the rear fuel tank

Armaments

Offensive armament

Main article: Type 5 navy (30 mm)

The Kikka is armed with:

  • A choice between one or two 30 mm Type 5 cannons:
    • 1 x 30 mm Type 5 cannon, nose-mounted (50 rpg)
    • 2 x 30 mm Type 5 cannons, nose-mounted (50 rpg = 100 total)

      Main article: Bombs

The Kikka can be outfitted with the following ordnance:

  • Without load
  • 1 x 500 kg Navy Type Number 50 Model 2 bomb (500 kg total)
  • 1 x 800 kg Navy Type Number 80 Model 1 bomb (800 kg total)

Usage in the battles

The Kikka has the weakest jet engine in-game. This translates into a slow acceleration, poor climb rate, and low top speed for a jet. The pilot is quite heavily protected from the front and rear by both armour and self sealing fuel tanks. The wing mounted engines on the other hand take damage easily and minor damage to them will further slow down your plane to speeds that even props can match.

The guns are very powerful and can down fighters in a few solid shots, but they often spark.

Inside the cockpit of the Kikka

The Kikka should be played as a Boom & Zoomer. It has a good roll rate so it can still catch enemies that attempt to dodge your attack. Pursuers can be outrun by going into a slight dive.

Most jets are a significant threat to the Kikka. As noted earlier, it has weak engines so aside from the Yak-15 and Yak-17 all other jets will be able to catch up to it.

Super props like the P-51H-5NA can also catch the Kikka.

To attempt to gain the upper hand on a Kikka, propeller planes should dive from at least 2,000 m above the Kikka to be able to catch the it. If the Kikka goes into a turn fight, it will generally severely bleed its energy making it an easy target to be defeated by the prop plane.

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair 14 in (mod41)
II Engine Airframe Offensive 30 mm
III Wings Repair Otsu mod.
IV Cover New 30 mm Cannons

Pros and cons

Pros:

  • Early jet fighter that can frequently see prop aircraft
  • Can carry a large 800kg Naval bomb
  • Can use flaps at high speeds (roughly 550 km/h = 341 mph)
  • Good at diving as long as it has enough performance modules
  • 30 mm cannons are hard hitters
  • Good climb rate and vertical performance
  • Great energy retention

Cons:

  • Limited ammo, only 50 shells per gun
  • Poor turn rate
  • Only one 30 mm gun when stock
  • Adding payload will hinder handling significantly
  • Slow for a jet
  • Prop planes will out turn you
  • Poor cockpit visibility with an extremely crude aiming sight

History

The second test flight of the Kikka - 11th August 1945.

The Nakajima Kikka or Kitsuka as it is also known, was Japan's first entirely jet-powered aircraft, based loosely on the information they had received on the German Me 262 Schwalbe. Whilst the clear resemblance can be seen, the Japanese were not able to receive all of the information that was provided through a negotiation on 1944 with the German high command over the licencing for plans on both the Me 262, BMW 003 and Junkers Jumo 004 Turbojet engines. Examples and plans were lost with the sinking on a I-29 Submarine that carried the important cargo, however all was not completely lost. Parts of the designs were saved as they were flown in to Japan separate from the Submarine. Upon further inspection of the BMW 003A plans, the Japanese designers found it somewhat similar to their own Ne 12, with the major differences being the German engine used a axial-flow compressor rather than a centrifugal compressor.

The Ne 20 engine that powered the Kikka

Work began on newer engine designs. but ultimately the Ishikawajima Ne 20 engine was the one selected which was an indigenous Japanese design based on the knowledge of the German engines. The Kikka would be noticeably smaller than the German design, with more straight wings as opposed to the swept back leading edge of the Schwalble. Rather than the 4 x 30 mms cannons on the 262, the Kikka would use just one or two Type 5 30 mm cannons. The ever increasing pressure from the B-29 raids ensured that aircraft such as the Kikka were a high priority for the Japanese as interceptor aircraft. However the aircraft would not fly until August 7th 1945, by which time, the Japanese were rapidly running out of time. It would fly again on the 11th August 1945, suffering a crash landing which damaged the aircraft and its engines severely. That would be the last time the aircraft would fly again as just days later, the surrender of Japan was broadcast over the radio, signaling the end of the Kikka development.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Japan jet aircraft
IJNAS 
Experimental  Kikka
Reconnaissance  R2Y2 Kai V1 · R2Y2 Kai V2 · R2Y2 Kai V3
IJAAS 
Fighters  Ki-200
JASDF 
Fighters  F-86F-30 ▅ · F-86F-40 ▅ · F-86F-40 JASDF▅
  F-104J
  F-4EJ Phantom II · F-4EJ ADTW · F-4EJ Kai Phantom II
  F-15J
  F-16AJ
  F-1
Trainers  T-2 Early · T-2
Foreign 
Thailand  ▄F-5E FCU