Difference between revisions of "IJN Ayanami"

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(Added further details to the armament based on a data-based comparsion with the competitors, added introduction and updated usage in battles)
(Description)
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
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The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
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The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese sub-chaser {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
 
 
Overall it's a capable, well-rounded destroyer, trading secondary/anti-aircraft armament of most other destroyers for a better torpedo armament.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.''
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''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.''
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''-->
 
 
 
Overall {{PAGENAME}} has average survivability and armour for its battle rating.
 
 
 
She has a {{#unit:jp_destroyer_fubuki|броня|корпус|толщина}} mm of {{#unit:jp_destroyer_fubuki|броня | корпус | материал}} armour on her hull, {{#unit:jp_destroyer_fubuki|броня|надстройка|толщина}} mm on her superstructure, and {{#unit:jp_destroyer_fubuki|броня|башня|лоб}} mm over her main firing tower, which is average for a destroyer in the same BR. Her guns carry 3.175 mm of anti-fragmentation armour that, unlike in other destroyers of the same BR, provides protection from all sides. She has {{#unit:jp_destroyer_fubuki|crew}} crew, which is average when compared with equivalents.
 
  
Looking at the weak points of her layout, the primary gun turrets are very large and relatively easy to knock out, while hits amidship are very likely to knock out at least one torpedo mount and one of the engines. On the other hand bulk of the ammunition is stored underwater, making it a difficult ship to ammo-rack.
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''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''-->
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''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
 
 
50,000 IHP coming out of four Kampon boilers and two Kampon 'Ro' geared turbines give her a max speed of ~65 KM/H, which is fairly middle of the road for comparable destroyers. She has a 5.4s rudder shift which is his is decent enough mobility, but won't win any prizes compared to other destroyers. The main issue here is that she out-turns her main battery, so you may want to be careful with the rudder.
 
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
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''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
 
{{main|Type 3 (127 mm)}}
 
  
The Type 3 127 mm gun found on the Fubuki in three twin mounts is the 'B' model Type 3. They are located in the front and rear of the vessel: one in the front, two in the rear and the rear guns are super-firing. It has HE and HE-DF shells available to it. Overall Type 3 shell speed of 910 m/s is the second-best among comparable destroyers, exceeded only by a modern [[Albatros-Klasse (143)]], firing shells at 914 to 925 m/s (depending on the type). She has a 7.5s (8 rounds/min) reload speed with a stock crew and a 5.5s (11 rounds/min) reload speed with a fully aced crew, what is one of the lowest firing rates among comparable destroyers, compensating it with a large number of shells fired in a broadside.
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''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
  
The HE shell has 54 mm (0° angle) of penetration at 1,000 m, dropping off to 27 mm at all angles at 10,000 m. The HE shell also has a velocity of 872 m/s and overall is an easy shell to lead at the range. It carries 2.2 kg of explosive filler.
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=== Secondary armament ===
 
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''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
The HE-DF is delayed fuze ammunition, should be used only to engage enemy aircraft at a distance, supplementing relatively weak secondary armament. While hitting a small target is certainly a difficult challenge, it's much easier than on the predeceasing Mutsuki due to notably higher shell travel speed significantly better vertical guidance (+75° vs +33° on Mutsuki) and a higher targetting speed (5.1°/s horizontal and a whopping 23°/s vertical).
 
  
=== Secondary armament ===
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''If there is no secondary armament, remove this section.''
<!--''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
 
''If there is no secondary armament, remove this section.''-->
 
{{main|Type 93 (13.2 mm)|l1=13.2 mm Type 93 machine gun}}
 
  
The secondary weaponry on the Fubuki consists of two twin 13.2 mm Type 93 machine guns located amidship, on a platform attached to the rear smoke funnel. Practically speaking they are applicable primarily for anti-aircraft role, similarly to the machine guns on the [[IJN Mutsuki|Mutsuki]], however they have notably higher firepower, even if overall they are the weakest secondaries among Ayanami's BR.
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=== Anti-aircraft armament ===
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''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
  
Firing 476 RPM with a magazine of 120 rounds of ammunition and a reload speed of two seconds gives them a decent uptime. These Type 93 machine guns can use Universal (T/AP/HEI/AP), HEI or AP belts of ammunition. The AP belts have 26 mm of penetration at 10 m, dropping off to 12 mm at 1,000 m; while the tracer round in the HEI belt has 10 mm of penetration at 10 m, dropping off to 6 mm at 1,000 m. Their traverse is very good, covering up to +80°, however overall these are just two dual machine guns of a relatively low calibre, which is the weakest secondary armament
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''If there is no anti-aircraft artillery, remove this section.''
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
<!--''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''-->
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''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
{{main|Type 90 (610 mm)}}
 
[[File:Ayanami-torpedo-firing-arcs.jpg|thumb|right|Graphic detailing port firing arcs for each of the launchers, with a total firing arc of 90° and an overlapping arc of 40°]]
 
  
The Fubuki has three triple torpedo mounts of a 610 mm calibre. They do not carry an onboard reload. These torpedoes are the Type 90, which have good speed - 85 KM/H or 52 MP/H - and a 7 km range. The Type 90 carries 480 kg of TNT equivalent explosives, which is only beaten out by the Yuugumo and Kiyoshimo's [[Type 93 (Disambiguation)#Torpedoes|Type 93s]]. Overall, they are strong torpedoes for their 4.0 BR, given their good range, fast speed and large explosive filler. She has access to a 'Torpedo Mode', giving her extra range for less speed.
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''If there is no torpedo armament, remove this section.''
 
 
Unlike on the [[IJN Mutsuki]], launchers on the Ayanami have a much more intuitive setup, with the first, front launcher covering the widest firing arc (80°), but also being the first one to fire when manoeuvring bow-first towards the enemy. Second, middle launcher having relatively decent 66° firing arc and oriented towards rear of the ship is also fairly usable. The tricky one is the third launcher, aiming exactly perpendicular to the ship, and having a very narrow field of fire plays more of a support role, forcing ship to effectively expose its entire length to the enemy in order to release any of its torpedoes. Overall though, it's a very practical setup, making Fubuki-class destroyers an extremely dangerous enemies regarding their torpedo setup, with hostile often even being unable to recognize that the ship released torpedoes from frontal launcher when its firing consistent gunnery barrage.
 
  
 
=== Special armament ===
 
=== Special armament ===
<!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''-->
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''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''
{{main|Type 95 depth charge}}
 
The Fubuki can mount eight Type 95 depth charges, located near the rear of the vessel. They have a 100 kg TNT equivalent filler but are less effective at this point without submarines in the game at this time.
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
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''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
Fubuki-class is a good long-range combatant. Fast shell travel speed of her guns enables effective engagement at ranges where they'd struggle with a response, which is further aided by a relatively fast and long-range torpedoes (trading speed for a significant increase in range with the Torpedo mode modification).
 
 
 
The ship can also be effectively used as a kiter, owning it to a rear-heavy primary armament and an ability to deploy a significant number of powerful, long-range torpedoes. However, an average speed for the BR makes it far more challenging to choose the engagements when compared to faster Mutsuki.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
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''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
* Exceptionally high shell speed
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*
* Effective torpedoes for its battle rating
 
  
 
'''Cons:'''
 
'''Cons:'''
* Inadequate secondary armament
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*
* Poses very little threat to the aircraft
 
* Outgunned within the range of secondaries by any other destroyer in the same BR
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
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''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
 
 
The Special-Type Destroyers represented in-game as IJN Fubuki (which is actually Ayanami of the 2nd group of Special-Types) were designed in 1922 due to the Washington Naval Treaty. Under the criteria of a speed of 39 knots (72 KM/H), a 4,000 nautical mile range and a strong torpedo armament, the class were ordered in 1923. Their armament and size were very good for their time and remained a fair enemy up to the end of WW II. They were designed to 'cruise' in the Pacific, as the bow was shaped to provide protection against the weather. Built between June 1928 and March 1933, they fall into three main groups: The Fubuki class, using the Type 3 'A' mount, the Ayanami class, using the Type 3 'B' mount and with other changes, and the Akatsuki class, which had three boilers and a torpedo launcher/turret. However, their heavyweight caused stability issues and after the Fourth Fleet Incident, they were rebuilt in 1935-1937 with more ballast, a slightly different bridge, and less gun and torpedo ammunition. Eight Ayanamis also were retrofitted with Type 3 'C' guns. These rebuilds increased their weight further to 2,000 tons, and over 2,400 with a full load. The Ayanami we have in-game was sunk in November 1942; USN battleship Washington shelled her and causing heavy damage resulting in its scuttling by fellow Ayanami-class ship, Uranami.
 
  
 
== Media ==
 
== Media ==
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
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''Paste links to sources and external resources, such as:''
 
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the ship;''
 
* ''encyclopedia page on the ship;''
* ''other literature.''-->
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* ''other literature.''
* [[Wikipedia:Fubuki-class_destroyer|[Wikipedia<nowiki>]</nowiki> Fubuki-class destroyer]]
 
* [[Wikipedia:Japanese_destroyer_Ayanami_(1929)|[Wikipedia<nowiki>]</nowiki> Japanese destroyer Ayanami (1929)]]
 
  
 
{{Japan destroyers}}
 
{{Japan destroyers}}

Revision as of 06:57, 11 June 2019

Fubuki class, 2 group, Ayanami (1936)
jp_destroyer_fubuki.png
AB
RB
SB
General characteristics
Brief
Detailed
4.0/4.0/4.0BR
197 peopleCrew
2 570 tDisplacement
7Number of section
3 / 3 / 3 mmMain fire tower armor
23 mm (steel)Hull armor
8 mm (steel)Superstructure armor
Primary armament
2 x 127 mm Type 3 gun3 x Turret
300 roundsAmmunition
-7° / 75°Vertical guidance
Secondary armament
2 x 13.2 mm Type 93 machine gun2 x Turret
3 600 roundsAmmunition
30 roundsBelt capacity
476 shots/minFire rate
Additional armament
9 x 610 mm Type 90 torpedoSetup 1
8 x Type 95 depth chargeSetup 2
9 x 610 mm Type 90 torpedo
8 x Type 95 depth charge
Setup 3
Economy
36 000 Rp icon.pngResearch
140 000 Sl icon.pngPurchase
Sl icon.png/1 700 / 2 177/1 970 / 2 523Repair
39 000 Sl icon.pngCrew training
140 000 Sl icon.pngExperts
590 Ge icon.pngAces
148 % Rp icon.pngReward for battle
100 % Sl icon.png130 % Sl icon.png140 % Sl icon.png

Description

GarageImage IJN Ayanami.jpg


The Fubuki class, 2 group, Ayanami (1936) is a rank III Japanese sub-chaser with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.

If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Armament

Primary armament

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}.

Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control Select secondary weapon. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.

If there is no secondary armament, remove this section.

Anti-aircraft armament

An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.

If there is no anti-aircraft artillery, remove this section.

Torpedo armament

Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.

If there is no torpedo armament, remove this section.

Special armament

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Japan destroyers
Isuzu · IJN Mutsuki · IJN Ayanami · IJN Yugumo · IJN Akizuki · IJN Kiyoshimo · IJN Yuudachi