Difference between revisions of "D4Y3 Ko"

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{{Specs-Card|code=d4y3}}
 
{{About
 
{{About
 
| about = Japanese dive bomber '''{{PAGENAME}}'''
 
| about = Japanese dive bomber '''{{PAGENAME}}'''
| usage = other versions
+
| usage = other uses
 
| link = D4Y (Family)
 
| link = D4Y (Family)
}}
 
{{Specs-Card
 
|code=d4y3
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''D4Y3 mod. 33 Ko''', designated as the '''Suisei 33A ({{Annotation|彗星三三型甲|Comet, Model 33A}})''', was a stop-gap measure for the piling up [[D4Y2|Suisei 12]]s without engines due to the production shortage of the materially expensive licensed DB601 engine. Instead of going for the high-output Atsuta 32 inline engine, the Suisei 33 was equipped with the Kinsei 62 radial engine which had relatively high output and abundant supply. Simply switching out the engine for a radial of roughly the same output still resulted in a decline of performance due to the aerodynamic characteristics, so the previous Model 12 was kept in parallel production and delivered to high-priority units instead.
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
+
{{break}}
It was introduced in [[Update 1.71 "New E.R.A."]]. While the main difference of the D4Y3 compared to the D4Y1 and D4Y2 is the engine, this doesn't result in better performance, on the contrary, due to the remodeled nose and aerial cooled engine, aerodynamics are worse and result in higher drag which put it just behind the D4Y2 in performance, while still performing better than the D4Y1. The main benefit of this Suisei however comes with the "Ko" subvariant, which was present on all standard production D4Ys, which swapped out their rear armament from the factory standard 7.7 mm Type 92 MG to the 13 mm Type 2 HMG which will shred any foe on its tail.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese dive bomber {{Battle-rating}}. It was introduced in [[Update 1.71 "New E.R.A"]].
 
 
;Nicknames:
 
* [[Abbreviations#.28IJN.29_Official_name_designation|Official Designation]]: ''彗星 (Suisei, "Comet")''
 
* Allied reporting name: Judy
 
  
 
== General info ==
 
== General info ==
=== Flight performance ===
+
=== Flight Performance ===
[[File:D4Y3-Ko6.png|thumb|The D4Y3 in flight]]
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
While the D4Y3 switches out the inline ''Atsuta'' engine found on the first two [[D4Y (Family)|D4Y]] aircraft, for a radial ''Kinsei 62'' engine, it performs far better than the base model [[D4Y1]] but about on par with the improved inline ''Atsuta 32'' of the [[D4Y2]]. The radial engine won't overheat in combat conditions and also has a less pronounced radiator, resulting in less drag.
 
  
{| class="wikitable" style="text-align:center" width="70%"
+
{| class="wikitable" style="text-align:center"
! rowspan="2" | Characteristics
+
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 
! colspan="2" | Max Speed<br>(km/h at 6,050 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,050 m)
! rowspan="2" | Max altitude<br>(metres)
+
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(metres/second)
+
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" | Take-off run<br>(metres)
+
! rowspan="2" | Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 541 || 529 || {{Specs|ceiling}} || 22.8 || 23.4 || 5.7 || 5.7 || 350
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! colspan="8" | ''Upgraded''
 
|-
 
|-
! Stock
+
! colspan="2" | Max Speed<br>(km/h at 6,050 m)
| 547 || 527 || rowspan="2" | {{Specs|ceiling}} || 22.8 || 23.5 || 5.7 || 5.7 || rowspan="2" | 350
+
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! Upgraded
+
! AB
| 610 || 574 || 21.6 || 22.0 || 16.5 || 10.4
+
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 350
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
[[File:D4Y3-Ko3.png|thumb|D4Y3 in a dive]]
+
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center" width="50%"
 
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
+
! Combat flaps
 +
! Take-off flaps
 +
! Landing flaps
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
 
| ✓ || ✓ || ✓ || ✓ || ✓    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || ✓ || ✓    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | Limits
+
! colspan="5" | Limits
 
|-
 
|-
! rowspan="2" | Wings (km/h)
+
! rowspan="2" | Wing-break speed<br>(km/h)
! rowspan="2" | Gear (km/h)
+
! rowspan="2" | Gear limit<br>(km/h)
! colspan="3" | Flaps (km/h)
+
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
! +
 +
! -
 
|-
 
|-
| 750 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 457 || 428 || 280 || ~16 || ~11
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 480 || ~15 || ~11
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
+
! colspan="4" | Optimal velocities
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
+
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
 
| < 350 || < 400 || < 430 || > 335
 
| < 350 || < 400 || < 430 || > 335
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|}
 
|}
  
[[File:D4Y3-Ko10cockpit.png|thumb|D4Y3 cockpit]]
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 1,000 m || 1,280 hp || 1,684 hp
 +
|-
 +
! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 5,000 m || 1,185 hp || 1,559 hp
 +
|-
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Avia-Armour}}
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
The [[D4Y (Family)]] lacks self-sealing fuel tanks and armour for speed and agility. As such, the D4Y3 should be treated like any other Japanese aircraft, with the utmost caution.
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
 
 
The bomb load-outs should be a priority for this aircraft, and the frontal machine guns should also be a module of importance. The compressor, Engine, and Injection will prove useful. After researching the engine mods, rush the Suitability modules. Only then should you tackle the turrets. The Wings Repair and Fuselage repair should come last.
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Avia-Armaments}}
 
 
=== Offensive armament ===
 
=== Offensive armament ===
{{Specs-Avia-Offensive}}
 
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Type 97 navy (7.7 mm)}}
 
{{main|Type 97 navy (7.7 mm)}}
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* 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (400 rpg = 800 total)
 
* 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (400 rpg = 800 total)
 
[[File:D4Y3-Ko2.png|thumb|D4Y3 in a steep dive]]
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
{{Specs-Avia-Suspended}}
 
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type Number 25 Model 2 (250 kg)|Number Type 2 50 Model 1 GP(SAP) (500 kg)}}
 
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type Number 25 Model 2 (250 kg)|Number Type 2 50 Model 1 GP(SAP) (500 kg)}}
Line 120: Line 147:
  
 
=== Defensive armament ===
 
=== Defensive armament ===
{{Specs-Avia-Defensive}}
 
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
{{main|Type 2 (13 mm)}}
+
{{main|Type 2 navy (13 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
  
* 1 x 13 mm Type 2 machine gun, dorsal turret (250 rpg)
+
* 1 x 13 mm Type 2 navy machine gun, dorsal turret (250 rpg)
 
 
[[File:D4Y3-Ko1.png|thumb|The D4Y3 about to destroy a medium tank]]
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
The D4Y3 is an excellent example of a multirole aircraft, as it is an excellent ground attack aircraft, fighter, and bomber. Since you get a bomber air spawn, you can drop your bomb on a base and then start to engage the many fighters below you. You should have no problems engaging them, as long as you keep your speed up and your energy high. One key thing to note is that you don't need to use your defensive turret to shoo away enemy interceptors. You can easily out-turn any interceptor at that battle rating. Besides the fighter role, the ground attack is the D4Y3's natural method of play. The 500 kg bomb will be excellent for destroying Pillboxes, and you can use your rifle-calibre machine guns to destroy any soft target you please.
 
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil !! Water !! Type
+
! Oil
 +
! Water
 +
! Type
 
|-
 
|-
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
+
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
  
The radiator can be kept at 0% in climbs, the D4Y3 will manage to keep cool. Open the oil radiator and radiator to 10% when levelling off, to avoid overheat after prolonged periods of time. Propeller pitch should be kept at 90-100%, and stage two of the supercharger should only be activated at 3,000 m (10,000 ft).
+
=== Modules ===
 +
{| class="wikitable"
 +
! colspan="1" | Tier
 +
! colspan="2" | Flight performance
 +
! colspan="1" | Survivability
 +
! colspan="2" | Weaponry
 +
|-
 +
| I
 +
| Fuselage repair
 +
| Radiator
 +
|
 +
| Offensive 7 mm
 +
| 9 in (mod35)
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
| New 7 mm MGs
 +
|
 +
|-
 +
| III
 +
| Wings repair
 +
| Engine
 +
|
 +
| Turret 13 mm
 +
| 13 in (mod35)
 +
|-
 +
| IV
 +
|
 +
| Engine injection
 +
| Cover
 +
| New 13 mm MGs (turret)
 +
|
 +
|-
 +
|}
  
[[File:D4Y3-Ko7RADIAL.png|thumb|The D4Y3 as seen from the front. The radial engine produces less drag, thus making it the fastest variant]]
+
=== Pros and cons ===
 +
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
=== Pros and cons ===
+
'''Pros:''' Extremely agile for a dive bomber aircraft and is very useful in naval arcade battles as it can avoid enemy ship AAA and deliver its payload
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
[[File:D4Y3-Ko9TURRETCLOSE.png|thumb|The D4Y3's HMG turret, which is very strong at picking off fighters. However, your primary method of defence is your manoeuvrability, not your turret]]
 
  
'''Pros:'''
+
*
* '''D'''4Y for Carrier-based dive bomber:
 
** Great bomb load-outs, can equip three 250 kg bombs, for a total weight of 750 kg
 
** Bomber airspawn, outclimbs anything and can intercept
 
** Airbrakes
 
* Common Navy plane construction:
 
** Nose-mounted armament
 
** Small radiator drag
 
** Excellent manoeuvrability, can outrun early Corsairs, Wildcats, and Spitfires
 
* '''D4Y''' Specific:
 
** Fast, can outrun almost anything, save P-38s
 
*** Its speed forces the enemy to tail behind your gunner, giving you a chance to shoot at the approaching fighter with your turret
 
* '''{{PAGENAME}}''' Specific:
 
** Improved defensive armament
 
** Improved radial engine which won't overheat, and is an improvement from the [[D4Y1]] and [[D4Y2]]
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* '''D'''4Y for Carrier-based dive bomber:
+
*
** Has bomb cradle, significant delay in fuselage bomb drop
 
** Not good for bombing bases
 
* Common Navy plane construction:
 
** Poor offensive armament: [[Type 97 navy (7.7 mm)|7.7 mm Type 97 MG]]
 
** Fragile, little armour, and no self-sealing fuel tanks
 
** Exposed tail gunner
 
* '''{{PAGENAME}}''' Specific:
 
** Has decreased ammo counted compared with the [[D4Y1]]
 
** Limited ammo count for both 7.7 mm and 13.2 mm armaments
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
{{main|D4Y (Family)#History|l1=D4Y History}}
 
 
 
Nicknamed the "Judy" by allied pilots, the D4Y3 was feared by both troops on the ground and ships in the sea.
 
[[File:D4Y3-Ko4.png|thumb|D4Y3 in Frozen Pass]]
 
The D4Y3 was converted to be a land based Dive Bomber, while its predecessor the D4Y2 was a carrier based dive bomber. The removal of the tail hook and the addition of the Mitsubishi Kinsei 62 radial engine added 150 horse power while reducing weight. The D4Y3 would see 3 variants, D4Y3 model 33, D4Y3 model 33A, and D4Y3 model 33 night-fighter.
 
 
 
Differences between the Model 33 and the Model 33a was the A variant had the 7.92 mm Type 1 rear-firing machine gun replaced with an upgraded 13 mm Type 2 rear-firing machine gun. With the night-fighter variant being equipped with an upwards firing 20 mm cannon. Only 3 night fighters were built as the D4Y2 night fighters were being used with success with fighters already available and assembly lines already making them.
 
 
 
With a range of 1,400 miles the D4Y3 was perfect for the defense of the Japanese territories. Combined with its extreme accuracy in a dive it saw great success especially in the battles at the end of the war. Notably, crippling the USS Kalinin Bay and the USS Suwannee both escort carriers. Eventually they would convert the D4Y3 into a D4Y4, which was exactly the same as the D4Y3 except it carried an un-removable 800 kg bomb for kamikaze attacks. Some D4Y4s were equipped with rockets to increase the speed at which the aircraft would strike their targets increasing the damage they caused.
 
 
 
No D4Y3's survived the war, but a D4Y1 was reconstructed with a Pratt and Whitney R-1830 radial engine to represent a D4Y3. This plane can be seen at the Planes of Fame Air Museum in Chino, California.
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
;Skins
+
== See also ==
* [https://live.warthunder.com/feed/camouflages/?vehicle=d4y3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
;Videos
 
{{Youtube-gallery|_FXOCmAXPKY|'''War Thunder - Update 1.71 - D4Y3''' - ''TheEuropeanCanadian''}}
 
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.''
  
;[[D4Y (Family)|Related development]]
+
== External links ==
* [[D4Y1]] - Base model with a weaker inline engine (Atsuta 21)
+
''Paste links to sources and external resources, such as:''
* [[D4Y2]] - earlier model with a stronger inline engine (Atsuta 31) and rocket payload
 
  
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.'' -->
+
* ''encyclopedia page on the aircraft;''
 
+
* ''other literature.''
* [https://forum.warthunder.com/index.php?/topic/476272-d4y3-ko-multitask-er/ War Thunder Forum - D4Y3 Ko - Multitasker]
 
* [https://forum.warthunder.com/index.php?/topic/378379-d4y3/ Official data sheet - more details about the performance]
 
  
{{AirManufacturer Yokosuka}}
 
 
{{Japan bombers}}
 
{{Japan bombers}}

Revision as of 17:43, 16 December 2019

Rank VII | Premium | Golden Eagles
Challenger DS Pack
d4y3.png
D4Y3 Ko
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game
This page is about the Japanese dive bomber D4Y3 Ko. For other uses, see D4Y (Family).

Description

GarageImage D4Y3 Ko.jpg


The D4Y3 Ko is a rank II Japanese dive bomber with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update 1.71 "New E.R.A".

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 6,050 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
541 529 9800 22.8 23.4 5.7 5.7 350
Upgraded
Max Speed
(km/h at 6,050 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ???  ??? 9800  ??.?  ??.?  ??.?  ??.? 350

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
480 ~15 ~11
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 350 < 400 < 430 > 335
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,000 m 1,280 hp 1,684 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,000 m 1,185 hp 1,559 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Main article: Type 97 navy (7.7 mm)

The D4Y3 Ko is armed with:

  • 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (400 rpg = 800 total)

Suspended armament

The D4Y3 Ko can be outfitted with the following ordnance:

  • Without load
  • 1 x 250 kg Navy Type Number 25 Model 2 bomb + 2 x 60 kg Navy Type 97 Number 6 bombs (370 kg total)
  • 3 x 250 kg Navy Type Number 25 Model 2 bombs (750 kg total)
  • 1 x 500 kg Number Type 2 50 Model 1 GP(SAP) bomb (500 kg total)
  • 1 x 500 kg Number Type 2 50 Model 1 GP(SAP) bomb + 2 x 60 kg Navy Type 97 Number 6 bombs (620 kg total)

Defensive armament

Main article: Type 2 navy (13 mm)

The D4Y3 Ko is defended by:

  • 1 x 13 mm Type 2 navy machine gun, dorsal turret (250 rpg)

Usage in battles

Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm 9 in (mod35)
II Compressor Airframe New 7 mm MGs
III Wings repair Engine Turret 13 mm 13 in (mod35)
IV Engine injection Cover New 13 mm MGs (turret)

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros: Extremely agile for a dive bomber aircraft and is very useful in naval arcade battles as it can avoid enemy ship AAA and deliver its payload

Cons:

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Japan bombers
Navy 
Carrier-based attack bomber 
B5N  B5N2
B6N  B6N1 · B6N2 · B6N2a
B7A  B7A2 · B7A2 (Homare 23)
Carrier-based dive bomber 
D3A  D3A1
D4Y  D4Y1 · D4Y2 · D4Y3 Ko
Shipboard Observation seaplane 
F1M  F1M2
Land-based Attack bomber 
G4M  G4M1
G5N  G5N1
G8N  G8N1
Flying boat 
H6K  H6K4
H8K  H8K2 · H8K3
Land-based Bomber 
P1Y  P1Y1
Army 
Light  Ki-32
  Ki-48-II otsu
Heavy  Ki-21-Ia · Ki-21-I hei
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
  Ki-67-I Ko · Ki-67-I otsu
Other countries  ▅B-17E