Difference between revisions of "AMX-32 (105)"
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
+ | The '''AMX 32 (105)''' is somewhat of a letdown when it comes to the mobility. This is due to the fact that the engine only outputs 680hp when spaded which isn't really enough at br 9.0. This is the same engine power that the '''AMX-30B2''' has at 8.3 and in general you can the '''AMX''' '''32''' '''(105)''' as a stabilized '''AMX-30B2''' at 9.0. Do keep in mind that the tank can neutral steer and reverse at the same speed that it can go forward, so use this when engaging targets, but be careful when peaking targets since you often need more time to get into position than you expect. | ||
+ | |||
+ | The stock experience is really painful with the tank sometimes struggling to reach 30 kph on flattish terrain, this doesn't mean that you can't reach higher speeds. On paved roads and other hard surfaces you will be able to get your speed but only as long as you don't turn, turning is something that can easily make you lose 10 kph or more. Don't expect to be the first one to reach the best locations or the cap points, you might not even reach the cap point in time before your team mates capped it. When spaded you will be a bit faster but not really fast for being 9.0 but you will be able to reach speeds over 30 kph more reliably. | ||
+ | |||
+ | For those who are used to the '''AMX-30 Super''' this tank will be a major oddity due to the lack of power, but this shouldn't discourage you from playing the '''AMX 32 (105)''', this also applies to those who hasn't played the '''AMX-30 Super'''. While the '''AMX 32 (105)''' leaves somethings to be desired when it comes to mobility other things make up for it and the whole package is rather good. | ||
+ | |||
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' | ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' | ||
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* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_32_105 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | * [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_32_105 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
Revision as of 21:15, 14 May 2023
This page is about the French medium tank AMX-32 (105). For the other version, see AMX-32. |
Contents
Description
The AMX-32 (105) is a rank VI French medium tank with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update "Apex Predators".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
- Rolled homogeneous armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 35 mm (75°) Upper Glacis 50 mm (26°) Lower Glacis 25 mm (79°) Belly 57 mm (4°-57°) Hull over tracks |
35 mm (35°) + 20 mm Top 30 mm + 6 mm Bottom |
30 mm (0°-15°) 25 mm (71°) Belly |
10 - 15 mm |
Turret | 30 mm (78°) Front slope 41,5 mm (7°-8°-22°) Cheeks 80 mm (rounded) Gun mantlet 50 mm (rounded) MG port 60 mm (rounded) Sides of mantlet |
41,5 mm (18°-22°) | 30 mm + 4 mm | 15 - 20 mm |
Cupola | 35 mm (cylindrical) | 35 mm (cylindrical) | 35 mm (cylindrical) | 20 - 35 mm |
Notes:
- Suspension wheels, tracks, and torsion bars are 20 mm thick.
Mobility
The AMX 32 (105) is somewhat of a letdown when it comes to the mobility. This is due to the fact that the engine only outputs 680hp when spaded which isn't really enough at br 9.0. This is the same engine power that the AMX-30B2 has at 8.3 and in general you can the AMX 32 (105) as a stabilized AMX-30B2 at 9.0. Do keep in mind that the tank can neutral steer and reverse at the same speed that it can go forward, so use this when engaging targets, but be careful when peaking targets since you often need more time to get into position than you expect.
The stock experience is really painful with the tank sometimes struggling to reach 30 kph on flattish terrain, this doesn't mean that you can't reach higher speeds. On paved roads and other hard surfaces you will be able to get your speed but only as long as you don't turn, turning is something that can easily make you lose 10 kph or more. Don't expect to be the first one to reach the best locations or the cap points, you might not even reach the cap point in time before your team mates capped it. When spaded you will be a bit faster but not really fast for being 9.0 but you will be able to reach speeds over 30 kph more reliably.
For those who are used to the AMX-30 Super this tank will be a major oddity due to the lack of power, but this shouldn't discourage you from playing the AMX 32 (105), this also applies to those who hasn't played the AMX-30 Super. While the AMX 32 (105) leaves somethings to be desired when it comes to mobility other things make up for it and the whole package is rather good.
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 73 | 73 | 38 | 1,085 | 1,297 | 28.55 | 34.13 |
Realistic | 66 | 66 | 619 | 680 | 16.29 | 17.89 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
105 mm CN-105-F1 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 47 | -8°/+20° | ±180° | Two-plane | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
OCC 105 F1 | HEAT | 400 | 400 | 400 | 400 | 400 | 400 |
OE 105 F1 Mle.60 | HE | 25 | 25 | 25 | 25 | 25 | 25 |
OFL 105 F1 | APFSDS | 361 | 358 | 350 | 341 | 332 | 322 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
OCC 105 F1 | HEAT | 1,000 | 10.95 | 0.05 | 0.1 | 1.02 | 62° | 69° | 73° | |||
OE 105 F1 Mle.60 | HE | 700 | 12.1 | 0 | 0.1 | 2 | 79° | 80° | 81° | |||
OFL 105 F1 | APFSDS | 1,525 | 3.8 | - | - | - | 78° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
OFPH 105 F1 | 700 | 11.4 | 20 | 5 | 25 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
47 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
20 mm 20F2 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 500 (500) | 740 | 0°/+20° | N/A |
7.62 mm A-A-F1N | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 2,200 (100) | 900 | -10°/+40° | ±120° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Coaxial 20 mm autocannon with its own independent elevation
- One of the few French tanks with a stabilizer
- Access to a laser rangefinder for accurate long-range fighting
Cons:
- Paper-thin turret and hull armour is unlikely to stop any tank shells
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Videos
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
France medium tanks | |
---|---|
M4 Derivatives | M4A1 (FL10) · M4A4 (SA50) |
AMX-50 | AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930) |
AMX-30 | AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super |
AMX-32/40 | AMX-32 · AMX-32 (105) · AMX-40 |
Leclerc | Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR |
Other | D2 · S.35 · Lorraine 40t |
Germany | Panther "Dauphiné" |
USA | ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26 |