ADATS (M113)

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Revision as of 10:16, 17 December 2021 by bangerland (talk | contribs) (Basically, the devs made this guy viable by nerfing starstreak tracking and G maneuverability into oblivion, so adats is the only sam here that can gib jets flying at >500 km/h. I am not so proficient at using this thing, so i'm just writing it as it seem)

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This page is about the British tank destroyer ADATS (M113). For other versions, see M113 (Family).
ADATS (M113)
uk_adats_m113a3.png
GarageImage ADATS (M113).jpg
ADATS (M113)
AB RB SB
11.7 11.7 11.7
Class:
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png
Show in game

Description

The ADATS (M113) is a rank VIII British tank destroyer with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update "Hot Tracks".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull38 / 44 / 38
Turret13 / 13 / 13
Crew3 people
Visibility375 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB70 / 11 km/h
RB and SB65 / 11 km/h
Number of gears8 forward
2 back
Weight16.6 t
Engine power
AB532 hp
RB and SB279 hp
Power-to-weight ratio
AB32.0 hp/t
RB and SB16.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 70 11 16.6 396 532 23.86 32.05
Realistic 65 11 247 279 14.88 16.81

Modifications and economy

Repair costBasic → Reference
AB5 489 → 7 981 Sl icon.png
RB6 540 → 9 509 Sl icon.png
SB7 338 → 10 669 Sl icon.png
Total cost of modifications278 900 Rp icon.png
474 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 200 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
370 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
23 000 Rp icon.png
Cost:
35 000 Sl icon.png
430 Ge icon.png
Mods new tank break.png
Brake System
Research:
23 000 Rp icon.png
Cost:
35 000 Sl icon.png
430 Ge icon.png
Mods new tank filter.png
Filters
Research:
26 000 Rp icon.png
Cost:
40 000 Sl icon.png
480 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
310 Ge icon.png
Mods new tank engine.png
Engine
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
310 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
6 000 Rp icon.png
Cost:
31 000 Sl icon.png
370 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
6 900 Rp icon.png
Cost:
35 000 Sl icon.png
430 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
26 000 Rp icon.png
Cost:
40 000 Sl icon.png
480 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
310 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
370 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
26 000 Rp icon.png
Cost:
40 000 Sl icon.png
480 Ge icon.png
Mods art support.png
Artillery Support
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
310 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
310 Ge icon.png
Mods thermal sight.png
NVD
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
310 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

MIM146 ATGM/SAM
Ammunition8 rounds
Belt capacity8 rounds
Reloadbasic crew → aces
1.3 → 1.0 s
Fire rate120 shots/min
Vertical guidance-10° / 85°
Fire on the moveup to 5 km/h
Main article: MIM146
MIM146 missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 8 -4°/+85° ±180° N/A 61.6 85.3 103.6 114.6 121.9 19.50 17.25 15.90 15.00
Realistic 41.7 49.0 59.5 65.8 70.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
MIM146 ATGM 900 900 900 900 900 900
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
MIM146 ATGM 1,027 10,000 51 0 0.1 7,860 80° 82° 90°

Ammo racks

Full
ammo
Visual
discrepancy
8 No

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Has 8 multi purpose missiles that can destroy both tanks and aircraft and can be launched one after another without pause
  • Unlike Starstreak of the Stormer HVM, MIM146 can maintain most of its speed while pulling off extreme turns, while also having proximity fuse in the case it misses, making it far easier to use and effective in the AA role against jets
  • Missiles can penetrate about 800 mm of composite armour at 30° angle and have nearly 8 kg of explosive mass
  • Missiles have a range of 10 km and are very fast from the start, with maximum speed of 1,000 m/s, which make it suitable for long range sniping
  • Missiles aren't affected by infrared APS such as on T-90A, M1A1_HC or AMX-30B2 BRENUS
  • Lower profile than the American ADATS, especially with the radar folded down and missile launchers can elevate higher than the ones on the American ADATS due to a lack of autocannon

Cons:

  • Really fragile, can be penetrated by autocannons and high-calibre machine guns
  • Only 8 missiles and tank cannot rearm until used all of them. In AB, ADATS (M113) will automatically rearm anywhere after using all of the missiles and it takes approximately 120 seconds, in RB ADATS (M113) can rearm on a capture point which takes about 50 seconds. Even after rearming, missiles must also be reloaded which takes another 20-15 seconds. All in all, it is almost guaranteed that you will be found and destroyed during that time
  • Due to a lack of the 25 mm gun found on the American ADATS, Canadian ADATS is also incapable of self-defense during rearm and is less flexible overall
  • Most of the tanks it must constantly face have at least ERA screens and its missiles do not have tandem warhead, so it will take 2 hits to take out most of them, therefore, it can only realistically take on 4 such medium tanks frontally, compared to potentially 12 of ZT3A2, unless it attacks from the side
  • Long antennas might give out your position in RB/SB
  • Just -4 degrees of launcher depression
  • Smoke launchers are mounted on the front of the vehicle - hull must face the direction of smokescreen deployment, no ESS
  • The M113 chassis has a low hp/ton ratio - mobility is severely reduced off-road, in mud, snow, and sand, overall has low reactive mobility
  • Missiles need to travel a certain distance to arm the fuse - unable to engage enemy aerial vehicles at close range, except for a direct hit
  • Since missiles have proximity fuse, they will react to hostile rockets and missiles, then explode mid-flight. Most of AB players are aware of this and will spam rockets in your direction immediately after spawning in the aircraft, often rendering this version of ADATS useless

History

The ADATS (M113) was a Canadian-operated anti-aircraft and anti-tank missile carrier system, designed to engage both ground and air targets. Developed in the early 1970s by Oerlikon-Buhrle (now part of Rheinmetall), the AA system failed to see service with the countries it was intended for, namely the United States. However, the Canadian armed forces procured 36 ADATs vehicles based on the M113 chassis, which served with the Canadian army as anti-aircraft systems until their withdrawal in 2007.

Design and Development

In the early 1970s, Oerlikon-Buhrle began the process of developing a new vehicle, designed for both anti-tank and anti-aircraft defence. This vehicle would later become the ADATs. In 1979, Martin-Marietta joined the design process. The vehicle was designed to compete in the FAAD (Forward Area Air Defence) competition for the US Department of Defence, which wished to replace its interim M163/M167 Vulcan Anti-Aircraft guns and the MIM-72 Corporal anti-aircraft systems. The ADATS ended up winning the competition, beating out competitors including the Franco-German-designed Roland.

However, the ADATs encountered a number of critical issues with its operability. Namely, it had an extremely high mechanical failure rate resulting in a very low operational readiness. And, in 1990, the Cold War ended; that was the final straw for the ADATS. As a result, the US DoD cancelled the ADATS program, after almost five billion dollars of funding. Despite this, the Canadian government ordered the ADATS for their Low Level Air Defence (LLAD) program, spending 1.09 billion dollars to purchase 36 ADATS vehicles along with the necessary equipment.

The ADATS was highly unique in that it was designed for both anti-air and anti-ground defence. Based on the M113 APC chassis, the weapon system was composed of eight ADATS missiles, along with a search radar and laser missile director. The Canadian version was not fitted with the M242 Bushmaster cannon fitted to American ADATS SPAAs. The missiles themselves were laser-guided, and had a combined HEAT/HE-Frag warhead capable of penetrating 900 mm of armour. This system enabled the ADATS to destroy both tanks and helicopters from a maximum range of 10 km, or 7 km altitude.

Operational History

The ADATS entered service with the Canadian armed forces in 1989, and was built by Oerlikon Aerospace, based in Quebec. The ADATS saw combat just once, being deployed by the Canadian armed forces during the Gulf War. However, it never actually saw combat, and never fired a shot in anger. The ADATS was unusually expensive for an anti-aircraft vehicle, due to its large design and development costs and small order in terms of vehicles. As a result, the Canadian Armed Forces announced that they would retire the ADATS in 2006. By 2007, all ADATS vehicles had been withdrawn from Canadian service.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

References

  • Military Today. (2006). ADATS. Retrieved January 02, 2021, from http://www.military-today.com/missiles/adats.htm
  • Sherman, R. (1999, July 3). ADATS. Retrieved January 02, 2021, from https://fas.org/man/dod-101/sys/land/adats.html


Britain tank destroyers
Infantry tank derivatives  Archer · Gun Carrier (3-in)
Light tank derivatives  Alecto I
M10 Achilles  Achilles · Achilles (65 Rg.)
Centurion derivatives  FV4005 · Conway
ATGM  Swingfire · Striker
Other  Tortoise · ▄M109A1
Canada  QF 3.7 Ram
South Africa  G6 · ZT3A2