User contributions
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- 20:39, 13 July 2022 (diff | hist) . . (-695) . . ZT3A2 (buff/fixes from the patch are really important. will take time to actually measure new performance, but it's much better.)
- 09:53, 7 July 2022 (diff | hist) . . (-1) . . m StuH 42 G (→Usage in battles: this looks a bit off)
- 01:11, 7 July 2022 (diff | hist) . . (+4,396) . . StuH 42 G (Much like with SU tree, it seems the people writing about GE SPG were high when writing the text. The overpressure also changed it's usefulness as well.)
- 04:42, 20 June 2022 (diff | hist) . . (+104) . . Scout AH.Mk.1 (→Usage in battles: patch removed attackers, and switched some stuff up, so...)
- 18:00, 10 June 2022 (diff | hist) . . (-77) . . m Scout AH.Mk.1 (on second thought, it does eat boosters but somehow the end results for RP boosters are inconclusive, so i'll look into it more for now.)
- 21:57, 9 June 2022 (diff | hist) . . (0) . . m Scout AH.Mk.1 (typo)
- 21:52, 9 June 2022 (diff | hist) . . (+5,208) . . Scout AH.Mk.1 (→Usage in battles: is that mixed battle subsection legal or not? anyway, added helicopter pve mode explanation. Tbh i wish there was some instructions on how to use the new ATGM lock in-game, but alas.)
- 21:44, 31 May 2022 (diff | hist) . . (-1,722) . . IT-1 (No longer nuclear ATGM (nerfed severely). Also tried to note vulnerability to tandem ATGM.)
- 20:31, 31 May 2022 (diff | hist) . . (+570) . . AML-90 (Israel) (→Pros and cons: i'm not sure why, but i saw quite the opposite on many points.)
- 15:09, 22 May 2022 (diff | hist) . . (+413) . . Rooikat 105 (→Pros and cons: this seems to need additions)
- 00:31, 11 May 2022 (diff | hist) . . (+290) . . Category talk:USSR ground vehicles (mild inspection result) (current)
- 21:48, 10 May 2022 (diff | hist) . . (-11) . . m Zachlam Tager (→Usage in battles: misphrased)
- 21:41, 10 May 2022 (diff | hist) . . (+10,193) . . Zachlam Tager (Wrote up more details. I tried to not touch RB text as much as possible, but cannibalized a part of it into "overall" part. If you think something is incompatible with RB just move it into AB part, ig. Hopefully it helps someone, lol.)
- 21:23, 10 May 2022 (diff | hist) . . (+174) . . m M-51 (→Main armament: a picture for fighting/escaping a certain death)
- 21:18, 10 May 2022 (diff | hist) . . (+387) . . N Category talk:USSR ground vehicles (weird page interaction?)
- 19:37, 10 May 2022 (diff | hist) . . (+293) . . N File:Zachlam medium range entrench.jpg (A demonstation of Zachlam hulldown in a city. This random dumpster cannot be shot through by tanks, so they can't really stop it from firing behind it. Zachlam does not stand next to it to improve chances of a hit. This screenshot is from AB, range of...) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+197) . . N File:Zachlam indirect fire sniper scope example.jpg (An example of Zachlam firing missile above cover in AB using sniper scope. It was first fired up, then the scope is pointed at the enemy tank. The range is ~190 m. Category:In-game screenshots) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+296) . . N File:Zachlam horizontal exposure check.jpg (Screenshots that demonstrates how to check if enemy can hit you with APHE. If the missiles get too close to the horizon line, this is basically an instant death hazard in AB. This is also relevant for HEAT, but then the binocular must be put as low as...) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+180) . . N File:M51 heat long range attack over cover.jpg (M51 is pinned by a Tiger II, but M51 has HEAT, so it can fire HEAT over it's own cover without being shot by the Tiger II. Tiger II is destroyed. Category:In-game screenshots) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+306) . . N File:Zachlam indirect suppressing fire from capture point safe.jpg (Zachlam rushes safe fortified position which cannot be directly attacked without destroying its allies first. Such position is awkward, but nonetheless allows it to suppress one of directions of attack by filling the streets with missile barrages. AB...) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+266) . . N File:Zachlam indirect suppressing fire from capture point risky.jpg (Zachlam rushes fortified objective, then proceeds to spam ATGM every 8 seconds into incoming heavy tanks. They can't do anything, even though Zachlam is exposed. Success! AB mode, attack range 160 m. Needs more range in RB to work. [[Category:In-game...) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+241) . . N File:Zachlam medium range hill sniping.jpg (Zachlam controls corridor in AB, which enemies must pass to attack the capture point. Since AB allows rearm outside of the capture point, it does not require as much skill as in RB. The enemy team is halted. Category:In-game screenshots) (current)
- 22:14, 7 May 2022 (diff | hist) . . (+2,586) . . Zachlam Tager (Since it was moved down to rank iV i can test it's missiles for a bit. I tried to write reload as coherent as possible, but i feel like i still failed. I will write more once i actually got and used it for a while.)
- 17:11, 29 April 2022 (diff | hist) . . (+749) . . User talk:Colok76286 (→Sound files on wiki and RWR: new section)
- 01:06, 24 April 2022 (diff | hist) . . (+1) . . m Shturm-S (→Main armament)
- 17:10, 23 April 2022 (diff | hist) . . (+110) . . m Striker
- 13:31, 23 April 2022 (diff | hist) . . (0) . . m ZT3A2 (typo)
- 20:46, 20 April 2022 (diff | hist) . . (-268) . . Type 60 ATM (In AB, the tank now aims ATGM exclusively with sniper crosshairs, so a lot of text no longer makes sense. Now the AB version is worse than RB version, lol.)
- 19:57, 20 April 2022 (diff | hist) . . (-1,899) . . Striker (The feature that allowed the striker to use the second camera was removed. This means that the tank now only guides with the sniper scope, which also affects AB. I just wonder why they do this, lol. I'll mostly remove now impossible text for now.)
- 01:01, 17 April 2022 (diff | hist) . . (-5) . . m M-51 (future -> present?)
- 19:46, 15 April 2022 (diff | hist) . . (0) . . m M-51 (→Mobility: typo)
- 19:44, 15 April 2022 (diff | hist) . . (+5,646) . . M-51 (I'll write some AB synopsis for this tank because i'm forced to grind towards the atgm, might as well write about things down the line. Redact it with RB info? Can't detail if you can summon it many times with many other tanks unlocked yet.)
- 21:16, 14 April 2022 (diff | hist) . . (-40) . . m PUMA (→General info: moved new tip to an appropriate subsection and removed some of my own text to not be a repeat of that. Also i kinda doubt that it will lose all of the ammo from just 1 hit (i mean, some of it is on the floor in the hull, isn't it?))
- 21:06, 14 April 2022 (diff | hist) . . (+478) . . m Churchill VII (Edited one paragraph regarding ammo. Even though it's armour is still kinda janky, with new HE it almost felt like an anti-SPG, minus the sturer emil one hit wonders, ofc.)
- 13:51, 14 April 2022 (diff | hist) . . (+105) . . m ZT3A2 (→Pros and cons: Forgot to mention a negative point about it's height)
- 11:51, 14 April 2022 (diff | hist) . . (+1) . . m ZT3A2
- 11:48, 14 April 2022 (diff | hist) . . (+2,784) . . ZT3A2 (update to the text)
- 10:37, 14 April 2022 (diff | hist) . . (+24) . . M901 (removed some points that no longer make sense.)
- 17:32, 9 April 2022 (diff | hist) . . (-99) . . m Bkan 1C (Through more testing i found this very unreliable, so i think it's better to omit.)
- 14:09, 6 April 2022 (diff | hist) . . (+136) . . Type 60 ATM (Added one more picture to reassure the reader that the missile is not a complete garbage.)
- 14:06, 6 April 2022 (diff | hist) . . (+135) . . N File:Type 60 atm indirect shot.jpg (Indirect ATGM shot over hill with type 60 ATM. ATGM curves down right at 220 m mark, so turret is hit. Category:In-game screenshots) (current)
- 13:53, 6 April 2022 (diff | hist) . . (-2,648) . . Type 60 ATM (tank was nerfed to the ground during the missile characteristics update, so i have to rewrite this entire thing, which took me too long. Also br changed to 6.7 .)
- 13:25, 6 April 2022 (diff | hist) . . (+191) . . N File:Type 60 ATM control capture point.jpg (Type 60 ATM forces enemy to choose between being destroyed by it or teammates or abandoning a capture point. Be sure to hide afterwards to not get shot by HE. Category:In-game screenshots) (current)
- 13:25, 6 April 2022 (diff | hist) . . (+177) . . N File:Type 60 ATM control capture point AB only.jpg (Type 60 ATM attacks control point from angle that is rarely contested. This is only possible in AB with the pre-launch technique due to ranges. Category:In-game screenshots) (current)
- 14:25, 3 April 2022 (diff | hist) . . (-2) . . m Zachlam Tager
- 14:22, 3 April 2022 (diff | hist) . . (+3,013) . . Zachlam Tager (Some observation of it's powers from RB perspective. I do not own it, so i can't write a text wall on how to use it and don't know if it can be ammo racked/hit in bino/comment on AB performance of it yet, which is important to determine if its op or not.)
- 21:46, 1 April 2022 (diff | hist) . . (+9) . . m PUMA (miswording in mine text)
- 02:20, 1 April 2022 (diff | hist) . . (+7,845) . . PUMA (Armour section seems weird so i rewrote it with more specifics. wrote-up counter section and some other things. I don't own it, so it's a give or take from what i saw.)
- 03:55, 24 February 2022 (diff | hist) . . (+344) . . m Crew skills (Split keen vision tips as arcade mode text is not about scouting mod, but KV itself. Added some practical application to driving regarding turning, as "responsiveness when turning" seems a bit short to me.)
- 18:18, 27 January 2022 (diff | hist) . . (+2,725) . . Bkan 1C (several additions.)
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