Difference between revisions of "Ro-Go Exp."
(→Main armament) (Tag: Visual edit) |
(Edits (Please Check History Wiki Comment On Name Of Vehicle)) (Tag: Visual edit) |
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Line 95: | Line 95: | ||
! 0% !! 50% !! 100% | ! 0% !! 50% !! 100% | ||
|- | |- | ||
− | | Schneider-Canet HE || HE || 580 || | + | | Schneider-Canet HE || HE || 580 || 20.40 || N/A || 0.1 || 1,970 || 79° || 80° || 81° |
|- | |- | ||
− | | Schneider-Canet SAP || SAPCBC || 580 || | + | | Schneider-Canet SAP || SAPCBC || 580 || 20.46 || 1.2 || 19 || 1,430 || 48° || 63° || 71° |
|- | |- | ||
|} | |} | ||
Line 109: | Line 109: | ||
! 1st<br>rack empty | ! 1st<br>rack empty | ||
! 2nd<br>rack empty | ! 2nd<br>rack empty | ||
− | |||
− | |||
− | |||
− | |||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''16''' || | + | | '''16''' || 9 ''(+8)'' || 1 ''(+15)'' || No |
|- | |- | ||
|} | |} | ||
Line 131: | Line 127: | ||
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | | | + | | Rear |
+ | | 1,950 (20) || 498 || -8°/+20° || ±110° | ||
|- | |- | ||
|} | |} | ||
Line 137: | Line 134: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | The Ji-Ro plays like its predecessor on the tech tree, the Ho-Ro, but with some key differences. It has a faster reload time, but is noticeably less mobile and a larger target, a trait inherited from its basis on the Ro-Go chassis. Also unlike the Ho-Ro, the SAPCBC round has very good penetration and does not rely solely on HE filler to cause damage. It is completely open topped and the gun shield is only 12 mm thick, making the exposed crew extremely vulnerable to CAS and heavy machine gun fire. However, the Ji-Ro does have some tricks up it's sleeve - specifically the rear machine gunner. Like the Ro-Go, this crewman is largely useless in terms of offense, but will rarely be the first to be knocked out in a fight, essentially giving the player a somewhat guaranteed crew replacement. Play the Ji-Ro like you would other Rank I and II Japanese Tank Destroyers, either freelance and find a good spot to get the jump on opponents, or stay back with other players and support from the rear. Like other Japanese SPG's, you are somewhat of a glass cannon. Remember that you can only spawn with | + | The Ji-Ro plays like its predecessor on the tech tree, the Ho-Ro, but with some key differences. It has a faster reload time, but is noticeably less mobile and a larger target, a trait inherited from its basis on the Ro-Go chassis. Also unlike the Ho-Ro, the SAPCBC round has very good penetration and does not rely solely on HE filler to cause damage. It is completely open topped and the gun shield is only 12 mm thick, making the exposed crew extremely vulnerable to CAS and heavy machine gun fire. However, the Ji-Ro does have some tricks up it's sleeve - specifically the rear machine gunner. Like the Ro-Go, this crewman is largely useless in terms of offense, but will rarely be the first to be knocked out in a fight, essentially giving the player a somewhat guaranteed crew replacement. Play the Ji-Ro like you would other Rank I and II Japanese Tank Destroyers, either freelance and find a good spot to get the jump on opponents, or stay back with other players and support from the rear. Like other Japanese SPG's, you are somewhat of a glass cannon. Remember that you can only spawn with 16 rounds maximum. |
=== Pros and cons === | === Pros and cons === | ||
Line 143: | Line 140: | ||
* Fantastic main armament for the BR. | * Fantastic main armament for the BR. | ||
− | * Low penetration fall off even at extreme ranges. | + | ** Low penetration fall off even at extreme ranges. |
− | * One shot potential against most matchups. | + | ** One shot potential against most matchups. |
− | * Faster reload than the Ho-Ro. | + | ** Faster reload than the Ho-Ro. |
* More crew members than other tank destroyers in the lower rank Japanese tree (Ho-Ro and Ho-Ni series). | * More crew members than other tank destroyers in the lower rank Japanese tree (Ho-Ro and Ho-Ni series). | ||
− | * Rear machine gun position provides opportunities for a "free" crew replacement. | + | ** Rear machine gun position provides opportunities for a "free" crew replacement. |
* | * | ||
Line 154: | Line 151: | ||
* Overall the armor is average at best, poor at worst. | * Overall the armor is average at best, poor at worst. | ||
− | * The crew is mostly exposed and is at the mercy of .50 calibers, aircraft, artillery and if flanked LMG fire. | + | ** The crew is mostly exposed and is at the mercy of .50 calibers, aircraft, artillery and if flanked LMG fire. |
* Mobility is overall worse compared to the majority of Chi-Ha based tank destroyers, the Ji-Ro is comparatively sluggish. | * Mobility is overall worse compared to the majority of Chi-Ha based tank destroyers, the Ji-Ro is comparatively sluggish. | ||
− | * | + | ** Mediocre top speed of 25 km/h. |
− | * Mediocre top speed of 25 km/h. | + | * 16 shell maximum ammo count. |
* Somewhat slow shell velocity can be hard to aim. | * Somewhat slow shell velocity can be hard to aim. | ||
Line 164: | Line 161: | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
+ | {{Relevance}}<!-- Ji-Ro & The Mentioned "Experimental 12cm SPG" Are Unrelated, Ji-Ro Is A Type 95 Casemate TD Designed By The Head Designer Of The Type 95 Ro-Go (Tomio Hara) While The Experimental Is A 120 mm Scheider Put Onto A Remain Of An Unused Type 95 Hull. --> | ||
+ | |||
The Ji-Ro (sometimes referred to as the Ji-Ro Sha, or incorrectly, the Hi-Ro or Hiro-Sha), was a prototypical modification to the Type 95 Heavy Tank. The Type 95 was in itself a low production experiment, but its hull was the basis for a few other trials, namely for its use as an SPG. Allegedly a few different configurations were brought to the drawing board. The Ji-Ro was the result of using the Type 95 hull as an SPG, replacing the two turrets with a 120 mm Schneider-Canet cannon. Both a long and a short version of the cannon were tested. These cannons were originally of French origin and built under license by the Japanese. The project was also dubbed the "Experimental 12 cm Self Propelled Gun". | The Ji-Ro (sometimes referred to as the Ji-Ro Sha, or incorrectly, the Hi-Ro or Hiro-Sha), was a prototypical modification to the Type 95 Heavy Tank. The Type 95 was in itself a low production experiment, but its hull was the basis for a few other trials, namely for its use as an SPG. Allegedly a few different configurations were brought to the drawing board. The Ji-Ro was the result of using the Type 95 hull as an SPG, replacing the two turrets with a 120 mm Schneider-Canet cannon. Both a long and a short version of the cannon were tested. These cannons were originally of French origin and built under license by the Japanese. The project was also dubbed the "Experimental 12 cm Self Propelled Gun". | ||
Revision as of 13:22, 11 March 2021
Contents
Description
The Type 95 Experimental 12cm Self Propelled Gun is a rank I Japanese tank destroyer with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update "Ixwa Strike". The Ji-Ro is a modification of the Type 95 Heavy Tank (Ro-Go) platform. It features a French model 120 mm Schneider-Canet cannon as its main armament.
General info
Survivability and armour
Similar to the Ro-Go it is based off of, the Ji-Ro's armor is mostly comprised of large flat armor plates, though some are slightly angled. Front armor maxes out at 30 mm, with the angled sections such as the upper glacis being 25 mm thick. The shield surrounding the cannon, and by extension the crew, is 12 mm thick. Given the mostly flat shape of the Ji-Ro's hull and relatively average armor thickness for its battle rating, a majority of incoming fire will be taken with full force, especially if it hits the flat plates at the front of the vehicle. Slightly angling the front of the Ji-Ro may result in some shell ricochets, however. Much like it's predecessor, the Ho-Ro, the Ji-Ro can be easily penetrated by most other vehicles at its Battle Rating, but it does feature some odd angles that may result in lucky bounces.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 30 mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | 12 mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
The Ji-Ro shares the same drivetrain as the Ro-Go.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 25 | 8 | 25.5 | _,___ | 553 | __.__ | 21.69 |
Realistic | 23 | 7 | _,___ | 290 | __.__ | 11.37 |
Modifications and economy
Armaments
Main armament
The 120 mm main armament of the Ji-Ro will penetrate almost everything at it's BR within a reasonable distance. The cannon, while considerably antiquated having been designed in 1897, fires a Semi-Armor-Piercing-Capped Ballistic Capped round, which penetrates a maximum of 68 mm of armor at 10 m. The round has a relatively low muzzle velocity and an average firing arc. The HE round has a significant amount of filler but does not have one shot potential like the HE round of the Ho-Ro or the S.I.G.33 (150 mm).
120 mm Schneider-Canet 1898 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 16 | -10°/+15° | ±12° | N/A | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Schneider-Canet HE | HE | 25 | 25 | 25 | 25 | 25 | 25 |
Schneider-Canet SAP | SAPCBC | 63 | 62 | 58 | 53 | 49 | 45 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Schneider-Canet HE | HE | 580 | 20.40 | N/A | 0.1 | 1,970 | 79° | 80° | 81° |
Schneider-Canet SAP | SAPCBC | 580 | 20.46 | 1.2 | 19 | 1,430 | 48° | 63° | 71° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
16 | 9 (+8) | 1 (+15) | No |
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
7.7 mm Type 97 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Rear | 1,950 (20) | 498 | -8°/+20° | ±110° |
Usage in battles
The Ji-Ro plays like its predecessor on the tech tree, the Ho-Ro, but with some key differences. It has a faster reload time, but is noticeably less mobile and a larger target, a trait inherited from its basis on the Ro-Go chassis. Also unlike the Ho-Ro, the SAPCBC round has very good penetration and does not rely solely on HE filler to cause damage. It is completely open topped and the gun shield is only 12 mm thick, making the exposed crew extremely vulnerable to CAS and heavy machine gun fire. However, the Ji-Ro does have some tricks up it's sleeve - specifically the rear machine gunner. Like the Ro-Go, this crewman is largely useless in terms of offense, but will rarely be the first to be knocked out in a fight, essentially giving the player a somewhat guaranteed crew replacement. Play the Ji-Ro like you would other Rank I and II Japanese Tank Destroyers, either freelance and find a good spot to get the jump on opponents, or stay back with other players and support from the rear. Like other Japanese SPG's, you are somewhat of a glass cannon. Remember that you can only spawn with 16 rounds maximum.
Pros and cons
Pros:
- Fantastic main armament for the BR.
- Low penetration fall off even at extreme ranges.
- One shot potential against most matchups.
- Faster reload than the Ho-Ro.
- More crew members than other tank destroyers in the lower rank Japanese tree (Ho-Ro and Ho-Ni series).
- Rear machine gun position provides opportunities for a "free" crew replacement.
Cons:
- Overall the armor is average at best, poor at worst.
- The crew is mostly exposed and is at the mercy of .50 calibers, aircraft, artillery and if flanked LMG fire.
- Mobility is overall worse compared to the majority of Chi-Ha based tank destroyers, the Ji-Ro is comparatively sluggish.
- Mediocre top speed of 25 km/h.
- 16 shell maximum ammo count.
- Somewhat slow shell velocity can be hard to aim.
History
Relevance under question. The content of this article is most likely outdated and is not reflecting the current state of affairs. The article needs to be updated. |
The Ji-Ro (sometimes referred to as the Ji-Ro Sha, or incorrectly, the Hi-Ro or Hiro-Sha), was a prototypical modification to the Type 95 Heavy Tank. The Type 95 was in itself a low production experiment, but its hull was the basis for a few other trials, namely for its use as an SPG. Allegedly a few different configurations were brought to the drawing board. The Ji-Ro was the result of using the Type 95 hull as an SPG, replacing the two turrets with a 120 mm Schneider-Canet cannon. Both a long and a short version of the cannon were tested. These cannons were originally of French origin and built under license by the Japanese. The project was also dubbed the "Experimental 12 cm Self Propelled Gun".
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Japan tank destroyers | |
---|---|
Ro-Go Derivatives | Ro-Go Exp. |
Chi-Ha Derivatives | Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG |
Ho-Ri | Ho-Ri Prototype · Ho-Ri Production |
Other | Na-To |
JGSDF | |
SPRG | Type 60 (C) |
SPH | Type 75 · Type 99 |
ATGM | Type 60 ATM |
Rocket | Type 75 MLRS |
USA | ▅M36 |