Difference between revisions of "LCS(L)(3)"

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== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
+
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} American motor torpedo gun boat {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
{{Break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American motor gun boat {{Battle-rating|1}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
+
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
 
 
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''
 
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
+
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
 +
 
 +
{{NavalMobility}}
 +
 
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
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{{Specs-Fleet-Primary}}
 
{{Specs-Fleet-Primary}}
 
{{main|Bofors L/60 Mark 1 (40 mm)}}
 
{{main|Bofors L/60 Mark 1 (40 mm)}}
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''
 
  
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
 
{{main|3-inch Mark 10 (76 mm)}}
 
{{main|3-inch Mark 10 (76 mm)}}
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
+
 
 +
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 
{{Specs-Fleet-AA}}
 
{{Specs-Fleet-AA}}
{{main|Oerlikon Mk.II (20 mm)}}
+
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}
''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
 
  
=== Additional armament ===
+
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
{{Specs-Fleet-Additional}}
 
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
 
 
 
''If there is no additional armament, remove this section.''
 
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="1" | Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set
 
|
 
| 76 mm AP Mk.29
 
| 40 mm HE clips
 
| Anti-Air Armament Targeting
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System
 
| Smokescreen
 
| 76 mm HE-VT
 
| 40 mm AP clips
 
| Auxiliary Armament Targeting
 
|-
 
| III
 
| Propeller Replacement
 
|
 
|
 
|
 
| Improved Rangefinder
 
| Primary Armament Targeting
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps
 
|
 
|
 
|
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
During World War II, the American military took a big gamble on landing naval infantry and armour – the Americans used the strategy of quickly capturing coastline using landing ships in all three theaters of war. The landing ships and boats themselves had light armaments and could not fully cover their marines during landings, so the question arose about the creation of a small maneuverable gunboat with enough firepower to support naval landings against enemy infantry, lightly armoured fortifications and fire positions. The LCI (Landing Craft Infantry) designs were used as a basis, with the addition of a 76 mm gun with an armour screen, two twin 40 mm cannons and four twin 20 mm machine guns. The powertrain remained the same as on the LCI – two sets of four engines with 225 hp each, with a total power output of 1800 hp. The artillery ship’s maximum speed was 16 knots. The gunboat was designated LCS (L) – Landing Craft Support (Large). It took just 10 days to prepare such a ship from the landing platform. It could escort its landing party and support it with fire along the coast, and work as an anti-aircraft vessel or provide a smokescreen for the actions of larger ships. The LCS gunboat’s baptism of fire was in the battle for Okinawa. It was later used in operations on the Pacific Ocean. After the end of World War II, the US used these ships in the Korean War and Vietnam, and provided them to allies.
+
During World War II, the American military took a big gamble on landing naval infantry and armour – the Americans used the strategy of quickly capturing coastline using landing ships in all three theaters of war. The landing ships and boats themselves had light armaments and could not fully cover their marines during landings, so the question arose about the creation of a small maneuverable gunboat with enough firepower to support naval landings against enemy infantry, lightly armoured fortifications and fire positions. The LCI (Landing Craft Infantry) designs were used as a basis, with the addition of a 76 mm gun with an armour screen, two twin 40 mm cannons and four twin 20 mm machine guns. The powertrain remained the same as on the LCI – two sets of four engines with 225 hp each, with a total power output of 1800 hp. The artillery ship's maximum speed was 16 knots. The gunboat was designated LCS (L) – Landing Craft Support (Large). It took just 10 days to prepare such a ship from the landing platform. It could escort its landing party and support it with fire along the coast, and work as an anti-aircraft vessel or provide a smokescreen for the actions of larger ships. The LCS gunboat's baptism of fire was in the battle for Okinawa. It was later used in operations on the Pacific Ocean. After the end of World War II, the US used these ships in the Korean War and Vietnam, and provided them to allies.
  
''- From [https://warthunder.com/en/news/5584-fleet-development-lcs-l-3-mighty-midget-en Devblog]''
+
''- From [[wt:en/news/5584-fleet-development-lcs-l-3-mighty-midget-en|Devblog]]''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on ship;''
+
* ''encyclopedia page on the ship;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
* [https://warthunder.com/en/news/5584-fleet-development-lcs-l-3-mighty-midget-en [Devblog<nowiki>]</nowiki> LCS (L)(3): Mighty Midget]
+
* [[wt:en/news/5584-fleet-development-lcs-l-3-mighty-midget-en|[Devblog] LCS (L)(3): Mighty Midget]]
  
 
{{ShipManufacturer Albina Engine and Machine Works}}
 
{{ShipManufacturer Albina Engine and Machine Works}}
 
{{USA boats}}
 
{{USA boats}}

Revision as of 12:14, 15 January 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
us_lcs_l_3.png
GarageImage LCS(L)(3).jpg
LCS(L)(3)
Research:250 000 Specs-Card-Exp.png
Purchase:700 000 Specs-Card-Lion.png
Show in game

Description

The Landing Craft Support (Large) (Mark 3) is a rank V American motor torpedo gun boat with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

Armourfront / side / back
Hull8 mm (steel)
Superstructure4 mm (steel)
Number of section4
Displacement245 t
Crew73 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB39 / 25 km/h
RB29 / 19 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 39 25
RB/SB Stock ___ ___
Upgraded 29 19

Modifications and economy

Repair costBasic → Reference
AB4 200 → 5 279 Sl icon.png
RB5 211 → 6 550 Sl icon.png
Total cost of modifications208 400 Rp icon.png
332 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training200 000 Sl icon.png
Experts700 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 220 / 100 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
200 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
185 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
400 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
34 000 Rp icon.png
Cost:
54 000 Sl icon.png
800 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
200 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
185 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
185 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
34 000 Rp icon.png
Cost:
54 000 Sl icon.png
800 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
200 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
200 Ge icon.png
Mods apcbc tank.png
76 mm AP
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
200 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
185 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
185 Ge icon.png
Mods he frag proxi fuze ship.png
76 mm HE-RF
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
185 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
400 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
400 Ge icon.png

Armament

Primary armament

2 х Turret2 x 40 mm Bofors L/60 Mark 1 gun
Ammunition4000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
Vertical guidance-15° / 88°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Turret3-inch Mark 10 cannon
Ammunition400 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

4 х Turret2 x 20 mm/70 Oerlikon Mk.II autocannon
Ammunition3600 rounds
Belt capacity60 rounds
Fire rate450 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Two twin mounted 40 mm guns can decimate small vessels and torpedo boats
  • Secondary 76 mm gun has VT-fuse shell. If you use it correctly, you could counter enemy tying to lay the torpedo/heavy bomber
  • Decent crew count, able to resist small vessels
  • Does not hull break

Cons:

  • Rather sluggish, the slowest boat in its rank, on par with SF40, torpedo and bomber is a large threat
  • Wooden structure, very vulnerable to fire, the crew get knocked out quickly if you are on fire

History

During World War II, the American military took a big gamble on landing naval infantry and armour – the Americans used the strategy of quickly capturing coastline using landing ships in all three theaters of war. The landing ships and boats themselves had light armaments and could not fully cover their marines during landings, so the question arose about the creation of a small maneuverable gunboat with enough firepower to support naval landings against enemy infantry, lightly armoured fortifications and fire positions. The LCI (Landing Craft Infantry) designs were used as a basis, with the addition of a 76 mm gun with an armour screen, two twin 40 mm cannons and four twin 20 mm machine guns. The powertrain remained the same as on the LCI – two sets of four engines with 225 hp each, with a total power output of 1800 hp. The artillery ship's maximum speed was 16 knots. The gunboat was designated LCS (L) – Landing Craft Support (Large). It took just 10 days to prepare such a ship from the landing platform. It could escort its landing party and support it with fire along the coast, and work as an anti-aircraft vessel or provide a smokescreen for the actions of larger ships. The LCS gunboat's baptism of fire was in the battle for Okinawa. It was later used in operations on the Pacific Ocean. After the end of World War II, the US used these ships in the Korean War and Vietnam, and provided them to allies.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Albina Engine and Machine Works Inc.
Landing Craft 
LCS(L)(3)  LCS(L)(3)*
  * Undefined hull number

USA boats
Motor torpedo boats  PT-3 · PT-6 · PT-20 · PT-71 · PT-103 · PT-109 · PT-174
  PT-200 · PT-314 · Thunderbolt (PT-556) · PT-565 · PT-658 · PT-810 · PT-811 · PT-812
Motor gun boats  Kim Qui · LCS(L)(3) · PT-59 · PTF-7 · USS Candid · USS Asheville · USS Douglas · USS Flagstaff · USS Tucumcari · USS Cyclone
Armoured gun boats  LCM(6) Zippo