Difference between revisions of "SAAB-105G"

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(Added about template)
(Added information to usage in battle and pros/cons. Will add more later.)
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The SAAB-105G is a very flexible multi-role aircraft, best used in the interceptor role at the beginning of an air match, then changing armament mid match depending on the situation. Thanks to it's air spawn and 2x RB24 (Swedish Aim-9B) missiles, you can hunt down enemy bombers and heavy attackers before returning to base. Beware as these missiles have very poor tracking on targets doing anything more than flying in a straight line, so are best used on enemies who are too slow to manoeuvre or are otherwise unaware of your presence. Once you have spent the 2 missiles or there are no viable targets to use them on, you will need to return to base to rearm.
 +
 
 +
On your second take off, you should consider if your team needs more air power to shoot down fighters, or if you can spend the time to bomb bases or attack ground units. The SAAB-105G gets two wing mounted 30mm cannons, the same as on the previous SK60B, and performs similarly in a dogfight to that plane; you want to use your massive firepower and very stable turning characteristics to force enemies into turn fights. Be aware of your surroundings though, as the aircraft accelerates fairly slowly after manoeuvring and can make an easy target for far faster aircraft.  
 +
 
 +
For ground attack, you have a very wide range of high performance weapons to choose from. All bombs and rockets have access to a bombing computer, making accurate attacks extremely easy, and the 30mm gun pods have enough firepower to destroy light pillboxes and medium tanks in a short burst.
 +
 
 +
As a CAS aircraft in Ground RB you need to be aware of the airspace conditions before selecting your loadout. You are limited to 2x2 drops of any kind of bomb, but can only take the gun pods for dealing with air threats with the weaker 500lb bombs. All bomb loads get access to the RB24 missiles as well, but the added weight is rarely worth taking due to the unreliability of the missiles. Thanks to the bombing computer though, landing even the 500lb bombs within their 8m vehicle destruction radius is very easy so long as the enemies are not moving too quickly.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
 +
 +
* Airspawn in air RB.
 +
* Excellent guns.
 +
* Extremely early in BR access to air-to-air missiles in the RB24, ideal for scoring kills on Tu-4's, Il-28's, B-57's and other unaware or slow enemies.
 +
* Wide variety of ground attack ordinance, including a heavy load of bombs with AAM's.
 +
* Access to bombing computer, making accurate bombing runs even with low yield bombs very rewarding.
 +
* Decent turning ability making for a capable dogfighter.
 +
* good airbrake and tricycle landing gear makes landing easy.
  
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Below average acceleration, loses speed in vertical manoeuvres rapidly.
 +
* Engines run very hot at 100% throttle, can be offset by setting to 98% throttle however.
 +
* Unable to take RB24 missiles and gun pods at the same time, unlike the premium [[SAAB-105ÖE]].
 +
* RB24 missiles are very unreliable on targets with any turning ability.
 +
* Heavier bomb/AAM loads put massive strain on the wings, flying at high speed or making any sharp turns can rip the wings off very suddenly.
 +
* High (though not as high as the SK60) repair cost.
  
 
*
 
*
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* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
* [[SK60B]]
 
* [[SK60B]]
 
* [[SAAB-105ÖE]]
 
* [[SAAB-105ÖE]]

Revision as of 12:55, 10 January 2021

RANK 5 FRANCE
Somua SM PACK
This page is about the Swedish jet attacker SAAB-105G. For other versions, see SAAB-105 (Family).
SAAB-105G
saab_105g.png
GarageImage SAAB-105G.jpg
SAAB-105G
AB RB SB
8.7 8.3 8.3
Research:120 000 Specs-Card-Exp.png
Purchase:340 000 Specs-Card-Lion.png
Show in game

Description

The SAAB-105G is a rank V Swedish jet attacker with a battle rating of 8.7 (AB) and 8.3 (RB/SB). It was introduced in Update "Hot Tracks".

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 1 000 m947 km/h
Turn time26 s
Max altitude10 668 m
Engine2 х General Electric J85-GE-17B
Type
Cooling systemAir
Take-off weight7 t
Characteristics Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 936 929 10668 26.3 27.3 36.5 33.2 850
Upgraded 958 947 25.7 26.0 56.7 46.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1050 400 N/A 400 350 ~8 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 550 < 650 < 550 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic Mass Wing loading (full fuel)
General Electric J85-GE-17B 2 3,542 kg 425 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 10m fuel 20m fuel 30m fuel 36m fuel
181 kg Axial-flow turbojet 3,978 kg 4,414 kg 4,850 kg 5,112 kg 6,500 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 10m fuel 20m fuel 30m fuel 36m fuel MTOW
Stationary 1,220 kgf N/A 0.61 0.55 0.50 0.48 0.38
Optimal 1,220 kgf
(0 km/h)
N/A 0.61 0.55 0.50 0.48 0.38

Survivability and armour

Crew2 people
Speed of destruction
Structural1 050 km/h
Gear400 km/h

There is no armour on the SAAB-105G; the internal modules of the aircraft are fairly spaced out with engines far apart in the rear fuselage and fuel tanks taking up all of the wings and a portion of the forward fuselage.

Modifications and economy

Repair costBasic → Reference
AB2 669 → 3 822 Sl icon.png
RB7 487 → 10 721 Sl icon.png
SB9 832 → 14 079 Sl icon.png
Total cost of modifications101 600 Rp icon.png
164 200 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training98 000 Sl icon.png
Experts340 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 300 / 600 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mods armor frame.png
Airframe
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
270 Ge icon.png
Mods jet compressor.png
Compressor
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
270 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
4 200 Rp icon.png
Cost:
6 700 Sl icon.png
240 Ge icon.png
Mods jet engine.png
Engine
Research:
4 200 Rp icon.png
Cost:
6 700 Sl icon.png
240 Ge icon.png
Mods armor cover.png
Cover
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
640 Ge icon.png
Mods g suit.png
G-suit
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
640 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
4 200 Rp icon.png
Cost:
6 700 Sl icon.png
240 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
m/55
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mod arrow 0.png
Mods weapon.png
aden_new_gun
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
270 Ge icon.png
Mods pilon rocket.png
M/49/56
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
270 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk82
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
270 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
RB24
Research:
4 200 Rp icon.png
Cost:
6 700 Sl icon.png
240 Ge icon.png
Mods pilon rocket.png
m/56d
Research:
4 200 Rp icon.png
Cost:
6 700 Sl icon.png
240 Ge icon.png
Mods pilon bomb.png
M117
Research:
4 200 Rp icon.png
Cost:
6 700 Sl icon.png
240 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk83
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
640 Ge icon.png

Armaments

Suspended armament

The SAAB-105G can be outfitted with the following ordnance:

  • 2 x 30 mm Akan m/55 cannons (150 rpg = 300 total)
  • 22 x srak m/55 Frida rockets
  • 12 x m/56D rockets
  • 2 x 30 mm Akan m/55 cannons + 8 x m/56D rockets
  • 6 x psrak m/49A rockets
  • 2 x RB24 missiles
  • 4 x 750 lb M117 cone 45 bombs (3,000 lb total)
  • 6 x 500 lb LDGP Mk 82 bombs (3,000 lb total)
  • 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)
  • 2 x 30 mm Akan m/55 cannons + 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)
  • 2 x RB24 missiles + 4 x 750 lb M117 cone 45 bombs (3,000 lb total)
  • 2 x RB24 missiles + 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)
  • 2 x RB24 missiles + 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)

Usage in battles

The SAAB-105G is a very flexible multi-role aircraft, best used in the interceptor role at the beginning of an air match, then changing armament mid match depending on the situation. Thanks to it's air spawn and 2x RB24 (Swedish Aim-9B) missiles, you can hunt down enemy bombers and heavy attackers before returning to base. Beware as these missiles have very poor tracking on targets doing anything more than flying in a straight line, so are best used on enemies who are too slow to manoeuvre or are otherwise unaware of your presence. Once you have spent the 2 missiles or there are no viable targets to use them on, you will need to return to base to rearm.

On your second take off, you should consider if your team needs more air power to shoot down fighters, or if you can spend the time to bomb bases or attack ground units. The SAAB-105G gets two wing mounted 30mm cannons, the same as on the previous SK60B, and performs similarly in a dogfight to that plane; you want to use your massive firepower and very stable turning characteristics to force enemies into turn fights. Be aware of your surroundings though, as the aircraft accelerates fairly slowly after manoeuvring and can make an easy target for far faster aircraft.

For ground attack, you have a very wide range of high performance weapons to choose from. All bombs and rockets have access to a bombing computer, making accurate attacks extremely easy, and the 30mm gun pods have enough firepower to destroy light pillboxes and medium tanks in a short burst.

As a CAS aircraft in Ground RB you need to be aware of the airspace conditions before selecting your loadout. You are limited to 2x2 drops of any kind of bomb, but can only take the gun pods for dealing with air threats with the weaker 500lb bombs. All bomb loads get access to the RB24 missiles as well, but the added weight is rarely worth taking due to the unreliability of the missiles. Thanks to the bombing computer though, landing even the 500lb bombs within their 8m vehicle destruction radius is very easy so long as the enemies are not moving too quickly.

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Airspawn in air RB.
  • Excellent guns.
  • Extremely early in BR access to air-to-air missiles in the RB24, ideal for scoring kills on Tu-4's, Il-28's, B-57's and other unaware or slow enemies.
  • Wide variety of ground attack ordinance, including a heavy load of bombs with AAM's.
  • Access to bombing computer, making accurate bombing runs even with low yield bombs very rewarding.
  • Decent turning ability making for a capable dogfighter.
  • good airbrake and tricycle landing gear makes landing easy.

Cons:

  • Below average acceleration, loses speed in vertical manoeuvres rapidly.
  • Engines run very hot at 100% throttle, can be offset by setting to 98% throttle however.
  • Unable to take RB24 missiles and gun pods at the same time, unlike the premium SAAB-105ÖE.
  • RB24 missiles are very unreliable on targets with any turning ability.
  • Heavier bomb/AAM loads put massive strain on the wings, flying at high speed or making any sharp turns can rip the wings off very suddenly.
  • High (though not as high as the SK60) repair cost.

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Sweden jet aircraft
Fighters  J21RA
  J29A · A29B · J29D · J29F
  J32B
  J34
  J35A · J35D
  JA37C · JA37D · JA37DI · JA37DI F21
  JAS39A · JAS39C
Strike aircraft  A21RB
  A32A · A32A Röd Adam
  A28B
  AJ37 · AJS37
  SK60B · SAAB-105G
Export  SAAB-105OE
Finland  ▄Vampire FB 52A · ▄MiG-21bis · Saab J35XS