Difference between revisions of "USS Litchfield"

From War Thunder Wiki
Jump to: navigation, search
(Edits)
Line 1: Line 1:
{{Specs-Card|code=us_destroyer_clemson_litchfield}}
+
{{Specs-Card
 +
|code=us_destroyer_clemson_litchfield
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
 
{{About
 
{{About
 
| about = American destroyer '''USS Litchfield (DD-336)'''
 
| about = American destroyer '''USS Litchfield (DD-336)'''
Line 14: Line 17:
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
  
Line 19: Line 23:
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
  
Line 24: Line 29:
  
 
Four boilers and two geared steam turbines produce 27,000 HP, allowing her a top speed of just under 65 kph with a spaded vessel. Her rudder shift is 5.4s, which is quite workable for her battle rating and her strange gun layout. She is very average compared to other destroyers, but it serves as a good indication of what to expect for future destroyers.
 
Four boilers and two geared steam turbines produce 27,000 HP, allowing her a top speed of just under 65 kph with a spaded vessel. Her rudder shift is 5.4s, which is quite workable for her battle rating and her strange gun layout. She is very average compared to other destroyers, but it serves as a good indication of what to expect for future destroyers.
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
 +
{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|4 inch/50 Mk.9 (102 mm)}}
 
{{main|4 inch/50 Mk.9 (102 mm)}}
Line 33: Line 43:
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 +
{{Specs-Fleet-Secondary}}
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|3 inch/23 Mk.4 (76 mm)}}
 
{{main|3 inch/23 Mk.4 (76 mm)}}
Line 43: Line 54:
  
 
She carries four triple torpedo launchers, utilizing the 21-inch Mk.8 torpedo. Their firing arcs are pretty good, and the sheer number of torpedoes and their positioning - two mounts on each side - means you can 'zig-zag' to drop all twelve torpedoes. The Mk.8 has a good range of 9.1 km, but a very slow speed of 50 kph and a mediocre explosive load of 146 kg.
 
She carries four triple torpedo launchers, utilizing the 21-inch Mk.8 torpedo. Their firing arcs are pretty good, and the sheer number of torpedoes and their positioning - two mounts on each side - means you can 'zig-zag' to drop all twelve torpedoes. The Mk.8 has a good range of 9.1 km, but a very slow speed of 50 kph and a mediocre explosive load of 146 kg.
 +
 +
=== Additional armament ===
 +
{{Specs-Fleet-Additional}}
 +
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
 +
 +
''If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 12:05, 29 December 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
USS Litchfield
us_destroyer_clemson_litchfield.png
GarageImage USS Litchfield.jpg
USS Litchfield
AB RB SB
3.3 3.3 3.3
Class:
Research:Free
Purchase:Free
Show in game
This page is about the American destroyer USS Litchfield (DD-336). For other vessels of the class, see Clemson-class.

Description

GarageImage USS Litchfield.jpg


The Clemson-class, USS Litchfield (DD-336), 1936 is a rank I American destroyer with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

Armourfront / side / back
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement1 699 t
Crew150 people

This Clemson has her hull protected by 17 mm of steel and her superstructure protected by 10 mm. With a crew size of 150, she has a similar crew count to other early destroyers, and is tough to destroy if she's downtiered into a match, but will quickly be destroyed against higher rank ships. The smoke funnels and torpedo tubes are easy to knock out if you land centerline shots on her, and the lack of anti-fragmentation armour doesn't help. Her main ammunition storage is just below the waterline, so she can be decently difficult to ammo-rack. Both the primary armament and secondary armament are small, but the two guns in the raised fore section can be knocked out if a shot lands nearby due to their poor armour.

Mobility

Speedforward / back
AB79 / 26 km/h
RB65 / 22 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 79 26
RB/SB Stock ___ ___
Upgraded 65 22

Four boilers and two geared steam turbines produce 27,000 HP, allowing her a top speed of just under 65 kph with a spaded vessel. Her rudder shift is 5.4s, which is quite workable for her battle rating and her strange gun layout. She is very average compared to other destroyers, but it serves as a good indication of what to expect for future destroyers.

Modifications and economy

Repair cost
ABfree
RBfree
Total cost of modifications3 880 Rp icon.png
177 Sl icon.png
Talisman cost190 Ge icon.png
Crew trainingfree
Experts1 000 Sl icon.png
Aces10 Ge icon.png
Research Aces80 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 30 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
440 Rp icon.png
Cost:
19 Sl icon.png
55 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
300 Rp icon.png
Cost:
13 Sl icon.png
35 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Research:
720 Rp icon.png
Cost:
35 Sl icon.png
90 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Research:
300 Rp icon.png
Cost:
13 Sl icon.png
35 Ge icon.png
Mods ship venting.png
Ventilation
Research:
330 Rp icon.png
Cost:
15 Sl icon.png
40 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
330 Rp icon.png
Cost:
15 Sl icon.png
40 Ge icon.png
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Research:
720 Rp icon.png
Cost:
35 Sl icon.png
90 Ge icon.png
Mods aphebc tank.png
102mm_usa_navy_mk16_special_common_ammo_pack
Research:
440 Rp icon.png
Cost:
19 Sl icon.png
55 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods he frag base fuse tank.png
102mm_usa_navy_mk15_base_fuze_ammo_pack
Research:
300 Rp icon.png
Cost:
13 Sl icon.png
35 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder

Armament

Primary armament

4 х Turret4 inch/50 Mk.9 cannon
Ammunition300 rounds
Vertical guidance-10° / 20°

DD-336 Clemson carries four 102mm Mk.9 cannons. They have a HE shell and APHEBC round available to them, both of which are mediocre shells. It's worthwhile to stay with the HE shell as this Clemson doesn't see well-armoured enemies, so the extra HE filler over the APHEBC round is a bonus. They have a traverse speed of 12 degrees per second, which is good compared to other early destroyers. A reload speed of 7.93s with a stock crew or 6.1s with a fully aced crew is decent, but slow compared to other destroyers of a slightly higher rank. Her shells are decently 'floaty' and require good leading at range, and you will be outgunned by almost every other destroyer of a higher BR. With a maximum elevation of 20 degrees, you cannot target enemy planes effectively. The gun mounts have 5mm of anti-fragmentation armour on each turret. With 1 gun in the front, 1 in the rear, and 1 on each side, you can only bring 3 of 4 guns to a broadside; but, you can swing back and forth to use each side gun effectively.

Secondary armament

Turret3 inch/23 Mk.4 cannon
Ammunition350 rounds

This Clemson has a single 3-inch Mk.24 gun on the rear. It can carry HE or APHEBC shells, but as it's a secondary, you may as well use the HE since the AI will gun it for you. The 3 inch Mk.24 reloads in 6.7s with a stock crew and 3.35s with a fully aced crew, making it surprisingly good for dealing with small boats that would out-traverse your main armament. This gun has a traverse speed of 25 degrees per second, so it will be your backup against smaller ships. It also elevates at 25 degrees per second and has a maximum elevation of 70 degrees. The AI may snipe a plane if you're lucky, but that'll be your only AA.

Torpedo armament

Main article: 21 in Mk.8 (533 mm)

She carries four triple torpedo launchers, utilizing the 21-inch Mk.8 torpedo. Their firing arcs are pretty good, and the sheer number of torpedoes and their positioning - two mounts on each side - means you can 'zig-zag' to drop all twelve torpedoes. The Mk.8 has a good range of 9.1 km, but a very slow speed of 50 kph and a mediocre explosive load of 146 kg.

Additional armament

Setup 112 x 21 in wet-heating Mk.8 torpedo

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

She is good as a learning platform for basic destroyer play. Good at sinking smaller ships because her smaller guns are accurate, with decent traverse speed for the BR and a passable secondary gun. She cannot effectively deal with other destroyers however, as her guns are small and will fail to do much damage to them. Her torpedoes will do good work for area saturation, and using the rudder to swing the ship back and forth will allow you to put most guns on target and use the good torpedo arcs.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 4 inch SP Common
II Rudder Replacement Fire Protection System Smokescreen 4 inch HC Mk.15 (base fuze) Auxiliary Armament Targeting 3 inch Common Mk.3
III Propeller Replacement Ventilation Shrapnel Protection Primary Armament Targeting Improved Rangefinder
IV Engine Maintenance New Pumps Ammo Wetting

Pros and cons

Destroyers abilities of the USS Litchfield.

Pros:

  • Six torpedoes per side
  • Turret traverse is decent compared to other first-generation destroyers
  • Decent firing arcs

Cons:

  • Slow shell velocity and rate-of-fire, making long-shots difficult
  • No anti-aircraft guns, vulnerable to any aircraft
  • No armour
  • Firepower is woefully inadequate for dealing with later destroyers

History

The Clemson class of destroyers were built between 1918 and 1922, as the last 'flush-decker' type in the US navy, an evolution of the Wickes class. They were designed to do anti-submarine combat better than preceding destroyer classes, should the US get involved in another naval war after WW I. The Clemson had the same armament as the Wickes, however, there were provisions for 5-inch guns, which only seven destroyers received. DD-336 in-game, USS Litchfield, was commissioned in May 1920. She helped with humanitarian efforts in Greece and Armenia and was overhauled in 1923. Joining Destroyer Squadron 12, her crew earned money for doing very effective short-range fire. In May 1937, she was designated flagship of Submarine Squadron 4 and participated in drills at and nearby Pearl Harbor. After the attack on Pearl Harbor, she escorted US submarines near the base and conducted anti-submarine patrols. In 1944, she performed convoy escorts to Midway and Eniwetok, rescued aircraft crew, performed exercises, and in at least one case salvaged an aircraft. After escorting a convoy to Guam in March 1945, she was redesignated an auxiliary; she was ordered to be decommissioned in November 1945 and was scrapped in March 1946.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Mare Island Navy Yard
Gun Destroyers (DD) 
Clemson-class  USS Litchfield

USA destroyers
Clemson-class  USS Welborn C. Wood · USS Barker · USS Litchfield
Farragut-class  USS Aylwin
Bagley-class  USS Bagley
Porter-class  USS Porter · USS Phelps · USS Moffett
Somers-class  USS Somers · USS Davis
Fletcher-class  USS Fletcher · USS Bennion · USS Cowell
Allen M. Sumner-class  USS Sumner
Gearing-class  USS Gearing · USS Frank Knox
Mitscher-class  USS Mitscher · USS Wilkinson