Difference between revisions of "MBK pr.186"

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{{Specs-Card|code=ussr_mkl_186}}
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{{Specs-Card
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|code=ussr_mkl_186
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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== Description ==
 
== Description ==
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
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{{Specs-Fleet-Armour}}
 
<!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
 
<!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
  
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=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Fleet-Mobility}}
 
<!--''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''-->
 
<!--''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''-->
 
The MBK pr. 186 has an abysmal top speed of 26.3 km/h with stock equipment, and around 33 km/h fully upgraded. The turning speed is also terrible, and it will take more than a dozen seconds to completely turn around. Due to this fact, the MBK pr. 186 must be played with very strategically chosen movements, as becoming exposed with no quick way out is one of the most common ways to be destroyed in this ship.  
 
The MBK pr. 186 has an abysmal top speed of 26.3 km/h with stock equipment, and around 33 km/h fully upgraded. The turning speed is also terrible, and it will take more than a dozen seconds to completely turn around. Due to this fact, the MBK pr. 186 must be played with very strategically chosen movements, as becoming exposed with no quick way out is one of the most common ways to be destroyed in this ship.  
  
 
The vessel responds quickly to steering inputs, so evading torpedoes is easier than might be expected from the slow speed.
 
The vessel responds quickly to steering inputs, so evading torpedoes is easier than might be expected from the slow speed.
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 +
=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
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{{Specs-Fleet-Primary}}
 
{{main|85 mm/54,6 ZIS-C-53 (85 mm)}}
 
{{main|85 mm/54,6 ZIS-C-53 (85 mm)}}
 
<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''
 
<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''
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=== Secondary armament ===
 
=== Secondary armament ===
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{{Specs-Fleet-Secondary}}
 
{{main|70-K (37 mm)}}
 
{{main|70-K (37 mm)}}
 
<!--''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''-->
 
<!--''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''-->
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=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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{{Specs-Fleet-AA}}
 
{{main|DShK (12.7 mm)}}
 
{{main|DShK (12.7 mm)}}
 
<!--''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''-->
 
<!--''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''-->
 
The MBK pr. 186 has two twin-mount 12.7mm DShK turrets that are mounted on both sides of the command bridge at the center of the ship. As such, only one turret can engage a target at a time due to the interrupted arc of fire unless the target is directly in front or behind the ship. This is not the most desirable positioning but it will work most of the time deterring air attacks, with the help of the 37mm autocannon.
 
The MBK pr. 186 has two twin-mount 12.7mm DShK turrets that are mounted on both sides of the command bridge at the center of the ship. As such, only one turret can engage a target at a time due to the interrupted arc of fire unless the target is directly in front or behind the ship. This is not the most desirable positioning but it will work most of the time deterring air attacks, with the help of the 37mm autocannon.
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=== Additional armament ===
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{{Specs-Fleet-Additional}}
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''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
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''If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 12:00, 29 December 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
MBK pr.186
ussr_mkl_186.png
GarageImage MBK pr.186.jpg
MBK pr.186
Research:75 000 Specs-Card-Exp.png
Purchase:250 000 Specs-Card-Lion.png
Show in game

Description

GarageImage MBK pr.186.jpg


The MBK pr.186 is a rank IV Soviet armoured gun boat with a battle rating of 3.3 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

Armourfront / side / back
Citadel4 / 30 / 20 mm
Main fire tower90 / 75 / 52 mm
Hull5 mm (steel)
Superstructure4 mm (steel)
Number of section4
Displacement166 t
Crew42 people

The MBK pr. 186 has signifigantly more armor than it's predecessors all-around, and can take a fair beating as a result. The middle portion of this ship has 30mm of rolled homogeneous armor, while the front and back have protection of 8-12mm. This defence makes death by machine gun fire much less likely, almost a relic of the past. However, this additional armor makes this ship much heavier, and detrimentally effects the speed, as elaborated in the next section.

Mobility

Speedforward / back
AB35 / 13 km/h
RB26 / 10 km/h

The MBK pr. 186 has an abysmal top speed of 26.3 km/h with stock equipment, and around 33 km/h fully upgraded. The turning speed is also terrible, and it will take more than a dozen seconds to completely turn around. Due to this fact, the MBK pr. 186 must be played with very strategically chosen movements, as becoming exposed with no quick way out is one of the most common ways to be destroyed in this ship.

The vessel responds quickly to steering inputs, so evading torpedoes is easier than might be expected from the slow speed.

Modifications and economy

Repair costBasic → Reference
AB2 743 → 3 447 Sl icon.png
RB3 518 → 4 422 Sl icon.png
Total cost of modifications67 300 Rp icon.png
130 000 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training72 000 Sl icon.png
Experts250 000 Sl icon.png
Aces940 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 180 / 100 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
145 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
160 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
5 600 Rp icon.png
Cost:
11 000 Sl icon.png
300 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
11 000 Rp icon.png
Cost:
21 000 Sl icon.png
580 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
145 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
160 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
160 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
11 000 Rp icon.png
Cost:
21 000 Sl icon.png
580 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
145 Ge icon.png
Mods tank ammo.png
85mm_ussr_navy_AP_ammo_pack
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
145 Ge icon.png
Mods tank ammo.png
37 mm HE clips
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
145 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
160 Ge icon.png
Mods tank ammo.png
37 mm AP clips
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
160 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
5 600 Rp icon.png
Cost:
11 000 Sl icon.png
300 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
5 600 Rp icon.png
Cost:
11 000 Sl icon.png
300 Ge icon.png

Armament

Primary armament

2 х Turret85 mm/54.6 ZIS-C-53 cannon
Ammunition180 rounds
Vertical guidance-5° / 25°

The MBK pr. 186 has two T-34-85 turrets as its main guns. These guns fare fairly well against medium sized ships due to their reasonable caliber, and can sometimes hull-break small ships, although small enough ships are seldomly encountered at this BR. Up until this point, HE shells were the indisputably best shell for naval combat due to the lack of armor anywhere. However, at this BR you will fight destroyers, which have a fair amount of armor and may require APHE shells to fight.

Secondary armament

Turret37 mm/67 70-K automatic cannon
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
Main article: 70-K (37 mm)

In addition to the two 85mm cannons, there is a 37mm autocannon, the same model as the one used on the Pr.1124 (1945) and the BMO as well as the MPK-163. This gun is a fairly good secondary gun due to its caliber and good rate-of-fire, and can tackle both small to medium sized ships and most air targets.

Anti-aircraft armament

2 х Turret2 x 12.7 mm DShK machine gun
Ammunition4000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
Main article: DShK (12.7 mm)

The MBK pr. 186 has two twin-mount 12.7mm DShK turrets that are mounted on both sides of the command bridge at the center of the ship. As such, only one turret can engage a target at a time due to the interrupted arc of fire unless the target is directly in front or behind the ship. This is not the most desirable positioning but it will work most of the time deterring air attacks, with the help of the 37mm autocannon.

Additional armament

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

As mentioned above, the MBK pr. 186 has decent armor but terrible mobility. This means it is not optimized for quick attacks or ambushes, but must rather be used for tactical attacks, as it is difficult to escape from an engagement once it is made. Additionally, this boat has an inordinately large repair cost, sometimes in excess of 20,000 SL, so this boat must be played very, very carefully in order to maintain a desirable outcome.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 85 mm BR-365 37 mm HE clips Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 37 mm AP clips Auxiliary Armament Targeting
III Propeller Replacement Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps

Pros and cons

Pros:

  • 2 x 85mm provide plenty of firepower to destroy boats
  • Secondary and AA armament is on a par with the main armament of most other PT boats
  • Armour provides significant protection against machine-guns and small caliber cannon HE ammunition

Cons:

  • Slow
  • Expensive repair cost

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183
Motor gun boats  TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late