Difference between revisions of "AMX-32"
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! 0% !! 50% !! 100% | ! 0% !! 50% !! 100% | ||
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− | | OCC 120 G1 || HEATFS || 1,050 || 14. | + | | OCC 120 G1 || HEATFS || 1,050 || 14.3 || 0.05 || 1 || 2,150 || 65° || 72° || 77° |
|- | |- | ||
− | | OFL 120 G1 || APFSDS || 1,650 || 3. | + | | OFL 120 G1 || APFSDS || 1,650 || 3.8 || N/A || N/A || N/A || 78° || 80° || 81° |
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The AMX-32 plays similarly to the AMX-30 in battles. It can be played effectively in ambushes, as a sniper (with its rangefinder and thermal optics), and use cover to the utmost advantage. With the gun stabilizer, you are able to poke out of cover, shoot, and retreat. This is especially useful when sniping, and using "leapfrog" tactics with a friendly vehicle. In the latter case, when the enemy shoots, move out of cover and take a shot, and if you want, use your 20 mm cannon to destroy their cannon barrel. Do not rely on your armour though, as most if not all shots WILL penetrate and make quick work of you. Players must make sure that they either make the enemy shoot and miss or get the first shot off on said enemy. This applies only in one-on-one combat if both the enemy and the AMX-32 see each other. If more than one tank is waiting for you, either retreat and make them come to you, try baiting or flanking, or get a friend to help. On the other hand, being able to shoot and then remove their main means of retaliating via the autocannon proves extremely useful, especially in an ambush. All in all, the AMX-32 is a very capable tank that can quickly return several enemies to the hangar without receiving major damage, if played right. | The AMX-32 plays similarly to the AMX-30 in battles. It can be played effectively in ambushes, as a sniper (with its rangefinder and thermal optics), and use cover to the utmost advantage. With the gun stabilizer, you are able to poke out of cover, shoot, and retreat. This is especially useful when sniping, and using "leapfrog" tactics with a friendly vehicle. In the latter case, when the enemy shoots, move out of cover and take a shot, and if you want, use your 20 mm cannon to destroy their cannon barrel. Do not rely on your armour though, as most if not all shots WILL penetrate and make quick work of you. Players must make sure that they either make the enemy shoot and miss or get the first shot off on said enemy. This applies only in one-on-one combat if both the enemy and the AMX-32 see each other. If more than one tank is waiting for you, either retreat and make them come to you, try baiting or flanking, or get a friend to help. On the other hand, being able to shoot and then remove their main means of retaliating via the autocannon proves extremely useful, especially in an ambush. All in all, the AMX-32 is a very capable tank that can quickly return several enemies to the hangar without receiving major damage, if played right. | ||
− | ===Modules=== | + | === Modules === |
{| class="wikitable" | {| class="wikitable" | ||
! Tier | ! Tier | ||
− | ! colspan="2" |Mobility | + | ! colspan="2" | Mobility |
! Protection | ! Protection | ||
− | ! colspan="3" |Firepower | + | ! colspan="3" | Firepower |
|- | |- | ||
| I | | I | ||
Line 192: | Line 192: | ||
| Crew Replenishment | | Crew Replenishment | ||
| Elevation Mechanism | | Elevation Mechanism | ||
+ | | OFL 120 G1 | ||
| Smoke grenade | | Smoke grenade | ||
− | |||
|- | |- | ||
| IV | | IV | ||
| Transmission | | Transmission | ||
| Engine | | Engine | ||
− | | | + | | ESS |
| Artillery Support | | Artillery Support | ||
− | |||
| NVD | | NVD | ||
+ | | | ||
|- | |- | ||
|} | |} |
Revision as of 17:17, 12 September 2020
Contents
Description
The AMX-32 is a rank VI French medium tank
with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury". An improved version of the AMX-30, it gets an upgraded gun, an upgraded engine, and spaced armour giving additional protection and advantages on the battlefield.
General info
Survivability and armour
The AMX-32 is protected by spaced armour on the lower glacis (50 mm RHA, 100 mm air, 79 mm RHA) and the mantlet (2 5mm RHA, 140 mm air, 35 mm RHA), respectively. An improved version of the AMX-30, the tank was built for mobility, not armour. The spaced armour will prevent some spalling of HEAT shells and will nullify any HESH shells. The upper glacis plate is sloped at 81 degrees, meaning almost all incoming rounds will ricochet, often into the turret and damaging the breech and even the turret crew. Overall, in terms of armour, the AMX-32 has enough armour to absorb at most 2-4 shots before being knocked out. The spaced armour is useful in countering HESH and some HEAT shells, but its armour should never be relied on or overestimated.
Additional note:
- Belly armour is 25 mm thick
- Side armour is 35 mm thick, with composite screens (25 mm) on the sides
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 73 | 73 | 40 | 1,240 | 1,526 | 31 | 38.15 |
Realistic | 66 | 66 | 708 | 800 | 17.7 | 20 |
The AMX-32 is powered by a Hispano-Suiza HS-110-2-SR engine rated at 800hp @ 2500RPM, with a transmission providing seven forward gears and two reverse gears, similar to the transmission from the AMX-30. Like the AMX-30, the AMX-32's top speed is 65kph/40mph forward, but the AMX-32 goes 3.9kph/2.4mph faster in reverse thanks to its upgraded engine. The AMX-32 was designed with mobility in mind, and it does just that. It is slower than the AMX-40, but still holds its ground against more sluggish tanks, especially British and Russian vehicles at its BR. However, it should not be overestimated, as tanks such as the KPz-70 will outmatch your mobility anywhere. In an uptier, even more if not all tanks will outperform you in terms of mobility.
Armaments
Main armament
The AMX-32 is armed with the GIAT CN120-25 G1, the same 120 mm smoothbore gun found on the AMX-40. It also shares the same ammunition. The stock OCC 120 G1 is a HEAT warhead capable of penetrating 480 mm of non-angled RHA at any distance. At modification tier 4, the option to research the OFL 120 G1 becomes available. It is an APFSDS shell with 394 mm of penetration, giving plenty of kinetic power for its BR. The HEAT shell also holds its ground, and nearly always one-shots any vehicles that hull break, but be wary of your battle rating, as, at 9.3, up-tiers facing the top dogs at 10.3 are imminent. All tanks at that battle rating have excellent chemical protection, so side and gun breech shots may be your only option. The CN-120 is a great weapon for its BR, and its APFSDS can penetrate any tank in the game frontally if you have enough knowledge of weak spots and armour layout.
120 mm GIAT CN120-25 G1 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 38 | -8°/+20° | ±180° | Two-plane | __.__ | __.__ | 40.0 | __.__ | __.__ | 8.7 | 7.7 | 7.1 | 6.7 |
Realistic | __.__ | __.__ | 21.3 | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
OCC 120 G1 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
OFL 120 G1 | APFSDS | 394 | 393 | 388 | 382 | 376 | 370 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
OCC 120 G1 | HEATFS | 1,050 | 14.3 | 0.05 | 1 | 2,150 | 65° | 72° | 77° |
OFL 120 G1 | APFSDS | 1,650 | 3.8 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
38 | 18 (+20) | 1 (+37) | No |
Notes:
- Recommended ammo load is 18 (+20) shells. This will leave the hull rack empty and the ready rack filled.
- Rack 2 is a ready rack, and takes priority in being filled at the beginning of the battle. It is also emptied first.
- Full reload speed will be realized as long as ammo exists in the ready rack. If the ready rack is empty, a penalty to reload speed will occur.
- Simply not firing when the main gun is loaded will load ammo from rack 1 into rack 2 as long as there is ammo in rack 1. Firing the main gun will interrupt the reloading of the ready rack.
The CN120-25 G1 cannon fires single-piece ammunition from two stowages, the first order rack found in the rear of the turret, and the rack located in the hull front to the right of the driver. It takes the loader about 13 seconds to restock a round into the ready rack from the hull rack.
Optics and night vision
AMX-32 Optics | ||||||
---|---|---|---|---|---|---|
Type of optic | Magnification | Night Vision Devices | ||||
Image Intensifier | Thermal Imager Resolution |
Notes | ||||
Resolution | Light Mult | Noise Level | ||||
Gunner's Sight | X8.9 - X10.1 | - | - | - | 500 x 300 | Thermal imager unlocked by "NVD" modification (tier 4) |
Commander's View | X6 | 1600 x 1200 | 9.0 | High | Not Fitted | Image intensifier unlocked by "NVD" modification (tier 4) |
Driver's View | X1 | 800 x 600 | 5.0 | High | Not Fitted | Image intensifier unlocked by "NVD" modification (tier 4) |
Machine guns
The 20F2 (French designation of M693) automatic cannon is mounted in tandem with the CN-120 in the turret mantlet. Players who have played the AMX-30 (1972) in Tier V will already know the capabilities of this weapon. Similarly to the Rh202 cannon found on the MBT/KPz-70, it excels at quickly taking out not only light tanks and SPAA, but also cannon barrels, a vital ability that gives the AMX-32 the upper hand in one-on-one combat. If the enemy tank fires at you and hits or misses, you are able to overextend, destroy the cannon barrel with the 20 mm, and safely engage the tank with your 120 mm. Lightly armoured tanks, IFV's, and anti-aircraft vehicles will be quickly taken care of by the 20F2.
20 mm 20F2 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 480 (500) | 740 | 0°/+20° | N/A |
The 7.62 mm AAN-F1 machine gun is mounted on the commander's fully traversable hatch. It is helpful in engaging helicopters which are too high for the 20 mm cannon's elevation limits. It is overshadowed by the 20F2, but is useful nonetheless, especially for taking out those pesky Balloons on the Normandy tank map.
7.62 mm A-A-F1N | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 2,170 (100) | 900 | -10°/+40° | ±120° |
Usage in battles
The AMX-32 plays similarly to the AMX-30 in battles. It can be played effectively in ambushes, as a sniper (with its rangefinder and thermal optics), and use cover to the utmost advantage. With the gun stabilizer, you are able to poke out of cover, shoot, and retreat. This is especially useful when sniping, and using "leapfrog" tactics with a friendly vehicle. In the latter case, when the enemy shoots, move out of cover and take a shot, and if you want, use your 20 mm cannon to destroy their cannon barrel. Do not rely on your armour though, as most if not all shots WILL penetrate and make quick work of you. Players must make sure that they either make the enemy shoot and miss or get the first shot off on said enemy. This applies only in one-on-one combat if both the enemy and the AMX-32 see each other. If more than one tank is waiting for you, either retreat and make them come to you, try baiting or flanking, or get a friend to help. On the other hand, being able to shoot and then remove their main means of retaliating via the autocannon proves extremely useful, especially in an ambush. All in all, the AMX-32 is a very capable tank that can quickly return several enemies to the hangar without receiving major damage, if played right.
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | Laser rangefinder | ||
II | Suspension | Brake System | FPE | Adjustment of Fire | ||
III | Filters | Crew Replenishment | Elevation Mechanism | OFL 120 G1 | Smoke grenade | |
IV | Transmission | Engine | ESS | Artillery Support | NVD |
Pros and cons
Pros:
- Great firepower and secondary armament
- Excels with ambush tactics and can destroy tanks before they even know your position
- Good mobility and reverse speed
- The gun has a two-plane stabilizer, thermal optics, and a laser rangefinder
Cons:
- Lacklustre armour protection, especially against kinetic shells
- Longer reload than other tanks at its battle rating
- The tank's mobility can and will be outmatched, especially in an up-tier
History
During the late 1970s, an improved version of the AMX-30 designated AMX-32 was developed. With a new fire control system, welded turret, and composite armour, the AMX-32 was to be a private export tank affordable and fitting for nations with small defence budgets. It was to be armed with either a 105 mm or 120 mm gun, and have either a 720 hp or 800 hp engine, interchangeable to fit various budgets. No production orders were made and as a result, the AMX-32 project ultimately failed.
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
France medium tanks | |
---|---|
M4 Derivatives | M4A1 (FL10) · M4A4 (SA50) |
AMX-50 | AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930) |
AMX-30 | AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super |
AMX-32/40 | AMX-32 · AMX-32 (105) · AMX-40 |
Leclerc | Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR |
Other | D2 · S.35 · Lorraine 40t |
Germany | Panther "Dauphiné" |
USA | ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26 |