Difference between revisions of "Na-To"

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(Usage in battles: Corrected header)
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One side empty: 21 ''(+19)''
 
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== Usage in the battles ==
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== Usage in battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
With the [[Lightweight Type I Model II (75 mm)|Lightweight Type I Model II tank gun]], the Na-To presents a lethal gun that can penetrate all the the tanks at its 3.3 BR range. Assuming it is not upped by another vehicle in the line-up with a higher BR, the worst heavy tank the Na-To could face are the Soviet [[KV-1S]] and British [[Churchill Mk III]], both with front armour easily penetratable by the Na-To's 75 mm gun at standard ranges without taking angling into consideration. However, the thin armour of the Na-To does mean that any tank it faces could defeat the Na-To, so always get the first shot off at the enemy.
 
With the [[Lightweight Type I Model II (75 mm)|Lightweight Type I Model II tank gun]], the Na-To presents a lethal gun that can penetrate all the the tanks at its 3.3 BR range. Assuming it is not upped by another vehicle in the line-up with a higher BR, the worst heavy tank the Na-To could face are the Soviet [[KV-1S]] and British [[Churchill Mk III]], both with front armour easily penetratable by the Na-To's 75 mm gun at standard ranges without taking angling into consideration. However, the thin armour of the Na-To does mean that any tank it faces could defeat the Na-To, so always get the first shot off at the enemy.
  
 
Playing the Na-To as a sniper support from a long distance from the front-line will provide the Na-To increased survivability and also potentially more targets to aim at than with its limited traverse arc up close. If long range is not possible, keep the Na-To stationed at a cover's corner watching an enemy's frequented area. As soon as one shows up, blast away before retreating to cover.  
 
Playing the Na-To as a sniper support from a long distance from the front-line will provide the Na-To increased survivability and also potentially more targets to aim at than with its limited traverse arc up close. If long range is not possible, keep the Na-To stationed at a cover's corner watching an enemy's frequented area. As soon as one shows up, blast away before retreating to cover.  
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===Modules===
 
===Modules===
 
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->

Revision as of 12:09, 1 September 2020

Rank VII | Premium | Golden Eagles
Challenger DS Pack
jp_type_5_na_to.png
Na-To
AB RB SB
3.3 3.3 3.3
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Na-To.jpg


The Type 5 Na-To is a Rank III Japanese tank destroyer with a battle rating of 3.3 (AB/RB/SB). It was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai".

The Type 5 Na-To is a rather traditional tank destroyer of a simple vehicle chassis with a gun pasted on top. It is highly vulnerable to many battlefield weapons due to its weak overall armour, but if it can get the jump on an enemy, it can wreck havoc. Thus, one should not play the Na-To as a front-line weapon but as a sniper far back behind the front lines. This will ensure the Na-To will not become a priority target and also to maximize the gun's long-range capacity to take out targets. Watch frequently traveled roads and choke points for enemy, then blast them away before retreating to reload in case they are still active after the first shot.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mount)
Armour Front Sides Rear Roof
Hull 12 mm (25°) Front
12 mm (52°) Bottom
8 mm (83°) Engine deck
12 mm (6°) Driver's plate
12 mm 4 mm (1°) Top
8.5 mm (46°) Bottom
8 mm
Gun mount 12 mm (21°) Gun mount
30 mm (6-73°) Gun mantlet
12 mm (26°) N/A N/A

Notes:

  • Suspension wheels and tracks are both 15 mm thick.
  • Belly armour is 8.5 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 9 13.7 234 315 17.08 22.99
Realistic 40 9 146 165 10.66 12.04

Armaments

Main armament

75 mm Lightweight Type I Model II
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
40 -8°/+19° ±20° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 3.6 4.9 6.0 9.8 __.__
Realistic 3.6 4.2 5.1 5.6 __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.6 6.8 6.2 __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Type 1 APHE APHE 127 124 112 95 83 73
Type 4 APCR APCR 177 175 151 127 108 91
Type 90 HE HE 8 8 8 8 8 8
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 1 APHE APHE 830 6.6 1.3 15 67.84 -1° 47° 60° 65°
Type 4 APCR APCR 930 4.2 N/A N/A N/A ° 66° 70° 72°
Type 90 HE HE 830 6.2 0.1 0.1 490 +0° 79° 80° 81°
Ammo racks
Ammo racks of the Na-To.
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
40 21 (+19) (+39) No

One side empty: 21 (+19)

Usage in battles

With the Lightweight Type I Model II tank gun, the Na-To presents a lethal gun that can penetrate all the the tanks at its 3.3 BR range. Assuming it is not upped by another vehicle in the line-up with a higher BR, the worst heavy tank the Na-To could face are the Soviet KV-1S and British Churchill Mk III, both with front armour easily penetratable by the Na-To's 75 mm gun at standard ranges without taking angling into consideration. However, the thin armour of the Na-To does mean that any tank it faces could defeat the Na-To, so always get the first shot off at the enemy.

Playing the Na-To as a sniper support from a long distance from the front-line will provide the Na-To increased survivability and also potentially more targets to aim at than with its limited traverse arc up close. If long range is not possible, keep the Na-To stationed at a cover's corner watching an enemy's frequented area. As soon as one shows up, blast away before retreating to cover.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Type 4 APCR
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine

Pros and cons

Pros:

  • High penetrating 75 mm cannon can pretty much destroy any vehicle in its BR range.
  • Gun can traverse a rather wide angle to the side.
  • Six-man crew can provide some degree of crew loss before a crew knockout occurs.
  • Rear ammo racks can lessen the chance of front penetrations detonating it.
  • Excellent reloading speed for a gun of such high penetration and damage.

Cons:

  • Large vehicle, large target.
  • Paper-thin armour of overall 12 mm.
  • Can be hull-broken.
  • Reloads are rather long.
  • Front engine an easy target that will immobilize vehicle if hit.
  • Open-top crew compartment exposes crew to artillery and airstrikes.
  • All the crew are rather lined up, leading to shells able to knock out 2-4 crew members at a time.
  • Two prominent ammo racks on the rear sides of the cabin, easy targets to ammo-rack kill.

History

The Type 5 Na-to was a tank destroyer based on the Type 4 Chi-So armored medium tracked carrier developed in 1945. It used a 75mm tank gun, known as the Type I 75mm. This was a lighter version of the Type II 75mm tank gun used by the Chi-To and Chi-Ri.

The Na-To had two prototypes, known simply as the Na-To I and Na-To II. The Na-To I used a variant of the Type I 75mm gun known as the "Type 1 75mm Model I". The Na-To II used the Type I 75mm Model II.

Following trials, the Na-To II was selected over the Na-To I to be mass-produced. An order was placed for 200 vehicles to be made, but by the end of the war only 70 of them were started, with none reaching completion.

An image showing the differences between the Na-To I and II

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources


Japan tank destroyers
Ro-Go Derivatives  Ro-Go Exp.
Chi-Ha Derivatives  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To
JGSDF 
SPRG  Type 60 (C)
SPH  Type 75 · Type 99
ATGM  Type 60 ATM
Rocket  Type 75 MLRS
USA  ▅M36