Difference between revisions of "D2"
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== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | '' | + | |
+ | ;Skins | ||
+ | * [http://live.warthunder.com/feed/camouflages/?q=%23d2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|xNNx857AvG0|'''Spade Review: Char D2. Slow But Strong''' - ''Joseph 2000''}} | ||
== See also == | == See also == |
Revision as of 17:44, 4 August 2020
Contents
Description
The Char D2 is a rank I French medium tank
with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update "Starfighters". The D2 can be considered the brother of the S.35, sporting similar thick all-around armour, the same 47 mm SA35 gun, and a 3-man crew in the same configuration. The primary differences are the D2 is significantly slower - with nearly half the top speed and a lower power-to-weight ratio - while having a flatter, boxier hull shape, allowing the D2 to angle its armour more reliably.
General info
Survivability and armour
Sporting 40 mm of rolled armour on all sides of a boxy hull, the D2 can be angled at a perfect 45 degree angle for a consistent effective thickness of at least 60 mm, presenting no obvious weak points save for the turret ring. The turret is of the same general style as used by the S.35 and B1 bis, with a small, strong 56 mm turret face reinforced by two gun mantlets and strongly angled 45 mm sides, making it very effective in hull-down positions. Still beware of enemies behind you and even strafing aircraft, as the low, sloped engine deck has two grilles with a mere 5 mm of protection that even SPAAs and heavy machine guns can penetrate.
The D2's ammo racks are located deep in the bottom of the hull, nestled behind the D2's extra suspension armour and the suspension itself, making them fairly well-protected.
Armour type:
- Rolled homogeneous armour (hull)
- Cast homogeneous armour (turret)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 40 mm Front glacis
40 mm Lower glacis |
40 mm Top 40 mm + 10 mm Bottom |
40 mm | 20 mm
5 mm Engine grille |
Turret | 56 mm Turret front 45 mm Gun mantlet 45 mm Machine gun covering |
45 mm | 45 mm | 30 mm |
Cupola | 40 mm | 40 mm | 40 mm | 30 mm |
Notes:
- Suspension wheels are 15 mm thick while tracks are 20 mm thick
- Lower and upper turret ring armour are both 40 mm thick, and overlap slightly
- Gun barrel is 15 mm thick
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 26 | 6 | 19.5 | 232 | 286 | 11.9 | 14.67 |
Realistic | 23 | 6 | 133 | 150 | 6.82 | 7.69 |
With a top speed of 23 km/h (RB) and a low power-to-weight ratio, the D2 isn't going anywhere fast. Its one saving grace in the mobility department is its reverse speed of -12 km/h!
Armaments
Main armament
47 mm SA35 L/32 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 108 | ±18° | ±180° | Vertical | 9.5 | 13.1 | __.__ | __.__ | 18.8 | 5.2 | _.__ | _.__ | 4.0 |
Realistic | 6.0 | 7.0 | __.__ | __.__ | 10.0 |
Ammunition
The D2 has a limited choice of ammunition:
- Mle1935: APC; a solid shot with average penetration and no explosive filler. Make sure to target modules and crew positions to maximise the damage. Knowledge of enemy vehicle layouts is essential with this type of ammunition.
- Mle1935 HE: HE; useful for destroying open and very lightly armoured vehicles.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Mle1935 | APC | 62 | 59 | 47 | 36 | 27 | 20 |
Mle1935 HE | HE | 4 | 4 | 4 | 4 | 4 | 4 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Mle1935 | APC | 660 | 1.6 | N/A | N/A | N/A | 48° | 63° | 71° |
Mle1935 HE | HE | 590 | 1.4 | 0.4 | 0.1 | 143 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
108 | 91 (+17) | 73 (+35) | 55 (+53) | 37 (+71) | 19 (+89) | 1 (+107) | No |
Notes:
- As they are modeled by sets of 3, shells disappear from the rack only after you've fired all shells in the set.
- Packing 25 (+83) shells is a good compromise to have enough shells at your disposal while reducing drastically the risk of ammo rack detonation.
Machine guns
7.5 mm MAC 31 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 3250 (150) | 1350 | N/A | N/A |
The small caliber of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help.
Usage in battles
As the D2 plays in most regards like a slower, slightly more reliably armoured S.35, utilize them side-by side, prioritizing the D2 in down-tiers and the S.35 in up-tiers, as the D2's hull armour will not save it at BR 2.3. When it's top tier, with a competent driver, it can even be played like a pocket heavy tank, or like a mini B1 bis without the hull cannon. Angle strongly, side-scrape, and utilize hull-down positions to make maximum use of your armour advantage. Pick what route you take when you spawn carefully; if you end up in the wrong place, your speed won't allow you to correct in a timely manner.
Modules
Tier | Mobility | Protection | Firepower | |
---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | |
II | Suspension | Brake System | FPE | Adjustment of Fire |
III | Filters | Crew Replenishment | Elevation Mechanism | |
IV | Transmission | Engine | Artillery Support |
Pros and cons
Pros:
- Thick all-around armour, able to be heavily angled
- Decent gun
- Stabilization mechanic
- Good MAC 31 coaxial MG
- 3 crew members; the "machine gunner" can be lost with minimal detriment
- Fantastic reverse speed; -12 km/h!
- Neutral steering
Cons:
- Very low top speed
- No explosive filler for its AP shells
- Longer reload than most peers
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Videos
See also
- Vehicles equipped with the same gun and turret
External links
France medium tanks | |
---|---|
M4 Derivatives | M4A1 (FL10) · M4A4 (SA50) |
AMX-50 | AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930) |
AMX-30 | AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super |
AMX-32/40 | AMX-32 · AMX-32 (105) · AMX-40 |
Leclerc | Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR |
Other | D2 · S.35 · Lorraine 40t |
Germany | Panther "Dauphiné" |
USA | ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26 |