Difference between revisions of "Maus"
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The "Maus" lives up to its reputation as a mobile bunker. The dual guns do great damage, however, against high-rank tanks it is best to use the 128 mm main gun. It is important to protect the back armour on the Maus and to make sure it does not get outflanked. Preferable used at long range and choke points. Best used as an armoured beast able to destroy vehicles and take any shot. | The "Maus" lives up to its reputation as a mobile bunker. The dual guns do great damage, however, against high-rank tanks it is best to use the 128 mm main gun. It is important to protect the back armour on the Maus and to make sure it does not get outflanked. Preferable used at long range and choke points. Best used as an armoured beast able to destroy vehicles and take any shot. | ||
− | Speed on the vehicle is roughly 20 | + | Speed on the vehicle is roughly 20 km/h. The sheer mass of the vehicle and its speed makes the mobility difference from the road to off-road negligible. The vehicle can actually turn pretty fast once at Gear 6, which is better than the Jagdtiger and some other Rank V heavy counterparts. Keep that in mind and use it as an advantage in {{Annotation|CQC|Close Quarters Combat}}. |
− | The 128 mm is a great gun in-game, very accurate and perfect for mid to long range engagements. The reload is very good too for its calibre (23-second stock) that is a big advantage versus IS-4s, because the Maus has three seconds for an extra shot. | + | The 128 mm is a great gun in-game, very accurate and perfect for mid to long range engagements. The reload is very good too for its calibre (23-second stock) that is a big advantage versus IS-4s, because the Maus has three seconds for an extra shot. KwK44 has the second best penetration value of any APHE shell in-game surpassed only by the 130 mm on the [[IS-7]]. However, the APCR and HEAT shells of the T-54 and late US vehicles surpasses it. Damage wise the 128 mm PzGr.43 is equivalent to the [[IS-3|122 mm BR-471 of the D-25T]], where penetration usually means a knock-out. |
− | Coaxial LMG? Pff, that's for normal tanks (But it is there anyway). On the Maus, everything is ''bigger''. The short 75 mounted alongside the main 128 originally served as anti-infantry and soft target weapon of choice. In War Thunder, these vehicle types are either not found on the battlefield or as latter only on certain maps. It comes without question that the | + | Coaxial LMG? Pff, that's for normal tanks (But it is there anyway). On the Maus, everything is ''bigger''. The short 75 mounted alongside the main 128 originally served as anti-infantry and soft target weapon of choice. In War Thunder, these vehicle types are either not found on the battlefield or as latter only on certain maps. It comes without question that the 75 mm should be used against AAA, trucks and SPAA. However, the HEAT shell can be used to harass the enemy, lure them out/in of cover, or just damage medium tank's sides (T-54 and M46 do not exceed 80 mm of armour) tracks and even hull break some lightly armoured vehicles such as the BMP 1. In addition, the secondary cannon has a good reload rate of around 5 sec, thus it can be used to defeat [[:Category:Light_tanks|light tanks]] and [[:Category:Anti-aircraft_vehicles|SPAA]] without wasting the precious 128 mm ammo for more heavily armoured targets. |
− | |||
− | . In addition, the secondary cannon has a good reload rate of around 5 sec, thus it can be used to defeat [[:Category:Light_tanks|light tanks]] and [[:Category:Anti-aircraft_vehicles|SPAA]] without wasting the precious 128 mm ammo for more heavily armoured targets. | ||
== General info == | == General info == |
Revision as of 21:45, 23 July 2020
Contents
Description
The Pz.Kpfw. VIII Maus is a rank V German heavy tank
with a battle rating of 8.0 (AB) and 7.7 (RB/SB). It was introduced in Update 1.47 "Big Guns" as a main tree vehicle, however as of Update 1.91 "Night Vision" it was shifted to become a gift vehicle for players who previously owned it. The Maus is the definitive tank of heavy armour in Rank V and is the largest ground vehicle in game. The Maus can be a menace in the battlefield and conversely also a bullet magnet, a double-edged sword that must be played correctly or else fall victim to heavy enemy fire.
The "Maus" lives up to its reputation as a mobile bunker. The dual guns do great damage, however, against high-rank tanks it is best to use the 128 mm main gun. It is important to protect the back armour on the Maus and to make sure it does not get outflanked. Preferable used at long range and choke points. Best used as an armoured beast able to destroy vehicles and take any shot.
Speed on the vehicle is roughly 20 km/h. The sheer mass of the vehicle and its speed makes the mobility difference from the road to off-road negligible. The vehicle can actually turn pretty fast once at Gear 6, which is better than the Jagdtiger and some other Rank V heavy counterparts. Keep that in mind and use it as an advantage in CQC.
The 128 mm is a great gun in-game, very accurate and perfect for mid to long range engagements. The reload is very good too for its calibre (23-second stock) that is a big advantage versus IS-4s, because the Maus has three seconds for an extra shot. KwK44 has the second best penetration value of any APHE shell in-game surpassed only by the 130 mm on the IS-7. However, the APCR and HEAT shells of the T-54 and late US vehicles surpasses it. Damage wise the 128 mm PzGr.43 is equivalent to the 122 mm BR-471 of the D-25T, where penetration usually means a knock-out.
Coaxial LMG? Pff, that's for normal tanks (But it is there anyway). On the Maus, everything is bigger. The short 75 mounted alongside the main 128 originally served as anti-infantry and soft target weapon of choice. In War Thunder, these vehicle types are either not found on the battlefield or as latter only on certain maps. It comes without question that the 75 mm should be used against AAA, trucks and SPAA. However, the HEAT shell can be used to harass the enemy, lure them out/in of cover, or just damage medium tank's sides (T-54 and M46 do not exceed 80 mm of armour) tracks and even hull break some lightly armoured vehicles such as the BMP 1. In addition, the secondary cannon has a good reload rate of around 5 sec, thus it can be used to defeat light tanks and SPAA without wasting the precious 128 mm ammo for more heavily armoured targets.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mantlet)
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 200 mm (55°) Front glacis 200 mm (35°) Lower glacis |
180 mm Top 100 mm Bottom 300 mm Weld joints |
150 mm (36°) Top 150 mm (31°) Bottom |
50 mm General area 100 mm Front roof |
Turret | 220 mm (3-53°)Turret front 240 mm Gun mantlet |
200 mm (30°) | 200 mm (15°) | 60 mm |
Notes:
- Armour on the Maus is quite complex, and definitely does not end with the above-mentioned values
- Gun mantlet is 240 mm thick and nicely rounded, right around both guns the armour is 300 mm thick
- Tracks at the front are protected by 100+60 mm plates (100mm basic plate + attached tracks)
- Behind the frontal upper plate on deck armour, there are many 60mm highly sloped plates of armour, protecting the engine vents and turret ring from HEAT/HE shells and some small-calibre fire
- Frontal part of the belly is also 100 mm thick (Would be probably good against mines/other explosives), the rest is 50mm
- Deck armour in front of these plates is also strengthened to an impressive 100 mm
- Side armour is split to two parts, top with 180 mm and bottom with 100 mm + tracks
- Even inside the tank there is armour - there are many 20 mm plates inside the tank, separating crew compartments from various modules, and partially protecting the interior from shrapnel that penetrated the tank from other areas
- One plate is at the rear of the tank, between the enormous transmission and the fighting compartment
- Second one is more to the front, separating fighting compartment from the middle-mounted Engine and its radiators
- Third is in the front between the driver's compartment and the Engine
- Around the driver there are many more 20 mm plates, adding some protection to Fuel Tanks located there
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 22 | 22 | 188 | 1549 | 2,290 | 8.24 | 12.18 |
Realistic | 21 | 21 | 1061 | 1,200 | 5.64 | 6.38 |
Armaments
Main armament
128 mm KwK 44 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
68 | -7°/+23° | ±180° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 4.50 | _.__ | _.__ | _.__ | _.__ |
Realistic | 4.50 | _.__ | _.__ | _.__ | _.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
23.6 | _.__ | _.__ | _.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
PzGr | APC | 227 | 224 | 213 | 200 | 188 | 176 |
PzGr 43 | APCBC | 267 | 265 | 253 | 238 | 224 | 211 |
Sprgr. L/4,5 | HE | 45 | 45 | 44 | 43 | 41 | 40 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
PzGr | APC | 930 | 28 | 0.8 | 28 | 786.5 | -1° | 48° | 63° | 71° |
PzGr 43 | APCBC | 940 | 28 | 0.8 | 28 | 786.5 | +4° | 48° | 63° | 71° |
Sprgr. L/4,5 | HE | 750 | 28 | 0.1 | 0.5 | 3,700 | +0° | 79° | 80° | 81° |
Ammo racks
![](/images/e/ef/Ammoracks_Maus.png)
Ammo parts |
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
9th rack empty |
10th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Projectiles Propellants |
68 68 |
62 (+6) 62 (+6) |
55 (+13) 55 (+13) |
50 (+18) 50 (+18) |
45 (+23) 45 (+23) |
39 (+29) 39 (+29) |
33 (+35) 33 (+35) |
25 (+43) 25 (+43) |
17 (+51) 17 (+51) |
9 (+59) 9 (+59) |
1 (+67) 1 (+67) |
no |
Turret empty: 45 (+23)
Additional armament
75 mm KwK44 L/36.5 | |||||
---|---|---|---|---|---|
Coaxial mount | |||||
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
68 | N/A | N/A | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 11.30 | _.__ | _.__ | _.__ | _.__ |
Realistic | 11.30 | _.__ | _.__ | _.__ | _.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
4.80 | _.__ | _.__ | _.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Hl.Gr. 38B | HEAT | 80 | 80 | 80 | 80 | 80 | 80 |
Hl.Gr. 38C | HEAT | 100 | 100 | 100 | 100 | 100 | 100 |
Sprgr. 34 | HE | 10 | 10 | 10 | 10 | 10 | 10 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
Hl.Gr. 38B | HEAT | 450 | 4.4 | 0.0 | 0.1 | 872.1 | +0° | 62° | 69° | 73° |
Hl.Gr. 38C | HEAT | 450 | 4.8 | 0.0 | 0.1 | 875.5 | +0° | 62° | 69° | 73° |
Sprgr. 34 | HE | 570 | 5.7 | 0.1 | 0.1 | 715 | +0° | 79° | 80° | 81° |
Smoke characteristic | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity in m/s |
Projectile Mass in kg |
Screen radius in m |
Screen time in s |
Screen hold time in s: |
Explosive Mass in g (TNT equivalent): |
K.Gr.Rot Nb. | 423 | 6.8 | 13 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
100 | 76 (+24) | 51 (+49) | 26 (+74) | 1 (+99) | no |
Turret empty: 76 (+24)
Machine guns
7.92 mm MG 34 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,000 (150) | 900 | N/A | N/A |
Usage in the battles
Versus heavy tanks, the Maus has all the advantages. While slower it can make up for this in close combat thanks to the good turn rate of both tracks and turret. Just quickly angle the Maus (both turret and hull!) and turn it almost invincible heat shells can still penetrate the angled turret, be advised. Try angling the front drive wheel at the enemy tank and turn the turret so that the armour is at ~45 degrees to the enemy fire. The tanks that pose a threat are the M103, the M48, the Chinese T-62, and especially the BMPs, and the Object 120, basically every tank that has got HEAT-FS, ATGM, and the APFSDS that can penetrate more than 320mm of armor.
Versus medium tanks, the Panzerkampfwagen VIII can fight in CQC with its great turret rotation speed, but at the cost of exposing the side armour and getting flanked, this should be kept as one's last and or only option. Distance is the ally of the Maus, which should be easy to do considering that the top speed is 20 kph.
Pros and cons
Pros:
- Most armoured tank of the game
- Nigh invincible, if angled properly
- Capable of soaking a large amount of damage
- Powerful 128 mm cannon
- Nigh invulnerable to arty and large HE shells
- Very resilient to bombs and rockets
- Access to smoke grenades
- Surprisingly good off-road manoeuvrability
- Secondary 75 mm coaxial cannon to use when 128 mm is not necessary
- Turns pretty well in high gear movement or in neutral steer
- Very difficult to immobilize
- Turret sides are strong as, if not stronger than, the front of the turret
Cons:
- Very slow, though still faster than the T28/95
- Takes a while to reach the action zone
- Requires good teamwork to perform adequately
- Slow turret rotation
- The sides of the Maus is littered with ammo racks
- Very loud engine, players with 3D sound will be able to locate the Maus just by listening for the engine
- Vulnerable at all ranges to end rank American and Russian tanks using Sabot and HEAT rounds
- Extremely heavy, makes towing near impossible unless it is another Maus
- Vulnerable to 152 mm HE
- Resilient to bombs, but a large bomb will still have a high chance to destroy the Maus
- Optics have little zoom capability, difficult hitting long range targets
- Big target for ATGM
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
Development
This monster of a tank started development in 1942 on the suggestion of Ferdinand Porsche to Hitler, which was approved. The first prototype was to be completed by 1943 and the project vehicle was designated the Mammut (Mammoth). The name changed in December 1942 to Mäuschen (Little Mouse), then once more to the Maus (Mouse) in February 1943, which stayed as its designation (and perhaps proving that Germany does have a sense of humour).
The prototype used Ferdinand's "electric transmission" that was previously used on the rejected Tiger(P), the vehicle would be powered by an MB 517 diesel engine. The Maus has a suspension design with 24 wheels on each side, 2 per bogie with two bogies side by side and six bogies lining up from front and back. The armour was perhaps the most defining feature at 220 mm thick at the hull front, the sides and rear were 190 mm thick. The turret was even thicker at 240 mm on the front and 200 mm on the sides and rear. The vehicle was to also have a 128 mm KwK 44 main gun with a 75 mm KwK 44 gun as a coaxial. The overwhelming design was approximated to weight 100 tons.
The production plan was to have the prototype completed by mid-1943 and for 10 vehicles per month after the prototype delivery. Work would be divided between Krupp and Alkett for the production of the machine. The wooden model of the tank was presented on May 1943 to Hitler. It was then approved for production and 150 of them were to be built. With the final design finished, it was estimated to weight 188 tons now. Though Hitler and his peers saw it with much favour, Heinz Guderian criticised the Maus design because there was a lack of machine guns, thus it was extremely vulnerable to infantry attacks at close-quarters for the same reason as the Ferdinand tank destroyer. The anti-infantry problem was solved with the addition of a coaxial machine gun and a Nahverteidigungswaffe dischargers, firing smoke or high-explosive shells in its surrounding area, installed on the turret.
Production and cancellation
Two prototypes of the Maus were made in 1943 and 1944. The first one, called V1 was turretless and assembled by Alkett in December 1943, it was fitted with a mock turret that helped finalise the turret design in 1944. Here they determine the Maus was definitely too heavy for any bridges in existence so the Maus would ford rivers with a snorkel. The second prototype called V2 by Alkett again had the first produced Maus turret attached with the 128 mm gun, coaxial 75 mm gun, and coaxial machine gun. In July 1944, Krupp was producing four more hulls, but these were scrapped and the whole project stopped on August 1944, though tests with the V2 continued. The weight of the tank meant that the power-to-weight ratio was extremely poor, resulting in the Maus' ideal speed of about 8 miles per hour maximum in ideal conditions.
However, the Maus was never fully produced because it was the only tank that seized production because of a strategic bombing campaign that would ruin its production facilities. Adding to this, by 1944, the Red Army was advancing deeper and deeper into what was previously German-controlled territory. The vision that the Red Army might capture the testing grounds of the Maus prototypes and the prototypes themselves seem to come closer to reality. The Germans were forced to destroy the prototypes to prevent their capture by the Soviets, placing charges onto the V2 prototype (the V1 was only a hull so it wasn't combat-effective). The second prototype had the entire hull damaged as there was ammunition still in the tank when the charges went off, but the turret was mostly intact. The Russians captured the damaged prototypes and held them until the end of the war. After World War II, the Soviet Commander of Armoured and Mechanized troops ordered for the V1 hull to be attached with the turret from the V2 prototype. They had to use six Sd.Kfz. 9, the largest half-track vehicles produced by Germany, to move the 55-ton turret to the hull. The fixed prototype was sent back to the Soviet Union for testing and arrive on May 4, 1946. Once this is done, the prototype was sent to Kubinka Tank museum where it lays today on display for the public.
In-game description
"An experimental super-heavy tank built in Germany towards the end of the war. The project was developed by Ferdinand Porsche. The first tank was assembled at the Alkett factory in Berlin on August 1, 1943.
The first trial run of the Type 205/1 tank was conducted on December 24, 1943. The turret still wasn’t ready, so a load equal to the weight of the turret was placed on top of the tank. The prototype turned out to be quite maneuverable once it was able to leave the assembly area, where it had been rather cramped. According to those who had the opportunity to drive the tank, the Maus was easier to drive than the Pz.Kpfw. IV.
In November, 1943 a 44 caliber, 128mm KwK 44 cannon was built that was intended for the tank. The cannon’s designation was later changed to 12.8 cm KwK 82. The weapon was tested at the Meppen training ground. The turret was installed on the 205/1 prototype on July 6, 1944, and on October 3, 1944 the armament was installed and the fully-outfitted tank was tested at the training ground in Kummersdorf.
Both prototypes were tested in Kummersdorf, but no reliable information on these tests is available. Whether or not experimental firing was conducted is also unknown.
Toward the end of the war, bodies and turrets had begun to be produced in addition to the prototypes that had been built.
As the Soviet troops were approaching in 1945 both prototypes were blown up. Soviet specialists were able to reconstruct one Maus from the wreckage. This rebuilt tank was delivered to the training ground in Kubinka in 1946, where various tests were performed.
The Panzerkampfwagen Maus can currently be viewed on display at the tank museum in Kubinka."
Media
- Skins
- Images
- Videos
History:
Gameplay:
Read also
[Devblog] Panzerkampfwagen VIII «Maus»
Official War Thunder forum article: [Historical] Panzerkampfwagen VIII "Maus", Part I, Part II, and
Part III
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Germany heavy tanks | |
---|---|
Tiger 1 (Henschel) | Tiger H1 · Tiger E · ␠Tiger |
Tiger 1 (Porsche) | VK 45.01 (P) · Pz.Bef.Wg.VI P |
Tiger 2 | Tiger II (P) · Tiger II (H) · Tiger II (H) Sla.16 · Tiger II (10.5 cm Kw.K) |
Super heavy tanks | Maus · E-100 |
Trophies | |
Great Britain | ▀Pz.Kpfw. Churchill |
USSR | ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r) |