Difference between revisions of "Boxer MGS"

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(Added History that originally was in the about section, but was removed in the formalised version of this page)
(some armour values)
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
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| Hull || 15 + 5 mm || 15 + 38 mm ''Top'' <br> ___ mm ''Bottom'' || 15 + 38 mm || 15 mm
 
|-
 
|-
 
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The Boxer Chassis was a combined effort from the German and Lithuanian defence forces to create a versatile multi-role combat vehicle. It began production in 2009, and is still being produced today, with hulls going to the German, British and various other nations. The cannon mounted in the Boxer MGS is the Cockerill 105HP, a high pressure cannon that can shoot standard NATO rounds.
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''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==

Revision as of 10:15, 5 November 2024

Rank 7 USA
F-5C Pack
Boxer MGS
germ_boxer_3105.png
GarageImage Boxer MGS.jpg
Boxer MGS
AB RB SB
10.3 10.3 10.3
Class:
Show in game

Description

The Boxer MGS is a gift rank VII German light tank with a battle rating of 10.3 (AB/RB/SB). It was introduced during Update "Dance of Dragons" as a reward for the 2024 "Mobile Sniper" event.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull15 / 15 / 15
Turret25 / 25 / 25
Crew3 people
Visibility205 %

The Boxer chassis is a lightly armoured hull and, as such, is susceptible to all vehicles' main weapons at its BR, but is also vulnerable to many secondary armaments. Its large size means that rounds penetrating it at its far ends may fail to reach its limited crew count. As a light tank, it is weak to both chemical and solid-based rounds. The lack of armour means that this tank should be kept away from open plains; instead, it can be used to flank or snipe from long ranges. Due to its powerful engine and light weight, the Boxer can accelerate to speeds up to and exceeding 100 km/h, making it an excellent vehicle to reach early-game positions and catch enemies off guard. Its reverse speed allows it to take a shot and move into cover before most vehicles can return fire, making it a good vehicle for peeking and relocating.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 15 + 5 mm 15 + 38 mm Top
___ mm Bottom
15 + 38 mm 15 mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB115 / 21 km/h
RB and SB103 / 19 km/h
Number of gears14 forward
2 back
Weight38.0 t
Engine power
AB1 374 hp
RB and SB720 hp
Power-to-weight ratio
AB36.2 hp/t
RB and SB18.9 hp/t

As it is classified as a light tank in-game, it can be expected to boast high speed. In this respect, the Boxer MGS excels, reaching a speed in excess of 100 km/h. As a wheeled vehicle, it performs better on roads than on grassy or rocky terrains, but thanks to its good suspension, it is still able to comfortably reach over 70 km/h off-road when travelling in a straight line. Due to its trackless design, it lacks the ability to turn on the spot, which should be noted when deploying this vehicle into tight positions. While its brakes are sufficient to slow this vehicle down over a distance, they lack the capability to stop it quickly from top speed, forcing the player to slow preemptively or risk being caught out of cover.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 115 21 38 1,116 1,374 29.37 36.16
Realistic 103 19 637 720 16.76 18.95

Modifications and economy

Repair costBasic → Reference
AB3 537 → 5 984 Sl icon.png
RB3 375 → 5 710 Sl icon.png
SB4 494 → 7 603 Sl icon.png
Total cost of modifications210 500 Rp icon.png
354 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 170 / 220 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods new car suspension.png
Suspension
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
360 Ge icon.png
Mods new tank break.png
Brake System
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
360 Ge icon.png
Mods new tank filter.png
Filters
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods new tank engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 700 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
16 000 Sl icon.png
360 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
105mm_NATO_APDS_FS_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
360 Ge icon.png
Mods airstrike.png
Airstrike
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
360 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods scouting.png
Improved optics
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods thermal sight.png
NVD
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods art support.png
Artillery Support
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods tank ammo.png
105mm_DM33_APDS_FS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

105 mm Cockerill HP cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition42 rounds
First-order12 rounds
Reload5.0 s
Vertical guidance-10° / 42°
Main article: Cockerill HP (105 mm)
105 mm Cockerill HP Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 42 -10°/+42° ±180° Two-plane 43.6 60.4 73.3 81.0 86.2 5.00
Realistic 27.2 32.1 38.9 43.1 45.8

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12 HEATFS 400 400 400 400 400 400
DM512 HESH 127 127 127 127 127 127
DM33 APFSDS 408 405 398 389 379 370
DM63 APFSDS 430 427 420 409 400 390
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
DM12 HEATFS 1,174 10.5 0.05 0.1 1.27 65° 72° 77°
DM512 HESH 732 11.2 0.1 4 4.31 73° 77° 80°
DM33 APFSDS 1,455 3.79 - - - 78° 80° 81°
DM63 APFSDS 1,455 4.4 - - - 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
42 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition4 000 rounds
Belt capacity200 rounds
Reload8.0 s
Fire rate1 200 shots/min
Main article: MG3A1 (7.62 mm)

The Boxer MGS features a single, internally mounted 7.62 mm anti-infantry gun situated in the turret. The MG3A1 is a standard light machine gun and will have no effect on any armour. It should primarily be used to clear a line of sight or to spot enemy tanks for teammates. While it maintains the trend of high fire-rate machine guns in the German tree, it should not be used against airborne targets, as to get a shot, the whole turret must be moved to face the target.

7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,000 (200) 1,200 - -

Usage in battles

Hull-down sniping

The Boxer MGS is a very capable sniper. It can utilise its Gen 3 thermals, laser rangefinder, and high-velocity APFSDS to pick off adversaries from long distances. Thanks to its excellent gun depression, it can use hills as cover, exposing only the turret, making it harder to see and kill. If the Boxer is played this way, the player must be aware of enemies who may possess a laser warning receiver, which could reveal your position to them.

Flanking

If using this vehicle in a flanking role, be sure to utilise long, straight roads to allow the Boxer to reach its high top speed. This will enable the player to reach the sides and rear of the enemy, where its high-pressure 105 mm cannon can easily penetrate other vehicles. When playing in this way, the player needs to be wary of enemies who may be looking for the flank or who may hear your vehicle from a distance. The aim should be to find a position side-on to the enemy with cover you can use your reverse speed to retreat into, take a shot, and move out of line of sight.

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
SPz PUMA  PUMA · PUMA VJTF
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1