Difference between revisions of "AFT09"

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(Pros and cons: Removed placeholder text, fixed P&C formatting)
(Adding most of its description)
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese tank destroyer {{Battle-rating}}. It was introduced in [[Update "Drone Age"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese tank destroyer {{Battle-rating}}. It was introduced in [[Update "Drone Age"]].
 +
 +
A 4x4 Chinese ATGM carrier from late 1990s with up to 12 HJ-9 ATGMs onboard, thanks to its unrivaled penetration, sufficiency fast missile speed and good FCS, players can sent even the toughest enemies straight back to the hanger from a single hit of HJ-9.
  
 
== General info ==
 
== General info ==
Line 12: Line 14:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
Players of the Chinese tech tree might think that the chassis of AFT09 looks very similar to that of [[PTL02]]/[[WMA301]]- in fact this is a correct assumption as this is also a variant of the WZ551 chassis aka WZ550 with a 4x4 config; while player of [[MEPHISTO|VAB MEPHISTO]] in France will find many similarities to it. Most of the features on WZ551 are identical on both chassis other than being a 6x6 (551)/4x4(550) respectively, especially the overall protection. To sum up the overall protection in a few words, it would be: paper-thin. For the protection, other than the lower part of the chassis, the whole vehicle can only stop rifle-caliber bullets; anything that is larger than a M2HB is more than enough to tear down AFT09 and its 4 crews with ease even at long distance; so be extra careful on where should AFT09 appear.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
Line 22: Line 24:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 12 mm (31°) ''Upper''  
|-
+
20 mm (43°) ''Lower''  
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| 10 mm ''Top'' <br>10 mm ''Bottom'' || 8 mm || 8 mm
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Turret || colspan="4" | 8 mm
 
|-
 
|-
 
|}
 
|}
Line 36: Line 38:
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
Since AFT09 is based on the WZ551 chassis but reduced into a 4x4 instead of 6x6, WZ551 family mostly shares the same Detuz BF8L413F engine and ZF 5S-111GPA transmission; this reduction in size also means that it goes faster than its other cousins (at 95 km/h)while has a slightly better but still horrible -8 km/h reverse, so make sure to plan your route to cover; the overall mobility is also good so make sure to utilize it for getting into shooting position before enemy does.
  
 
{{tankMobility}}
 
{{tankMobility}}
Line 50: Line 52:
 
{{main|HJ-9}}
 
{{main|HJ-9}}
  
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
The main and the only armament on AFT09 is the HJ-9 ATGMs onboard, these 12 rounds of missiles are the 2nd generation ATGM of PLAGF from late 1990s; players might found this missile looks like a longer BGM-71 TOW with an anti-ERA detonation rod, but do not underestimate the missile itself- at a top speed of 500 m/s and having an unrivaled tandem warhead with 1200 mm penetration at its tier that is more than enough to even send the infamous [[T-80BVM]] at top-tier to their kingdom come, it can be ensured that any vehicles it hit will either be an insta-kill or severe damage from the missile itself; which is also true for light vehicles that would be overpressured by the missile itself.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
Line 61: Line 63:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 12 (4) || rowspan="2" | ±10° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 12 (4) || rowspan="2" | ±10° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" |15|| rowspan="2" |15
 +
| rowspan="2" |15
 +
| rowspan="2" |15
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
Line 78: Line 82:
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| HJ-9 || ATGM (tandem) || __ || __ || __ || __ || __ || __
+
| HJ-9 || ATGM (tandem) || 1200 ||1200
 +
|1200
 +
|1200
 +
|1200
 +
|1200
 
|-
 
|-
 
|}
 
|}
Line 96: Line 104:
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| HJ-9 || ATGM (tandem) || ___ || _,___ || _.__ || __ || _._ || ___ || __° || __° || __°
+
| HJ-9 || ATGM (tandem) || 500 ||5500||29||0.4||0.01||4030|| 80° || 82° || 90°
 
|-
 
|-
 
|}
 
|}
Line 107: Line 115:
 
! Full<br>ammo
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 1st<br>rack empty
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''3''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''3''' || 0&nbsp;''(+3)'' || Yes
 
|-
 
|-
 
|}
 
|}
 +
Note: the final 4 missiles at the internal rack clears out only when all missiles has been fired.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
Players of [[MEPHISTO|VAB MEPHISTO]] will soon find themselves home as AFT09 shared a very similar config of missile launcher an chassis; both vehicles are 4x4 and have a retractable launcher with 4 missiles. Thanks to its relative lightweight to his WZ551 cousins, it has a higher top speed than the latter and a slightly faster reverse speed; although this might not sound like much for such a lightly-protected vehicle, the mobility itself can ensure AFT09 be fast enough to take advantage positions before enemies do, be ready to counter enemies assault or retreat as soon as the tides have turned. Do remember that the overall protection of it is only rated for rifle-caliber bullets, anything larger is hot knife through butter, therefore covers are the most essential element to ensure the overall survival of the vehicle. The number of smoke grenades on the vehicle might be low, but it is still enough for a quick retreat.
 +
 
 +
AFT09 has a triumph card in hand- its HJ-9 missiles. At its current tier, there are practically no vehicle that can stop its 1200 mm penetration missile that flies at 500 m/s, this also ensures its capability even at top tier as HJ-9 can even penetrate some of the most infamous MBTs in game with ease. Among with its ±10° vertical limits and a 1st generation TVD, this also ensures players can find targets at a faster rate and deliver the fatal blow to enemies; alternatively, its 5.5 km range is also threating to hoovering helicopters since most missiles at this tier can barely fly 4 km, a precise hit on them will very likely knock them out right away if they are unware of such a huge missile.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 128: Line 134:
  
 
* Extremely high 1200mm penetration, enough to finish off any tank even at high tier (eg. [[T-72A]], Leopard 2A4, [[M1A1]])
 
* Extremely high 1200mm penetration, enough to finish off any tank even at high tier (eg. [[T-72A]], Leopard 2A4, [[M1A1]])
* Thermal gunsight with high zoom (3-12x) allows effecient targeting in all weathers
+
* Thermal gunsight with high zoom (3-12x) allows efficient targeting in all weathers
 
* -10° gun depression makes hull-down a viable tactic
 
* -10° gun depression makes hull-down a viable tactic
 
* Low profile, easier to conceal
 
* Low profile, easier to conceal
Line 134: Line 140:
 
'''Cons:'''
 
'''Cons:'''
  
* Horrible -7km/h reverse speed, fatal for a wheeled light vehicle
+
* Horrible -8km/h reverse speed, fatal for a wheeled light vehicle
 
* Sluggish mobility on soft surface
 
* Sluggish mobility on soft surface
 
* Can only fire when stationary which is dangerous in a sudden encounter
 
* Can only fire when stationary which is dangerous in a sudden encounter
* Thin armour all around, can get penetrated by machine guns and shrapnels easily
+
* Thin armour all around, can get penetrated by machine guns and shrapnel easily
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
As the development of the previous generation ATGM has settled (HJ-73) and earlier HJ-8 were proved ineffective against the latest MBTs from both USSR and NATO, PLAGF was in dire for a new heavy ATGM with new guidance system as well as sporting their latest FCS. The new missile started its pre-development theorization in early 1980s and officially started its development in 1988, the result was the HJ-9 that has been finalized in 1995; the new missile was first shown in the 50th and 60th National Day Parade as the vehicles G phalanx and 14th phalanx respectively on a WZ550 chassis with different camouflage designs. In NORINCO catalogues, they also displayed a tripod variant as a standalone weapon system or onboard a open-top Iveco truck as its main weapon; the only export customer, Rwanda opted for an APC with a HJ-9A launcher on top instead.
 +
 
 +
=== [[wt:en/news/7826-development-hj-9-the-red-arrow-en|Devblog]] ===
 +
Being based on a shortened version of the Chinese ZSL92 APC, the HJ-9 features excellent mobility, typical for most wheeled vehicles regardless of rank. Specifically, the HJ-9 can reach an excellent top speed of 95 km/h on paved roads thanks to its 290 horsepower diesel engine. On the other hand, the vehicle’s comparably low combat weight and the resulting high power-to-weight ratio enable it to cross even rougher terrain with relative ease - just be wary of boggy areas and deep snow as these considerably hamper the mobility of wheeled vehicles in general.
 +
 
 +
In most cases, wheeled vehicles don’t feature heavy duty protection so as to not hamper their mobility. This principle also applies to the HJ-9. Engineers only equipped the HJ-9 with steel armor up to 12 mm in thickness as well as bulletproof glass for the windows. Needless to say, this makes the HJ-9 highly susceptible to everything but small arms fire and shrapnel. Aircraft in particular may prioritize the HJ-9 over other targets due to its poor protection and lack of a defensive roof-mounted machine gun. As a result, commanders are best advised to make the most use out of the HJ-9’s excellent mobility and constantly change position after each engagement to ensure they remain an elusive target on the battlefield.
  
 
== Media ==
 
== Media ==
Line 151: Line 162:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
* [[MEPHISTO]]- a very similar missile carrier from France
 
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
  
 
== External links ==
 
== External links ==

Revision as of 21:47, 16 September 2022

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
AFT09
cn_hj_9.png
GarageImage AFT09.jpg
AFT09
Research:110 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game

Description

The DaoDan Fan Tanke 09 is a rank VI Chinese tank destroyer with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update "Drone Age".

A 4x4 Chinese ATGM carrier from late 1990s with up to 12 HJ-9 ATGMs onboard, thanks to its unrivaled penetration, sufficiency fast missile speed and good FCS, players can sent even the toughest enemies straight back to the hanger from a single hit of HJ-9.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull20 / 10 / 8
Turret0 / 0 / 0
Crew4 people
Visibility142 %

Players of the Chinese tech tree might think that the chassis of AFT09 looks very similar to that of PTL02/WMA301- in fact this is a correct assumption as this is also a variant of the WZ551 chassis aka WZ550 with a 4x4 config; while player of VAB MEPHISTO in France will find many similarities to it. Most of the features on WZ551 are identical on both chassis other than being a 6x6 (551)/4x4(550) respectively, especially the overall protection. To sum up the overall protection in a few words, it would be: paper-thin. For the protection, other than the lower part of the chassis, the whole vehicle can only stop rifle-caliber bullets; anything that is larger than a M2HB is more than enough to tear down AFT09 and its 4 crews with ease even at long distance; so be extra careful on where should AFT09 appear.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 12 mm (31°) Upper

20 mm (43°) Lower

10 mm Top
10 mm Bottom
8 mm 8 mm
Turret 8 mm

Notes:

Mobility

Speedforward / back
AB104 / 9 km/h
RB and SB96 / 9 km/h
Number of gears9 forward
1 back
Weight13.8 t
Engine power
AB611 hp
RB and SB320 hp
Power-to-weight ratio
AB44.3 hp/t
RB and SB23.2 hp/t

Since AFT09 is based on the WZ551 chassis but reduced into a 4x4 instead of 6x6, WZ551 family mostly shares the same Detuz BF8L413F engine and ZF 5S-111GPA transmission; this reduction in size also means that it goes faster than its other cousins (at 95 km/h)while has a slightly better but still horrible -8 km/h reverse, so make sure to plan your route to cover; the overall mobility is also good so make sure to utilize it for getting into shooting position before enemy does.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 104 9 13.8 _,___ 611 __.__ 44.28
Realistic 96 9 _,___ 320 __.__ 23.19

Modifications and economy

Repair costBasic → Reference
AB4 586 → 6 324 Sl icon.png
RB5 050 → 6 963 Sl icon.png
SB5 740 → 7 915 Sl icon.png
Total cost of modifications177 800 Rp icon.png
306 000 Sl icon.png
Talisman cost2 700 Ge icon.png
Crew training175 000 Sl icon.png
Experts620 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 010 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 250 % Sl icon.png
226 / 226 / 226 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
240 Ge icon.png
Mods new car suspension.png
Suspension
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
370 Ge icon.png
Mods new tank break.png
Brake System
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
370 Ge icon.png
Mods new tank filter.png
Filters
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
400 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
520 Ge icon.png
Mods new tank engine.png
Engine
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
520 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 900 Rp icon.png
Cost:
15 000 Sl icon.png
240 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
4 500 Rp icon.png
Cost:
24 000 Sl icon.png
370 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
400 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
21 000 Rp icon.png
Cost:
33 000 Sl icon.png
520 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
240 Ge icon.png
Mods thermal sight.png
NVD
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
240 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
400 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

HJ-9 ATGM
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition12 rounds
First-order8 rounds
Belt capacity4 rounds
Reload15.0 s
Fire rate60 shots/min
Vertical guidance-10° / 10°
Fire on the moveup to 6 km/h
Main article: HJ-9

The main and the only armament on AFT09 is the HJ-9 ATGMs onboard, these 12 rounds of missiles are the 2nd generation ATGM of PLAGF from late 1990s; players might found this missile looks like a longer BGM-71 TOW with an anti-ERA detonation rod, but do not underestimate the missile itself- at a top speed of 500 m/s and having an unrivaled tandem warhead with 1200 mm penetration at its tier that is more than enough to even send the infamous T-80BVM at top-tier to their kingdom come, it can be ensured that any vehicles it hit will either be an insta-kill or severe damage from the missile itself; which is also true for light vehicles that would be overpressured by the missile itself.

HJ-9 missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 12 (4) ±10° ±180° Two-plane __._ __._ __._ __._ __._ 15 15 15 15
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HJ-9 ATGM (tandem) 1200 1200 1200 1200 1200 1200
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HJ-9 ATGM (tandem) 500 5500 29 0.4 0.01 4030 80° 82° 90°

Ammo racks

Full
ammo
1st
rack empty
Visual
discrepancy
3 (+3) Yes

Note: the final 4 missiles at the internal rack clears out only when all missiles has been fired.

Usage in battles

Players of VAB MEPHISTO will soon find themselves home as AFT09 shared a very similar config of missile launcher an chassis; both vehicles are 4x4 and have a retractable launcher with 4 missiles. Thanks to its relative lightweight to his WZ551 cousins, it has a higher top speed than the latter and a slightly faster reverse speed; although this might not sound like much for such a lightly-protected vehicle, the mobility itself can ensure AFT09 be fast enough to take advantage positions before enemies do, be ready to counter enemies assault or retreat as soon as the tides have turned. Do remember that the overall protection of it is only rated for rifle-caliber bullets, anything larger is hot knife through butter, therefore covers are the most essential element to ensure the overall survival of the vehicle. The number of smoke grenades on the vehicle might be low, but it is still enough for a quick retreat.

AFT09 has a triumph card in hand- its HJ-9 missiles. At its current tier, there are practically no vehicle that can stop its 1200 mm penetration missile that flies at 500 m/s, this also ensures its capability even at top tier as HJ-9 can even penetrate some of the most infamous MBTs in game with ease. Among with its ±10° vertical limits and a 1st generation TVD, this also ensures players can find targets at a faster rate and deliver the fatal blow to enemies; alternatively, its 5.5 km range is also threating to hoovering helicopters since most missiles at this tier can barely fly 4 km, a precise hit on them will very likely knock them out right away if they are unware of such a huge missile.

Pros and cons

Pros:

  • Extremely high 1200mm penetration, enough to finish off any tank even at high tier (eg. T-72A, Leopard 2A4, M1A1)
  • Thermal gunsight with high zoom (3-12x) allows efficient targeting in all weathers
  • -10° gun depression makes hull-down a viable tactic
  • Low profile, easier to conceal

Cons:

  • Horrible -8km/h reverse speed, fatal for a wheeled light vehicle
  • Sluggish mobility on soft surface
  • Can only fire when stationary which is dangerous in a sudden encounter
  • Thin armour all around, can get penetrated by machine guns and shrapnel easily

History

As the development of the previous generation ATGM has settled (HJ-73) and earlier HJ-8 were proved ineffective against the latest MBTs from both USSR and NATO, PLAGF was in dire for a new heavy ATGM with new guidance system as well as sporting their latest FCS. The new missile started its pre-development theorization in early 1980s and officially started its development in 1988, the result was the HJ-9 that has been finalized in 1995; the new missile was first shown in the 50th and 60th National Day Parade as the vehicles G phalanx and 14th phalanx respectively on a WZ550 chassis with different camouflage designs. In NORINCO catalogues, they also displayed a tripod variant as a standalone weapon system or onboard a open-top Iveco truck as its main weapon; the only export customer, Rwanda opted for an APC with a HJ-9A launcher on top instead.

Devblog

Being based on a shortened version of the Chinese ZSL92 APC, the HJ-9 features excellent mobility, typical for most wheeled vehicles regardless of rank. Specifically, the HJ-9 can reach an excellent top speed of 95 km/h on paved roads thanks to its 290 horsepower diesel engine. On the other hand, the vehicle’s comparably low combat weight and the resulting high power-to-weight ratio enable it to cross even rougher terrain with relative ease - just be wary of boggy areas and deep snow as these considerably hamper the mobility of wheeled vehicles in general.

In most cases, wheeled vehicles don’t feature heavy duty protection so as to not hamper their mobility. This principle also applies to the HJ-9. Engineers only equipped the HJ-9 with steel armor up to 12 mm in thickness as well as bulletproof glass for the windows. Needless to say, this makes the HJ-9 highly susceptible to everything but small arms fire and shrapnel. Aircraft in particular may prioritize the HJ-9 over other targets due to its poor protection and lack of a defensive roof-mounted machine gun. As a result, commanders are best advised to make the most use out of the HJ-9’s excellent mobility and constantly change position after each engagement to ensure they remain an elusive target on the battlefield.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

  • MEPHISTO- a very similar missile carrier from France

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


China tank destroyers
PLA 
Gun vehicles  PLZ83 · PLZ83-130 · PTZ89
Missile vehicles  AFT09
ROC 
Missile vehicles  CM25
USA 
Gun vehicles  ␗M8 HMC · LVT(A)(4) (ZiS-2) · ␗M10 GMC · ␗M36 GMC
Missile vehicles  ␗M113A1 (TOW)
USSR 
Gun vehicles  ␗SU-76M · ␗ISU-152 · ␗ISU-122 · ␗SU-100