Difference between revisions of "Tortoise"

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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The A39 Tortoise is the quintessence of British Heavy Anti-Tank line (mostly prototypes), which features vehicles such as the [[3 inch Gun Carrier]], basically, it is an upgraded design from the [[Churchill Mk VII|Churchill Mk VII]] bearing heavy armour and a good gun to support infantry against any threat while being able to withstand a few shots. One must stay at distances and snipe enemies with the very precise [[Ordnance QF 32-pounder (94 mm)|32 pdr OQF]] while allowing the enemy no chance to target weak spots. With its slow speed and firing rate, this is not a frontline tank. It gets easily outflanked.
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The A39 Tortoise was created with the intention of serving as a "heavy assault tank" to break through the Siegfried Line. In War Thunder, however, it plays more as a tank destroyer that's best used at long ranges. Therefor, to maximize the potential of the Tortoise, one must stay at long distances and snipe enemies with the very accurate [[Ordnance QF 32-pounder (94 mm)|32 pdr OQF]] gun, while making sure to choose good cover, so as to not allow the enemy to target the Tortoise's weak spots: the AA turret and gunner's cupola, the flat areas of the mantlet armor, and of course, as with most British tanks - the Lower Front Plate (LFP). With its slow speed and reload rate, this is not a frontline tank; it will easily be outflanked if used in shorter range engagements. In summary, the Tortoise is best used in a defensive capacity - either to defend capture points, or important strategic areas on the map (i.e. areas where enemies love to camp).
  
The A39 is a true tank destroyer in all senses: the longer the range, the better it performs. It moves slowly so it's not recommended for rushing the frontline, it plays much better as an entrenched shooter that can change a game by denying enemy presence in its arc of fire. Its only weakness is the lack of HE filler making general knowledge of tank internals a must as with most British tanks. With good gun depression, it's mostly invincible when hulled down and can retreat fairly easily due to good reverse speed and heavy mass allowing it to build up speed.
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In War Thunder, the A39 is a true "sniper" tank destroyer: the longer the range, the better it performs. Its biggest vulnerability is that it moves extremely slowly, so it's not recommended for frontline combat; it plays much better as an entrenched shooter that can change a game by picking cover with a good field of fire, and then denying enemy entry or egress of an area. Its armament also possesses a large weakness, also common to that of most British tanks of the time period - the total lack of an AP round with HE filler, making general knowledge of tank internals a must (as with most British tanks). With good gun depression, it can be near-invincible when taking a good hull-down position, and can retreat back into cover easily enough due to its adequate reverse speed ("excellent" reverse speed, if taking into account the tank weighs 79 t).
  
Here is a few tips for specific kinds of terrain:
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Some tips for specific combat environments:
  
 
'''Plains'''<br>
 
'''Plains'''<br>
This type of terrain is barely exempt of any structure, mainly, only a few hills will hide enemies. Maps such as [[Kursk (Ground Forces)|Kursk]], [[Mozdok (Ground Forces)|Mozdok]] and [[Jungle]] can be described as such. Find a good view on the battlefield and nullify any attempt from the enemy to move. Scout with binoculars (default key "G") and pop out to fire at any useful target. Peek-a-boo tactics are really good with this tank. Do not bother to move from position: the A39 can take many shots before going down. Reposition only if enemy line gets too close or if there is a flanker coming.
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This type of terrain is mostly devoid of any structures that could possibly provide cover; the ''<u>terrain itself</u>'' will provide the main form of cover. Maps such as [[Kursk (Ground Forces)|Kursk]], [[Mozdok (Ground Forces)|Mozdok]] and [[Jungle]] can be described as such. Find decent cover that provides a good view of the battlefield and field of fire, then set up a kill zone to deny entry into an area. Scout with binoculars (default key "G") so as to not needlessly expose yourself, then pop out at the right time to fire at any worthwhile targets of opportunity. Shoot-and-scoot tactics work well with this tank - line up a shot, take it, and dart back into full cover. Do not bother to move from a good position if possible: the A39 can take many shots before going down, and its dreadful top speed make it counterintuitive to play in an offensive capacity. Reposition only if enemy line gets too close or if there is a flanker coming.
  
 
'''Urban'''<br>
 
'''Urban'''<br>
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'''Pros:'''
 
'''Pros:'''
* Overall armour scheme is rather thick
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* Due to its box shape chassis, angling the tank at near 45 degrees is really effective
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* Good frontal armor (except for the lower front plate), and adequately thick side armor
* High penetration and damage 32 pounder shell
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* Due to its square-shaped chassis, angling the tank at near-45 degrees can be very effective
* Good gun arc for a tank destroyer
+
* 94mm 32pdr OQF offers both high penetration and post-pen spalling damage
* Is resilient to bombs, HE shells, and rockets
+
* Highest penetrating round (Shot Mk. 1 APCBC) has a forgiving and predictable trajectory
* 7 crew members in the tank. Usually takes several HEAT and/or APDS shells to destroy
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* Resilient to other forms of ordnance that players might use in an attempt to destroy the Tortoise -- i.e. bombs, HE shells, and rockets
* Even penetrating APHE shells likely will not destroy the tank in a single hit
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* 7-man crew means that it will usually take several HEAT or APDS rounds to knock out the Tortoise (even penetrating APHE shells likely will not destroy the tank in a single hit)
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* Goes as fast in reverse as it does when traversing forward - a "plus" when compared to the terrible reverse speeds for British tanks up to and including those in Tier IV
  
 
'''Cons:'''
 
'''Cons:'''
* Absolutely gigantic tank; this tank is nearly impossible to hide
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* Really slow tank; running away just cannot be done in this tank
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* Absolutely gigantic: Given its enormous size (9 ft tall, 13 ft wide, 33 ft long), the tank is nearly impossible to fully conceal
* Like most British tanks, no APHE shells. But unlike most other British tanks at this battle rating, no APDS shells for the 32 pounder
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* Lack of speed and maneuverability: Despite being able to go as fast in reverse as it can go forwards, it is still extremely slow given its enormous size and weight (79 t). You will not be able to run away from threats
* The machine gun mini-turret on top of the tank is massive and weakly armoured. APHE shells penetrating will kill the loader and possible the driver
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* Available ammunition: Like most British tanks, the Tortoise lacks AP shells with any HE filler. However, unlike most other British tanks at this battle rating, no APDS shells are available for the 32 pounder
* The top left corner of the tank is big and flat; high penetrating APHE shells can punch right through it, killing the commander and gunner
+
* Obvious and tantalizing weak spot: The AA turret on top of the tank is massive and is weakly armored, which smart or experienced players will readily take advantage of; if an APHE round were to penetrate, it would likely kill the loader (and possibly the driver)
* Cannot shoot tanks at the sides or rear without turning the entire tank around
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* The top left corner of the tank is big and flat; APHE rounds with high penetration can punch right through it, killing the commander and gunner
 +
* Due to the casemate design, firing angles and fields of fire must be carefully chosen
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* Like most British tanks up to and including those in Tier IV, the lower front plate is very flat and presents a tantalizing weak spot for enemies to shoot at
  
 
== History ==
 
== History ==
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;Skins
 
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=uk_a39_tortoise Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=uk_a39_tortoise Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''

Revision as of 15:04, 10 July 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Tortoise
uk_a39_tortoise.png
GarageImage Tortoise.jpg
Tortoise
AB RB SB
6.7 6.7 6.3
Research:63 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

The A39 Tortoise is a rank IV British tank destroyer with a battle rating of 6.7 (AB/RB) and 6.3 (SB). It was introduced in Update 1.55 "Royal Armour" along with the initial British ground tree. A huge casemate structure made as an assault vehicle akin to the American's T95, the Tortoise presents thick raw sloped armour with a unique heavy punching 94 mm cannon.

The Tortoise, as its name suggests, sacrifices speed to survivability.

Armour
With its cast 152 mm sloped armour, the Tortoise can survive most head on encounters. The area around the gun mantlet is 215 mm thick with a flat surface under the gunner's optics. It has a 55 mm plate (75°) under the gun and a 170 mm semi-rounded LFP. Sides are 152 mm thick. The engine deck's side armour is 101.6 mm thick with an asymmetry on the left. Rear armour is 100-110 mm thick flat plates. At this BR, there are not many tanks that can penetrate such thick material from the front. If used correctly, this vehicle should only get out of battles with a few 75, 88 and 122 mm scratches.

If, by any chance, an enemy gets through this massive steel casing, there is no less than 7 spaced out crew members to soak up damage. Most of the time, the AA gunner's cupola gets penetrated, since it is only 100 mm flat armour. AP (and APDS) shells will only disable the AA defences while any APHE shell may incapacitate the driver and 1 or 2 loaders. If unlucky, it will detonate the massive ammo rack lying on the floor. Another common angle of attack is the machine gunner's port. Once again, AP shots will knock-out 2-3 non-essential crew members (machine gunner, commander, loader) and APHE shells may even eliminate the gunner. Sometimes, when getting too exposed, the 170 mm almost flat LFP gets shot at. This will usually disable the gunner, transmission and even ignite an ammo rack if there's enough explosive. A few highly penetrating tanks may shoot through the flat 215 mm surface underneath the gunner's optics. This usually means an instant knock-out for the Tortoise if it happens to be an IS-2, Tiger II (H) since there are ammo racks all around the gunner. Any penetrating hit to the side usually means an instant elimination (if not immediate, the following shot should be the last). The cannon barrel is often targeted by players: its large and thin muzzle brake tends to be damaged easily. Note that some large HE shells may tear through the top armour, wrecking havoc in the crew compartment.

Mobility
Such a great armour plays heavily on mobility. With a max speed of 20 km/h in both directions, neutral steering and wide tracks, this tank has good enough mobility to get into position and fire on the enemy. It is not advised to travel up to the frontlines since it will only expose weak spots, make flanking easier, and take a really long time due to poor max speed.

Firepower
Unlike other British Rank IV tanks, the Tortoise does not fire APDS or HESH ammunition, it relies on pure AP shells. Fortunately, these large calibre rounds are roughly similar to 20-pounder cannon's APDS, meaning the learning curve from the Charioteer Mk VII is not too steep. Plus, these 94 mm shells are stock rounds in the A39 meaning they're free to use.

The secondary armament on this tank is an AA turret with twin-mounted BESA MG, good for dealing with low-flying planes and even some bombers, although these MGs lack the power of cannons for aircraft encountered in mixed battles at this BR. Since this turret is the main weak spot on this tank's frontal armour, it is often disabled in the first few shots.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull170 / 110 / 100
Turret215 / 152 / 110
Crew7 people
Visibility129 %

Armour type:

  • Cast homogeneous armour
  • Rolled homogeneous armour (Side hull, Rear hull, Hull roof, Superstructure roof)
Armour Front Sides Rear Roof
Hull 55 mm (75°) Front glacis
170 mm (3-71°) Lower glacis
110 + 50.8 mm 100 mm (10-45°) 25 mm
Superstructure 215 mm (0-59°), 152 mm (0-45°) Front armour
96 + 80 + 152 mm Gun mantlet
152 mm 110 mm (0-7°) 50.8 mm
Armour Sides Roof
Cupola 101.6 mm 25 mm

Notes:

  • Suspension wheels and bogies are 20 mm thick while tracks are 30 mm thick.
  • Tracks on the side of the Tortoise give an additional 30 mm of armour.
  • The steel boxes on the side of the rear of the Tortoise grant only an extra 5 mm of armour.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB21 / 21 km/h
RB and SB20 / 20 km/h
Number of gears6 forward
6 back
Weight81.3 t
Engine power
AB1 240 hp
RB and SB650 hp
Power-to-weight ratio
AB15.3 hp/t
RB and SB8.0 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 21 21 81.3 923 1,240 11.35 15.25
Realistic 20 20 575 650 7.07 8

Modifications and economy

Repair costBasic → Reference
AB3 599 → 4 671 Sl icon.png
RB4 092 → 5 311 Sl icon.png
SB5 376 → 6 978 Sl icon.png
Total cost of modifications52 800 Rp icon.png
91 000 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces800 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 200 / 250 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
160 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
135 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
135 Ge icon.png
Mods new tank filter.png
Filters
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
200 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
260 Ge icon.png
Mods new tank engine.png
Engine
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
260 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
160 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
135 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
200 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
160 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
135 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
200 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
260 Ge icon.png

Armaments

Main armament

Ammunition60 rounds
Reloadbasic crew → aces
11.1 → 8.6 s
Vertical guidance-10° / 18°
Horizontal guidance-20° / 20°
Main article: 32pdr OQF (94 mm)
94 mm 32pdr OQF Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 60 -10°/+18° ±20° N/A 8.81 12.19 14.80 16.37 17.41 11.18 9.89 9.12 8.60
Realistic 5.95 7.00 8.50 9.40 10.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shell Mk.1 HE 13 13 13 13 13 13
Shot Mk.1 APCBC 256 253 241 226 212 199
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shell Mk.1 HE 1,043 12.7 0.4 0.5 920 79° 80° 81°
Shot Mk.1 APCBC 929 14.5 N/A N/A N/A 48° 63° 71°

Ammo racks

Ammo racks of the Tortoise
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
60 Projectiles
Propellants
54 (+6)
26 (+34)
47 (+13)
19 (+41)
41 (+19)
13 (+47)
33 (+27)
(+53)
(+59)
 
No

Machine guns

Ammunition6 750 rounds
Belt capacity225 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: BESA (7.92 mm)
7.92 mm BESA
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Cupola 3,375 (225) 600 -6°/+20° ±180°
Cupola 3,375 (225) 600 -6°/+20° ±180°

Usage in battles

The A39 Tortoise was created with the intention of serving as a "heavy assault tank" to break through the Siegfried Line. In War Thunder, however, it plays more as a tank destroyer that's best used at long ranges. Therefor, to maximize the potential of the Tortoise, one must stay at long distances and snipe enemies with the very accurate 32 pdr OQF gun, while making sure to choose good cover, so as to not allow the enemy to target the Tortoise's weak spots: the AA turret and gunner's cupola, the flat areas of the mantlet armor, and of course, as with most British tanks - the Lower Front Plate (LFP). With its slow speed and reload rate, this is not a frontline tank; it will easily be outflanked if used in shorter range engagements. In summary, the Tortoise is best used in a defensive capacity - either to defend capture points, or important strategic areas on the map (i.e. areas where enemies love to camp).

In War Thunder, the A39 is a true "sniper" tank destroyer: the longer the range, the better it performs. Its biggest vulnerability is that it moves extremely slowly, so it's not recommended for frontline combat; it plays much better as an entrenched shooter that can change a game by picking cover with a good field of fire, and then denying enemy entry or egress of an area. Its armament also possesses a large weakness, also common to that of most British tanks of the time period - the total lack of an AP round with HE filler, making general knowledge of tank internals a must (as with most British tanks). With good gun depression, it can be near-invincible when taking a good hull-down position, and can retreat back into cover easily enough due to its adequate reverse speed ("excellent" reverse speed, if taking into account the tank weighs 79 t).

Some tips for specific combat environments:

Plains
This type of terrain is mostly devoid of any structures that could possibly provide cover; the terrain itself will provide the main form of cover. Maps such as Kursk, Mozdok and Jungle can be described as such. Find decent cover that provides a good view of the battlefield and field of fire, then set up a kill zone to deny entry into an area. Scout with binoculars (default key "G") so as to not needlessly expose yourself, then pop out at the right time to fire at any worthwhile targets of opportunity. Shoot-and-scoot tactics work well with this tank - line up a shot, take it, and dart back into full cover. Do not bother to move from a good position if possible: the A39 can take many shots before going down, and its dreadful top speed make it counterintuitive to play in an offensive capacity. Reposition only if enemy line gets too close or if there is a flanker coming.

Urban
These kind of grounds are all about buildings, terrain variation is almost nonexistent. Maps such as Abandoned Factory, Port Novorossiysk and Advance to the Rhine are urban battlefield. This is the most tricky scenario to face with the Tortoise. Pick an alley and cover it from one end or ambush near a capture point, if feeling lucky. Always try to stay near allied cover.

Rural
Rural maps are a mix of the two former: a small urban map surrounded by plains. Maps such as Fields of Poland, Eastern Europe and Normandy are rural environments. Stay around the town and never get in, cover alleys from afar, make the enemy fear to turn any corner. Try to get as far as possible to the town and keep an eye for flankers.

Mountains
These maps feature high terrain deformation with steep hills and even walls. Maps such as Ash River, Karelia and Frozen Pass falls under this designation. Use the same tactics as with plains while being extra careful since flanking is easier on these kind of maps. Stick to the rear of allied armour or play as a bullet magnet, leaving light tanks a way to flank the enemy without getting too much attention. Make sure to hide weak spots behind props such as rocks or walls, leaving only the gun mantlet exposed.

Pros and cons

Pros:

  • Good frontal armor (except for the lower front plate), and adequately thick side armor
  • Due to its square-shaped chassis, angling the tank at near-45 degrees can be very effective
  • 94mm 32pdr OQF offers both high penetration and post-pen spalling damage
  • Highest penetrating round (Shot Mk. 1 APCBC) has a forgiving and predictable trajectory
  • Resilient to other forms of ordnance that players might use in an attempt to destroy the Tortoise -- i.e. bombs, HE shells, and rockets
  • 7-man crew means that it will usually take several HEAT or APDS rounds to knock out the Tortoise (even penetrating APHE shells likely will not destroy the tank in a single hit)
  • Goes as fast in reverse as it does when traversing forward - a "plus" when compared to the terrible reverse speeds for British tanks up to and including those in Tier IV

Cons:

  • Absolutely gigantic: Given its enormous size (9 ft tall, 13 ft wide, 33 ft long), the tank is nearly impossible to fully conceal
  • Lack of speed and maneuverability: Despite being able to go as fast in reverse as it can go forwards, it is still extremely slow given its enormous size and weight (79 t). You will not be able to run away from threats
  • Available ammunition: Like most British tanks, the Tortoise lacks AP shells with any HE filler. However, unlike most other British tanks at this battle rating, no APDS shells are available for the 32 pounder
  • Obvious and tantalizing weak spot: The AA turret on top of the tank is massive and is weakly armored, which smart or experienced players will readily take advantage of; if an APHE round were to penetrate, it would likely kill the loader (and possibly the driver)
  • The top left corner of the tank is big and flat; APHE rounds with high penetration can punch right through it, killing the commander and gunner
  • Due to the casemate design, firing angles and fields of fire must be carefully chosen
  • Like most British tanks up to and including those in Tier IV, the lower front plate is very flat and presents a tantalizing weak spot for enemies to shoot at

History

Development

Years before the invasion of Normandy, there were men among the Allied planners worrying about the heavily-defended fortification lines such as the Siegfried Line blocking the path from France to Germany. One of the proposed methods was to develop extremely heavily armoured vehicles capable of destroying any fortification it comes across and any resistance the German had. Britain and America both worked on this project in order to develop these super-heavy tanks.

The British began to develop a new type of vehicle to counter this threat, the "Assault Tanks" that focuses all effort on armour. The first development for such a tank began in 1943 as the A33 Excelsior tank, though this was cancelled with better reliability of the Churchill infantry tank. The Secretary of State for War and the Minister of Supply sent out specifications for the "Assault Tanks" in April 1943, to which the Nuffield Organisation react with 18 designs for the specifications between May 1943 to February 1944, named AT1 to AT18. Each design was more armoured than its predecessor, but design AT16 was approved by the Tank Board in February 1944. It was proposed that 25 vehicles would be produced and thus work began throughout the rest of the war. Six units were produced before production came to an end.

Design

The AT16 was renamed the A39 Tortoise Heavy Assault Tank during its production life. The Tortoise is a fixed casemate design. Though classified as an "Assault Tank", it was in reality a self-propelled/assault gun. The fixed casemate superstructure limited the gun traverse, but the front armour is very thick at 225 mm. This large amount of armour came at the increased weight of 80 tons and a height of 10 feet. The gun is the 96 mm 32-pounder gun that provided effective explosive and armour-penetration capabilities, good enough to destroy a Panther tank at 1,000 yards away. The Tortoise is powered by a Meteor engine with a all-speed transmission system for equal speed forward and reverse. The suspension is a bogie system, with each bogie having a pair of wheels that are linked to a transverse torsion bar. The vehicle holds a crew of six people, two of which are loaders for the 32-pounder gun.

Cancellation

By the time the few prototypes of the vehicles were made, World War II in Europe ended in May 1945. The rapid demilitarization and lack of need for such a vehicle reduced the original order amount to just 6 vehicles, which were built. One was sent to Germany for evaluation trials, where the Tortoise proved itself as being mechanically reliable and its 32-pounder a great asset on the battlefield. It's undoing was its 80 ton weight, which gave it a low speed and a logistical nightmare to transport around the region.

In the end, the super heavy tanks designs made by the Americans (T28) and the British (Tortoise) only proved that such needs for tanks were unnecessary. The Siegfried Line and other such fortifications were taken out by use of the standard issued medium tanks such as the M4 Shermans, proving that affordable, mass-produced vehicles could dominate the modern battlefield. The only positive note that these heavy tanks provided was that it showed the true extent of American and British industrial capabilities, being able to produce these massive monsters.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Britain tank destroyers
Infantry tank derivatives  Archer · Gun Carrier (3-in)
Light tank derivatives  Alecto I
M10 Achilles  Achilles · Achilles (65 Rg.)
Centurion derivatives  FV4005 · Conway
ATGM  Swingfire · Striker
Other  Tortoise · ▄M109A1
Canada  QF 3.7 Ram
South Africa  G6 · ZT3A2