Difference between revisions of "Tortoise"
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | The A39 Tortoise | + | The A39 Tortoise was created with the intention of serving as a "heavy assault tank" to break through the Siegfried Line. In War Thunder, however, it plays more as a tank destroyer that's best used at long ranges. Therefor, to maximize the potential of the Tortoise, one must stay at long distances and snipe enemies with the very accurate [[Ordnance QF 32-pounder (94 mm)|32 pdr OQF]] gun, while making sure to choose good cover, so as to not allow the enemy to target the Tortoise's weak spots: the AA turret and gunner's cupola, the flat areas of the mantlet armor, and of course, as with most British tanks - the Lower Front Plate (LFP). With its slow speed and reload rate, this is not a frontline tank; it will easily be outflanked if used in shorter range engagements. In summary, the Tortoise is best used in a defensive capacity - either to defend capture points, or important strategic areas on the map (i.e. areas where enemies love to camp). |
− | + | In War Thunder, the A39 is a true "sniper" tank destroyer: the longer the range, the better it performs. Its biggest vulnerability is that it moves extremely slowly, so it's not recommended for frontline combat; it plays much better as an entrenched shooter that can change a game by picking cover with a good field of fire, and then denying enemy entry or egress of an area. Its armament also possesses a large weakness, also common to that of most British tanks of the time period - the total lack of an AP round with HE filler, making general knowledge of tank internals a must (as with most British tanks). With good gun depression, it can be near-invincible when taking a good hull-down position, and can retreat back into cover easily enough due to its adequate reverse speed ("excellent" reverse speed, if taking into account the tank weighs 79 t). | |
− | + | Some tips for specific combat environments: | |
'''Plains'''<br> | '''Plains'''<br> | ||
− | This type of terrain is | + | This type of terrain is mostly devoid of any structures that could possibly provide cover; the ''<u>terrain itself</u>'' will provide the main form of cover. Maps such as [[Kursk (Ground Forces)|Kursk]], [[Mozdok (Ground Forces)|Mozdok]] and [[Jungle]] can be described as such. Find decent cover that provides a good view of the battlefield and field of fire, then set up a kill zone to deny entry into an area. Scout with binoculars (default key "G") so as to not needlessly expose yourself, then pop out at the right time to fire at any worthwhile targets of opportunity. Shoot-and-scoot tactics work well with this tank - line up a shot, take it, and dart back into full cover. Do not bother to move from a good position if possible: the A39 can take many shots before going down, and its dreadful top speed make it counterintuitive to play in an offensive capacity. Reposition only if enemy line gets too close or if there is a flanker coming. |
'''Urban'''<br> | '''Urban'''<br> | ||
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'''Pros:''' | '''Pros:''' | ||
− | * | + | |
− | * Due to its | + | * Good frontal armor (except for the lower front plate), and adequately thick side armor |
− | * | + | * Due to its square-shaped chassis, angling the tank at near-45 degrees can be very effective |
− | * | + | * 94mm 32pdr OQF offers both high penetration and post-pen spalling damage |
− | * | + | * Highest penetrating round (Shot Mk. 1 APCBC) has a forgiving and predictable trajectory |
− | * 7 crew | + | * Resilient to other forms of ordnance that players might use in an attempt to destroy the Tortoise -- i.e. bombs, HE shells, and rockets |
− | + | * 7-man crew means that it will usually take several HEAT or APDS rounds to knock out the Tortoise (even penetrating APHE shells likely will not destroy the tank in a single hit) | |
+ | * Goes as fast in reverse as it does when traversing forward - a "plus" when compared to the terrible reverse speeds for British tanks up to and including those in Tier IV | ||
'''Cons:''' | '''Cons:''' | ||
− | * Absolutely gigantic | + | |
− | * | + | * Absolutely gigantic: Given its enormous size (9 ft tall, 13 ft wide, 33 ft long), the tank is nearly impossible to fully conceal |
− | * Like most British tanks, | + | * Lack of speed and maneuverability: Despite being able to go as fast in reverse as it can go forwards, it is still extremely slow given its enormous size and weight (79 t). You will not be able to run away from threats |
− | * The | + | * Available ammunition: Like most British tanks, the Tortoise lacks AP shells with any HE filler. However, unlike most other British tanks at this battle rating, no APDS shells are available for the 32 pounder |
− | * The top left corner of the tank is big and flat; high | + | * Obvious and tantalizing weak spot: The AA turret on top of the tank is massive and is weakly armored, which smart or experienced players will readily take advantage of; if an APHE round were to penetrate, it would likely kill the loader (and possibly the driver) |
− | * | + | * The top left corner of the tank is big and flat; APHE rounds with high penetration can punch right through it, killing the commander and gunner |
+ | * Due to the casemate design, firing angles and fields of fire must be carefully chosen | ||
+ | * Like most British tanks up to and including those in Tier IV, the lower front plate is very flat and presents a tantalizing weak spot for enemies to shoot at | ||
== History == | == History == | ||
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;Skins | ;Skins | ||
+ | |||
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=uk_a39_tortoise Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | * [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=uk_a39_tortoise Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
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== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
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== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on the tank;'' | * ''encyclopedia page on the tank;'' |
Revision as of 15:04, 10 July 2021
Contents
Description
The A39 Tortoise is a rank IV British tank destroyer with a battle rating of 6.7 (AB/RB) and 6.3 (SB). It was introduced in Update 1.55 "Royal Armour" along with the initial British ground tree. A huge casemate structure made as an assault vehicle akin to the American's T95, the Tortoise presents thick raw sloped armour with a unique heavy punching 94 mm cannon.
The Tortoise, as its name suggests, sacrifices speed to survivability.
Armour
With its cast 152 mm sloped armour, the Tortoise can survive most head on encounters. The area around the gun mantlet is 215 mm thick with a flat surface under the gunner's optics. It has a 55 mm plate (75°) under the gun and a 170 mm semi-rounded LFP. Sides are 152 mm thick. The engine deck's side armour is 101.6 mm thick with an asymmetry on the left. Rear armour is 100-110 mm thick flat plates. At this BR, there are not many tanks that can penetrate such thick material from the front. If used correctly, this vehicle should only get out of battles with a few 75, 88 and 122 mm scratches.
If, by any chance, an enemy gets through this massive steel casing, there is no less than 7 spaced out crew members to soak up damage. Most of the time, the AA gunner's cupola gets penetrated, since it is only 100 mm flat armour. AP (and APDS) shells will only disable the AA defences while any APHE shell may incapacitate the driver and 1 or 2 loaders. If unlucky, it will detonate the massive ammo rack lying on the floor. Another common angle of attack is the machine gunner's port. Once again, AP shots will knock-out 2-3 non-essential crew members (machine gunner, commander, loader) and APHE shells may even eliminate the gunner. Sometimes, when getting too exposed, the 170 mm almost flat LFP gets shot at. This will usually disable the gunner, transmission and even ignite an ammo rack if there's enough explosive. A few highly penetrating tanks may shoot through the flat 215 mm surface underneath the gunner's optics. This usually means an instant knock-out for the Tortoise if it happens to be an IS-2, Tiger II (H) since there are ammo racks all around the gunner. Any penetrating hit to the side usually means an instant elimination (if not immediate, the following shot should be the last). The cannon barrel is often targeted by players: its large and thin muzzle brake tends to be damaged easily. Note that some large HE shells may tear through the top armour, wrecking havoc in the crew compartment.
Mobility
Such a great armour plays heavily on mobility. With a max speed of 20 km/h in both directions, neutral steering and wide tracks, this tank has good enough mobility to get into position and fire on the enemy. It is not advised to travel up to the frontlines since it will only expose weak spots, make flanking easier, and take a really long time due to poor max speed.
Firepower
Unlike other British Rank IV tanks, the Tortoise does not fire APDS or HESH ammunition, it relies on pure AP shells. Fortunately, these large calibre rounds are roughly similar to 20-pounder cannon's APDS, meaning the learning curve from the Charioteer Mk VII is not too steep. Plus, these 94 mm shells are stock rounds in the A39 meaning they're free to use.
The secondary armament on this tank is an AA turret with twin-mounted BESA MG, good for dealing with low-flying planes and even some bombers, although these MGs lack the power of cannons for aircraft encountered in mixed battles at this BR. Since this turret is the main weak spot on this tank's frontal armour, it is often disabled in the first few shots.
General info
Survivability and armour
Armour type:
- Cast homogeneous armour
- Rolled homogeneous armour (Side hull, Rear hull, Hull roof, Superstructure roof)
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 55 mm (75°) Front glacis 170 mm (3-71°) Lower glacis |
110 + 50.8 mm | 100 mm (10-45°) | 25 mm |
Superstructure | 215 mm (0-59°), 152 mm (0-45°) Front armour 96 + 80 + 152 mm Gun mantlet |
152 mm | 110 mm (0-7°) | 50.8 mm |
Armour | Sides | Roof | ||
Cupola | 101.6 mm | 25 mm |
Notes:
- Suspension wheels and bogies are 20 mm thick while tracks are 30 mm thick.
- Tracks on the side of the Tortoise give an additional 30 mm of armour.
- The steel boxes on the side of the rear of the Tortoise grant only an extra 5 mm of armour.
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 21 | 21 | 81.3 | 923 | 1,240 | 11.35 | 15.25 |
Realistic | 20 | 20 | 575 | 650 | 7.07 | 8 |
Modifications and economy
Armaments
Main armament
94 mm 32pdr OQF | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 60 | -10°/+18° | ±20° | N/A | 8.81 | 12.19 | 14.80 | 16.37 | 17.41 | 11.18 | 9.89 | 9.12 | 8.60 |
Realistic | 5.95 | 7.00 | 8.50 | 9.40 | 10.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Shell Mk.1 | HE | 13 | 13 | 13 | 13 | 13 | 13 |
Shot Mk.1 | APCBC | 256 | 253 | 241 | 226 | 212 | 199 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Shell Mk.1 | HE | 1,043 | 12.7 | 0.4 | 0.5 | 920 | 79° | 80° | 81° |
Shot Mk.1 | APCBC | 929 | 14.5 | N/A | N/A | N/A | 48° | 63° | 71° |
Ammo racks
Full ammo |
Ammo part |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
60 | Projectiles Propellants |
54 (+6) 26 (+34) |
47 (+13) 19 (+41) |
41 (+19) 13 (+47) |
33 (+27) 7 (+53) |
1 (+59) |
No |
Machine guns
7.92 mm BESA | ||||
---|---|---|---|---|
Mount | Capacity (Belt capacity) |
Rate of fire (shots/minute) |
Vertical guidance |
Horizontal guidance |
Cupola | 3,375 (225) | 600 | -6°/+20° | ±180° |
Cupola | 3,375 (225) | 600 | -6°/+20° | ±180° |
Usage in battles
The A39 Tortoise was created with the intention of serving as a "heavy assault tank" to break through the Siegfried Line. In War Thunder, however, it plays more as a tank destroyer that's best used at long ranges. Therefor, to maximize the potential of the Tortoise, one must stay at long distances and snipe enemies with the very accurate 32 pdr OQF gun, while making sure to choose good cover, so as to not allow the enemy to target the Tortoise's weak spots: the AA turret and gunner's cupola, the flat areas of the mantlet armor, and of course, as with most British tanks - the Lower Front Plate (LFP). With its slow speed and reload rate, this is not a frontline tank; it will easily be outflanked if used in shorter range engagements. In summary, the Tortoise is best used in a defensive capacity - either to defend capture points, or important strategic areas on the map (i.e. areas where enemies love to camp).
In War Thunder, the A39 is a true "sniper" tank destroyer: the longer the range, the better it performs. Its biggest vulnerability is that it moves extremely slowly, so it's not recommended for frontline combat; it plays much better as an entrenched shooter that can change a game by picking cover with a good field of fire, and then denying enemy entry or egress of an area. Its armament also possesses a large weakness, also common to that of most British tanks of the time period - the total lack of an AP round with HE filler, making general knowledge of tank internals a must (as with most British tanks). With good gun depression, it can be near-invincible when taking a good hull-down position, and can retreat back into cover easily enough due to its adequate reverse speed ("excellent" reverse speed, if taking into account the tank weighs 79 t).
Some tips for specific combat environments:
Plains
This type of terrain is mostly devoid of any structures that could possibly provide cover; the terrain itself will provide the main form of cover. Maps such as Kursk, Mozdok and Jungle can be described as such. Find decent cover that provides a good view of the battlefield and field of fire, then set up a kill zone to deny entry into an area. Scout with binoculars (default key "G") so as to not needlessly expose yourself, then pop out at the right time to fire at any worthwhile targets of opportunity. Shoot-and-scoot tactics work well with this tank - line up a shot, take it, and dart back into full cover. Do not bother to move from a good position if possible: the A39 can take many shots before going down, and its dreadful top speed make it counterintuitive to play in an offensive capacity. Reposition only if enemy line gets too close or if there is a flanker coming.
Urban
These kind of grounds are all about buildings, terrain variation is almost nonexistent. Maps such as Abandoned Factory, Port Novorossiysk and Advance to the Rhine are urban battlefield. This is the most tricky scenario to face with the Tortoise. Pick an alley and cover it from one end or ambush near a capture point, if feeling lucky. Always try to stay near allied cover.
Rural
Rural maps are a mix of the two former: a small urban map surrounded by plains. Maps such as Fields of Poland, Eastern Europe and Normandy are rural environments. Stay around the town and never get in, cover alleys from afar, make the enemy fear to turn any corner. Try to get as far as possible to the town and keep an eye for flankers.
Mountains
These maps feature high terrain deformation with steep hills and even walls. Maps such as Ash River, Karelia and Frozen Pass falls under this designation. Use the same tactics as with plains while being extra careful since flanking is easier on these kind of maps. Stick to the rear of allied armour or play as a bullet magnet, leaving light tanks a way to flank the enemy without getting too much attention. Make sure to hide weak spots behind props such as rocks or walls, leaving only the gun mantlet exposed.
Pros and cons
Pros:
- Good frontal armor (except for the lower front plate), and adequately thick side armor
- Due to its square-shaped chassis, angling the tank at near-45 degrees can be very effective
- 94mm 32pdr OQF offers both high penetration and post-pen spalling damage
- Highest penetrating round (Shot Mk. 1 APCBC) has a forgiving and predictable trajectory
- Resilient to other forms of ordnance that players might use in an attempt to destroy the Tortoise -- i.e. bombs, HE shells, and rockets
- 7-man crew means that it will usually take several HEAT or APDS rounds to knock out the Tortoise (even penetrating APHE shells likely will not destroy the tank in a single hit)
- Goes as fast in reverse as it does when traversing forward - a "plus" when compared to the terrible reverse speeds for British tanks up to and including those in Tier IV
Cons:
- Absolutely gigantic: Given its enormous size (9 ft tall, 13 ft wide, 33 ft long), the tank is nearly impossible to fully conceal
- Lack of speed and maneuverability: Despite being able to go as fast in reverse as it can go forwards, it is still extremely slow given its enormous size and weight (79 t). You will not be able to run away from threats
- Available ammunition: Like most British tanks, the Tortoise lacks AP shells with any HE filler. However, unlike most other British tanks at this battle rating, no APDS shells are available for the 32 pounder
- Obvious and tantalizing weak spot: The AA turret on top of the tank is massive and is weakly armored, which smart or experienced players will readily take advantage of; if an APHE round were to penetrate, it would likely kill the loader (and possibly the driver)
- The top left corner of the tank is big and flat; APHE rounds with high penetration can punch right through it, killing the commander and gunner
- Due to the casemate design, firing angles and fields of fire must be carefully chosen
- Like most British tanks up to and including those in Tier IV, the lower front plate is very flat and presents a tantalizing weak spot for enemies to shoot at
History
Development
Years before the invasion of Normandy, there were men among the Allied planners worrying about the heavily-defended fortification lines such as the Siegfried Line blocking the path from France to Germany. One of the proposed methods was to develop extremely heavily armoured vehicles capable of destroying any fortification it comes across and any resistance the German had. Britain and America both worked on this project in order to develop these super-heavy tanks.
The British began to develop a new type of vehicle to counter this threat, the "Assault Tanks" that focuses all effort on armour. The first development for such a tank began in 1943 as the A33 Excelsior tank, though this was cancelled with better reliability of the Churchill infantry tank. The Secretary of State for War and the Minister of Supply sent out specifications for the "Assault Tanks" in April 1943, to which the Nuffield Organisation react with 18 designs for the specifications between May 1943 to February 1944, named AT1 to AT18. Each design was more armoured than its predecessor, but design AT16 was approved by the Tank Board in February 1944. It was proposed that 25 vehicles would be produced and thus work began throughout the rest of the war. Six units were produced before production came to an end.
Design
The AT16 was renamed the A39 Tortoise Heavy Assault Tank during its production life. The Tortoise is a fixed casemate design. Though classified as an "Assault Tank", it was in reality a self-propelled/assault gun. The fixed casemate superstructure limited the gun traverse, but the front armour is very thick at 225 mm. This large amount of armour came at the increased weight of 80 tons and a height of 10 feet. The gun is the 96 mm 32-pounder gun that provided effective explosive and armour-penetration capabilities, good enough to destroy a Panther tank at 1,000 yards away. The Tortoise is powered by a Meteor engine with a all-speed transmission system for equal speed forward and reverse. The suspension is a bogie system, with each bogie having a pair of wheels that are linked to a transverse torsion bar. The vehicle holds a crew of six people, two of which are loaders for the 32-pounder gun.
Cancellation
By the time the few prototypes of the vehicles were made, World War II in Europe ended in May 1945. The rapid demilitarization and lack of need for such a vehicle reduced the original order amount to just 6 vehicles, which were built. One was sent to Germany for evaluation trials, where the Tortoise proved itself as being mechanically reliable and its 32-pounder a great asset on the battlefield. It's undoing was its 80 ton weight, which gave it a low speed and a logistical nightmare to transport around the region.
In the end, the super heavy tanks designs made by the Americans (T28) and the British (Tortoise) only proved that such needs for tanks were unnecessary. The Siegfried Line and other such fortifications were taken out by use of the standard issued medium tanks such as the M4 Shermans, proving that affordable, mass-produced vehicles could dominate the modern battlefield. The only positive note that these heavy tanks provided was that it showed the true extent of American and British industrial capabilities, being able to produce these massive monsters.
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Britain tank destroyers | |
---|---|
Infantry tank derivatives | Archer · Gun Carrier (3-in) |
Light tank derivatives | Alecto I |
M10 Achilles | Achilles · Achilles (65 Rg.) |
Centurion derivatives | FV4005 · Conway |
ATGM | Swingfire · Striker |
Other | Tortoise · ▄M109A1 |
Canada | QF 3.7 Ram |
South Africa | G6 · ZT3A2 |