Ash River

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MapIcon Ground AshRiver.jpg
Game Modes
Icon GreenCheckmark.png Battle
Icon GreenCheckmark.png Domination
Icon GreenCheckmark.png Conquest
Icon RedXCross.png Break
Icon GreenCheckmark.png Skirmish

Overview

Ash River Map

Ash River is a ground forces map available in all modes. It is one of the oldest tank maps, being present in the Closed Beta Test (CBT), and being released with the ground forces OBT in Update 1.41. The map is quite open, with three distinct elevations. The south of the map is a cliff like area, where tanks can battle, using rock formations and small hills as cover, as well as shooting down onto players fighting for control of middle of the map. The middle area of the map is relatively flat, with a large rocky hill in the middle, a crashed bomber on the hill is often used as a capture point. Teams tend to fight around the hill, and shoot up at tanks in the south where possible. The north of the map consists of a large valley, a bridge has collapsed and littered the area with train cars, often acting as the location for a capture point. Teams fight in the valley for control of the capture point and exchange shots from the cliffs on each side of the valley.

The tank battles map is 2km x 2km (although the battle area may be restricted to less than that). The air battles area is 32km x 32km.

Game Description

A battle between two armies spread across the ground, the sea and the air. Thousands of people are fighting for control of the cliff-filled coast.

Historical Background

The map is referred to as Ireland in the CDK, and the River Funshion (located in the south of Ireland) translates to "Ash River" in English, suggesting that the terrain and name of the map is inspired by Ireland. In addition, it takes place on the Cliffed Coast Air map. This can be seen when the full air map for Ash River is seen.

Map configuration

Domination

There are three Capture Points. Point A will be on the cliff side area south of the map, B is in the middle hill, C is in the valley at the North of the map.
The Domination configuration.

Conquest
There is one Capture Point. There are three different configurations of the Conquest mode, the point will be at the north valley, middle hill, or south cliff.

The Conquest #1 configuration.
The Conquest #2 configuration.
The Conquest #3 configuration.

Battle
There are two capture points, each belonging to a team. The points are locate in the fields to the east and west of the center hill.

The Battle configuration.

Skirmish
Ash River is one of only two maps to have access to the Skirmish mode, the other being Kuban. In the Skirmish mode the capture points move at fixed time intervals. At any time there can be between 1 and 3 capture points. The caputre points can spawn at any of the three domination points and additionally: in the valley at grid ref A4; in the valley (behind collapsed bridge) at grid ref B8; on the east cliff overlooking the valley at grid ref C8; at the start of the north bridge to the center hill at grid ref D5, at the start of the south bridge to the center hill at grid ref F7; in the west field at grid ref E3; on the south cliff at grid ref I3, and finally on the south cliff at grid ref I8. All grid references are given relative to the maps shown in this article.

Strategy

Media

References


Read also

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.