Difference between revisions of "Lvrbv 701"

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(Added General info, ammo racks, and usage in battles.)
(Edits)
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== General info ==
 
== General info ==
First to introduce the SAM gameplay to Sweden, the {{PAGENAME}} is a lightly armoured chassis identical to the [[Pvrbv 551]], both being based on the much older [[Ikv 103]]. The design is simply a man-portable RBS 70 missile system placed inside the refurbished chassis. Due to this structure, the {{PAGENAME}} features no radar to scan for incoming targets, and relies on a single missile salvo with a long interval between reloads. This, combined with bad traversal of the launcher, and low mobility, means that the {{PAGENAME}} is forced to engage carefully, as it has no proper way of defending itself outside of getting the first jump.  
+
First to introduce the SAM gameplay to Sweden, the {{PAGENAME}} is a lightly armoured chassis identical to the [[Pvrbv 551]], both being based on the much older [[Ikv 103]]. The design is simply a man-portable RBS 70 missile system placed inside the refurbished chassis. Due to this structure, the {{PAGENAME}} features no radar to scan for incoming targets, and relies on a single missile salvo with a long interval between reloads. This, combined with bad traversal of the launcher, and low mobility, means that the {{PAGENAME}} is forced to engage carefully, as it has no proper way of defending itself outside of getting the first jump.
  
Though to list its strengths, the {{PAGENAME}} features a high agile and reliable missile system. The RB 70 is incredibly devastating to those that face it, as the SAM can quite unnoticed damage enemy aircraft, since there is no radar to notify them of your presence. And thanks to the agility, the missile works comfortably at both closer and longer ranges.  
+
Though to list its strengths, the {{PAGENAME}} features a high agile and reliable missile system. The RB 70 is incredibly devastating to those that face it, as the SAM can easily damage unsuspecting enemy aircraft, since there is no radar to notify them of your presence. And thanks to the agility, the missile works comfortably at both closer and longer ranges.
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
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|-
 
|-
 
|}
 
|}
 
[[File:Ammoracks lvrbv 701.png|thumb|[[Ammo racks]] of the {{PAGENAME}}]]
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_lvrbv_701.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.7.0.63''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 110: Line 108:
 
|}
 
|}
  
* The first rack depletes from left to right
+
* The rack depletes from left to right
 
* The launcher always contains one piece of ammunition
 
* The launcher always contains one piece of ammunition
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
* Stay behind your team, but close to the front line
 
* Stay behind your team, but close to the front line
 
* Scout ground targets and repair allies
 
* Scout ground targets and repair allies
Line 123: Line 121:
 
'''General'''
 
'''General'''
  
The {{PAGENAME}} is difficult to get used to, as the high BR ensures a punishing top-tier environment. Since the {{PAGENAME}} is meant for anti-air operation, the targets above you are usually easy pickings. The main threat for the {{PAGENAME}} is instead ground vehicles, as the tank has almost no way to defend itself against such opponents. The ideal way to play the vehicle is to stick close to your allied tanks, as they can deal with the ground threats for you, while you keep the airspace safe. The {{PAGENAME}} feature scouting, and can easily aid teammates that need information about enemy positions, or need to be repaired.  
+
The {{PAGENAME}} is difficult to get used to, as the high BR ensures a punishing top-tier environment. Since the {{PAGENAME}} is meant for anti-air operation, the targets above you are usually easy pickings. The main threat for the {{PAGENAME}} is instead ground vehicles, as the tank has almost no way to defend itself against such opponents. The ideal way to play the vehicle is to stick close to your allied tanks, as they can deal with the ground threats for you, while you keep the airspace safe. The {{PAGENAME}} feature scouting, and can easily aid teammates that need information about enemy positions, or need to be repaired.
  
'''Engaging Air Targets'''
+
'''Engaging air targets'''
  
When the {{PAGENAME}} spots an air target, it's important to think about what you're engaging. Helicopters such as the [[Ka-50]], can easily see the missile coming, and are usually expecting some sort of retaliation for launching missiles away from the battlefield. A tip is to not attempt to lock such targets, and instead estimate the distance, and launch it when they're busy. When fighting helicopters at close range, such as the [[AH-1G]], or [[Mi-28N]], it is important to launch as soon as possible, and destroy them before they get above you, as you have no ability to destroy them at point-blank distance.  
+
When the {{PAGENAME}} spots an air target, it's important to think about what you're engaging. Helicopters such as the [[Ka-50]], can easily see the missile coming, and are usually expecting some sort of retaliation for launching missiles away from the battlefield. A tip is to not attempt to lock such targets, and instead estimate the distance, and launch it when they're busy. When fighting helicopters at close range, such as the [[AH-1G]], or [[Mi-28N]], it is important to launch as soon as possible, and destroy them before they get above you, as you have no ability to destroy them at point-blank distance.
  
Aircraft are slightly more difficult to destroy, as the RB 70 missile lacks significant velocity compared to other systems. Instead, the maneuverability of the missile comes to a lot of help as planes will struggle to avoid it while maneuvering. When first engaging an aircraft, knowing if it has RWR is critical, as aircraft aware of you might go for another pass or even worse strafe you from a blind spot. The missile works best when attacking at medium range, where the aircraft is either approaching or flying parallel to your position. Aircraft are usually easy to kill, but should always be engaged with consideration, as your reload leaves you vulnerable to counter-attacks from the same opponent.
+
Aircraft are slightly more difficult to destroy, as the RB 70 missile lacks significant velocity compared to other systems. Instead, the manoeuvrability of the missile comes to a lot of help as planes will struggle to avoid it while manoeuvring. When first engaging an aircraft, knowing if it has RWR is critical, as aircraft aware of you might go for another pass or even worse strafe you from a blind spot. The missile works best when attacking at medium range, where the aircraft is either approaching or flying parallel to your position. Aircraft are usually easy to kill, but should always be engaged with consideration, as your reload leaves you vulnerable to counter-attacks from the same opponent.
  
 
{{Notice|The {{PAGENAME}} can be used to engage light vehicles, as the later missile has a lot of penetration. But engaging has to be done with caution due to the slow reload!}}
 
{{Notice|The {{PAGENAME}} can be used to engage light vehicles, as the later missile has a lot of penetration. But engaging has to be done with caution due to the slow reload!}}
 +
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->

Revision as of 15:22, 22 June 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
sw_lvrbv_701.png
GarageImage Lvrbv 701.jpg
Lvrbv 701
AB RB SB
9.3 9.7 9.7
Class:
Research:220 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game

Description

The Luftvärnsrobotbandvagn 701 is a rank VI Swedish SPAA with a battle rating of 9.3 (AB) and 9.7 (RB/SB). It was introduced in Update 1.97 "Viking Fury".

General info

First to introduce the SAM gameplay to Sweden, the Lvrbv 701 is a lightly armoured chassis identical to the Pvrbv 551, both being based on the much older Ikv 103. The design is simply a man-portable RBS 70 missile system placed inside the refurbished chassis. Due to this structure, the Lvrbv 701 features no radar to scan for incoming targets, and relies on a single missile salvo with a long interval between reloads. This, combined with bad traversal of the launcher, and low mobility, means that the Lvrbv 701 is forced to engage carefully, as it has no proper way of defending itself outside of getting the first jump.

Though to list its strengths, the Lvrbv 701 features a high agile and reliable missile system. The RB 70 is incredibly devastating to those that face it, as the SAM can easily damage unsuspecting enemy aircraft, since there is no radar to notify them of your presence. And thanks to the agility, the missile works comfortably at both closer and longer ranges.

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull25 / 10 / 5
Turret0 / 0 / 0
Crew4 people
Visibility93 %

Frontal armour on the Lvrbv 701 consists of 20 to 25 mm of rolled homogeneous armour. Ideally, this can provide 28 to 30 mm of effective protection which should stop most low calibre machine gun fire, as well as .50 cal machine guns.

Side armour on the Lvrbv 701 consists of 10 mm rolled homogeneous armour which, due to its limited angles, only affords protection against low calibre machine guns.

The turret has no armour whatsoever.

The crew of 4 consists of a driver, gunner, loader and commander all positioned closely together in the front half of the vehicle.

Overall, protection on the Lvrbv 701 isn't spectacular and with a compact crew placement, including an exposed gunner, a simple burst of machine-gun fire from a .50 cal or larger fired at the sides or top can leave you knocked out. Its low profile and compact size does, however, work in your favour and lets you hide from most other ground vehicles and any aircraft/helicopters that haven't spotted you launching a missile.

Mobility

Speedforward / back
AB42 / 8 km/h
RB and SB39 / 7 km/h
Number of gears4 forward
1 back
Weight9.7 t
Engine power
AB259 hp
RB and SB136 hp
Power-to-weight ratio
AB26.7 hp/t
RB and SB14.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 42 8 9.7 193 259 19.9 26.7
Realistic 39 7 120 136 12.37 14.02

Modifications and economy

Repair costBasic → Reference
AB5 556 → 7 395 Sl icon.png
RB4 721 → 6 283 Sl icon.png
SB5 213 → 6 938 Sl icon.png
Total cost of modifications179 700 Rp icon.png
305 000 Sl icon.png
Talisman cost2 700 Ge icon.png
Crew training175 000 Sl icon.png
Experts620 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 010 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 190 / 230 % Sl icon.png
226 / 226 / 226 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
370 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods new tank break.png
Brake System
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods new tank filter.png
Filters
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
460 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
460 Ge icon.png
Mods new tank engine.png
Engine
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
460 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 900 Rp icon.png
Cost:
20 000 Sl icon.png
370 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 600 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
460 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
370 Ge icon.png
Mods tank ammo.png
105mm_rb_70_2_aam_ammo_pack
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods airstrike.png
Airstrike
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
460 Ge icon.png
Mods art support.png
Artillery Support
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
460 Ge icon.png
Mods scouting.png
Improved optics
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
460 Ge icon.png

Armaments

Main armament

Rbs 70 SAM
Ammunition6 rounds
Belt capacity1 rounds
Reloadbasic crew → aces
15.6 → 12.0 s
Fire rate5 shots/min
Vertical guidance-5° / 35°
Horizontal guidance-100° / 100°
Fire on the moveup to 5 km/h
Main article: Rbs 70
Rbs 70 missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 6 -5°/+35° ±100° N/A 22.0 30.5 37.0 40.9 43.5 15.60 13.80 12.72 12.00
Realistic 14.9 17.5 21.3 23.5 25.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
RB 70 SAM 37 37 37 37 37 37
RB 70 Mk.2 SAM 200 200 200 200 200 200
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
RB 70 SAM 525 5,000 17 0 0.1 3,930 79° 80° 81°
RB 70 Mk.2 SAM 580 7,000 17 0.05 0.1 3,930 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
Visual
discrepancy
6 (+5) No
  • The rack depletes from left to right
  • The launcher always contains one piece of ammunition

Usage in battles

  • Stay behind your team, but close to the front line
  • Scout ground targets and repair allies
  • Keep behind cover and focus on incoming planes
  • Use smoke grenades when retreating
  • Don't let opponents get above you

General

The Lvrbv 701 is difficult to get used to, as the high BR ensures a punishing top-tier environment. Since the Lvrbv 701 is meant for anti-air operation, the targets above you are usually easy pickings. The main threat for the Lvrbv 701 is instead ground vehicles, as the tank has almost no way to defend itself against such opponents. The ideal way to play the vehicle is to stick close to your allied tanks, as they can deal with the ground threats for you, while you keep the airspace safe. The Lvrbv 701 feature scouting, and can easily aid teammates that need information about enemy positions, or need to be repaired.

Engaging air targets

When the Lvrbv 701 spots an air target, it's important to think about what you're engaging. Helicopters such as the Ka-50, can easily see the missile coming, and are usually expecting some sort of retaliation for launching missiles away from the battlefield. A tip is to not attempt to lock such targets, and instead estimate the distance, and launch it when they're busy. When fighting helicopters at close range, such as the AH-1G, or Mi-28N, it is important to launch as soon as possible, and destroy them before they get above you, as you have no ability to destroy them at point-blank distance.

Aircraft are slightly more difficult to destroy, as the RB 70 missile lacks significant velocity compared to other systems. Instead, the manoeuvrability of the missile comes to a lot of help as planes will struggle to avoid it while manoeuvring. When first engaging an aircraft, knowing if it has RWR is critical, as aircraft aware of you might go for another pass or even worse strafe you from a blind spot. The missile works best when attacking at medium range, where the aircraft is either approaching or flying parallel to your position. Aircraft are usually easy to kill, but should always be engaged with consideration, as your reload leaves you vulnerable to counter-attacks from the same opponent.

Msg-info.png The Lvrbv 701 can be used to engage light vehicles, as the later missile has a lot of penetration. But engaging has to be done with caution due to the slow reload!

Pros and cons

Pros:

  • RB 70 Mk.2 missiles have 200 mm of penetration which can be useful against light ground targets
  • Small vehicle profile allows you to hide behind cover effectively
  • Unarmoured turret can help in reducing the visibility of the vehicle behind cover
  • Smoke grenades can help when getting strafed by aircraft
  • Upgraded RB 70 Mk.2 missiles are only a Tier II modification
  • Can use the scouting mechanic to tag enemies and also help repair teammates

Cons:

  • No secondary armament
  • No search radar, only a tracking radar meaning you have to manually find targets
  • Relatively sluggish turret rotation speed makes acquiring fast low flying targets difficult
  • Only 200° total (±100°) of missile launcher rotation
  • Max elevation of 35° makes tracking high altitude targets pretty much impossible
  • Average mobility with very slow reverse speed
  • Unarmoured turret leaves the gunner very vulnerable to knockouts

History

In 1983, the Swedish military gave a contract to Hägglunds and Söner to convert Ikv 102 and Ikv 103 vehicles into Lvrbv 701 surface-to-air missile carriers. The Ikv 102 and Ikv 103, infantry support vehicles mounting a 105 mm gun, had become obsolete in the past few years. At the same time, the same companies were contracted to convert Ikv 102 and Ikv 103 vehicles into Pvrbv 551 anti-tank missile carriers. The hull of the Ikv 102/Ikv 103 was plated over, in order to extend the crew compartment the full length of the vehicle. The engine was replaced by a Ford V-6 engine. The armament consisted of a RBS 70 surface-to-air missile launcher in the center of the hull, which was raised up through a circular opening in the roof of the vehicle - covered by a two piece hatch - in order to fire the weapon.

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Sweden anti-aircraft vehicles
SPAA  Pvlvv fm/42 · Lvtdgb m/40 · Pbv 301 · Lvkv 42 · U-SH 204 GK
Radar SPAA  VEAK 40 · Lvkv 9040C
SAM  Lvrbv 701 · ASRAD-R
Finland  L-62 ANTI II · ▄ZSU-57-2 · ItO 90M · ItPsV Leopard