Difference between revisions of "Pr.191M"

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m (Grammar changes)
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Positive aspects:
 
Positive aspects:
  
* Hull is made of steel 6 mm, this can stop some small calibre HE rounds and the occasional shrapnel.
+
* The hull is made of steel 6 mm, this can stop some small calibre HE rounds and the occasional shrapnel.
 
* The armoured sections were designed to withstand rifle-calibres, and will not protect you against 20 mm AP and larger rounds.
 
* The armoured sections were designed to withstand rifle-calibres, and will not protect you against 20 mm AP and larger rounds.
  
 
Negative aspects:
 
Negative aspects:
  
* Armour doesn't cover 100% of any compartments, meaning any HE that pierces more than 5mm can destroy any compartments except the superstructure
+
* Armour doesn't cover 100% of any compartments, meaning any HE that pierces more than 5 mm can destroy any compartments except the superstructure
 
* Low crew of 14
 
* Low crew of 14
* 85mm ammo isn't protected by any armour plates
+
* 85 mm ammo isn't protected by any armour plates
  
 
=== Mobility ===
 
=== Mobility ===
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{{main|KPVT (14.5 mm)}}
 
{{main|KPVT (14.5 mm)}}
  
Secondary armament consists of 2 turrets equipped with dual 14.5 mm KPVT heavy machine guns. The KPVT was designed to destroy light vehicles, and can penetrate up to 40 mm of RHA close up. This is not to be ignored, the round will go through aircraft's armour and engines like butter, wrecking anything in its way. This also means the KPVT can deal significant damage to other PT boats.
+
Secondary armament consists of 2 turrets equipped with dual 14.5 mm KPVT heavy machine guns. The KPVT was designed to destroy light vehicles, and can penetrate up to 40 mm of RHA close up. This is not to be ignored, the round will go through the aircraft's armour and engines like butter, wrecking anything in its way. This also means the KPVT can deal significant damage to other PT boats.
  
 
As AA guns, these will do well at close ranges up to 2,000 m. They will have difficulty against anything further away, and aren't well suited to attacking medium and large bombers.
 
As AA guns, these will do well at close ranges up to 2,000 m. They will have difficulty against anything further away, and aren't well suited to attacking medium and large bombers.
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{{main|MIRAB mine}}
 
{{main|MIRAB mine}}
  
The ship comes with 12 MIRAB mines. These mins are rather small, and should be used mostly against corvettes and smaller vessel. A destroyer will survive a hit without issue, and anything hitting a torpedo bulge won't deal any damage. These are best used in small capture points against other PT boats.
+
The ship comes with 12 MIRAB mines. These mines are rather small, and should be used mostly against corvettes and smaller vessel. A destroyer will survive a hit without issue, and anything hitting a torpedo bulge won't deal any damage. These are best used in small capture points against other PT boats.
  
 
== Usage in battles ==
 
== Usage in battles ==
Line 82: Line 82:
 
== See also ==
 
== See also ==
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on ship;''
 
* ''encyclopedia page on ship;''

Revision as of 16:11, 28 October 2022

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
ussr_pr_191m.png
GarageImage Pr.191M.jpg
Pr.191M
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png
Show in game

Description

The Pr.191M is a rank III Soviet armoured gun boat with a battle rating of 3.0 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

Armourfront / side / back
Citadel7 / 7 / 10 mm
Main fire tower30 / 30 / 30 mm
Hull6 mm (steel)
Superstructure4 mm (steel)
Number of section3
Displacement53 t
Crew14 people

Positive aspects:

  • The hull is made of steel 6 mm, this can stop some small calibre HE rounds and the occasional shrapnel.
  • The armoured sections were designed to withstand rifle-calibres, and will not protect you against 20 mm AP and larger rounds.

Negative aspects:

  • Armour doesn't cover 100% of any compartments, meaning any HE that pierces more than 5 mm can destroy any compartments except the superstructure
  • Low crew of 14
  • 85 mm ammo isn't protected by any armour plates

Mobility

Speedforward / back
AB52 / 19 km/h
RB39 / 14 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 52 19
RB/SB Stock ___ ___
Upgraded 39 14

Modifications and economy

Repair costBasic → Reference
AB1 693 → 2 090 Sl icon.png
RB2 181 → 2 693 Sl icon.png
Total cost of modifications45 300 Rp icon.png
95 400 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training52 000 Sl icon.png
Experts180 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 150 / 100 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
150 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
130 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
3 800 Rp icon.png
Cost:
8 100 Sl icon.png
250 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
4 900 Rp icon.png
Cost:
10 000 Sl icon.png
320 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
150 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
130 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
130 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
4 900 Rp icon.png
Cost:
10 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
85mm_ussr_navy_AP_ammo_pack
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
150 Ge icon.png
Mods tank ammo.png
14mm_ussr_KPVT_HEI_ammo_pack
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
150 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
130 Ge icon.png
Mods tank ammo.png
14mm_ussr_KPVT_API_ammo_pack
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
130 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
3 800 Rp icon.png
Cost:
8 100 Sl icon.png
250 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
3 800 Rp icon.png
Cost:
8 100 Sl icon.png
250 Ge icon.png
Mods naval mine.png
Mines
Research:
4 900 Rp icon.png
Cost:
10 000 Sl icon.png
320 Ge icon.png

Armament

Primary armament

Turret85 mm/54.6 ZIS-C-53 cannon
Ammunition180 rounds
Vertical guidance-8° / 77°

The 85 mm/54.6 ZIS-C-53 gun is one of the best guns you will ever find at this battle rating. This gun's HE is able to penetrate most if not all ships it faces, but it is recommended to keep a few APHE just in case.

Secondary armament

2 х Turret2 x 14.5 mm KPV machine gun
Ammunition3000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
Main article: KPVT (14.5 mm)

Secondary armament consists of 2 turrets equipped with dual 14.5 mm KPVT heavy machine guns. The KPVT was designed to destroy light vehicles, and can penetrate up to 40 mm of RHA close up. This is not to be ignored, the round will go through the aircraft's armour and engines like butter, wrecking anything in its way. This also means the KPVT can deal significant damage to other PT boats.

As AA guns, these will do well at close ranges up to 2,000 m. They will have difficulty against anything further away, and aren't well suited to attacking medium and large bombers.

Additional armament

Setup 112 x MIRAB magnetic ground mine
Main article: MIRAB mine

The ship comes with 12 MIRAB mines. These mines are rather small, and should be used mostly against corvettes and smaller vessel. A destroyer will survive a hit without issue, and anything hitting a torpedo bulge won't deal any damage. These are best used in small capture points against other PT boats.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • 85 mm main gun will be useful against all types of targets up to destroyer-sized. 14.5 mm KPVT will help against close aircraft and PT boats
  • Armour can withstand up to 12.7 mm rounds, this will stop shrapnel and many aircraft guns

Cons:

  • Low crew of 14, the compartment aren't fully covered in armour, meaning some HE salvos may knock you out instantly
  • Low speed of barely over 30 km/h, making you a great target for canons
  • Lacks any decent medium/long range AA

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-10bis) · Pr.123K · Pr.183
Motor gun boats  TKA-412 · MO-4 · OD-200 · Pr.253L · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P · MPK Pr.11451
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late