Difference between revisions of "Somua SM"
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=== Survivability and armour === | === Survivability and armour === | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | + | The upper glacis of the hull and the upper part of the turret are the only well protected areas, which will give you good protection against most conventional rounds, especially from far ranges. However, the rest of the armor is very weak and can be easily penetrated by pretty much everything, and you will still be vulnerable against HEAT-FS, ATGMs, APFSDS and such. Your best bet is to flank the enemy and take them out with your auto loading gun before they can get a hit on you. If an enemy spots you, face them so they can only hit the front of the tank, and hope that they don't hit the very weak bottom portion of your turret. Try not to angle your tank as the sides can easily be penetrated. Since you have 5 crew members, with 2 in the front of the hull and 3 in the turret, and come equipped with a handy auto loader, you can take a few hits and lose a couple of crew members without having to worry too much. | |
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Revision as of 19:46, 9 September 2020
Contents
Description
The Somua SM is a premium gift rank V French heavy tank
with a battle rating of 7.7 (AB/RB/SB). It was introduced in Update "Raining Fire".
General info
Survivability and armour
The upper glacis of the hull and the upper part of the turret are the only well protected areas, which will give you good protection against most conventional rounds, especially from far ranges. However, the rest of the armor is very weak and can be easily penetrated by pretty much everything, and you will still be vulnerable against HEAT-FS, ATGMs, APFSDS and such. Your best bet is to flank the enemy and take them out with your auto loading gun before they can get a hit on you. If an enemy spots you, face them so they can only hit the front of the tank, and hope that they don't hit the very weak bottom portion of your turret. Try not to angle your tank as the sides can easily be penetrated. Since you have 5 crew members, with 2 in the front of the hull and 3 in the turret, and come equipped with a handy auto loader, you can take a few hits and lose a couple of crew members without having to worry too much.
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 150 mm (55°) Front glacis
60 mm (55°) Lower glacis |
40 mm (25°) Top 40 mm Bottom |
40 mm (30°) | 5 - 20 mm |
Turret | 40 - 120 mm Turret front 200 mm Gun mantlet |
40 - 60 mm | 40 mm | 30 mm |
Cupola | 30 mm | 30 mm | 30 mm | 30 mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 54 | 7 | 60 | _,___ | 1,908 | __.__ | 31.8 |
Realistic | 51 | 6 | _,___ | 1,000 | __.__ | 16.67 |
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
100 mm SA47 L/58 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 50 | -8°/+15° | ±180° | N/A | __.__ | __.__ | __.__ | __.__ | __.__ | 4.00 | 4.00 | 4.00 | 4.00 |
Realistic | __.__ | __.__ | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
100 mm Obus de rupture | APCBC | 273 | 270 | 257 | 242 | 228 | 215 |
100 mm Obus explosif | HE | 18 | 18 | 18 | 18 | 18 | 18 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
100 mm Obus de rupture | APCBC | 1,000 | 15.0 | N/A | N/A | N/A | 48° | 63° | 71° |
100 mm Obus explosif | HE | 1,000 | 14.8 | 0.1 | 0.5 | 1,400 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
50 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
7.5 mm MAC 31 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4800 (150) | 1350 | N/A | N/A |
The small caliber of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help.
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Modules
Tier | Mobility | Protection | Firepower | |
---|---|---|---|---|
I | Tracks | Parts | Horizontal drive | |
II | Suspension | Brake System | FPE | Adjustment of Fire |
III | Filters | Crew Replenishment | Elevation Mechanism | |
IV | Transmission | Engine | ||
This is a premium vehicle: all modifications are unlocked on purchase |
Pros and cons
Pros:
- Same great gun that's found on the AMX-50 and Lorraine
- Equipped with a huge 9-shell auto loader, making this one of the best tanks to attack multiple enemies at once
- Due to the immense auto loader, this tank is just as deadly as the AMX-50 and Lorraine when it flanks or ambushes unsuspecting enemies
- Good overall frontal armor, the upper turret and upper plate are basically immune to all conventional rounds
- The strong upper turret coupled with the 8 degrees of gun depression makes this tank great at hull-down fighting and cresting ridge lines
- Quick and maneuverable for a heavy tank
- 5-man crew makes this tank highly survivable
- Can effectively brawl and snipe when necessary
Cons:
- Absolutely huge tank, is longer, wider, and taller than the Tiger II - very hard to find proper concealment
- The neck of the turret is weakly armoured, a prime weak spot that's hard to effectively hide
- The lower plate is as weak as British lower plates, any APHE shell that enters here will likely knock out the whole crew
- Will face a lot of enemies that fire APDS and HEAT, the upper turret and upper plate just can't absorb those kind of shells
- Terrible side armour, side-scraping or angling the tank is extremely hazardous
- Is much slower than the Lorraine and AMX-50
- Mediocre elevation angles thanks to the inherent nature of oscillating turrets
History
At the end of WW2, the French army realized that they needed a new modern heavy tank. The SOMUA Company competed with AMX to design a new heavy tank for France, and they were given the order to build a prototype in 1946. The hull of the tank was based off the German Tiger II, and the tank used an oscillating turret armed with an auto loading 100mm gun. Because the two companies were forced to make a new design with the same requirements, the Somua SM design looked similar to the AMX 50, and both tanks had equipped the 100mm gun. The prototype was delivered in October of 1951 but was still lacking an engine and some other parts. Due to delays, the prototype was not tested until 1953, but it was already too late. The SOMUA’s design was rejected in favor of the AMX 50.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
France heavy tanks | |
---|---|
B1 | B1 bis · B1 ter |
2C | 2C · 2C bis |
ARL-44 | ARL-44 (ACL-1) |
AMX-50 | Somua SM · AMX-50 Surbaissé · AMX-50 Surblindé |
USA | ▄M4A3E2 |
France premium ground vehicles | |
---|---|
Light tanks | AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30) |
Medium tanks | M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930) |
Heavy tanks | B1 ter · 2C bis · Somua SM |
Tank destroyers | Lorraine 155 Mle.50 |