Difference between revisions of "Prinz Eugen"

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=== Secondary armament ===
 
=== Secondary armament ===
{{main|10.5 cm SK C/33 AA (105 mm)}}
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{{main|10.5 cm SK C/33 AA (105 mm)}}These cannons are great for taking out destoryers. Since they have a good rate of fire and damage out put. They also makes decent anti-air guns for high altitude bombers. Though not very effective but it will make their drops on you harder. Depending on which target you want to foucus you may load diffrent shells. He shells for destoryers and other smaller vessles. Time fued He for anti-air if there is a lot of bombers in the sky. Base fused He for thick destoryers (edit: is there base fused he for secoundary?). By presing alt+2 you can take control of the secoundary your self, making them more effective and give you the ability to change the shells depending on the situation you are in. However this will leave you vulnerable to other cursiers because you wil be focusing most of your attension other vehicles. So it is better to level up your AI gunners and leave the jobs for them, while you focus on other cursiers or destoryers with your powerful main gun.
 
 
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===

Revision as of 17:54, 9 July 2020

Prinz Eugen
germ_cruiser_prinz_eugen.png
Prinz Eugen
AB RB SB
5.7 5.7 5.7
Show in game
STORE

Description

GarageImage Prinz Eugen.jpg


The Admiral Hipper-class, Prinz Eugen, 1945 is a premium gift rank IV German heavy cruiser with a battle rating of 5.7 (AB/RB/SB). It was introduced in Update 1.95 "Northern Wind".

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Armament

Primary armament

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

These cannons are great for taking out destoryers. Since they have a good rate of fire and damage out put. They also makes decent anti-air guns for high altitude bombers. Though not very effective but it will make their drops on you harder. Depending on which target you want to foucus you may load diffrent shells. He shells for destoryers and other smaller vessles. Time fued He for anti-air if there is a lot of bombers in the sky. Base fused He for thick destoryers (edit: is there base fused he for secoundary?). By presing alt+2 you can take control of the secoundary your self, making them more effective and give you the ability to change the shells depending on the situation you are in. However this will leave you vulnerable to other cursiers because you wil be focusing most of your attension other vehicles. So it is better to level up your AI gunners and leave the jobs for them, while you focus on other cursiers or destoryers with your powerful main gun.

Anti-aircraft armament

Prinz Eugen is covered with 40 mm and 20 mm AA guns, boasting an overall much more effective defence than her sister ship the Admiral Hipper. These guns easily protect the ship from close-range air assaults, while the 105 mm secondary guns will make sure high altitude bombers think twice before presenting themselves as an easy target, though they lack the proximity-fused shells sported by American and British heavy AA guns. It is best to aim the guns yourself if they are coming in from high altitude because most strategic bomber can't manoeuvre very well, making them easy to lead and aim at. The 40 mm and 20 mm autocannons are also great at wiping out torpedo boats and other small vessels. Since they often carry torpedoes that can one-shot or critically damage you, the wall of autocannon fire will make those torpedo boats think twice before rushing you, allowng you to focus more on the main target like other cruisers or destroyers.

Torpedo armament

Main article: G7a (533 mm)

Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Germany heavy cruisers
Admiral Hipper-class  Admiral Hipper · Prinz Eugen
Deutschland-class  Admiral Graf Spee

Germany premium ships
Motor torpedo boats  LS 4 Esau · KM-5 · S-204 Lang · S-701
Minelayers  VS-8
Sub-chasers  M-802
Frigates  Lübeck
Destroyers  Jaguar · Luchs · T31 · Z20 Karl Galster · Z25 · Z47
Light cruisers  Karlsruhe
Heavy cruisers  Prinz Eugen
Battleships  SMS Nassau