Difference between revisions of "AMX-10RC"
(→Pros and cons: Added some pros and cons, as well as modified some existing.) (Tag: Visual edit) |
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== Usage in battles == | == Usage in battles == | ||
+ | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ||
===Modules=== | ===Modules=== | ||
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'''Pros:''' | '''Pros:''' | ||
− | * 105 mm gun is on par with the medium tanks of its rank | + | * 105 mm gun is on par with the medium tanks of its rank |
+ | * Available with a decent HEAT and is the first vehicle to unlock APFSDS rounds together with the [[T95E1]] | ||
* Good top speed similar to one of a light tank, great for scouting the enemy team | * Good top speed similar to one of a light tank, great for scouting the enemy team | ||
− | * Access to thermal optics at a lower battle rating than most nations, | + | * Access to thermal optics at a lower battle rating than most nations, great for spotting concealed enemies |
− | * Immune to heavy machine guns to the front | + | * Immune to heavy machine guns to the front and beyond 100 meters to the sides |
− | * Access to the scouting ability, great for a support role | + | * Access to the scouting ability, great for a support role |
− | * Hydropneumatic suspension, helps manage those ridgelines | + | * Hydropneumatic suspension, helps manage those ridgelines to expose as little of the vehicle as possible |
'''Cons:''' | '''Cons:''' | ||
− | * Thin armour much as with most armoured cars, very vulnerable to SPAAGs | + | * Thin armour much as with most armoured cars, very vulnerable to SPAAGs, aircraft, tanks with autocannons and high calibre shells, the latter can and will cause a hull break, instantly destroying the vehicle |
− | * Gun is not stabilized, | + | * Gun is not stabilized, it will take a long time for the gun to settle to make a sniper shot |
− | * Lack of any heavier machine gun than 7. | + | * Very vulnerable in a city or other close quarters maps, as well as when caught in the open while moving |
− | * Poor acceleration and offroad capabilities | + | * Lack of any heavier machine gun than 7.62 mm; if using APFSDS primarily, that means it will often struggle when facing lightly armoured targets |
+ | * Poor acceleration and offroad capabilities; it will very rarely if at all reach its top speed in realistic and simulator battles | ||
== History == | == History == |
Revision as of 11:36, 2 December 2019
Contents
Description
The AMX-10RC is a Rank VI French tank destroyer
with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".
General info
Survivability and armour
The AMX-10 is considered a light tank, it has minimal armour protection. Some of the areas of this tank can survive up to a 20 mm autocannon, but can't survive anything more than that. The grouping of the crew members is very close together, meaning that APFSDS at this battle ratting will take them out with ease. Even if that doesn't destroy the tank, there are ammunition racks stored everywhere, which can be detonated by spalling.
Mobility
The AMX-10 boasts decent mobility when not upgraded. When upgraded the AMX-10 can compete with the Centaro, and other light tanks it might encounter.
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tires | Parts | Horizontal Drive | O-FUM-PH-105 F3 | ||
II | Suspension | Brake System | FPE | Adjustment of Fire | OFL 105 F3 | Airstrike |
III | Filters | Crew Replenishment | Elevation Mechanism | NVD | ||
IV | Transmission | Engine | Smoke grenade | Artillery Support | Laser rangefinder | Improved optics |
Pros and cons
Pros:
- 105 mm gun is on par with the medium tanks of its rank
- Available with a decent HEAT and is the first vehicle to unlock APFSDS rounds together with the T95E1
- Good top speed similar to one of a light tank, great for scouting the enemy team
- Access to thermal optics at a lower battle rating than most nations, great for spotting concealed enemies
- Immune to heavy machine guns to the front and beyond 100 meters to the sides
- Access to the scouting ability, great for a support role
- Hydropneumatic suspension, helps manage those ridgelines to expose as little of the vehicle as possible
Cons:
- Thin armour much as with most armoured cars, very vulnerable to SPAAGs, aircraft, tanks with autocannons and high calibre shells, the latter can and will cause a hull break, instantly destroying the vehicle
- Gun is not stabilized, it will take a long time for the gun to settle to make a sniper shot
- Very vulnerable in a city or other close quarters maps, as well as when caught in the open while moving
- Lack of any heavier machine gun than 7.62 mm; if using APFSDS primarily, that means it will often struggle when facing lightly armoured targets
- Poor acceleration and offroad capabilities; it will very rarely if at all reach its top speed in realistic and simulator battles
History
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===
, also if applicable).
Media
Skin and Camouflages for the AMX-10RC in Warthunder Live.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
France tank destroyers | |
---|---|
Lorraine 40t derivatives | CA Lorraine · Lorraine 155 Mle.50 |
ATGM | MEPHISTO · AMX-10M |
Other | AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1 |
USA | ▄M10 GMC · ▄M36B2 |