Difference between revisions of "PG 02"
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{{main|JM61-RFS (20 mm)}} | {{main|JM61-RFS (20 mm)}} | ||
− | '' | + | The PG-02 carries a JM-61 cannon, with a firerate of 3,000 RPM or 450 RPM with the 'Autocannon' modification, but you would be foolish to do so. With APDS rounds available to this rotary, the 3,000 RPM option chews up just about every boat, and can even be used to decent effect against destroyers. Aiming for large ships' guns will allow you to freely gun them down. and the APDS will cut through most small ships, killing them within seconds. It's a fairly accurate gun, however it can bounce a lot in heavy waves and it's hard to lead with past 2.5km, however, your max range is around 3km anyway, so that shouldn't really be an issue. |
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=== Special armament === | === Special armament === |
Revision as of 21:26, 13 September 2019
Contents
Description
The No.1-class, PG-02 is a premium rank IV Japanese fast attack craft
with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy". It is a fast, powerful and very agile fighting ship!
General info
Survivability and armour
Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.
If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.
Mobility
Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.
Armament
Primary armament
The PG-02 carries a JM-61 cannon, with a firerate of 3,000 RPM or 450 RPM with the 'Autocannon' modification, but you would be foolish to do so. With APDS rounds available to this rotary, the 3,000 RPM option chews up just about every boat, and can even be used to decent effect against destroyers. Aiming for large ships' guns will allow you to freely gun them down. and the APDS will cut through most small ships, killing them within seconds. It's a fairly accurate gun, however it can bounce a lot in heavy waves and it's hard to lead with past 2.5km, however, your max range is around 3km anyway, so that shouldn't really be an issue.
Special armament
Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.
Usage in battles
Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).
Modules
Tier | Seakeeping | Unsinkability | Firepower | ||
---|---|---|---|---|---|
I | Dry-Docking | Tool Set | API-T | ||
II | Rudder Replacement | Fire Protection System | Smokescreen | 20 mm APDS belts | |
III | Propeller Replacement | Improved Rangefinder | Primary Armament Targeting | ||
IV | Engine Maintenance | New Pumps | Artillery Support |
- As a premium ship, the PG 02's modifications are automatically unlocked upon purchase of the ship.
Pros and cons
Pros:
- Boasts a 20 mm rotary gun that fires at 3,000 RPM, allowing swift and easy destruction of targets
- Boasts excellent top speed and manoeuvrability
- Can easily disable armaments on larger ships, such as destroyers and gunboats in rapid succession
- Survivability rating is high - there are empty spaces in the hull which can absorb multitude amount of small-medium projectiles
Cons:
- 20 mm rotary gun can easily overheat and jam if fired for too long
- Hydrofoils diminish agility when traversing over shallow areas, such as islands and rock embankments. It will stagnate your speed, causing you to get permanently stuck in them
- HE shells will set boat on fire
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Japan boats | |
---|---|
Motor torpedo boats | Type T-1 · Type T-14 · Type T-14 (mod. 1) · Type T-38 · Type T-51a · Type T-51b |
PT-802 · PT-808 · PT-15 | |
Motor gun boats | Ha-Go (mod. 1) · Type 4 (mod. 2) · Type 4 (Mod 4) |
Asagao (YTE-01) · PG 02 | |
Armoured gun boats | Soukou-Tei · Soukou-Tei No.4 |
Gunboats | Chidori |
Japan premium ships | |
---|---|
Motor torpedo boats | Type T-14 (mod. 1) · Type T-51a |
Motor gun boats | Type 4 (Mod 4) · PG 02 |
Sub-chasers | Type K-8 No.13 |
Frigates | Akebono |
Destroyers | IJN Satsuki · IJN Nenohi · IJN Hayanami · IJN Kiyoshimo · IJN Yuudachi · JDS Yūgure (DD-184) |
Light cruisers | IJN Yubari · IJN Mikuma |
Heavy cruisers | IJN Myoko |
Battleships | IJN Yamashiro |